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-rw-r--r--src/lib/elm_win.h1963
1 files changed, 1900 insertions, 63 deletions
diff --git a/src/lib/elm_win.h b/src/lib/elm_win.h
index cd3d45ebc..f0fcd2e6d 100644
--- a/src/lib/elm_win.h
+++ b/src/lib/elm_win.h
@@ -1,28 +1,20 @@
/**
* @defgroup Win Win
- * @ingroup Elementary
+ * @ingroup elm_widget_group
*
* @image html win_inheritance_tree.png
* @image latex win_inheritance_tree.eps
*
- * @image html img/widget/win/preview-00.png
- * @image latex img/widget/win/preview-00.eps
+ * @brief The window class of Elementary contains functions to manipulate
+ * Windows.
*
- * The window class of Elementary. Contains functions to manipulate
- * windows. The Evas engine used to render the window contents is specified
+ * The Evas engine that is used to render the window contents is specified
* in the system or user elementary config files (whichever is found last),
- * and can be overridden with the ELM_ENGINE environment variable for
+ * and can be overridden by using the ELM_ENGINE environment variable for
* testing. Engines that may be supported (depending on Evas and Ecore-Evas
- * compilation setup and modules actually installed at runtime) are (listed
- * in order of best supported and most likely to be complete and work to
- * lowest quality). Note that ELM_ENGINE is really only needed for special
- * cases and debugging. you should normally use ELM_DISPLAY and ELM_ACCEL
- * environment variables, or core elementary config. ELM_DISPLAY can be set to
- * "x11" or "wl" to indicate the target display system (as on Linux systems
- * you may have both display systems available, so this selects which to use).
- * ELM_ACCEL may also be set to indicate if you want accelerations and which
- * kind to use. see elm_config_accel_preference_set(0 for details on this
- * environment variable values.
+ * compilation setup and modules that are actually installed at runtime) are
+ * (listed in order of best supported and most likely to be complete and work
+ * to lowest quality).
*
* @li "x11", "x", "software-x11", "software_x11" (Software rendering in X11)
* @li "gl", "opengl", "opengl-x11", "opengl_x11" (OpenGL or OpenGL-ES2
@@ -37,28 +29,35 @@
* rendering using SDL as the buffer)
* @li "gdi", "software-gdi", "software_gdi" (Windows WIN32 rendering via
* GDI with software)
+ * @li "dfb", "directfb" (Rendering to a DirectFB window)
+ * @li "x11-8", "x8", "software-8-x11", "software_8_x11" (Rendering in
+ * grayscale using a dedicated 8bit software engine in X11)
+ * @li "x11-16", "x16", "software-16-x11", "software_16_x11" (Rendering in
+ * X11 using a 16bit software engine)
+ * @li "wince-gdi", "software-16-wince-gdi", "software_16_wince_gdi"
+ * (Windows CE rendering via GDI with a 16bit software renderer)
+ * @li "sdl-16", "software-16-sdl", "software_16_sdl" (Rendering to SDL
+ * buffer with a 16bit software renderer)
* @li "ews" (rendering to EWS - Ecore + Evas Single Process Windowing System)
* @li "gl-cocoa", "gl_cocoa", "opengl-cocoa", "opengl_cocoa" (OpenGL rendering in Cocoa)
- * @li "wayland_shm" (Wayland client SHM rendering)
- * @li "wayland_egl" (Wayland client OpenGL/EGL rendering)
- * @li "drm" (Linux drm/kms etc. direct display)
+ * @li "psl1ght" (PS3 rendering using PSL1GHT)
*
* All engines use a simple string to select the engine to render, EXCEPT
* the "shot" engine. This actually encodes the output of the virtual
- * screenshot and how long to delay in the engine string. The engine string
+ * screenshot and the time for which to delay the engine string. The engine string
* is encoded in the following way:
*
* "shot:[delay=XX][:][repeat=DDD][:][file=XX]"
*
- * Where options are separated by a ":" char if more than one option is
- * given, with delay, if provided being the first option and file the last
+ * Where options are separated by a ":" char, if more than one option is
+ * given with delay, if provided being the first option and file the last
* (order is important). The delay specifies how long to wait after the
- * window is shown before doing the virtual "in memory" rendering and then
- * save the output to the file specified by the file option (and then exit).
- * If no delay is given, the default is 0.5 seconds. If no file is given the
- * default output file is "out.png". Repeat option is for continuous
- * capturing screenshots. Repeat range is from 1 to 999 and filename is
- * fixed to "out001.png" Some examples of using the shot engine:
+ * window is displayed before doing the virtual "in memory" rendering and then
+ * saving the output to the file specified by the file option (and then exiting).
+ * If no delay is given, the default value is @c 0.5 seconds. If no file is given the
+ * default output file is "out.png". The repeat option is for continuous
+ * capturing of screenshots. The repeat range is from @c 1 to @c 999 and the filename is
+ * fixed to "out001.png" Some examples of using the shot engine are:
*
* ELM_ENGINE="shot:delay=1.0:repeat=5:file=elm_test.png" elementary_test
* ELM_ENGINE="shot:delay=1.0:file=elm_test.png" elementary_test
@@ -66,47 +65,1885 @@
* ELM_ENGINE="shot:delay=2.0" elementary_test
* ELM_ENGINE="shot:" elementary_test
*
- * Signals that you can add callbacks for are:
+ * Signals for which you can add callbacks are:
*
- * @li "delete,request": the user requested to close the window. See
+ * @li "delete,request": The user requested to close the window. See
* elm_win_autodel_set().
- * @li "focus,in": window got focus (deprecated. use "focused" instead.)
- * @li "focus,out": window lost focus (deprecated. use "unfocused" instead.)
- * @li "moved": window that holds the canvas was moved
- * @li "withdrawn": window is still managed normally but removed from view
- * @li "iconified": window is minimized (perhaps into an icon or taskbar)
- * @li "normal": window is in a normal state (not withdrawn or iconified)
- * @li "stick": window has become sticky (shows on all desktops)
- * @li "unstick": window has stopped being sticky
- * @li "fullscreen": window has become fullscreen
- * @li "unfullscreen": window has stopped being fullscreen
- * @li "maximized": window has been maximized
- * @li "unmaximized": window has stopped being maximized
- * @li "ioerr": there has been a low-level I/O error with the display system
- * @li "indicator,prop,changed": an indicator's property has been changed
- * @li "rotation,changed": window rotation has been changed
- * @li "profile,changed": profile of the window has been changed
- * @li "focused" : When the win has received focus. (since 1.8)
- * @li "unfocused" : When the win has lost focus. (since 1.8)
- *
- * Note that calling evas_object_show() after window contents creation is
- * recommended. It will trigger evas_smart_objects_calculate() and some backend
- * calls directly. For example, XMapWindow is called directly during
- * evas_object_show() in X11 engine.
- *
- * Examples:
- * @li @ref win_example_01
+ * @li "focus,in": The window got focus.
+ * @li "focus,out": The window lost focus.
+ * @li "moved": The window that holds the canvas is moved.
+ * @li "withdrawn": The window is still being managed normally but is removed from the view.
+ * @li "iconified": The window is minimized (perhaps into an icon or a taskbar).
+ * @li "normal": The window is in a normal state (not withdrawn or iconified).
+ * @li "stick": The window has become sticky (shows on all desktops).
+ * @li "unstick": The window has stopped being sticky.
+ * @li "fullscreen": The window has become fullscreen.
+ * @li "unfullscreen": The window has stopped being fullscreen.
+ * @li "maximized": The window has been maximized.
+ * @li "unmaximized": The window has stopped being maximized.
+ * @li "wm,rotation,changed": The rotation of the window has been changed by the Windows Manager.
+ * @li "ioerr": A low-level I/O error has occurred in the display system.
*
* @{
*/
+/**
+ * @brief Enumeration that defines the types of windows that can be created.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks These are hints set on the window so that a running Windows Manager knows
+ * how the window should be handled and/or what kind of decorations it
+ * should have.
+ *
+ * @remarks Currently, only the X11 backed engines use them.
