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/*
* %CopyrightBegin%
*
* Copyright Ericsson AB 2008-2021. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* %CopyrightEnd%
*/
#ifndef _WXE_GL_H
#define _WXE_GL_H
// #include "egl_impl.h"
void setActiveGL(wxeMemEnv *memenv, ErlNifPid caller, wxGLCanvas *canvas, wxGLContext *context);
void deleteActiveGL(wxGLCanvas *canvas);
void gl_dispatch(wxeCommand *);
extern "C" {
void wxe_initOpenGL(void * fptr, void *name_fptr);
}
typedef struct _wxe_glc
{
wxGLCanvas *canvas;
wxGLContext *context;
} wxe_glc;
WX_DECLARE_HASH_MAP(ErlNifUInt64, wxe_glc*, wxIntegerHash, wxIntegerEqual, wxeGLC);
extern wxeGLC glc;
#endif
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