summaryrefslogtreecommitdiff
path: root/src/lib/elm_transit.h
blob: 32ffe59826829f387bc685242dcdf378915c5987 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
/**
 * @defgroup Transit Transit
 * @ingroup Elementary
 *
 * Transit is designed to apply various animated transition effects to @c
 * Evas_Object, such like translation, rotation, etc. For using these
 * effects, create an @ref Elm_Transit and add the desired transition effects.
 *
 * Once the effects are added into transit, they will be automatically
 * managed (their callback will be called for the set duration and
 * they will be deleted upon completion).
 *
 * Example:
 * @code
 * Elm_Transit *trans = elm_transit_add();
 * elm_transit_object_add(trans, obj);
 * elm_transit_effect_translation_add(trans, 0, 0, 280, 280
 * elm_transit_duration_set(transit, 1);
 * elm_transit_auto_reverse_set(transit, EINA_TRUE);
 * elm_transit_tween_mode_set(transit, ELM_TRANSIT_TWEEN_MODE_DECELERATE);
 * elm_transit_repeat_times_set(transit, 3);
 * @endcode
 *
 * Some transition effects are used to change the properties of objects. They
 * are:
 * @li @ref elm_transit_effect_translation_add
 * @li @ref elm_transit_effect_color_add
 * @li @ref elm_transit_effect_rotation_add
 * @li @ref elm_transit_effect_wipe_add
 * @li @ref elm_transit_effect_zoom_add
 * @li @ref elm_transit_effect_resizing_add
 *
 * Other transition effects are used to make one object disappear and another
 * object appear on its place. These effects are:
 *
 * @li @ref elm_transit_effect_flip_add
 * @li @ref elm_transit_effect_resizable_flip_add
 * @li @ref elm_transit_effect_fade_add
 * @li @ref elm_transit_effect_blend_add
 *
 * It's also possible to make a transition chain with @ref
 * elm_transit_chain_transit_add.
 *
 * @warning We strongly recommend to use elm_transit just when edje can not do
 * the trick. Edje is better at handling transitions than Elm_Transit.
 * Edje has more flexibility and animations can be manipulated inside the theme.
 *
 * List of examples:
 * @li @ref transit_example_01_explained
 * @li @ref transit_example_02_explained
 * @li @ref transit_example_03_c
 * @li @ref transit_example_04_c
 *
 * @{
 */

/**
 * @enum Elm_Transit_Tween_Mode
 *
 * The type of acceleration used in the transition.
 */
typedef enum
{
   ELM_TRANSIT_TWEEN_MODE_LINEAR, /**< Constant speed */
   ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL, /**< Starts slow, increase speed
                                         over time, then decrease again
                                         and stop slowly, v1 being a power factor */
   ELM_TRANSIT_TWEEN_MODE_DECELERATE, /**< Starts fast and decrease
                                         speed over time, v1 being a power factor */
   ELM_TRANSIT_TWEEN_MODE_ACCELERATE, /**< Starts slow and increase speed
                                         over time, v1 being a power factor */
   ELM_TRANSIT_TWEEN_MODE_DIVISOR_INTERP, /**< Start at gradient v1,
                                             interpolated via power of v2 curve */
   ELM_TRANSIT_TWEEN_MODE_BOUNCE, /**< Start at 0.0 then "drop" like a ball
                                     bouncing to the ground at 1.0, and
                                     bounce v2 times, with decay factor of v1 */
   ELM_TRANSIT_TWEEN_MODE_SPRING /**< Start at 0.0 then "wobble" like a spring
                                    rest position 1.0, and wobble v2 times,
                                    with decay factor of v1 */
} Elm_Transit_Tween_Mode;

/**
 * @enum Elm_Transit_Effect_Flip_Axis
 *
 * The axis along which flip effect should be applied.
 */
typedef enum
{
   ELM_TRANSIT_EFFECT_FLIP_AXIS_X, /**< Flip on X axis */
   ELM_TRANSIT_EFFECT_FLIP_AXIS_Y /**< Flip on Y axis */
} Elm_Transit_Effect_Flip_Axis;