+ */
+typedef enum
+{
+ ELM_WIN_UNKNOWN, /**< Unknown window type */
+ ELM_WIN_BASIC, /**< A normal window. It indicates a normal, top-level
+ window. Almost every window is created with this
+ type */
+ ELM_WIN_DIALOG_BASIC, /**< Used for simple dialog windows */
+ ELM_WIN_DESKTOP, /**< Used for special desktop windows, like a background
+ window holding desktop icons */
+ ELM_WIN_DOCK, /**< The window is used as a dock or panel. Usually would
+ be kept on top of any other window by the Windows
+ Manager */
+ ELM_WIN_TOOLBAR, /**< The window is used to hold a floating toolbar, or
+ something similar */
+ ELM_WIN_MENU, /**< This is similar to #ELM_WIN_TOOLBAR */
+ ELM_WIN_UTILITY, /**< A persistent utility window, like a toolbox or
+ palette */
+ ELM_WIN_SPLASH, /**< A splash window for an application that is starting up */
+ ELM_WIN_DROPDOWN_MENU, /**< The window is a dropdown menu, when an
+ entry in a menubar is clicked. Typically used
+ with elm_win_override_set(). This hint exists
+ for completion only, as the EFL way of
+ implementing a menu would not normally use a
+ separate window for its contents */
+ ELM_WIN_POPUP_MENU, /**< Like #ELM_WIN_DROPDOWN_MENU, but used for the menu
+ triggered by right-clicking an object */
+ ELM_WIN_TOOLTIP, /**< The window is a tooltip. A short piece of
+ explanatory text that typically appears after the
+ mouse cursor hovers over an object for a while.
+ Typically used with elm_win_override_set() and also
+ not very commonly used in EFL */
+ ELM_WIN_NOTIFICATION, /**< A notification window, like a warning about
+ battery life or a new email that is received */
+ ELM_WIN_COMBO, /**< A window holding the contents of a combo box. Not
+ usually used in EFL */
+ ELM_WIN_DND, /**< Used to indicate that the window is a representation of an
+ object being dragged across different windows, or even
+ applications. Typically used with
+ elm_win_override_set() */
+ ELM_WIN_INLINED_IMAGE, /**< The window is rendered onto an image
+ buffer. No actual window is created for this
+ type, instead the window and all of its
+ contents are rendered to an image buffer.
+ This allows to have a children window inside a
+ parent one just like any other object would
+ be, and do other things like applying @c
+ Evas_Map effects to it. This is the only type
+ of window that requires the @a parent
+ parameter of elm_win_add() to be a valid @c
+ Evas_Object */
+ ELM_WIN_SOCKET_IMAGE,/**< The window is rendered onto an image buffer
+ and can be shown another process's plug image object.
+ No actual window is created for this type,
+ instead the window and all of its contents are
+ rendered to an image buffer and can be shown
+ another process's plug image object */
+ // Tizen Only(20131219): Dynamic Box is only supported in the Tizen
+ ELM_WIN_DYNAMIC_BOX,
+} Elm_Win_Type;
+
+/**
+ * @brief Enumeration that defines the different layouts that can be requested for the virtual keyboard.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks When the application window is being managed by Illume, it may request
+ * any of the following layouts for the virtual keyboard.
+ */
+typedef enum
+{
+ ELM_WIN_KEYBOARD_UNKNOWN, /**< Unknown keyboard state */
+ ELM_WIN_KEYBOARD_OFF, /**< Request to deactivate the keyboard */
+ ELM_WIN_KEYBOARD_ON, /**< Enable keyboard with default layout */
+ ELM_WIN_KEYBOARD_ALPHA, /**< Alpha (a-z) keyboard layout */
+ ELM_WIN_KEYBOARD_NUMERIC, /**< Numeric keyboard layout */
+ ELM_WIN_KEYBOARD_PIN, /**< PIN keyboard layout */
+ ELM_WIN_KEYBOARD_PHONE_NUMBER, /**< Phone keyboard layout */
+ ELM_WIN_KEYBOARD_HEX, /**< Hexadecimal numeric keyboard layout */
+ ELM_WIN_KEYBOARD_TERMINAL, /**< Full (QWERTY) keyboard layout */
+ ELM_WIN_KEYBOARD_PASSWORD, /**< Password keyboard layout */
+ ELM_WIN_KEYBOARD_IP, /**< IP keyboard layout */
+ ELM_WIN_KEYBOARD_HOST, /**< Host keyboard layout */
+ ELM_WIN_KEYBOARD_FILE, /**< File keyboard layout */
+ ELM_WIN_KEYBOARD_URL, /**< URL keyboard layout */
+ ELM_WIN_KEYBOARD_KEYPAD, /**< Keypad layout */
+ ELM_WIN_KEYBOARD_J2ME /**< J2ME keyboard layout */
+} Elm_Win_Keyboard_Mode;
+
+/**
+ * @brief Enumeration that defines the different indicator states.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks In some environments, like phones, you may have an indicator that
+ * shows the battery status, reception, time etc. This is the indicator.
+ *
+ * @remarks Sometimes you don't want it because you provide the same functionality
+ * inside your app, so this requests that the indicator be hidden in
+ * such a circumstance if you use @c ELM_ILLUME_INDICATOR_HIDE. The default
+ * is to have the indicator shown.
+ */
+typedef enum
+{
+ ELM_WIN_INDICATOR_UNKNOWN, /**< Unknown indicator state */
+ ELM_WIN_INDICATOR_HIDE, /**< Hides the indicator */
+ ELM_WIN_INDICATOR_SHOW /**< Shows the indicator */
+} Elm_Win_Indicator_Mode;
+
+/**
+ * @brief Enumeration that defines the opacity modes of an indicator that can be shown.
+ *
+ * @since_tizen 2.3
+ */
+
+typedef enum
+{
+ ELM_WIN_INDICATOR_OPACITY_UNKNOWN, /**< Unknown indicator opacity mode */
+ ELM_WIN_INDICATOR_OPAQUE, /**< Opacifies the indicator */
+ ELM_WIN_INDICATOR_TRANSLUCENT, /**< Makes the indicator translucent */
+ ELM_WIN_INDICATOR_TRANSPARENT, /**< Transparentizes the indicator */
+ ELM_WIN_INDICATOR_BG_TRANSPARENT /**< Transparentizes the indicator background*/
+} Elm_Win_Indicator_Opacity_Mode;
-#include <elm_win_common.h>
-#ifdef EFL_EO_API_SUPPORT
-#include <elm_win_eo.h>
-#endif
-#ifndef EFL_NOLEGACY_API_SUPPORT
-#include <elm_win_legacy.h>
-#endif
+/**
+ * @brief Enumeration that defines the type modes of an indicator that can be shown.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks If the indicator can support several types,
+ * you can use this enum value to deal with different types of indicators.
+ */
+
+typedef enum
+{
+ ELM_WIN_INDICATOR_TYPE_UNKNOWN, /**< Unknown indicator type mode */
+ ELM_WIN_INDICATOR_TYPE_1, /**< Type 0 indicator */
+ ELM_WIN_INDICATOR_TYPE_2, /**< Type 1 indicator */
+} Elm_Win_Indicator_Type_Mode;
+
+/**
+ * @brief Enumeration that defines the available commands that can be sent to the Illume manager.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks When running under an Illume session, a window may send commands to the
+ * Illume manager to perform different actions.
+ */
+typedef enum
+{
+ ELM_ILLUME_COMMAND_FOCUS_BACK, /**< Reverts focus to the previous window */
+ ELM_ILLUME_COMMAND_FOCUS_FORWARD, /**< Sends focus to the next window in the list */
+ ELM_ILLUME_COMMAND_FOCUS_HOME, /**< Hides all windows to show the Home screen */
+ ELM_ILLUME_COMMAND_CLOSE, /**< Closes the currently active window */
+} Elm_Illume_Command;
+
+/**
+ * @brief Adds a window object. If this is the first window created, pass @c NULL as
+ * @a parent.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks The @a parent parameter can be @c NULL for every window @a type
+ * except @c ELM_WIN_INLINED_IMAGE, which needs a parent to retrieve the
+ * canvas on which the image object is created.
