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author | Diego Biurrun <diego@biurrun.de> | 2013-07-29 19:39:51 +0200 |
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committer | Diego Biurrun <diego@biurrun.de> | 2013-07-29 20:09:59 +0200 |
commit | 0e8c6f221a8ddb7dfb3c9e9bd0b33cb12e9391b8 (patch) | |
tree | 48dbb9ac7b9d119aae0c527db9f95f33ea299d5e | |
parent | 4822ee3ca620a92cd2b0a9a03ea9e34288192c79 (diff) | |
download | ffmpeg-0e8c6f221a8ddb7dfb3c9e9bd0b33cb12e9391b8.tar.gz |
avisynth: Fix a "AVISynth" vs. "AviSynth" struct name typo
Also fix some similar typos in comments and documentation.
-rw-r--r-- | doc/general.texi | 2 | ||||
-rw-r--r-- | libavfilter/vf_gradfun.c | 2 | ||||
-rw-r--r-- | libavformat/avisynth.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/doc/general.texi b/doc/general.texi index 2f0e2b9b31..1d2cb09d89 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -136,7 +136,7 @@ library: @item Apple HTTP Live Streaming @tab @tab X @item ASF @tab X @tab X @item AVI @tab X @tab X -@item AVISynth @tab @tab X +@item AviSynth @tab @tab X @item AVS @tab @tab X @tab Multimedia format used by the Creature Shock game. @item Beam Software SIFF @tab @tab X diff --git a/libavfilter/vf_gradfun.c b/libavfilter/vf_gradfun.c index 8ed706d149..ed3a783728 100644 --- a/libavfilter/vf_gradfun.c +++ b/libavfilter/vf_gradfun.c @@ -25,7 +25,7 @@ * libmpcodecs/vf_gradfun.c * * Apply a boxblur debanding algorithm (based on the gradfun2db - * Avisynth filter by prunedtree). + * AviSynth filter by prunedtree). * Foreach pixel, if it's within threshold of the blurred value, make it closer. * So now we have a smoothed and higher bitdepth version of all the shallow * gradients, while leaving detailed areas untouched. diff --git a/libavformat/avisynth.c b/libavformat/avisynth.c index b846c9f297..134b17f1d6 100644 --- a/libavformat/avisynth.c +++ b/libavformat/avisynth.c @@ -36,7 +36,7 @@ typedef struct { typedef struct { PAVIFILE file; - AVISynthStream *streams; + AviSynthStream *streams; int nb_streams; int next_stream; } AviSynthContext; |