/**
 * @enum Elm_Transit_Effect_Wipe_Dir
 *
 * The direction in which the wipe effect should occur.
 */
typedef enum
{
   ELM_TRANSIT_EFFECT_WIPE_DIR_LEFT, /**< Wipe to the left */
   ELM_TRANSIT_EFFECT_WIPE_DIR_RIGHT, /**< Wipe to the right */
   ELM_TRANSIT_EFFECT_WIPE_DIR_UP, /**< Wipe up */
   ELM_TRANSIT_EFFECT_WIPE_DIR_DOWN /**< Wipe down */
} Elm_Transit_Effect_Wipe_Dir;

/** @enum Elm_Transit_Effect_Wipe_Type
 *
 * Whether the wipe effect should show or hide the object.
 */
typedef enum
{
   ELM_TRANSIT_EFFECT_WIPE_TYPE_HIDE, /**< Hide the object during the
                                         animation */
   ELM_TRANSIT_EFFECT_WIPE_TYPE_SHOW /**< Show the object during the
                                        animation */
} Elm_Transit_Effect_Wipe_Type;

/**
 * @typedef Elm_Transit
 *
 * The Transit created with elm_transit_add(). This type has the information
 * about the objects which the transition will be applied, and the
 * transition effects that will be used. It also contains info about
 * duration, number of repetitions, auto-reverse, etc.
 */
typedef struct _Elm_Transit Elm_Transit;
typedef void                Elm_Transit_Effect;

/**
 * @typedef Elm_Transit_Effect_Transition_Cb
 *
 * Transition callback called for this effect on each transition iteration.
 */
typedef void (*Elm_Transit_Effect_Transition_Cb)(Elm_Transit_Effect *effect, Elm_Transit *transit, double progress);

/**
 * Elm_Transit_Effect_End_Cb
 *
 * Transition callback called for this effect when the transition is over.
 */
typedef void (*Elm_Transit_Effect_End_Cb)(Elm_Transit_Effect *effect, Elm_Transit *transit);

/**
 * Elm_Transit_Del_Cb
 *
 * A callback called when the transit is deleted.
 */
typedef void (*Elm_Transit_Del_Cb)(void *data, Elm_Transit *transit);

/**
 * Create new transit.
 *
 * @note It is not necessary to delete the transit object, it will be deleted at
 * the end of its operation.
 * @note The transit will start playing when the program enters the main loop.
 *
 * @return The transit object.
 *
 * @ingroup Transit
 */
EAPI Elm_Transit           *elm_transit_add(void);

/**
 * Stops the animation and delete the @p transit object.
 *
 * Call this function if you want to stop the animation before the
 * transit time. Make sure the @p transit object is still alive with
 * elm_transit_del_cb_set() function.
 * All added effects will be deleted, calling its respective data_free_cb
 * functions. The function set by elm_transit_del_cb_set() will be called.
 *
 * @see elm_transit_del_cb_set()
 *
 * @param transit The transit object to be deleted.
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_del(Elm_Transit *transit);

/**
 * Add a new effect to the transit.
 *
 * @note The cb function and the data are the key to the effect.
 * If you try to add an existing effect, nothing is done.
 * @note After the first addition of an effect to @p transit, if its
 * effect list become empty again, the @p transit will be killed by
 * elm_transit_del(transit) function.
 *
 * Example:
 * @code
 * Elm_Transit *transit = elm_transit_add();
 * elm_transit_effect_add(transit,
 *                        elm_transit_effect_blend_op,
 *                        elm_transit_effect_blend_context_new(),
 *                        elm_transit_effect_blend_context_free);
 * @endcode
 *
 * @param transit The transit object.
 * @param transition_cb The operation function. It is called when the
 * animation begins, it is the function that actually performs the animation.
 * It is called with the @p data, @p transit and the time progression of the
 * animation (a double value between 0.0 and 1.0).
 * @param effect The context data of the effect.
 * @param end_cb The function to free the context data, it will be called
 * at the end of the effect, it must finalize the animation and free the
 * @p data.
 *
 * @ingroup Transit
 * @warning The transit will free the context data at the and of the
 * transition with the data_free_cb function.
 * Do not share the context data in between different transit objects.
 */
EAPI void                   elm_transit_effect_add(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb transition_cb, Elm_Transit_Effect *effect, Elm_Transit_Effect_End_Cb end_cb);

