#ifdef HAVE_CONFIG_H # include "elementary_config.h" #endif #include /* We zoom out to this value so we'll be able to use map and have a nice * resolution when zooming in. */ #define BASE_ZOOM 0.5 /* The amount of zoom to do when "lifting" objects. */ #define LIFT_FACTOR 1.3 /* The base size of the shadow image. */ #define SHADOW_W 118 #define SHADOW_H 118 static double zoom_out_animation_duration = 0.4; struct _Photo_Object { Evas_Object *ic, *shadow; Evas_Object *hit; Evas_Object *gl; Elm_Transit *zoom_out; /* bx, by - current wanted coordinates of the photo object. * bw, bh - original size of the "ic" object. * dx, dy - Used to indicate the distance between the center point * where we put down our fingers (when started moving the item) to * the coords of the object, so we'll be able to calculate movement * correctly. */ Evas_Coord bx, by, bw, bh, dx, dy; /* Because gesture layer only knows the amount of rotation/zoom we do * per gesture, we have to keep the current rotate/zoom factor and the * one that was before we started the gesture. */ int base_rotate, rotate; double base_zoom, zoom; double shadow_zoom; }; typedef struct _Photo_Object Photo_Object; /* This function applies the information from the Photo_Object to the actual * evas objects. Zoom/rotate factors and etc. */ static void apply_changes(Photo_Object *po) { Evas_Map *map; map = evas_map_new(4); evas_map_point_coord_set(map, 0, po->bx, po->by, 0); evas_map_point_coord_set(map, 1, po->bx + po->bw, po->by, 0); evas_map_point_coord_set(map, 2, po->bx + po->bw, po->by + po->bh, 0); evas_map_point_coord_set(map, 3, po->bx, po->by + po->bh, 0); evas_map_point_image_uv_set(map, 0, 0, 0); evas_map_point_image_uv_set(map, 1, po->bw, 0); evas_map_point_image_uv_set(map, 2, po->bw, po->bh); evas_map_point_image_uv_set(map, 3, 0, po->bh); evas_map_util_rotate(map, po->rotate, po->bx + po->bw / 2, po->by + po->bh /2); evas_map_util_zoom(map, po->zoom, po->zoom, po->bx + po->bw / 2, po->by + po->bh /2); evas_object_map_enable_set(po->ic, EINA_TRUE); evas_object_map_set(po->ic, map); { Evas_Map *shadow_map = evas_map_new(4); evas_map_point_coord_set(shadow_map, 0, po->bx, po->by, 0); evas_map_point_coord_set(shadow_map, 1, po->bx + po->bw, po->by, 0); evas_map_point_coord_set(shadow_map, 2, po->bx + po->bw, po->by + po->bh, 0); evas_map_point_coord_set(shadow_map, 3, po->bx, po->by + po->bh, 0); evas_map_point_image_uv_set(shadow_map, 0, 0, 0); evas_map_point_image_uv_set(shadow_map, 1, SHADOW_W, 0); evas_map_point_image_uv_set(shadow_map, 2, SHADOW_W, SHADOW_H); evas_map_point_image_uv_set(shadow_map, 3, 0, SHADOW_H); evas_map_util_rotate(shadow_map, po->rotate, po->bx + po->bw / 2, po->by + po->bh /2); evas_map_util_zoom(shadow_map, po->zoom * po->shadow_zoom, po->zoom * po->shadow_zoom, po->bx + (po->bw / 2), po->by + (po->bh / 2)); evas_object_map_enable_set(po->shadow, EINA_TRUE); evas_object_map_set(po->shadow, shadow_map); evas_map_free(shadow_map); } /* Update the position of the hit box */ { Evas_Coord minx, miny, maxx, maxy; int i; evas_object_polygon_points_clear(po->hit); evas_map_point_coord_get(map, 0, &minx, &miny, NULL); maxx = minx; maxy = miny; evas_object_polygon_point_add(po->hit, minx, miny); for (i = 1 ; i <= 3 ; i++) { Evas_Coord x, y; evas_map_point_coord_get(map, i, &x, &y, NULL); evas_object_polygon_point_add(po->hit, x, y); if (x < minx) minx = x; else if (x > maxx) maxx = x; if (y < miny) miny = y; else if (y > maxy) maxy = y; } } evas_object_raise(po->shadow); evas_object_raise(po->ic); evas_object_raise(po->hit); evas_map_free(map); } /* Zoom out animation */ static void zoom_out_animation_operation(void *_po, Elm_Transit *transit EINA_UNUSED, double progress) { Photo_Object *po = (Photo_Object *) _po; po->zoom = BASE_ZOOM + ((po->base_zoom - BASE_ZOOM) * (1.0 - progress)); apply_changes(po); } static void zoom_out_animation_end(void *_po, Elm_Transit *transit EINA_UNUSED) { Photo_Object *po = (Photo_Object *) _po; po->base_zoom = po->zoom = BASE_ZOOM; apply_changes(po); po->zoom_out = NULL; } static Evas_Event_Flags rotate_move(void *_po, void *event_info) { Photo_Object *po = (Photo_Object *) _po; Elm_Gesture_Rotate_Info *p = (Elm_Gesture_Rotate_Info *) event_info; printf("rotate move <%d,%d> base=<%f> <%f>\n", p->x, p->y, p->base_angle, p->angle); po->rotate = po->base_rotate + (int) p->angle - p->base_angle; if (po->rotate < 0) po->rotate += 360; apply_changes(po); return EVAS_EVENT_FLAG_NONE; } static Evas_Event_Flags rotate_end(void *_po, void *event_info) { Photo_Object *po = (Photo_Object *) _po; Elm_Gesture_Rotate_Info *p = (Elm_Gesture_Rotate_Info *) event_info; printf("rotate end/abort <%d,%d> base=<%f> <%f>\n", p->x, p->y, p->base_angle, p->angle); po->base_rotate += (int) p->angle - p->base_angle; if (po->rotate < 0) po->rotate += 360; return EVAS_EVENT_FLAG_NONE; } static Evas_Event_Flags zoom_start(void *_po, void *event_info) { Photo_Object *po = (Photo_Object *) _po; Elm_Gesture_Zoom_Info *p = (Elm_Gesture_Zoom_Info *) event_info; printf("zoom start <%d,%d> <%f>\n", p->x, p->y, p->zoom); /* If there's an active animator, stop it */ if (po->zoom_out) { elm_transit_del(po->zoom_out); po->zoom_out = NULL; } /* Give it a "lift" effect right from the start */ po->base_zoom = BASE_ZOOM * LIFT_FACTOR; po->zoom = po->base_zoom; po->shadow_zoom = 1.7; apply_changes(po); return EVAS_EVENT_FLAG_NONE; } static Evas_Event_Flags zoom_move(void *_po, void *event_info) { Photo_Object *po = (Photo_Object *) _po; Elm_Gesture_Zoom_Info *p = (Elm_Gesture_Zoom_Info *) event_info; printf("zoom move <%d,%d> <%f>\n", p->x, p->y, p->zoom); po->zoom = po->base_zoom * p->zoom; apply_changes(po); return EVAS_EVENT_FLAG_NONE; } static Evas_Event_Flags zoom_end(void *_po, void *event_info) { Photo_Object *po = (Photo_Object *) _po; Elm_Gesture_Zoom_Info *p = (Elm_Gesture_Zoom_Info *) event_info; printf("zoom end/abort <%d,%d> <%f>\n", p->x, p->y, p->zoom); /* Apply the zoom out animator */ po->shadow_zoom = 1.3; po->base_zoom = po->zoom; po->zoom_out = elm_transit_add(); elm_transit_duration_set(po->zoom_out, zoom_out_animation_duration); elm_transit_effect_add(po->zoom_out, zoom_out_animation_operation, po, zoom_out_animation_end); elm_transit_go(po->zoom_out); return EVAS_EVENT_FLAG_NONE; } static Evas_Event_Flags momentum_start(void *_po, void *event_info) { Photo_Object *po = (Photo_Object *) _po; Elm_Gesture_Momentum_Info *p = (Elm_Gesture_Momentum_Info *) event_info; printf("momentum_start <%d,%d>\n", p->x2, p->y2); po->dx = p->x2 - po->bx; po->dy = p->y2 - po->by; apply_changes(po); return EVAS_EVENT_FLAG_NONE; } static Evas_Event_Flags momentum_move(void *_po, void *event_info) { Photo_Object *po = (Photo_Object *) _po; Elm_Gesture_Momentum_Info *p = (Elm_Gesture_Momentum_Info *) event_info; printf("momentum move <%d,%d>\n", p->x2, p->y2); po->bx = p->x2 - po->dx; po->by = p->y2 - po->dy; apply_changes(po); return EVAS_EVENT_FLAG_NONE; } static Evas_Event_Flags momentum_end(void *_po, void *event_info) { Photo_Object *po = (Photo_Object *) _po; Elm_Gesture_Momentum_Info *p = (Elm_Gesture_Momentum_Info *) event_info; printf("momentum end/abort <%d,%d> <%d,%d>\n", p->x2, p->y2, p->mx, p->my); (void) po; (void) p; /* Make sure middle is in the screen, if not, fix it. */ { /* FIXME: Use actual window sizes instead of the hardcoded * values */ Evas_Coord mx, my; mx = po->bx + (po->bw / 2); my = po->by + (po->bh / 2); if (mx < 0) po->bx = 0 - (po->bw / 2); else if (mx > 480) po->bx = 480 - (po->bw / 2); if (my < 0) po->by = 0 - (po->bw / 2); else if (my > 800) po->by = 800 - (po->bh / 2); } apply_changes(po); return EVAS_EVENT_FLAG_NONE; } static void _win_del_req(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { Photo_Object **photo_array = (Photo_Object **) data; if (!photo_array) return; /* The content of the photo object is automatically deleted when the win * is deleted. */ for ( ; *photo_array ; photo_array++) free(*photo_array); free(data); } Photo_Object * photo_object_add(Evas_Object *parent, Evas_Object *ic, const char *icon, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, int angle) { char buf[PATH_MAX]; Photo_Object *po; po = calloc(1, sizeof(*po)); po->base_zoom = po->zoom = BASE_ZOOM; if (ic) { po->ic = ic; } else { po->ic = elm_icon_add(parent); elm_image_file_set(po->ic, icon, NULL); } po->bx = x; po->by = y; po->bw = w; po->bh = h; /* Add shadow */ { po->shadow = elm_icon_add(po->ic); snprintf(buf, sizeof(buf), "%s/images/pol_shadow.png", elm_app_data_dir_get()); elm_image_file_set(po->shadow, buf, NULL); evas_object_resize(po->shadow, SHADOW_W, SHADOW_H); evas_object_show(po->shadow); } po->hit = evas_object_polygon_add(evas_object_evas_get(parent)); evas_object_precise_is_inside_set(po->hit, EINA_TRUE); evas_object_repeat_events_set(po->hit, EINA_TRUE); evas_object_color_set(po->hit, 0, 0, 0, 0); evas_object_move(po->ic, 0, 0); evas_object_resize(po->ic, po->bw, po->bh); evas_object_show(po->ic); evas_object_show(po->hit); po->gl = elm_gesture_layer_add(po->ic); elm_gesture_layer_hold_events_set(po->gl, EINA_TRUE); elm_gesture_layer_attach(po->gl, po->hit); /* FIXME: Add a po->rotate start so we take the first angle!!!! */ elm_gesture_layer_cb_set(po->gl, ELM_GESTURE_ROTATE, ELM_GESTURE_STATE_MOVE, rotate_move, po); elm_gesture_layer_cb_set(po->gl, ELM_GESTURE_ROTATE, ELM_GESTURE_STATE_END, rotate_end, po); elm_gesture_layer_cb_set(po->gl, ELM_GESTURE_ROTATE, ELM_GESTURE_STATE_ABORT, rotate_end, po); elm_gesture_layer_cb_set(po->gl, ELM_GESTURE_ZOOM, ELM_GESTURE_STATE_START, zoom_start, po); elm_gesture_layer_cb_set(po->gl, ELM_GESTURE_ZOOM, ELM_GESTURE_STATE_MOVE, zoom_move, po); elm_gesture_layer_cb_set(po->gl, ELM_GESTURE_ZOOM, ELM_GESTURE_STATE_END, zoom_end, po); elm_gesture_layer_cb_set(po->gl, ELM_GESTURE_ZOOM, ELM_GESTURE_STATE_ABORT, zoom_end, po); elm_gesture_layer_cb_set(po->gl, ELM_GESTURE_MOMENTUM, ELM_GESTURE_STATE_START, momentum_start, po); elm_gesture_layer_cb_set(po->gl, ELM_GESTURE_MOMENTUM, ELM_GESTURE_STATE_MOVE, momentum_move, po); elm_gesture_layer_cb_set(po->gl, ELM_GESTURE_MOMENTUM, ELM_GESTURE_STATE_END, momentum_end, po); elm_gesture_layer_cb_set(po->gl, ELM_GESTURE_MOMENTUM, ELM_GESTURE_STATE_ABORT, momentum_end, po); po->rotate = po->base_rotate = angle; po->shadow_zoom = 1.3; apply_changes(po); return po; } void test_gesture_layer(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) { Evas_Coord w, h; Evas_Object *win, *bg; char buf[PATH_MAX]; int ind = 0; Photo_Object **photo_array; photo_array = calloc(4, sizeof(*photo_array)); w = 480; h = 800; win = elm_win_add(NULL, "gesture-layer", ELM_WIN_BASIC); elm_win_title_set(win, "Gesture Layer"); elm_win_autodel_set(win, EINA_TRUE); evas_object_resize(win, w, h); bg = elm_bg_add(win); snprintf(buf, sizeof(buf), "%s/images/wood_01.jpg", elm_app_data_dir_get()); elm_bg_file_set(bg, buf, NULL); evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); elm_win_resize_object_add(win, bg); evas_object_show(bg); snprintf(buf, sizeof(buf), "%s/images/pol_sky.png", elm_app_data_dir_get()); photo_array[ind++] = photo_object_add(win, NULL, buf, 200, 200, 365, 400, 0); snprintf(buf, sizeof(buf), "%s/images/pol_twofish.png", elm_app_data_dir_get()); photo_array[ind++] = photo_object_add(win, NULL, buf, 40, 300, 365, 400, 45); Evas_Object *en = elm_entry_add(win); elm_object_text_set(en, "You can use whatever object you want, " "even entries like this."); elm_entry_line_wrap_set(en, ELM_WRAP_MIXED); Evas_Object *postit = elm_layout_add(win); snprintf(buf, sizeof(buf), "%s/objects/postit_ent.edj", elm_app_data_dir_get()); elm_layout_file_set(postit, buf, "main"); elm_object_part_content_set(postit, "ent", en); photo_array[ind++] = photo_object_add(win, postit, NULL, 50, 50, 382, 400, 355); photo_array[ind] = NULL; evas_object_smart_callback_add(win, "delete,request", _win_del_req, photo_array); evas_object_show(win); }