+ *
+ * @param[in] parent The parent object to add the window to, otherwise @c NULL
+ * @param[in] name The name of the window
+ * @param[in] type The window type, one from #Elm_Win_Type
+ *
+ * @return The created object, otherwise @c NULL on failure
+ */
+EAPI Evas_Object *elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type);
+
+/**
+ * @brief Gets the type of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object for which to get the type
+ *
+ * @return The type of a window object \n
+ * If the object is not a window object, return @c -1.
+ */
+EAPI Elm_Win_Type elm_win_type_get(Evas_Object *obj);
+
+/**
+ * @brief Adds a window object with a standard setup.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks This creates a window like elm_win_add(), but also puts in a standard
+ * background using elm_bg_add() as well as setting the window title to
+ * @a title. The window type created is of type @c ELM_WIN_BASIC with @c NULL
+ * as the parent widget.
+ *
+ * @param[in] name The name of the window
+ * @param[in] title The title of the window
+ *
+ * @return The created object, otherwise @c NULL on failure
+ *
+ * @see elm_win_add()
+ */
+EAPI Evas_Object *elm_win_util_standard_add(const char *name, const char *title);
+
+/**
+ * @brief Adds @a subobj as a resize object of the window @a obj.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Setting an object as a resize object of the window means that the
+ * @a subobj child's size and position is controlled by the window
+ * directly. That is, the object is resized to match the window size
+ * and should never be moved or resized manually by the developer.
+ *
+ * @remarks In addition, resize objects of the window control the minimum size
+ * of it as well as whether it can or cannot be resized by the user.
+ *
+ * @remarks For the end user to be able to resize a window by dragging the handles
+ * or borders provided by the Windows Manager, or using any other similar
+ * mechanism, all of the resize objects in the window should have their
+ * evas_object_size_hint_weight_set() set to EVAS_HINT_EXPAND.
+ *
+ * @remarks Also notice that the window can get resized to the current size of the
+ * object if EVAS_HINT_EXPAND is set @b after the call to
+ * elm_win_resize_object_add(). So if the object should get resized to the
+ * size of the window, set this hint @b before adding it as a resize object
+ * (this happens because the size of the window and the object are evaluated
+ * as soon as the object is added to the window).
+ *
+ * @param[in] obj The window object
+ * @param[in] subobj The resize object to add
+ */
+EAPI void elm_win_resize_object_add(Evas_Object *obj, Evas_Object *subobj);
+
+/**
+ * @brief Deletes @a subobj as a resize object of the window @a obj.
+ *
+ * @details This function removes the object @a subobj from the resize objects of
+ * the window @a obj. It does not delete the object itself, which is
+ * left unmanaged and should be deleted by the developer, manually handled
+ * or set as the child of some other container.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] subobj The resize object to add
+ */
+EAPI void elm_win_resize_object_del(Evas_Object *obj, Evas_Object *subobj);
+
+/**
+ * @brief Sets the title of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] title The title to set
+ */
+EAPI void elm_win_title_set(Evas_Object *obj, const char *title);
+
+/**
+ * @brief Gets the title of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks The returned string is an internal one and should not be freed or
+ * modified. It should also be rendered invalid if a new title is set or if
+ * the window is destroyed.
+ *
+ * @param[in] obj The window object
+ * @return The title
+ */
+EAPI const char *elm_win_title_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the icon name of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] icon_name The icon name to set
+ */
+EAPI void elm_win_icon_name_set(Evas_Object *obj, const char *icon_name);
+
+/**
+ * @brief Gets the icon name of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks The returned string is an internal one and should not be freed or
+ * modified. It should also be rendered invalid if a new icon name is set or if
+ * the window is destroyed.
+ *
+ * @param[in] obj The window object
+ * @return The icon name
+ */
+EAPI const char *elm_win_icon_name_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the role of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] role The role to set
+ */
+EAPI void elm_win_role_set(Evas_Object *obj, const char *role);
+
+/**
+ * @brief Gets the role of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks The returned string is an internal one and should not be freed or
+ * modified. It should also be rendered invalid if a new role is set or if
+ * the window is destroyed.
+ *
+ * @param[in] obj The window object
+ * @return The role
+ */
+EAPI const char *elm_win_role_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets a window object icon.
+ *
+ * @details This sets an image to be used as the icon for the given window, in
+ * the Windows Manager decoration part. The exact pixel dimensions of
+ * the object (not object size) is used, and the image pixels
+ * are used as-is when this function is called. If the image
+ * object has been updated, then call this function again to source
+ * the image pixels and put them on the window's icon. Note that
+ * <b>only Evas image objects are allowed</b>.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Example of usage:
+ * @code
+ * icon = evas_object_image_add(evas_object_evas_get(elm_window));
+ * evas_object_image_file_set(icon, "/path/to/the/icon", NULL);
+ * elm_win_icon_object_set(elm_window, icon);
+ * evas_object_show(icon);
+ * @endcode
+ *
+ * @param[in] obj The window object used to get an icon
+ * @param[in] icon The Evas image object used as an icon
+ */
+EAPI void elm_win_icon_object_set(Evas_Object *obj, Evas_Object *icon);
+
+/**
+ * @brief Gets the icon object used for the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks The object returned is the one marked by elm_win_icon_object_set() as the
+ * object to use for the window icon.
+ *
+ * @param[in] obj The window object
+ * @return The icon object to set
+ */
+EAPI const Evas_Object *elm_win_icon_object_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the window autodel state.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks When closing the window in any way outside of the program control, like
+ * pressing the X button in the titlebar or using a command from the
+ * Windows Manager, a @c "delete,request" signal is emitted to indicate that
+ * this event has occurred and the developer can take an action, which may or may not
+ * include destroying the window object.
+ *
+ * @remarks When the @a autodel parameter is set, the window is automatically
+ * destroyed when this event occurs, after the signal is emitted.
+ * If @a autodel is @c EINA_FALSE, then the window is not destroyed
+ * and it is up to the program to decide when to do so if required.
+ *
+ * @param[in] obj The window object
+ * @param[in] autodel If @c true the window automatically deletes itself when closed,
+ * otherwise @c false
+ */
+EAPI void elm_win_autodel_set(Evas_Object *obj, Eina_Bool autodel);
+
+/**
+ * @brief Gets the window autodel state.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window automatically deletes itself when closed,
+ * otherwise @c false
+ *
+ * @see elm_win_autodel_set()
+ */
+EAPI Eina_Bool elm_win_autodel_get(const Evas_Object *obj);
+
+/**
+ * @brief Activates the window object.
+ *
+ * @details This function sends a request to the Windows Manager to activate the
+ * window pointed by @a obj. If honored by the WM, the window receives
+ * the keyboard focus.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks This is just a request that a Window Manager may ignore, so calling
+ * this function does not ensure in any way that the window is going to be the
+ * active one after it.
+ *
+ * @param[in] obj The window object
+ */
+EAPI void elm_win_activate(Evas_Object *obj);
+
+/**
+ * @brief Lowers the window object.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Places the window pointed by @a obj at the bottom of the stack, so that
+ * no other window is covered by it.
+ *
+ * @remarks If elm_win_override_set() is not set, the Windows Manager may ignore this
+ * request.
+ *
+ * @param[in] obj The window object
+ */
+EAPI void elm_win_lower(Evas_Object *obj);
+
+/**
+ * @brief Raises the window object.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Places the window pointed by @a obj at the top of the stack, so that it's
+ * not covered by any other window.
+ *
+ * @remarks If elm_win_override_set() is not set, the Windows Manager may ignore this
+ * request.
+ *
+ * @param[in] obj The window object
+ */
+EAPI void elm_win_raise(Evas_Object *obj);
+
+/**
+ * @brief Centers a window on its screen.