/**
 * Delete an added effect.
 *
 * This function will remove the effect from the @p transit, calling the
 * data_free_cb to free the @p data.
 *
 * @see elm_transit_effect_add()
 *
 * @note If the effect is not found, nothing is done.
 * @note If the effect list become empty, this function will call
 * elm_transit_del(transit), i.e., it will kill the @p transit.
 *
 * @param transit The transit object.
 * @param transition_cb The operation function.
 * @param effect The context data of the effect.
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_effect_del(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb transition_cb, Elm_Transit_Effect *effect);

/**
 * Add new object to apply the effects.
 *
 * @note After the first addition of an object to @p transit, if its
 * object list become empty again, the @p transit will be killed by
 * elm_transit_del(transit) function.
 * @note If the @p obj belongs to another transit, the @p obj will be
 * removed from it and it will only belong to the other @p transit.
 * If the old transit stays without objects, it will die.
 * @note When you add an object into the @p transit, its state from
 * evas_object_pass_events_get(obj) is saved, and it is applied when the
 * transit ends, if you change this state with evas_object_pass_events_set()
 * after add the object, this state will change again when @p transit stops.
 *
 * @param transit The transit object.
 * @param obj Object to be animated.
 *
 * @ingroup Transit
 * @warning It is not allowed to add a new object after transit begins.
 */
EAPI void                   elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj);

/**
 * Removes an added object from the transit.
 *
 * @note If the @p obj is not in the @p transit, nothing is done.
 * @note If the list become empty, this function will call
 * elm_transit_del(transit), i.e., it will kill the @p transit.
 *
 * @param transit The transit object.
 * @param obj Object to be removed from @p transit.
 *
 * @ingroup Transit
 * @warning It is not allowed to remove objects after transit begins.
 */
EAPI void                   elm_transit_object_remove(Elm_Transit *transit, Evas_Object *obj);

/**
 * Get the objects of the transit.
 *
 * @param transit The transit object.
 * @return a Eina_List with the objects from the transit.
 *
 * @ingroup Transit
 */
EAPI const Eina_List       *elm_transit_objects_get(const Elm_Transit *transit);

/**
 * Enable/disable keeping up the objects states.
 * If it is not kept, the objects states will be reset when transition ends.
 *
 * @note @p transit can not be NULL.
 * @note One state includes geometry, color, map data.
 *
 * @param transit The transit object.
 * @param state_keep retain the state or not.
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_objects_final_state_keep_set(Elm_Transit *transit, Eina_Bool state_keep);

/**
 * Get a value whether the objects states will be reset or not.
 *
 * @note @p transit can not be NULL
 *
 * @see elm_transit_objects_final_state_keep_set()
 *
 * @param transit The transit object.
 * @return @c EINA_TRUE means the states of the objects will be reset.
 * If @p transit is NULL, @c EINA_FALSE is returned
 *
 * @ingroup Transit
 */
EAPI Eina_Bool              elm_transit_objects_final_state_keep_get(const Elm_Transit *transit);

/**
 * Set the event enabled when transit is operating.
 *
 * If @p enabled is @c EINA_TRUE, the objects of the transit will receive
 * events from mouse and keyboard during the animation.
 * @note When you add an object with elm_transit_object_add(), its state from
 * evas_object_freeze_events_get(obj) is saved, and it is applied when the
 * transit ends. If you change this state with evas_object_freeze_events_set()
 * after adding the object, this state will change again when @p transit stops
 * to run.
 *
 * @param transit The transit object.
 * @param enabled Events are received when enabled is @c EINA_TRUE, and
 * ignored otherwise.
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_event_enabled_set(Elm_Transit *transit, Eina_Bool enabled);

/**
 * Get the value of event enabled status.
 *
 * @see elm_transit_event_enabled_set()
 *
 * @param transit The Transit object
 * @return @c EINA_TRUE, when event is enabled. If @p transit is NULL
 * @c EINA_FALSE is returned
 *
 * @ingroup Transit
 */
EAPI Eina_Bool              elm_transit_event_enabled_get(const Elm_Transit *transit);

