enum Elm.Toolbar_Item.Scrollto_Type { [[Defines where to position the item in the toolbar.]] legacy: elm_toolbar_item_scrollto; none = 0, [[no scrollto]] in = (1 << 0), [[to the nearest viewport]] first = (1 << 1), [[to the first of viewport]] middle = (1 << 2), [[to the middle of viewport]] last = (1 << 3) [[to the last of viewport]] } struct Elm.Toolbar_Item.State { [[ State of a Elm_Toolbar_Item. Can be created with elm_toolbar_item_state_add() and removed with elm_toolbar_item_state_del(). ]] label: const(char)*; icon_str: const(char)*; icon: Evas.Object *; func: Evas_Smart_Cb ; data: const(void)*; } class Elm.Toolbar_Item(Elm.Widget_Item) { eo_prefix: elm_obj_toolbar_item; methods { @property prev { get { [[Get the item before $item in toolbar. Note: If it is the first item, $null will be returned. ]] } values { item: Elm.Widget_Item *; [[The item before $item, or $null if none or on failure.]] } } @property next { get { [[Get the item after $item in toolbar. Note: If it is the last item, $null will be returned. ]] } values { item: Elm.Widget_Item *; [[The item after $item, or $null if none or on failure.]] } } @property priority { get { [[Get the priority of a toolbar item.]] } set { [[Set the priority of a toolbar item. This is used only when the toolbar shrink mode is set to #ELM_TOOLBAR_SHRINK_MENU or #ELM_TOOLBAR_SHRINK_HIDE. When space is less than required, items with low priority will be removed from the toolbar and added to a dynamically-created menu, while items with higher priority will remain on the toolbar, with the same order they were added. ]] } values { priority: int; [[The $item priority. The default is zero for set and 0 is returned on failure.]] } } @property selected { get { [[Get whether the $item is selected or not.]] } set { [[Set the selected state of an item. This sets the selected state of the given item $it. $true for selected, $false for not selected. If a new item is selected the previously selected will be unselected. Previously selected item can be get with function @Elm.Toolbar.selected_item.get. Selected items will be highlighted. ]] } values { selected: bool; [[The selected state.]] } } @property icon { get { [[Get the string used to set the icon of $item.]] } set { [[Set the icon associated with $item. Toolbar will load icon image from fdo or current theme. This behavior can be set by @Elm.Toolbar.icon_order_lookup.set function. If an absolute path is provided it will load it direct from a file. Note: This function does not accept relative icon path. ]] } values { icon: const(char)*; [[A string with icon name or the absolute path of an image file.]] } } @property object { get { [[Get the real Evas(Edje) object created to implement the view of a given toolbar $item. ]] } values { obj: Evas.Object *; [[The base Edje object associated with $it.]] } } @property icon_object { get { [[Get the icon object of $item. See also @.icon.set, @.icon_file_set, @.icon_memfile_set. ]] } values { obj: Evas.Object *; [[The icon object.]] } } @property separator { get { [[Get a value whether item is a separator or not.]] } set { [[Set or unset item as a separator. Items aren't set as separator by default. If set as separator it will display separator theme, so won't display icons or label. ]] } values { separator: bool; } } @property menu { get { [[Get toolbar item's menu. If $item wasn't set as menu item with @.menu_set, this function will set it. ]] } values { menu: Evas.Object *; [[Item's menu object or $null on failure.]] } } @property state { get { [[Get the current state of $it.]] } set { [[Set $state as the current state of $it. If $state is $NULL, it won't select any state and the default item's icon and label will be used. It's the behavior as \@ref elm_toolbar_item_state_unset. ]] return: bool; } values { state: Elm.Toolbar_Item.State * @nullable; } } /* init { FIXME params { Evas_Smart_Cb func; const(void)* data; } }*/ icon_memfile_set { [[Set the icon associated with $item to an image in a binary buffer. Note: The icon image set by this function can be changed by @.icon.set. ]] params { @in img: const (void) *; [[The binary data that will be used as an image.]] @in size: size_t; [[The size of binary data $img.]] @in format: const (char) *; [[Optional format of $img to pass to the image loader.]] @in key: const (char) *; [[Optional key of $img to pass to the image loader (eg. if $img is an edje file).]] } return: bool; } icon_file_set { [[Set the icon associated with $item to an image in a binary buffer. Note: The icon image set by this function can be changed by elm_toolbar_item_icon_set(). ]] params { @in file: const (char) *; [[The file that contains the image.]] @in key: const (char) *; [[Optional key of $img to pass to the image loader (eg. if $img is an edje file).]] } return: bool; } state_add { [[Add a new state to $item. Toolbar will load icon image from fdo or current theme. This behavior can be set by @Elm.Toolbar.icon_order_lookup.set function. If an absolute path is provided it will load it direct from a file. States created with this function can be removed with @.state_del. ]] params { @in icon: const (char) *; [[A string with icon name or the absolute path of an image file.]] @in label: const (char) *; [[The label of the new state.]] @in func: Evas_Smart_Cb @optional; [[The function to call when the item is clicked when this state is selected.]] @in data: const (void) * @optional; [[The data to associate with the state.]] } return: Elm.Toolbar_Item.State *; [[The toolbar item state, or $null upon failure.]] } state_del { [[Delete a previously added state to $item.]] params { @in state: Elm.Toolbar_Item.State *; [[The state to be deleted.]] } return: bool; [[$true on success or $false on failure.]] } state_next { [[Get the state after selected state in toolbar's $item. If last state is selected, this function will return first state. ]] return: Elm.Toolbar_Item.State *; [[The state after current state, or $null on failure.]] } state_prev { [[Get the state before selected state in toolbar's $item. If first state is selected, this function will return last state. ]] return: Elm.Toolbar_Item.State *; [[The state before current state, or $null on failure.]] } show { [[Show a specific item, when the toolbar can be scrolled. @since 1.8 ]] params { @in scrollto: Elm.Toolbar_Item.Scrollto_Type; [[The position the item should appear at.]] } } bring_in { [[Show a specific item with scroll animation, when the toolbar can be scrolled. @since 1.8 ]] params { @in scrollto: Elm.Toolbar_Item.Scrollto_Type; [[The position the item should appear at.]] } } menu_set { [[Set whether the toolbar item opens a menu. A toolbar item can be set to be a menu, using this function. Once it is set to be a menu, it can be manipulated through the menu-like function @Elm.Toolbar.menu_parent.set and the other elm_menu functions, using the Evas_Object $menu returned by @.menu.get. So, items to be displayed in this item's menu should be added with \@ref elm_menu_item_add. ]] /* FIXME-doc The following code exemplifies the most basic usage: @code tb = elm_toolbar_add(win) item = elm_toolbar_item_append(tb, "refresh", "Menu", NULL, NULL); elm_toolbar_item_menu_set(item, true); elm_toolbar_menu_parent_set(tb, win); menu = elm_toolbar_item_menu_get(item); elm_menu_item_add(menu, NULL, "edit-cut", "Cut", NULL, NULL); menu_item = elm_menu_item_add(menu, NULL, "edit-copy", "Copy", NULL, NULL); @endcode */ params { @in menu: bool; [[If $true, $item will opens a menu when selected.]] } } } implements { Eo.Base.constructor; Eo.Base.destructor; Elm.Widget_Item.disable; Elm.Widget_Item.focus.set; Elm.Widget_Item.focus.get; Elm.Widget_Item.signal_emit; Elm.Widget_Item.part_text.get; Elm.Widget_Item.part_text.set; Elm.Widget_Item.part_content.get; Elm.Widget_Item.part_content.set; Elm.Widget_Item.part_content_unset; Elm.Interface_Atspi_Accessible.name.get; Elm.Interface_Atspi_Accessible.state_set.get; } }