+ *
+ * @details This function centers a window @a obj horizontally and/or vertically based on the values
+ * of @a h and @a v.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] h If @c true it centers horizontally,
+ * otherwise @c false if it does not change the horizontal location
+ * @param[in] v If @c true it centers vertically,
+ * otherwise @c false if it does not change the vertical location
+ */
+EAPI void elm_win_center(Evas_Object *obj, Eina_Bool h, Eina_Bool v);
+
+/**
+ * @brief Sets the borderless state of a window.
+ *
+ * @details This function requests the Windows Manager to not draw any decoration
+ * around the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] borderless If @c true the window is borderless,
+ * otherwise @c false
+ */
+EAPI void elm_win_borderless_set(Evas_Object *obj, Eina_Bool borderless);
+
+/**
+ * @brief Gets the borderless state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window is borderless,
+ * otherwise @c false
+ */
+EAPI Eina_Bool elm_win_borderless_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the shaped state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Shaped windows, when supported, render the parts of the window that
+ * has no content and is transparent.
+ *
+ * @remarks If @a shaped is @c EINA_FALSE, then it is strongly advised to have some
+ * background object or cover the entire window in any other way, otherwise the
+ * parts of the canvas that have no data show framebuffer artifacts.
+ *
+ * @param[in] obj The window object
+ * @param[in] shaped If @c true the window is shaped,
+ * otherwise @c false
+ *
+ * @see elm_win_alpha_set()
+ */
+EAPI void elm_win_shaped_set(Evas_Object *obj, Eina_Bool shaped);
+
+/**
+ * @brief Gets the shaped state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window is shaped,
+ * otherwise @c false
+ *
+ * @see elm_win_shaped_set()
+ */
+EAPI Eina_Bool elm_win_shaped_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the alpha channel state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks If @a alpha is @c EINA_TRUE, the alpha channel of the canvas is enabled
+ * possibly making parts of the window completely or partially transparent.
+ * This is also subject to the underlying system supporting it, like for
+ * example, running under a compositing manager. If no compositing is
+ * available, enabling this option results in using shaped
+ * windows with elm_win_shaped_set().
+ *
+ * @param[in] obj The window object
+ * @param[in] alpha If @c true the window has an alpha channel,
+ * otherwise @c false
+ *
+ * @see elm_win_alpha_set()
+ */
+EAPI void elm_win_alpha_set(Evas_Object *obj, Eina_Bool alpha);
+
+/**
+ * @brief Gets the alpha channel state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window has an alpha channel,
+ * otherwise @c false
+ */
+EAPI Eina_Bool elm_win_alpha_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the override state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks A window with @a override set to @c EINA_TRUE is not managed by the
+ * Windows Manager. This means that no decorations of any kind are shown
+ * for it, moving and resizing must be handled by the application as well
+ * as the window visibility.
+ *
+ * @remarks This should not be used for normal windows, and even for not so normal
+ * ones, it should only be used with a lot of care and
+ * when there's a good reason. Mishandling override windows may result in situations that
+ * disrupt the normal workflow of the end user.
+ *
+ * @param[in] obj The window object
+ * @param[in] override If @c true the window is overridden,
+ * otherwise @c false
+ */
+EAPI void elm_win_override_set(Evas_Object *obj, Eina_Bool override);
+
+/**
+ * @brief Gets the override state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window is overridden,
+ * otherwise @c false
+ *
+ * @see elm_win_override_set()
+ */
+EAPI Eina_Bool elm_win_override_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the fullscreen state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param fullscreen If @c true the window is fullscreen,
+ * otherwise @c false
+ */
+EAPI void elm_win_fullscreen_set(Evas_Object *obj, Eina_Bool fullscreen);
+
+/**
+ * @brief Geta the fullscreen state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window is fullscreen,
+ * otherwise @c false
+ */
+EAPI Eina_Bool elm_win_fullscreen_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the maximized state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] maximized If @c true the window is maximized,
+ * otherwise @c false
+ */
+EAPI void elm_win_maximized_set(Evas_Object *obj, Eina_Bool maximized);
+
+/**
+ * @brief Gets the maximized state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window is maximized,
+ * otherwise @c false
+ */
+EAPI Eina_Bool elm_win_maximized_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the iconified state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] iconified If @c true the window is iconified,
+ * otherwise @c false
+ */
+EAPI void elm_win_iconified_set(Evas_Object *obj, Eina_Bool iconified);
+
+/**
+ * @brief Gets the iconified state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window is iconified,
+ * otherwise @c false
+ */
+EAPI Eina_Bool elm_win_iconified_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the withdrawn state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] withdrawn If @c true the window is withdrawn,
+ * otherwise @c false
+ */
+EAPI void elm_win_withdrawn_set(Evas_Object *obj, Eina_Bool withdrawn);
+
+/**
+ * @brief Gets the withdrawn state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window is withdrawn,
+ * otherwise @c false
+ */
+EAPI Eina_Bool elm_win_withdrawn_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the profile list of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] profiles The list of profile names
+ * @param[in] num_profiles The number of profile names
+ */
+EAPI void elm_win_profiles_set(Evas_Object *obj, const char **profiles, unsigned int num_profiles);
+
+/**
+ * @brief Gets the profile of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks The returned string is an internal one and should not be freed or
+ * modified. It is also rendered invalid if a new role is set or if
+ * the window is destroyed.
+ *
+ * @param[in] obj The window object
+ * @return The profile name
+ */
+EAPI const char *elm_win_profile_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the urgent state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] urgent If @c true the window is urgent,
+ * otherwise @c false
+ */
+EAPI void elm_win_urgent_set(Evas_Object *obj, Eina_Bool urgent);
+
+/**
+ * @brief Gets the urgent state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window is urgent,
+ * otherwise @c false
+ */
+EAPI Eina_Bool elm_win_urgent_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the @a demand_attention state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] demand_attention If @c true the window is in the @a demand_attention state,
+ * otherwise @c false
+ */
+EAPI void elm_win_demand_attention_set(Evas_Object *obj, Eina_Bool demand_attention);
+
+/**
+ * @brief Gets the @a demand_attention state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window is in the @a demand_attention state,
+ * otherwise @c false
+ */
+EAPI Eina_Bool elm_win_demand_attention_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the @a modal state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] modal If @c true the window is @a modal,
+ * otherwise @c false
+ */
+EAPI void elm_win_modal_set(Evas_Object *obj, Eina_Bool modal);
+
+/**
+ * @brief Gets the @a modal state of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return If @c true the window is @a modal,
+ * otherwise @c false
+ */
+EAPI Eina_Bool elm_win_modal_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the aspect ratio of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] aspect If @c 0 the window has no aspect limits,
+ * otherwise it is width divided by height
+ */
+EAPI void elm_win_aspect_set(Evas_Object *obj, double aspect);
+
+/**
+ * @brief Gets the aspect ratio of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The set aspect ratio (@c 0 by default)
+ */
+EAPI double elm_win_aspect_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the base window size used with stepping calculation.
+ *
+ * @since 1.7
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Base size + stepping is what is calculated for window sizing restrictions.
+ *
+ * @param[in] obj The window object
+ * @param[in] w The base width
+ * @param[in] h The base height
+ *
+ * @see elm_win_size_step_set
+ * @see elm_win_size_base_get
+ */
+EAPI void elm_win_size_base_set(Evas_Object *obj, int w, int h);
+
+/**
+ * @brief Gets the base size of a window.
+ *
+ * @since 1.7
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[out] w The pointer that stores the returned base width
+ * @param[out] h The pointer that stores the returned base height
+ *
+ * @see elm_win_size_base_set
+ * @see elm_win_size_step_set
+ */
+EAPI void elm_win_size_base_get(Evas_Object *obj, int *w, int *h);
+
+/**
+ * @brief Sets the window stepping used with sizing calculation.
+ *
+ * @since 1.7
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Base size + stepping is what is calculated for window sizing restrictions.
+ *
+ * @param[in] obj The window object
+ * @param[in] w The stepping width (@c 0 disables)
+ * @param[in] h The stepping height (@c 0 disables)
+ *
+ * @see elm_win_size_step_get
+ * @see elm_win_size_base_set
+ */
+EAPI void elm_win_size_step_set(Evas_Object *obj, int w, int h);
+
+/**
+ * @brief Gets the stepping of a window.