/**
 * Set the user-callback function when the transit is deleted.
 *
 * @note Using this function twice will overwrite the first function set.
 * @note the @p transit object will be deleted after call @p cb function.
 *
 * @param transit The transit object.
 * @param cb Callback function pointer. This function will be called before
 * the deletion of the transit.
 * @param data Callback function user data. It is the @p op parameter.
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_del_cb_set(Elm_Transit *transit, Elm_Transit_Del_Cb cb, void *data);

/**
 * Set reverse effect automatically.
 *
 * If auto reverse is set, after running the effects with the progress
 * parameter from 0 to 1, it will call the effects again with the progress
 * from 1 to 0. The transit will last for a time equal to (2 * duration * repeat),
 * where the duration was set with the function elm_transit_add and
 * the repeat with the function elm_transit_repeat_times_set().
 *
 * @param transit The transit object.
 * @param reverse @c EINA_TRUE means the auto_reverse is on.
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_auto_reverse_set(Elm_Transit *transit, Eina_Bool reverse);

/**
 * Get if the auto reverse is on.
 *
 * @see elm_transit_auto_reverse_set()
 *
 * @param transit The transit object.
 * @return @c EINA_TRUE means auto reverse is on. If @p transit is NULL
 * @c EINA_FALSE is returned
 *
 * @ingroup Transit
 */
EAPI Eina_Bool              elm_transit_auto_reverse_get(const Elm_Transit *transit);

/**
 * Set the transit repeat count. Effect will be repeated by repeat count.
 *
 * This function sets the number of repetition the transit will run after
 * the first one, i.e., if @p repeat is 1, the transit will run 2 times.
 * If the @p repeat is a negative number, it will repeat infinite times.
 *
 * @note If this function is called during the transit execution, the transit
 * will run @p repeat times, ignoring the times it already performed.
 *
 * @param transit The transit object
 * @param repeat Repeat count
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_repeat_times_set(Elm_Transit *transit, int repeat);

/**
 * Get the transit repeat count.
 *
 * @see elm_transit_repeat_times_set()
 *
 * @param transit The Transit object.
 * @return The repeat count. If @p transit is NULL
 * 0 is returned
 *
 * @ingroup Transit
 */
EAPI int                    elm_transit_repeat_times_get(const Elm_Transit *transit);

/**
 * Set the transit animation acceleration type.
 *
 * This function sets the tween mode of the transit that can be:
 * ELM_TRANSIT_TWEEN_MODE_LINEAR - The default mode.
 * ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL - Starts in accelerate mode and ends
 * decelerating with factor.
 * ELM_TRANSIT_TWEEN_MODE_DECELERATE - The animation will be slowed over time
 * with factor.
 * ELM_TRANSIT_TWEEN_MODE_ACCELERATE - The animation will accelerate over time
 * with factor.
 * ELM_TRANSIT_TWEEN_MODE_DIVISOR_INTERP - Start at gradient v1, interpolated
 * via power of v2 curve.
 * ELM_TRANSIT_TWEEN_MODE_BOUNCE - Start at 0.0 then "drop" like a ball bouncing
 * to the ground at 1.0, and bounce v2 times, with decay factor of v1.
 * ELM_TRANSIT_TWEEN_MODE_SPRING - Start at 0.0 then "wobble" like a spring rest
 * position 1.0, and wobble v2 times, with decay factor of v1.
 *
 * @param transit The transit object.
 * @param tween_mode The tween type.
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_tween_mode_set(Elm_Transit *transit, Elm_Transit_Tween_Mode tween_mode);

/**
 * Get the transit animation acceleration type.
 *
 * @note @p transit can not be NULL
 *
 * @param transit The transit object.
 * @return The tween type. If @p transit is NULL
 * ELM_TRANSIT_TWEEN_MODE_LINEAR is returned.
 *
 * @ingroup Transit
 */
EAPI Elm_Transit_Tween_Mode elm_transit_tween_mode_get(const Elm_Transit *transit);

