/* * %CopyrightBegin% * * Copyright Ericsson AB 2008-2021. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * %CopyrightEnd% */ #ifndef _WXE_GL_H #define _WXE_GL_H // #include "egl_impl.h" void setActiveGL(wxeMemEnv *memenv, ErlNifPid caller, wxGLCanvas *canvas, wxGLContext *context); void deleteActiveGL(wxGLCanvas *canvas); void gl_dispatch(wxeCommand *); extern "C" { void wxe_initOpenGL(void * fptr, void *name_fptr); } typedef struct _wxe_glc { wxGLCanvas *canvas; wxGLContext *context; } wxe_glc; WX_DECLARE_HASH_MAP(ErlNifUInt64, wxe_glc*, wxIntegerHash, wxIntegerEqual, wxeGLC); extern wxeGLC glc; #endif