+ *
+ * @since 1.7
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[out] w The pointer that stores the returned stepping width
+ * @param[out] h The pointer that stores the returned stepping height
+ *
+ * @see elm_win_size_base_set
+ * @see elm_win_size_step_set
+ */
+EAPI void elm_win_size_step_get(Evas_Object *obj, int *w, int *h);
+
+/**
+ * @brief Sets the layer of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks What this means exactly depends on the underlying engine used.
+ *
+ * @remarks In case of X11 backed engines, the value in @a layer has one of the
+ * following meanings:
+ * @li < 3: The window is placed below all others.
+ * @li > 5: The window is placed above all others.
+ * @li other: The window is placed in the default layer.
+ *
+ * @param[in] obj The window object
+ * @param[in] layer The layer of the window
+ */
+EAPI void elm_win_layer_set(Evas_Object *obj, int layer);
+
+/**
+ * @brief Gets the layer of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The layer of the window
+ *
+ * @see elm_win_layer_set()
+ */
+EAPI int elm_win_layer_get(const Evas_Object *obj);
+
+/**
+ * @brief Pushes (incriments) the norender counter on the window.
+ *
+ * @since 1.7
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks There are some occasions where you wish to suspend rendering on a window.
+ * You may be "sleeping" and may have nothing to update and do not want animations
+ * or other theme side-effects causing rendering to the window while "asleep".
+ * You can push (and pop) the norender mode to make this work.
+ *
+ * @remarks If combined with evas_render_dump(), evas_image_cache_flush(), and
+ * evas_font_cache_flush() (and maybe edje_file_cache_flush() and
+ * edje_collection_cache_flush()), you can minimize memory footprint
+ * significantly while "asleep", and the pausing of rendering ensures that
+ * evas does not re-load data into memory until needed. When rendering is
+ * resumed, data is re-loaded as needed, which may result in some
+ * lag, but does save memory.
+ *
+ * @param[in] obj The window object
+ *
+ * @see elm_win_norender_pop()
+ * @see elm_win_norender_get()
+ * @see elm_win_render()
+ */
+EAPI void elm_win_norender_push(Evas_Object *obj);
+
+/**
+ * @brief Pops (decrements) the norender counter on the window.
+ *
+ * @since 1.7
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Once norender has gone back to @c 0, automatic rendering continues
+ * in the given window. If it is already at @c 0, this has no effect.
+ *
+ * @param[in] obj The window object
+ *
+ * @see elm_win_norender_push()
+ * @see elm_win_norender_get()
+ * @see elm_win_render()
+ */
+EAPI void elm_win_norender_pop(Evas_Object *obj);
+
+/**
+ * @brief Returns the number of times norender has been pushed on the window.
+ *
+ * @since 1.7
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The number of times norender has been pushed
+ *
+ * @see elm_win_norender_push()
+ * @see elm_win_norender_pop()
+ * @see elm_win_render()
+ */
+EAPI int elm_win_norender_get(Evas_Object *obj);
+
+/**
+ * @brief Manually asks evas to render the window immediately.
+ *
+ * @since 1.7
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks You should NEVER call this unless you really know what you are doing and
+ * why. Never call this unless you are asking for performance degredation
+ * and possibly weird behavior. Windows gets automatically rendered when the
+ * application goes idle so there is never a need to call this UNLESS you
+ * have enabled the "norender" mode.
+ *
+ * @param[in] obj The window object
+ *
+ * @see elm_win_norender_push()
+ * @see elm_win_norender_pop()
+ * @see elm_win_norender_get()
+ */
+EAPI void elm_win_render(Evas_Object *obj);
+
+/**
+ * @brief Sets the rotation of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Most engines only work with multiples of @c 90.
+ *
+ * @remarks This function is used to set the orientation of the window @a obj to
+ * match that of the screen. The window itself is resized to adjust
+ * to the new geometry of its contents. If you want to keep the window size,
+ *
+ * @param[in] obj The window object
+ * @param[in] rotation The rotation of the window, in degrees (0-360),
+ * counter-clockwise
+ *
+ * @see elm_win_rotation_with_resize_set()
+ */
+EAPI void elm_win_rotation_set(Evas_Object *obj, int rotation);
+
+/**
+ * @brief Rotates the window and resizes it.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Like elm_win_rotation_set(), but it also resizes the window's contents so
+ * that they fit inside the current window geometry.
+ *
+ * @param[in] obj The window object
+ * @param[in] rotation The rotation of the window, in degrees (0-360),
+ * counter-clockwise
+ */
+EAPI void elm_win_rotation_with_resize_set(Evas_Object *obj, int rotation);
+
+/**
+ * @brief Gets the rotation of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The rotation of the window in degrees (0-360)
+ *
+ * @see elm_win_rotation_set()
+ * @see elm_win_rotation_with_resize_set()
+ */
+EAPI int elm_win_rotation_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the sticky state of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Hints the Windows Manager that the window in @a obj should be left fixed
+ * at its position even when the virtual desktop that it's on moves or changes.
+ *
+ * @param[in] obj The window object
+ * @param[in] sticky If @c true the window's sticky state is enabled,
+ * otherwise @c false
+ */
+EAPI void elm_win_sticky_set(Evas_Object *obj, Eina_Bool sticky);
+
+/**
+ * @brief Gets the sticky state of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return If @c true the window's sticky state is enabled,
+ * otherwise @c false
+ *
+ * @see elm_win_sticky_set()
+ */
+EAPI Eina_Bool elm_win_sticky_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets whether this window is an illume conformant window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] conformant The conformant flag (@c 1 = conformant, @c 0 = non-conformant)
+ */
+EAPI void elm_win_conformant_set(Evas_Object *obj, Eina_Bool conformant);
+
+/**
+ * @brief Gets whether this window is an illume conformant window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The boolean value that indicates whether this window is illume conformant
+ */
+EAPI Eina_Bool elm_win_conformant_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets a window to be an illume quickpanel window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks By default, window objects are not quickpanel windows.
+ *
+ * @param[in] obj The window object
+ * @param[in] quickpanel The quickpanel flag (@c 1 = quickpanel, @c 0 = normal window)
+ */
+EAPI void elm_win_quickpanel_set(Evas_Object *obj, Eina_Bool quickpanel);
+
+/**
+ * @brief Gets whether this window is a quickpanel.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return A boolean value that indicates whether this window is a quickpanel
+ */
+EAPI Eina_Bool elm_win_quickpanel_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the major priority of a quickpanel window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] priority The major priority for this quickpanel
+ */
+EAPI void elm_win_quickpanel_priority_major_set(Evas_Object *obj, int priority);
+
+/**
+ * @brief Gets the major priority of a quickpanel window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The major priority of this quickpanel
+ */
+EAPI int elm_win_quickpanel_priority_major_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the minor priority of a quickpanel window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] priority The minor priority for this quickpanel
+ */
+EAPI void elm_win_quickpanel_priority_minor_set(Evas_Object *obj, int priority);
+
+/**
+ * @brief Gets the minor priority of a quickpanel window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The minor priority of this quickpanel
+ */
+EAPI int elm_win_quickpanel_priority_minor_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the zone in which this quickpanel should appear.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] zone The requested zone for this quickpanel
+ */
+EAPI void elm_win_quickpanel_zone_set(Evas_Object *obj, int zone);
+
+/**
+ * @brief Gets the zone in which this should appear.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The requested zone for this quickpanel
+ */
+EAPI int elm_win_quickpanel_zone_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the window to be skipped by keyboard focus.
+ *
+ * @details This sets the window to be skipped by normal keyboard input. This means
+ * the Windows Manager is asked to not focus this window as well as omit
+ * it from things like the taskbar, pager, "alt-tab" list, etc.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks Call this and enable it on a window BEFORE you show it for the first time,
+ * otherwise it may have no effect.