/**
 * Set the transit animation acceleration factor.
 *
 * This function sets the tween mode factor of the transit that can be:
 * If you use the below tween modes, you have to set the factor using this API.
 * ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL - Start slow, speed up then slow down
 * at end, v1 being a power factor, 0.0 being linear, 1.0 being
 * ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL default, 2.0 being much more pronounced
 * sinusoidal(squared), 3.0 being cubed, etc.
 * ELM_TRANSIT_TWEEN_MODE_DECELERATE - Start fast then slow down, v1 being a
 * power factor, 0.0 being linear, 1.0 being ELM_TRANSIT_TWEEN_MODE_DECELERATE
 * default, 2.0 being much more pronounced decelerate (squared), 3.0 being
 * cubed, etc.
 * ELM_TRANSIT_TWEEN_MODE_ACCELERATE - Start slow then speed up, v1 being a
 * power factor, 0.0 being linear, 1.0 being ELM_TRANSIT_TWEEN_MODE_ACCELERATE
 * default, 2.0 being much more pronounced accelerate (squared), 3.0 being
 * cubed, etc.
 * ELM_TRANSIT_TWEEN_MODE_DIVISOR_INTERP - Start at gradient * v1, interpolated
 * via power of v2 curve
 * ELM_TRANSIT_TWEEN_MODE_BOUNCE - Start at 0.0 then "drop" like a ball bouncing
 * to the ground at 1.0, and bounce v2 times, with decay factor of v1
 * ELM_TRANSIT_TWEEN_MODE_SPRING - Start at 0.0 then "wobble" like a spring rest
 * position 1.0, and wobble v2 times, with decay factor of v1
 *
 * @param transit The transit object.
 * @param v1 A parameter use by the mapping (default is 1.0)
 * @param v2 A parameter use by the mapping (default is 0.0)
 *
 * @see elm_transit_tween_mode_factor_get()
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_tween_mode_factor_set(Elm_Transit *transit, double v1, double v2);

/**
 * Get the transit animation acceleration factor.
 *
 * @note @p transit can not be NULL
 *
 * @param transit The transit object.
 * @param v1      Pointer to an double in which to store the factor value.
 * @param v2      Pointer to an double in which to store the factor value2.
 *
 * @see elm_transit_tween_mode_factor_set()
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_tween_mode_factor_get(const Elm_Transit *transit, double *v1, double *v2);

/**
 * Set the transit animation time
 *
 * @note @p transit can not be NULL
 *
 * @param transit The transit object.
 * @param duration The animation time.
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_duration_set(Elm_Transit *transit, double duration);

/**
 * Get the transit animation time
 *
 * @note @p transit can not be NULL
 *
 * @param transit The transit object.
 *
 * @return The transit animation time.
 *
 * @ingroup Transit
 */
EAPI double                 elm_transit_duration_get(const Elm_Transit *transit);

/**
 * Starts the transition.
 * Once this API is called, the transit begins to measure the time.
 *
 * @note @p transit can not be NULL
 *
 * @param transit The transit object.
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_go(Elm_Transit *transit);

/**
 * Pause/Resume the transition.
 *
 * If you call elm_transit_go again, the transit will be started from the
 * beginning, and will be played.
 *
 * @note @p transit can not be NULL
 *
 * @param transit The transit object.
 * @param paused Whether the transition should be paused or not.
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_paused_set(Elm_Transit *transit, Eina_Bool paused);

/**
 * Get the value of paused status.
 *
 * @see elm_transit_paused_set()
 *
 * @note @p transit can not be NULL
 *
 * @param transit The transit object.
 * @return @c EINA_TRUE means transition is paused. If @p transit is NULL
 * @c EINA_FALSE is returned
 *
 * @ingroup Transit
 */
EAPI Eina_Bool              elm_transit_paused_get(const Elm_Transit *transit);

/**
 * Get the time progression of the animation (a double value between 0.0 and 1.0).
 *
 * The value returned is a fraction (current time / total time). It
 * represents the progression position relative to the total.
 *
 * @note @p transit can not be NULL
 *
 * @param transit The transit object.
 *
 * @return The time progression value. If @p transit is NULL
 * 0 is returned
 *
 * @ingroup Transit
 */
EAPI double                 elm_transit_progress_value_get(const Elm_Transit *transit);

