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glu Erlang wrapper functions for OpenGL

Standard OpenGL API

This documents the functions as a brief version of the complete OpenGL reference pages.

builds a subset of one-dimensional mipmap levels

glu:build1DMipmapLevels/9 builds a subset of prefiltered one-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

External documentation.

builds a one-dimensional mipmap

glu:build1DMipmaps/6 builds a series of prefiltered one-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

External documentation.

builds a subset of two-dimensional mipmap levels

glu:build2DMipmapLevels/10 builds a subset of prefiltered two-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

External documentation.

builds a two-dimensional mipmap

glu:build2DMipmaps/7 builds a series of prefiltered two-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped primitives.

External documentation.

builds a subset of three-dimensional mipmap levels

glu:build3DMipmapLevels/11 builds a subset of prefiltered three-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped primitives.

External documentation.

builds a three-dimensional mipmap

glu:build3DMipmaps/8 builds a series of prefiltered three-dimensional texture maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped primitives.

External documentation.

determines if an extension name is supported

glu:checkExtension/2 returns ?GLU_TRUE if ExtName is supported otherwise ?GLU_FALSE is returned.

External documentation.

draw a cylinder

glu:cylinder/6 draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0 and the top at z=height. Like a sphere, a cylinder is subdivided around the z axis into slices and along the z axis into stacks.

External documentation.

destroy a quadrics object

glu:deleteQuadric/1 destroys the quadrics object (created with glu:newQuadric/0) and frees any memory it uses. Once glu:deleteQuadric/1 has been called, Quad cannot be used again.

External documentation.

draw a disk

glu:disk/5 renders a disk on the z = 0 plane. The disk has a radius of Outer and contains a concentric circular hole with a radius of Inner. If Inner is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices) and also about the z axis into rings (as specified by Slices and Loops, respectively).

External documentation.

produce an error string from a GL or GLU error code

glu:errorString/1 produces an error string from a GL or GLU error code. The string is in ISO Latin 1 format. For example, glu:errorString/1(?GLU_OUT_OF_MEMORY) returns the string out of memory.

External documentation.

return a string describing the GLU version or GLU extensions

glu:getString/1 returns a pointer to a static string describing the GLU version or the GLU extensions that are supported.

External documentation.

define a viewing transformation

glu:lookAt/9 creates a viewing matrix derived from an eye point, a reference point indicating the center of the scene, and an UP vector.

External documentation.

create a quadrics object

glu:newQuadric/0 creates and returns a pointer to a new quadrics object. This object must be referred to when calling quadrics rendering and control functions. A return value of 0 means that there is not enough memory to allocate the object.

External documentation.

define a 2D orthographic projection matrix

glu:ortho2D/4 sets up a two-dimensional orthographic viewing region. This is equivalent to calling gl:ortho/6 with near=-1 and far=1.

External documentation.

draw an arc of a disk

glu:partialDisk/7 renders a partial disk on the z=0 plane. A partial disk is similar to a full disk, except that only the subset of the disk from Start through Start + Sweep is included (where 0 degrees is along the +f2yf axis, 90 degrees along the +x axis, 180 degrees along the -y axis, and 270 degrees along the -x axis).

External documentation.

set up a perspective projection matrix

glu:perspective/4 specifies a viewing frustum into the world coordinate system. In general, the aspect ratio in glu:perspective/4 should match the aspect ratio of the associated viewport. For example, aspect=2.0 means the viewer's angle of view is twice as wide in x as it is in y. If the viewport is twice as wide as it is tall, it displays the image without distortion.

External documentation.

define a picking region

glu:pickMatrix/5 creates a projection matrix that can be used to restrict drawing to a small region of the viewport. This is typically useful to determine what objects are being drawn near the cursor. Use glu:pickMatrix/5 to restrict drawing to a small region around the cursor. Then, enter selection mode (with gl:renderMode/1) and rerender the scene. All primitives that would have been drawn near the cursor are identified and stored in the selection buffer.

External documentation.

map object coordinates to window coordinates

glu:project/6 transforms the specified object coordinates into window coordinates using Model, Proj, and View. The result is stored in WinX, WinY, and WinZ. A return value of ?GLU_TRUE indicates success, a return value of ?GLU_FALSE indicates failure.

External documentation.

specify the draw style desired for quadrics

glu:quadricDrawStyle/2 specifies the draw style for quadrics rendered with Quad. The legal values are as follows:

External documentation.

specify what kind of normals are desired for quadrics

glu:quadricNormals/2 specifies what kind of normals are desired for quadrics rendered with Quad. The legal values are as follows:

External documentation.

specify inside/outside orientation for quadrics

glu:quadricOrientation/2 specifies what kind of orientation is desired for quadrics rendered with Quad. The Orientation values are as follows:

External documentation.

specify if texturing is desired for quadrics

glu:quadricTexture/2 specifies if texture coordinates should be generated for quadrics rendered with Quad. If the value of Texture is ?GLU_TRUE, then texture coordinates are generated, and if Texture is ?GLU_FALSE, they are not. The initial value is ?GLU_FALSE.

External documentation.

scale an image to an arbitrary size

glu:scaleImage/9 scales a pixel image using the appropriate pixel store modes to unpack data from the source image and pack data into the destination image.

External documentation.

draw a sphere

glu:sphere/4 draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude).

External documentation.

triangulate a face

Triangulates a polygon, the polygon is specified by a Normal and Vs a list of vertex positions.

The function returns a list of indices of the vertices and a binary (64bit native float) containing an array of vertex positions, it starts with the vertices in Vs and may contain newly created vertices in the end.

map window coordinates to object coordinates

glu:unProject/6 maps the specified window coordinates into object coordinates using Model, Proj, and View. The result is stored in ObjX, ObjY, and ObjZ. A return value of ?GLU_TRUE indicates success; a return value of ?GLU_FALSE indicates failure.

External documentation.