A
This class is derived (and can use functions) from:
wxWidgets docs:
Begins a new subpath at
Begins a new subpath at (
Adds an arc of a circle.
The circle is defined by the coordinates of its centre (
The angles are measured in radians but, contrary to the usual mathematical convention, are always
If for clockwise arc
If there is a current point set, an initial line segment will be added to the path to connect the current point to the beginning of the arc.
Adds an arc (of a circle with radius
If the current point and the starting point of the arc are different, a straight line connecting these points is also appended. If there is no current point before the call to
Appends a circle around (
After this call the current point will be at (x+
Adds a cubic bezier curve from the current point, using two control points and an end point.
If there is no current point before the call to
Adds a cubic bezier curve from the current point, using two control points and an end point.
If there is no current point before the call to
Appends an ellipse fitting into the passed in rectangle as a new closed subpath.
After this call the current point will be at (x+
Adds a straight line from the current point to
If current point is not yet set before the call to
Adds a straight line from the current point to (
If current point is not yet set before the call to
Adds another path onto the current path.
After this call the current point will be at the added path's current point. For Direct2D the path being appended shouldn't contain a started non-empty subpath when this function is called.
Adds a quadratic bezier curve from the current point, using a control point and an end point.
If there is no current point before the call to
Appends a rectangle as a new closed subpath.
After this call the current point will be at (
Appends a rounded rectangle as a new closed subpath.
If
Closes the current sub-path.
After this call the current point will be at the joined endpoint of the sub-path.
Return: true if the point is within the path.
Return: true if the point is within the path.
Gets the bounding box enclosing all points (possibly including control points).
Gets the last point of the current path, (0,0) if not yet set.
Transforms each point of this path by the matrix.
For Direct2D the current path shouldn't contain a started non-empty subpath when this function is called.