/**
 * Makes the chain relationship between two transits.
 *
 * @note @p transit can not be NULL. Transit would have multiple chain transits.
 * @note @p chain_transit can not be NULL. Chain transits could be chained to the only one transit.
 *
 * @param transit The transit object.
 * @param chain_transit The chain transit object. This transit will be operated
 *        after transit is done.
 *
 * This function adds @p chain_transit transition to a chain after the @p
 * transit, and will be started as soon as @p transit ends. See @ref
 * transit_example_02_explained for a full example.
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_chain_transit_add(Elm_Transit *transit, Elm_Transit *chain_transit);

/**
 * Cut off the chain relationship between two transits.
 *
 * @note @p transit can not be NULL. Transit would have the chain relationship with @p chain transit.
 * @note @p chain_transit can not be NULL. Chain transits should be chained to the @p transit.
 *
 * @param transit The transit object.
 * @param chain_transit The chain transit object.
 *
 * This function remove the @p chain_transit transition from the @p transit.
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_chain_transit_del(Elm_Transit *transit, Elm_Transit *chain_transit);

/**
 * Get the current chain transit list.
 *
 * @note @p transit can not be NULL.
 *
 * @param transit The transit object.
 * @return chain transit list.
 *
 * @ingroup Transit
 */
EAPI Eina_List             *elm_transit_chain_transits_get(const Elm_Transit *transit);

/**
 * Set the smooth effect for a transit.
 *
 * @param transit The transit object
 * @param enabled enable or disable smooth map rendering
 *
 * This sets smoothing for transit map rendering. If the object added in a
 * transit is a type that has its own smoothing settings, then both the smooth
 * settings for this object and the map must be turned off. By default smooth
 * maps are enabled.
 *
 * @see evas_map_smooth_set()
 * @since 1.8
 *
 * @ingroup Transit
 */
EAPI void                   elm_transit_smooth_set(Elm_Transit *transit, Eina_Bool enabled);

/**
 * Get the smooth scaling for transit map rendering
 *
 * This gets smooth scaling for transit map rendering.
 *
 * @param transit The transit object
 * @return @c EINA_TRUE if the smooth is enabled, @c EINA_FALSE otherwise.
 *
 * @see elm_transit_smooth_set()
 * @since 1.8
 *
 */
Eina_Bool                   elm_transit_smooth_get(const Elm_Transit *transit);

/**
 * Add the Resizing Effect to Elm_Transit.
 *
 * @note This API is one of the facades. It creates resizing effect context
 * and add it's required APIs to elm_transit_effect_add.
 *
 * @see elm_transit_effect_add()
 *
 * @param transit Transit object.
 * @param from_w Object width size when effect begins.
 * @param from_h Object height size when effect begins.
 * @param to_w Object width size when effect ends.
 * @param to_h Object height size when effect ends.
 * @return Resizing effect context data.
 *
 * @ingroup Transit
 */
EAPI Elm_Transit_Effect    *elm_transit_effect_resizing_add(Elm_Transit *transit, Evas_Coord from_w, Evas_Coord from_h, Evas_Coord to_w, Evas_Coord to_h);

/**
 * Add the Translation Effect to Elm_Transit.
 *
 * @note This API is one of the facades. It creates translation effect context
 * and add it's required APIs to elm_transit_effect_add.
 *
 * @see elm_transit_effect_add()
 *
 * @param transit Transit object.
 * @param from_dx X Position variation when effect begins.
 * @param from_dy Y Position variation when effect begins.
 * @param to_dx X Position variation when effect ends.
 * @param to_dy Y Position variation when effect ends.
 * @return Translation effect context data.
 *
 * @ingroup Transit
 * @warning It is highly recommended just create a transit with this effect when
 * the window that the objects of the transit belongs has already been created.
 * This is because this effect needs the geometry information about the objects,
 * and if the window was not created yet, it can get a wrong information.
 */
EAPI Elm_Transit_Effect    *elm_transit_effect_translation_add(Elm_Transit *transit, Evas_Coord from_dx, Evas_Coord from_dy, Evas_Coord to_dx, Evas_Coord to_dy);

