diff options
Diffstat (limited to 'src/lib/elm_image.eo')
-rw-r--r-- | src/lib/elm_image.eo | 26 |
1 files changed, 4 insertions, 22 deletions
diff --git a/src/lib/elm_image.eo b/src/lib/elm_image.eo index b45887202..ea2d9666c 100644 --- a/src/lib/elm_image.eo +++ b/src/lib/elm_image.eo @@ -41,8 +41,8 @@ struct Elm.Image.Error open_error: Eina.Bool; } -class Elm.Image (Elm.Widget, Efl.File, Efl.Image, Evas.Clickable_Interface, - Edje.Object, +class Elm.Image (Elm.Widget, Efl.File, Efl.Image_Load, Evas.Clickable_Interface, + Edje.Object, Efl.Image, Elm.Interface_Atspi_Image, Elm.Interface_Atspi_Widget_Action, Efl.Player) { @@ -89,24 +89,6 @@ class Elm.Image (Elm.Widget, Efl.File, Efl.Image, Evas.Clickable_Interface, resize_up: bool; [[whether resizing up is allowed]] } } - @property smooth { - [[Control the smooth effect for an image. - - Set the scaling algorithm to be used when scaling the image. Smooth - scaling provides a better resulting image, but is slower. - - The smooth scaling should be disabled when making animations that change - the image size, since it will be faster. Animations that don't require - resizing of the image can keep the smooth scaling enabled (even if the - image is already scaled, since the scaled image will be cached).]] - set { - } - get { - } - values { - smooth: bool; [[$true if smooth scaling should be used, $false otherwise. Default is $true.]] - } - } @property no_scale { [[Control scaling behaviour of this object. @@ -317,8 +299,8 @@ class Elm.Image (Elm.Widget, Efl.File, Efl.Image, Evas.Clickable_Interface, Efl.File.async.set; Efl.File.async.get; Efl.File.async_wait; - Efl.Image.load_size.set; - Efl.Image.load_size.get; + Efl.Image_Load.load_size.set; + Efl.Image_Load.load_size.get; Efl.Image.smooth_scale.set; Efl.Image.smooth_scale.get; Efl.Player.playable.get; |