+ *
+ * @remarks Use this for windows that have only output information or might only be
+ * interacted with by a mouse or fingers, and never for typing input.
+ * Be careful that this may have side-effects like making the window
+ * non-accessible in some cases unless the window is specially handled. Use
+ * this with care.
+ *
+ * @param[in] obj The window object
+ * @param[in] skip The skip flag state (@c EINA_TRUE if it is to be skipped)
+ */
+EAPI void elm_win_prop_focus_skip_set(Evas_Object *obj, Eina_Bool skip);
+
+/**
+ * @brief Sends a command to the windowing environment.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks This is intended to work in touchscreen or small screen device
+ * environments where there is a more simplistic window management policy in
+ * place. This uses the window object indicated to select which part of the
+ * environment to control (the part that this window lives in), and provides
+ * a command and an optional parameter structure (use @c NULL for this if not
+ * needed).
+ *
+ * @param[in] obj The window object that lives in the environment to control
+ * @param[in] command The command to send
+ * @param[in] params The optional parameters for the command
+ */
+EAPI void elm_win_illume_command_send(Evas_Object *obj, Elm_Illume_Command command, void *params);
+
+/**
+ * @brief Gets the inlined image object handle.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks When you create a window with elm_win_add() of type @c ELM_WIN_INLINED_IMAGE,
+ * then the window is in fact an evas image object inlined in the parent
+ * canvas. You can get this object (be careful to not manipulate it as it
+ * is under the control of elementary), and use it to do things like get pixel
+ * data, save the image to a file, etc.
+ *
+ * @param[in] obj The window object from which to get the inlined image
+ * @return The inlined image object, otherwise @c NULL if none exist
+ */
+EAPI Evas_Object *elm_win_inlined_image_object_get(Evas_Object *obj);
+
+/**
+ * @brief Determines whether a window has focus.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window to query
+ * @return @c EINA_TRUE if the window exists and has focus,
+ * otherwise @c EINA_FALSE
+ */
+EAPI Eina_Bool elm_win_focus_get(const Evas_Object *obj);
+
+/**
+ * @brief Limits the maximum width and height of a window to the width and height of its screen.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks When @a constrain is @c true, @a obj never resizes to a size larger than the screen.
+ * @param[in] obj The window object
+ * @param[in] constrain @c EINA_TRUE to restrict the window's maximum size,
+ * otherwise @c EINA_FALSE to disable restriction
+ */
+EAPI void elm_win_screen_constrain_set(Evas_Object *obj, Eina_Bool constrain);
+
+/**
+ * @brief Retrieves the constraints on the maximum width and height of a window relative to the width and height of its screen.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks When this function returns @c true, @a obj never resizes to a size larger than the screen.
+ * @param[in] obj The window object
+ * @return @c EINA_TRUE to restrict the window's maximum size,
+ * otherwise @c EINA_FALSE to disable restriction
+ */
+EAPI Eina_Bool elm_win_screen_constrain_get(Evas_Object *obj);
+
+/**
+ * @brief Gets the screen geometry details for the screen that a window is on.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window to query
+ * @param[out] x The coordinate at which to return the horizontal offset value \n
+ * This may be @c NULL.
+ * @param[out] y The coordinate at which to return the vertical offset value \n
+ * This may be @c NULL.
+ * @param[out] w The coordinate at which to return the width value \n
+ * This may be @c NULL.
+ * @param[out] h The coordinate at which to return the height value \n
+ * This may be @c NULL.
+ */
+EAPI void elm_win_screen_size_get(const Evas_Object *obj, int *x, int *y, int *w, int *h);
+
+/**
+ * @brief Gets the screen dpi for the screen that a window is on.
+ *
+ * @since 1.7
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window to query
+ * @param[out] xdpi The pointer to the value that stores the returned horizontal dpi \n
+ * This may be @c NULL.
+ * @param[out] ydpi The pointer to the value that stores the returned vertical dpi \n
+ * This may be @c NULL.
+ */
+EAPI void elm_win_screen_dpi_get(const Evas_Object *obj, int *xdpi, int *ydpi);
+
+/**
+ * @brief Sets the enabled status for the focus highlight in a window.
+ *
+ * @details This function enables or disables the focus highlight only for the
+ * given window, regardless of the global setting for it.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window for which to enable highlight
+ * @param[in] enabled The enabled value for the highlight
+ */
+EAPI void elm_win_focus_highlight_enabled_set(Evas_Object *obj, Eina_Bool enabled);
+
+/**
+ * @brief Gets the enabled value of the focus highlight for this window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window in which to check if the focus highlight is enabled
+ *
+ * @return @c EINA_TRUE if enabled,
+ * otherwise @c EINA_FALSE
+ */
+EAPI Eina_Bool elm_win_focus_highlight_enabled_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the style for the focus highlight on this window.
+ *
+ * @details This sets the style to use for theming the highlight of focused objects on
+ * the given window. If @a style is @c NULL, the default value is used.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window for which to set the style
+ * @param[in] style The style to set
+ */
+EAPI void elm_win_focus_highlight_style_set(Evas_Object *obj, const char *style);
+
+/**
+ * @brief Gets the style set for the focus highlight object.
+ *
+ * @details This gets the style set for this windows highlight object, otherwise @c NULL if no style
+ * is set.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window from which to retrieve the highlight style
+ *
+ * @return The style set, otherwise @c NULL if no style is set \n
+ * The default value is used in that case.
+ */
+EAPI const char *elm_win_focus_highlight_style_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the keyboard mode of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] mode The mode to set, one from #Elm_Win_Keyboard_Mode
+ */
+EAPI void elm_win_keyboard_mode_set(Evas_Object *obj, Elm_Win_Keyboard_Mode mode);
+
+/**
+ * @brief Gets the keyboard mode of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The mode, one from #Elm_Win_Keyboard_Mode
+ */
+EAPI Elm_Win_Keyboard_Mode elm_win_keyboard_mode_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets whether the window is a keyboard.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] is_keyboard If @c true the window is a virtual keyboard,
+ * otherwise @c false
+ */
+EAPI void elm_win_keyboard_win_set(Evas_Object *obj, Eina_Bool is_keyboard);
+
+/**
+ * @brief Gets whether the window is a keyboard.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window is a virtual keyboard,
+ * otherwise @c false
+ */
+EAPI Eina_Bool elm_win_keyboard_win_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the indicator mode of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] mode The mode to set, one from #Elm_Win_Indicator_Mode
+ */
+EAPI void elm_win_indicator_mode_set(Evas_Object *obj, Elm_Win_Indicator_Mode mode);
+
+/**
+ * @brief Gets the indicator mode of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The mode, one from #Elm_Win_Indicator_Mode
+ */
+EAPI Elm_Win_Indicator_Mode elm_win_indicator_mode_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the indicator opacity mode of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] mode The mode to set, one from #Elm_Win_Indicator_Opacity_Mode
+ */
+EAPI void elm_win_indicator_opacity_set(Evas_Object *obj, Elm_Win_Indicator_Opacity_Mode mode);
+
+/**
+ * @brief Gets the indicator opacity mode of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The mode, one from #Elm_Win_Indicator_Opacity_Mode
+ */
+EAPI Elm_Win_Indicator_Opacity_Mode elm_win_indicator_opacity_get(const Evas_Object *obj);
+
+/**
+ * @internal
+ * @remarks Tizen only feature
+ *
+ * @brief Sets the indicator type mode of the window.
+ *
+ * @param obj The window object
+ * @param mode The mode to set, one from #Elm_Win_Indicator_Type_Mode
+ */
+EAPI void elm_win_indicator_type_set(Evas_Object *obj, Elm_Win_Indicator_Type_Mode mode);
+
+/**
+ * @internal
+ * @remarks Tizen only feature
+ *
+ * @brief Gets the indicator type mode of the window.
+ *
+ * @param obj The window object
+ * @return The mode, one from #Elm_Win_Indicator_Type_Mode
+ */
+EAPI Elm_Win_Indicator_Type_Mode elm_win_indicator_type_get(const Evas_Object *obj);
+
+/**
+ * @internal
+ * @remarks Tizen only feature
+ *
+ * @brief Enable the indicator fixed style of the window.