/**
 * Add the Zoom Effect to Elm_Transit.
 *
 * @note This API is one of the facades. It creates zoom effect context
 * and add it's required APIs to elm_transit_effect_add.
 *
 * @see elm_transit_effect_add()
 *
 * @param transit Transit object.
 * @param from_rate Scale rate when effect begins (1 is current rate).
 * @param to_rate Scale rate when effect ends.
 * @return Zoom effect context data.
 *
 * @ingroup Transit
 * @warning It is highly recommended just create a transit with this effect when
 * the window that the objects of the transit belongs has already been created.
 * This is because this effect needs the geometry information about the objects,
 * and if the window was not created yet, it can get a wrong information.
 */
EAPI Elm_Transit_Effect    *elm_transit_effect_zoom_add(Elm_Transit *transit, float from_rate, float to_rate);

/**
 * Add the Flip Effect to Elm_Transit.
 *
 * @note This API is one of the facades. It creates flip effect context
 * and add it's required APIs to elm_transit_effect_add.
 * @note This effect is applied to each pair of objects in the order they are listed
 * in the transit list of objects. The first object in the pair will be the
 * "front" object and the second will be the "back" object.
 *
 * @see elm_transit_effect_add()
 *
 * @param transit Transit object.
 * @param axis Flipping Axis(X or Y).
 * @param cw Flipping Direction. @c EINA_TRUE is clock-wise.
 * @return Flip effect context data.
 *
 * @ingroup Transit
 * @warning It is highly recommended just create a transit with this effect when
 * the window that the objects of the transit belongs has already been created.
 * This is because this effect needs the geometry information about the objects,
 * and if the window was not created yet, it can get a wrong information.
 */
EAPI Elm_Transit_Effect    *elm_transit_effect_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw);

/**
 * Add the Resizeable Flip Effect to Elm_Transit.
 *
 * @note This API is one of the facades. It creates resizable flip effect context
 * and add it's required APIs to elm_transit_effect_add.
 * @note This effect is applied to each pair of objects in the order they are listed
 * in the transit list of objects. The first object in the pair will be the
 * "front" object and the second will be the "back" object.
 *
 * @see elm_transit_effect_add()
 *
 * @param transit Transit object.
 * @param axis Flipping Axis(X or Y).
 * @param cw Flipping Direction. @c EINA_TRUE is clock-wise.
 * @return Resizeable flip effect context data.
 *
 * @ingroup Transit
 * @warning It is highly recommended just create a transit with this effect when
 * the window that the objects of the transit belongs has already been created.
 * This is because this effect needs the geometry information about the objects,
 * and if the window was not created yet, it can get a wrong information.
 */
EAPI Elm_Transit_Effect    *elm_transit_effect_resizable_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw);

/**
 * Add the Wipe Effect to Elm_Transit.
 *
 * @note This API is one of the facades. It creates wipe effect context
 * and add it's required APIs to elm_transit_effect_add.
 *
 * @see elm_transit_effect_add()
 *
 * @param transit Transit object.
 * @param type Wipe type. Hide or show.
 * @param dir Wipe Direction.
 * @return Wipe effect context data.
 *
 * @ingroup Transit
 * @warning It is highly recommended just create a transit with this effect when
 * the window that the objects of the transit belongs has already been created.
 * This is because this effect needs the geometry information about the objects,
 * and if the window was not created yet, it can get a wrong information.
 */
EAPI Elm_Transit_Effect    *elm_transit_effect_wipe_add(Elm_Transit *transit, Elm_Transit_Effect_Wipe_Type type, Elm_Transit_Effect_Wipe_Dir dir);

/**
 * Add the Color Effect to Elm_Transit.
 *
 * @note This API is one of the facades. It creates color effect context
 * and add it's required APIs to elm_transit_effect_add.
 *
 * @see elm_transit_effect_add()
 *
 * @param transit        Transit object.
 * @param  from_r        RGB R when effect begins.
 * @param  from_g        RGB G when effect begins.
 * @param  from_b        RGB B when effect begins.
 * @param  from_a        RGB A when effect begins.
 * @param  to_r          RGB R when effect ends.
 * @param  to_g          RGB G when effect ends.
 * @param  to_b          RGB B when effect ends.
 * @param  to_a          RGB A when effect ends.
 * @return               Color effect context data.
 *
 * @ingroup Transit
 */
EAPI Elm_Transit_Effect    *elm_transit_effect_color_add(Elm_Transit *transit, unsigned int from_r, unsigned int from_g, unsigned int from_b, unsigned int from_a, unsigned int to_r, unsigned int to_g, unsigned int to_b, unsigned int to_a);

