| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
| |
This new set of opts disable the display of the title "inside" the
video, and disable the automatic search and use of .srt files.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
SVN revision: 84391
|
|
|
|
|
|
|
|
|
| |
This is similar to evas_generic_loaders. It contains VLC player
engine.
SVN revision: 82603
|
|
|
|
| |
SVN revision: 82098
|
|
|
|
|
|
|
|
|
|
|
|
| |
For setting an arbitrary subtitle file, this patch introduces the
emotion_object_video_subtitle_file_set() and its counterpart
emotion_object_video_subtitle_file_get().
The tag @sice were added as 1.7.2 since we're preparing a backport to
stable tree.
SVN revision: 82019
|
|
|
|
| |
SVN revision: 80117
|
|
|
|
|
|
|
|
|
| |
NOTE: I gave up and completely restart the child, seems like
the only reliable way to do it.
SVN revision: 75769
|
|
|
|
| |
SVN revision: 75496
|
|
|
|
|
|
|
| |
Patch by Sohyun Kim <anna1014.kim@samsung.com>
SVN revision: 75495
|
|
|
|
| |
SVN revision: 72439
|
|
|
|
|
|
|
| |
Patch by Hugo Camboulive <hugo.camboulive@zodiacaerospace.com>.
SVN revision: 71831
|
|
|
|
|
|
|
| |
Patch by Pierre Le Magourou <pierre.lemagourou@openwide.fr>
SVN revision: 71830
|
|
|
|
|
|
|
|
|
| |
This works in linux, and should fix shm_detection on BSD (including Mac)
BSD, Mac and solaris users : please check that it compiles and shm_open is detected
SVN revision: 69618
|
|
|
|
|
|
|
| |
This will avoid that a video that reached its end starts playing from
that end when started again.
SVN revision: 69592
|
|
|
|
|
|
| |
Must send the command through the pipe so the main thread can stop it.
SVN revision: 69591
|
|
|
|
| |
SVN revision: 69437
|
|
|
|
|
|
| |
For music, it does make sense to return -1.
SVN revision: 69436
|
|
|
|
| |
SVN revision: 68849
|
|
|
|
| |
SVN revision: 66697
|
|
|
|
| |
SVN revision: 63781
|
|
|
|
| |
SVN revision: 63779
|
|
|
|
|
|
|
|
|
|
|
|
| |
It seems that depending on the system, vlc can't use a NULL pointer to
the pixels where it should write its data.
So a small amount of memory should be allocated and passed to its
rendering callbacks (specifically, the lock callback) when the file is
being opened and decoded for the first time. Then this memory can be
freed, since the real rendering will happen on the shared memory area.
SVN revision: 63777
|
|
|
|
| |
SVN revision: 63238
|
|
|
|
| |
SVN revision: 63237
|
|
|
|
|
|
|
| |
Temporarily disabled fetching/sending of channel and meta info. Will
enable it with the next commit, to simplify code.
SVN revision: 63236
|
|
|
|
| |
SVN revision: 63227
|
|
|
|
|
|
|
|
|
|
|
| |
Move the frame drop counter to the shared memory object, so the player
can check its value and not send new frames if we didn't "consume" the
previous one.
Also move the triple buffering pointer changing to the display function,
so it will only lock once when accessing the critical region.
SVN revision: 63220
|
|
|
|
| |
SVN revision: 63219
|
|
|
|
| |
SVN revision: 63218
|
|
|
|
| |
SVN revision: 63203
|
|
|
|
|
|
|
| |
Now the player will have the stdin and stdout available for anything
else, and there's no need to make line-buffering with ecore_exe anymore.
SVN revision: 63198
|
|
|
|
|
|
|
|
|
| |
It now checks if was possible to get the shared memory, and returns true
or false. This will command will also be used later to return false for
file opening no matter what was the problem, and maybe the int parameter
will indicate the type of error.
SVN revision: 63197
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previous commit to disable VLC messed everything, so this one fixes it doing:
- remove old src/modules/vlc and related.
- add EMOTION_CHECK_GENERIC_PLAYER() m4 macro
- change previous EMOTION_BUILD_VLC to EMOTION_BUILD_GENERIC_VLC
SVN revision: 63140
|
|
|
|
| |
SVN revision: 63132
|
|
|
|
|
|
|
|
| |
nasty fix for a nasty emotion behavior :-/
SVN revision: 63080
|
|
|
|
|
|
|
|
|
|
| |
Move players from $bindir to $libdir/emotion/utils and find them with
eina_prefix. I was willing to play with this prefix thing, quite nice
;-)
SVN revision: 63077
|
|
This generic player backend executes a separate player in another
process. It receives the bytes to be drawn on the emotion object through
a shared memory, and communicates with the player through a pipe, using
the player standard input/output.
The player must communicate with emotion using the defined commands
specified in the Emotion_Generic_Plugin.h. It doesn't need to link
against emotion, just include this file for easier implementation.
This implementation was sponsored by Zodiac Aerospace.
SVN revision: 63062
|