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks It's disabled by default.
+ *
+ * @param[in] obj object to enable the fixed style on
+ * @param[in] enabled enabled state
+ */
+EAPI void elm_win_indicator_fixed_style_set(Evas_Object *obj, Eina_Bool enabled);
+
+/**
+ * @internal
+ * @remarks Tizen only feature
+ *
+ * @brief Get the indicator fixed style enabled state.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The indicator fixed style enabled state
+ */
+EAPI Eina_Bool elm_win_indicator_fixed_style_get(const Evas_Object *obj);
+
+/**
+ * @brief Get the screen position of a window.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[out] x The integer that stores the x coordinate
+ * @param[out] y The integer that stores the y coordinate
+ */
+EAPI void elm_win_screen_position_get(const Evas_Object *obj, int *x, int *y);
+
+/**
+ * @brief Creates a socket to provide the service for a Plug widget.
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] svcname The name of the service to be advertised \n
+ * Ensure that it is unique (when combined with @a svcnum), otherwise the creation may fail.
+ * @param[in] svcnum A number (any value, @c 0 being the common default) to differentiate multiple instances of services with the same name
+ * @param[in] svcsys If @c true it specifies to create a system-wide service that all users can connect to,
+ * otherwise @c false if the service is private to the user ID that created the service
+ * @return The boolean value that indicates whether the socket creation is successful
+ */
+EAPI Eina_Bool elm_win_socket_listen(Evas_Object *obj, const char *svcname, int svcnum, Eina_Bool svcsys);
+
+/* X specific calls - won't work on non-x engines (return 0) */
+/**
+ * @internal
+ * @remarks X11 only feature
+ *
+ * @brief Gets the Ecore_X_Window of an Evas_Object.
+ *
+ * @param obj The object
+ *
+ * @return The Ecore_X_Window of @a obj
+ */
+EAPI Ecore_X_Window elm_win_xwindow_get(const Evas_Object *obj);
+
+/**
+ * @internal
+ * @remarks Wayland only feature
+ *
+ * @brief Gets the Ecore_Wl_Window of an Evas_Object.
+ *
+ * @remarks Wayland specific call - returns NULL on non-Wayland engines
+ *
+ * @param obj The object
+ * @return The Ecore_Wl_Window of @a obj
+ */
+EAPI Ecore_Wl_Window *elm_win_wl_window_get(const Evas_Object *obj);
+
+/**
+ * @typedef Elm_Win_Trap
+ *
+ * @brief Trap can be set with elm_win_trap_set() and intercepts the
+ * calls to internal ecore_evas with the same name and parameters. If
+ * there is a trap and it returns @c EINA_TRUE then the call is
+ * allowed, otherwise it is ignored.
+ *
+ * @since 1.7
+ *
+ * @since_tizen 2.3
+ *
+ */
+typedef struct _Elm_Win_Trap Elm_Win_Trap;
+struct _Elm_Win_Trap
+{
+#define ELM_WIN_TRAP_VERSION (1UL)
+ unsigned long version;
+ void *(*add)(Evas_Object *o); /**< Object is just added. The returned pointer is handled to every other trap call */
+ void (*del)(void *data, Evas_Object *o); /**< Object is deleted */
+ Eina_Bool (*hide)(void *data, Evas_Object *o);
+ Eina_Bool (*show)(void *data, Evas_Object *o);
+ Eina_Bool (*move)(void *data, Evas_Object *o, int x, int y);
+ Eina_Bool (*resize)(void *data, Evas_Object *o, int w, int h);
+ Eina_Bool (*center)(void *data, Evas_Object *o); /* not in ecore_evas, but nice to trap */
+ Eina_Bool (*lower)(void *data, Evas_Object *o);
+ Eina_Bool (*raise)(void *data, Evas_Object *o);
+ Eina_Bool (*activate)(void *data, Evas_Object *o);
+ Eina_Bool (*alpha_set)(void *data, Evas_Object *o, Eina_Bool alpha);
+ Eina_Bool (*aspect_set)(void *data, Evas_Object *o, double aspect);
+ Eina_Bool (*avoid_damage_set)(void *data, Evas_Object *o, Ecore_Evas_Avoid_Damage_Type on);
+ Eina_Bool (*borderless_set)(void *data, Evas_Object *o, Eina_Bool on);
+ Eina_Bool (*demand_attention_set)(void *data, Evas_Object *o, Eina_Bool on);
+ Eina_Bool (*focus_skip_set)(void *data, Evas_Object *o, Eina_Bool skip);
+ Eina_Bool (*fullscreen_set)(void *data, Evas_Object *o, Eina_Bool on);
+ Eina_Bool (*iconified_set)(void *data, Evas_Object *o, Eina_Bool on);
+ Eina_Bool (*layer_set)(void *data, Evas_Object *o, int layer);
+ Eina_Bool (*manual_render_set)(void *data, Evas_Object *o, Eina_Bool manual_render);
+ Eina_Bool (*maximized_set)(void *data, Evas_Object *o, Eina_Bool on);
+ Eina_Bool (*modal_set)(void *data, Evas_Object *o, Eina_Bool on);
+ Eina_Bool (*name_class_set)(void *data, Evas_Object *o, const char *n, const char *c);
+ Eina_Bool (*object_cursor_set)(void *data, Evas_Object *o, Evas_Object *obj, int layer, int hot_x, int hot_y);
+ Eina_Bool (*override_set)(void *data, Evas_Object *o, Eina_Bool on);
+ Eina_Bool (*rotation_set)(void *data, Evas_Object *o, int rot);
+ Eina_Bool (*rotation_with_resize_set)(void *data, Evas_Object *o, int rot);
+ Eina_Bool (*shaped_set)(void *data, Evas_Object *o, Eina_Bool shaped);
+ Eina_Bool (*size_base_set)(void *data, Evas_Object *o, int w, int h);
+ Eina_Bool (*size_step_set)(void *data, Evas_Object *o, int w, int h);
+ Eina_Bool (*size_min_set)(void *data, Evas_Object *o, int w, int h);
+ Eina_Bool (*size_max_set)(void *data, Evas_Object *o, int w, int h);
+ Eina_Bool (*sticky_set)(void *data, Evas_Object *o, Eina_Bool sticky);
+ Eina_Bool (*title_set)(void *data, Evas_Object *o, const char *t);
+ Eina_Bool (*urgent_set)(void *data, Evas_Object *o, Eina_Bool urgent);
+ Eina_Bool (*withdrawn_set)(void *data, Evas_Object *o, Eina_Bool withdrawn);
+};
+
+/**
+ * @brief Sets the trap to be used for internal @c Ecore_Evas management.
+ *
+ * @since 1.7
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks This is an advanced feature that you should avoid using.
+ *
+ * @param[in] trap The trap to be used, otherwise @c NULL to remove traps \n
+ * The pointer is not modified or copied, it is kept alive.
+ * @return @c EINA_TRUE on success,
+ * otherwise @c EINA_FALSE if there is a
+ * problem, such as an invalid version number
+ */
+EAPI Eina_Bool elm_win_trap_set(const Elm_Win_Trap *trap);
+
+/**
+ * @brief Sets the floating mode of a window.
+ *
+ * @since 1.8
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] floating If @c true the window is in the floating mode,
+ * otherwise @c false
+ *
+ * @see elm_win_floating_mode_get()
+ */
+EAPI void elm_win_floating_mode_set(Evas_Object *obj, Eina_Bool floating);
+
+/**
+ * @brief Gets the floating mode of a window.
+ *
+ * @since 1.8
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the window is in the floating mode,
+ * otherwise @c false
+ *
+ * @see elm_win_floating_mode_set()
+ */
+EAPI Eina_Bool elm_win_floating_mode_get(const Evas_Object *obj);
+
+/**
+ * @brief Queries whether Windows Manager supports window rotation.
+ *
+ * @since 1.9
+ *
+ * @since_tizen 2.3
+ *
+ * @remarks The Windows Manager rotation allows the WM to control the rotation of application windows.