/**
 * Add the Fade Effect to Elm_Transit.
 *
 * @note This API is one of the facades. It creates fade effect context
 * and add it's required APIs to elm_transit_effect_add.
 * @note This effect is applied to each pair of objects in the order they are listed
 * in the transit list of objects. The first object in the pair will be the
 * "before" object and the second will be the "after" object.
 *
 * @see elm_transit_effect_add()
 *
 * @param transit Transit object.
 * @return Fade effect context data.
 *
 * @ingroup Transit
 * @warning It is highly recommended just create a transit with this effect when
 * the window that the objects of the transit belongs has already been created.
 * This is because this effect needs the color information about the objects,
 * and if the window was not created yet, it can get a wrong information.
 */
EAPI Elm_Transit_Effect    *elm_transit_effect_fade_add(Elm_Transit *transit);

/**
 * Add the Blend Effect to Elm_Transit.
 *
 * @note This API is one of the facades. It creates blend effect context
 * and add it's required APIs to elm_transit_effect_add.
 * @note This effect is applied to each pair of objects in the order they are listed
 * in the transit list of objects. The first object in the pair will be the
 * "before" object and the second will be the "after" object.
 *
 * @see elm_transit_effect_add()
 *
 * @param transit Transit object.
 * @return Blend effect context data.
 *
 * @ingroup Transit
 * @warning It is highly recommended just create a transit with this effect when
 * the window that the objects of the transit belongs has already been created.
 * This is because this effect needs the color information about the objects,
 * and if the window was not created yet, it can get a wrong information.
 */
EAPI Elm_Transit_Effect    *elm_transit_effect_blend_add(Elm_Transit *transit);

/**
 * Add the Rotation Effect to Elm_Transit.
 *
 * @note This API is one of the facades. It creates rotation effect context
 * and add it's required APIs to elm_transit_effect_add.
 *
 * @see elm_transit_effect_add()
 *
 * @param transit Transit object.
 * @param from_degree Degree when effect begins.
 * @param to_degree Degree when effect is ends.
 * @return Rotation effect context data.
 *
 * @ingroup Transit
 * @warning It is highly recommended just create a transit with this effect when
 * the window that the objects of the transit belongs has already been created.
 * This is because this effect needs the geometry information about the objects,
 * and if the window was not created yet, it can get a wrong information.
 */
EAPI Elm_Transit_Effect    *elm_transit_effect_rotation_add(Elm_Transit *transit, float from_degree, float to_degree);

/**
 * Add the ImageAnimation Effect to Elm_Transit.
 *
 * @note This API is one of the facades. It creates image animation effect context
 * and add it's required APIs to elm_transit_effect_add.
 * The @p images parameter is a list images paths. This list and
 * its contents will be deleted at the end of the effect by
 * elm_transit_effect_image_animation_context_free() function.
 *
 * Example:
 * @code
 * char buf[PATH_MAX];
 * Eina_List *images = NULL;
 * Elm_Transit *transi = elm_transit_add();
 *
 * snprintf(buf, sizeof(buf), "%s/images/icon_11.png", PACKAGE_DATA_DIR);
 * images = eina_list_append(images, eina_stringshare_add(buf));
 *
 * snprintf(buf, sizeof(buf), "%s/images/logo_small.png", PACKAGE_DATA_DIR);
 * images = eina_list_append(images, eina_stringshare_add(buf));
 * elm_transit_effect_image_animation_add(transi, images);
 *
 * @endcode
 *
 * @see elm_transit_effect_add()
 *
 * @param transit Transit object.
 * @param images Eina_List of images file paths. This list and
 * its contents will be deleted at the end of the effect by
 * elm_transit_effect_image_animation_context_free() function.
 * @return Image Animation effect context data.
 *
 * @ingroup Transit
 */
EAPI Elm_Transit_Effect    *elm_transit_effect_image_animation_add(Elm_Transit *transit, Eina_List *images);
/**
 * @}
 */