+ * It is designed to support synchronized rotation for multiple application windows at the same time.
+ *
+ * @param[in] obj The window object
+ * @return @c EINA_TRUE if the Windows Manager rotation is supported,
+ * otherwise @c EINA_FALSE
+ *
+ * @see elm_win_wm_rotation_supported_get()
+ * @see elm_win_wm_rotation_preferred_rotation_set()
+ * @see elm_win_wm_rotation_preferred_rotation_get()
+ * @see elm_win_wm_rotation_available_rotations_set()
+ * @see elm_win_wm_rotation_available_rotations_get()
+ * @see elm_win_wm_rotation_manual_rotation_done_set()
+ * @see elm_win_wm_rotation_manual_rotation_done_get()
+ * @see elm_win_wm_rotation_manual_rotation_done()
+ */
+EAPI Eina_Bool elm_win_wm_rotation_supported_get(const Evas_Object *obj);
+
+/**
+ * @brief Set the preferred rotation value.
+ *
+ * @details This function is used to set the orientation of window @p obj to spicific angle fixed.
+ *
+ * @since 1.9
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] rotation The preferred rotation of the window in degrees (0-360),
+ * counter-clockwise.
+ *
+ * @see elm_win_wm_rotation_preferred_rotation_get()
+ */
+EAPI void elm_win_wm_rotation_preferred_rotation_set(Evas_Object *obj, const int rotation);
+
+/**
+ * @brief Gets the preferred rotation value.
+ *
+ * @details This function is used to get the preferred rotation value.
+ *
+ * @since 1.9
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return The preferred rotation of the window, in degrees (0-360),
+ * counter-clockwise
+ *
+ * @see elm_win_wm_rotation_preferred_rotation_set()
+ */
+EAPI int elm_win_wm_rotation_preferred_rotation_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the array of available window rotations.
+ *
+ * @details This function is used to set the available rotations to give hints to WM.
+ * WM refers these hints and sets the orientation of the window properly.
+ *
+ * @since 1.9
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] rotations The array of rotation values
+ * @param[in] count The number of arrays of rotations
+ *
+ * @see elm_win_wm_rotation_available_rotations_get()
+ */
+EAPI void elm_win_wm_rotation_available_rotations_set(Evas_Object *obj, const int *rotations, unsigned int count);
+
+/**
+ * @brief Gets the array of available window rotations.
+ *
+ * @details This function is used to get the available rotations.
+ *
+ * @since 1.9
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[out] rotations The array of rotation values
+ * @param[out] count The number of arrays of rotations
+ * @return #EINA_TRUE if succeed, otherwise #EINA_FALSE
+ *
+ * @see elm_win_wm_rotation_available_rotations_set()
+ */
+EAPI Eina_Bool elm_win_wm_rotation_available_rotations_get(const Evas_Object *obj, int **rotations, unsigned int *count);
+
+/**
+ * @brief Sets the manual rotation done mode of the window.
+ *
+ * @since 1.8
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @param[in] set If @c true, the Windows Manager does not rotate the window until
+ * the rotation done event is received by elm_win_wm_rotation_manual_rotation_done,
+ * otherwise @c false if the manual rotation mode is disabled
+ *
+ * @see elm_win_wm_rotation_manual_rotation_done_get()
+ * @see elm_win_wm_rotation_manual_rotation_done()
+ */
+EAPI void elm_win_wm_rotation_manual_rotation_done_set(Evas_Object *obj, Eina_Bool set);
+
+/**
+ * @brief Gets the manual rotation done mode of the window.
+ *
+ * @since 1.8
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ * @return @c true if the manual rotation done mode is enabled,
+ * otherwise @c false
+ *
+ * @see elm_win_wm_rotation_manual_rotation_done_set()
+ * @see elm_win_wm_rotation_manual_rotation_done()
+ */
+EAPI Eina_Bool elm_win_wm_rotation_manual_rotation_done_get(const Evas_Object *obj);
+
+/**
+ * @brief Sets the rotation finish manually.
+ *
+ * @since 1.8
+ *
+ * @since_tizen 2.3
+ *
+ * @param[in] obj The window object
+ *
+ * @see elm_win_wm_rotation_manual_rotation_done_set()
+ * @see elm_win_wm_rotation_manual_rotation_done_get()
+ */
+EAPI void elm_win_wm_rotation_manual_rotation_done(Evas_Object *obj);
+
+/**
+ * @internal
+ * @remarks Tizen only feature
+ *
+ * @brief Sets the desktop layout support state.
+ *
+ * @param obj The window object
+ * @param support If @c true, the Windows Manager provides the desktop layout mode,
+ * otherwise @c false if the Windows Manager sets the window to the normal mode
+ */
+EAPI void elm_win_wm_desktop_layout_support_set(Evas_Object *obj, const Eina_Bool support);
+
+/**
+ * @internal
+ * @remarks Tizen only feature 2013.12.07
+ *
+ * @brief For making unfocusable elm_window to be focusable.
+ */
+EAPI void elm_win_focus_allow_set(Evas_Object *obj, Eina_Bool enable);
+
+/**
+ * @internal
+ * @remarks Tizen only feature 2013.12.07
+ *
+ * @brief For making unfocusable elm_window to be focusable.
+ */
+EAPI Eina_Bool elm_win_focus_allow_get(const Evas_Object *obj);
+
+/**
+ * @internal
+ * @remarks Tizen only feature
+ *
+ * @brief Gets the list of supported auxiliary hint strings.
+ *
+ * @since 1.8
+ *
+ * @remarks Do not change the returned list of contents. Auxiliary hint
+ * strings are internal and should be considered constants, do not free or
+ * modify them.
+ * @remarks Support for this depends on the underlying windowing system.
+ *
+ * @remarks The window auxiliary hint is the value that is used to decide which action should
+ * be made available to the user by the Windows Manager. If you want to set a specific hint
+ * to your window, then you should check whether it exists in the supported auxiliary
+ * hints that are registered in the root window by the Windows Manager. Once you have added
+ * an auxiliary hint, you can get a new ID which is used to change the value and delete the hint.
+ * The Windows Manager sends a response message to the application on receiving the auxiliary
+ * hint change event.
+ *
+ * @param obj The window object
+ * @return The list of supported auxiliary hint strings
+ */
+EAPI const Eina_List *elm_win_aux_hints_supported_get(const Evas_Object *obj);
+
+/**
+ * @internal
+ * @remarks Tizen only feature
+ *
+ * @brief Creates an auxiliary hint of the window.
+ *
+ * @since 1.8
+ *
+ * @remarks Support for this depends on the underlying windowing system.
+ *
+ * @param obj The window object
+ * @param hint The auxiliary hint string
+ * @param val The value string
+ * @return The ID of the created auxiliary hint,
+ * otherwise @c -1 on failure
+ */
+EAPI int elm_win_aux_hint_add(Evas_Object *obj, const char *hint, const char *val);
+
+/**
+ * @internal
+ * @remarks Tizen only feature
+ *
+ * @brief Deletes an auxiliary hint of the window.
+ *
+ * @since 1.8
+ *
+ * @remarks Support for this depends on the underlying windowing system.
+ * @param obj The window object
+ * @param id The ID of the auxiliary hint
+ * @return @c EINA_TRUE if no error occurs,
+ * otherwise @c EINA_FALSE
+ */
+EAPI Eina_Bool elm_win_aux_hint_del(Evas_Object *obj, const int id);
+
+/**
+ * @internal
+ * @remarks Tizen only feature
+ *
+ * @brief Changes a value of the auxiliary hint.
+ *
+ * @since 1.8
+ *
+ * @remarks Support for this depends on the underlying windowing system.
+ * @param obj The window object
+ * @param id The auxiliary hint ID
+ * @param val The value string to be set
+ * @return @c EINA_TRUE if no error occurs,
+ * otherwise @c EINA_FALSE
+ */
+EAPI Eina_Bool elm_win_aux_hint_val_set(Evas_Object *obj, const int id, const char *val);
/**
* @}