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authorNicolas George <george@nsup.org>2020-08-22 12:25:42 +0200
committerNicolas George <george@nsup.org>2020-09-08 14:29:19 +0200
commit6accb7718aa4c9f5ca8f3280a1ed4e09587a627f (patch)
tree09c230abb5b9fe685908ac1d86459ed43de93d6c /doc/general.texi
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downloadffmpeg-6accb7718aa4c9f5ca8f3280a1ed4e09587a627f.tar.gz
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@contents
-@chapter External libraries
-
-FFmpeg can be hooked up with a number of external libraries to add support
-for more formats. None of them are used by default, their use has to be
-explicitly requested by passing the appropriate flags to
-@command{./configure}.
-
-@section Alliance for Open Media (AOM)
-
-FFmpeg can make use of the AOM library for AV1 decoding and encoding.
-
-Go to @url{http://aomedia.org/} and follow the instructions for
-installing the library. Then pass @code{--enable-libaom} to configure to
-enable it.
-
-@section AMD AMF/VCE
-
-FFmpeg can use the AMD Advanced Media Framework library
-for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE).
-
-To enable support you must obtain the AMF framework header files(version 1.4.9+) from
-@url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
-
-Create an @code{AMF/} directory in the system include path.
-Copy the contents of @code{AMF/amf/public/include/} into that directory.
-Then configure FFmpeg with @code{--enable-amf}.
-
-Initialization of amf encoder occurs in this order:
-1) trying to initialize through dx11(only windows)
-2) trying to initialize through dx9(only windows)
-3) trying to initialize through vulkan
-
-To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro
-package(amdgru-pro contains, but does not install automatically) are required.
-
-This driver can be installed using amdgpu-pro-install script in official amd driver archive.
-
-@section AviSynth
-
-FFmpeg can read AviSynth scripts as input. To enable support, pass
-@code{--enable-avisynth} to configure after installing the headers
-provided by @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}.
-AviSynth+ can be configured to install only the headers by either
-passing @code{-DHEADERS_ONLY:bool=on} to the normal CMake-based build
-system, or by using the supplied @code{GNUmakefile}.
-
-For Windows, supported AviSynth variants are
-@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
-@url{http://avisynth.nl/index.php/AviSynth+, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
-
-For Linux, macOS, and BSD, the only supported AviSynth variant is
-@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}, starting with version 3.5.
-
-@float NOTE
-In 2016, AviSynth+ added support for building with GCC. However, due to
-the eccentricities of Windows' calling conventions, 32-bit GCC builds
-of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg.
-
-By default, FFmpeg assumes compatibility with 32-bit MSVC builds of
-AviSynth+ since that is the most widely-used and entrenched build
-configuration. Users can override this and enable support for 32-bit
-GCC builds of AviSynth+ by passing @code{-DAVSC_WIN32_GCC32} to
-@code{--extra-cflags} when configuring FFmpeg.
-
-64-bit builds of FFmpeg are not affected, and can use either MSVC or
-GCC builds of AviSynth+ without any special flags.
-@end float
-
-@float NOTE
-AviSynth(+) is loaded dynamically. Distributors can build FFmpeg
-with @code{--enable-avisynth}, and the binaries will work regardless
-of the end user having AviSynth installed. If/when an end user
-would like to use AviSynth scripts, then they can install AviSynth(+)
-and FFmpeg will be able to find and use it to open scripts.
-@end float
-
-@section Chromaprint
-
-FFmpeg can make use of the Chromaprint library for generating audio fingerprints.
-Pass @code{--enable-chromaprint} to configure to
-enable it. See @url{https://acoustid.org/chromaprint}.
-
-@section codec2
-
-FFmpeg can make use of the codec2 library for codec2 decoding and encoding.
-There is currently no native decoder, so libcodec2 must be used for decoding.
-
-Go to @url{http://freedv.org/}, download "Codec 2 source archive".
-Build and install using CMake. Debian users can install the libcodec2-dev package instead.
-Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it.
-
-The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
-To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
-@code{ffmpeg -i input.wav -mode 700C output.c2}.
-Playback is as simple as @code{ffplay output.c2}.
-For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}.
-Raw codec2 files are also supported.
-To make sense of them the mode in use needs to be specified as a format option:
-@code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}.
-
-@section dav1d
-
-FFmpeg can make use of the dav1d library for AV1 video decoding.
-
-Go to @url{https://code.videolan.org/videolan/dav1d} and follow the instructions for
-installing the library. Then pass @code{--enable-libdav1d} to configure to enable it.
-
-@section davs2
-
-FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
-
-Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for
-installing the library. Then pass @code{--enable-libdavs2} to configure to
-enable it.
-
-@float NOTE
-libdavs2 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
-@end float
-
-@section Game Music Emu
-
-FFmpeg can make use of the Game Music Emu library to read audio from supported video game
-music file formats. Pass @code{--enable-libgme} to configure to
-enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}.
-
-@section Intel QuickSync Video
-
-FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
-of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
-dispatcher, which loads the actual decoding libraries.
-
-The dispatcher is open source and can be downloaded from
-@url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
-with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
-locate the dispatcher's @code{.pc} files.
-
-@section Kvazaar
-
-FFmpeg can make use of the Kvazaar library for HEVC encoding.
-
-Go to @url{https://github.com/ultravideo/kvazaar} and follow the
-instructions for installing the library. Then pass
-@code{--enable-libkvazaar} to configure to enable it.
-
-@section LAME
-
-FFmpeg can make use of the LAME library for MP3 encoding.
-
-Go to @url{http://lame.sourceforge.net/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libmp3lame} to configure to enable it.
-
-@section libilbc
-
-iLBC is a narrowband speech codec that has been made freely available
-by Google as part of the WebRTC project. libilbc is a packaging friendly
-copy of the iLBC codec. FFmpeg can make use of the libilbc library for
-iLBC decoding and encoding.
-
-Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
-installing the library. Then pass @code{--enable-libilbc} to configure to
-enable it.
-
-@section libvpx
-
-FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding.
-
-Go to @url{http://www.webmproject.org/} and follow the instructions for
-installing the library. Then pass @code{--enable-libvpx} to configure to
-enable it.
-
-@section ModPlug
-
-FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
-See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to
-enable it.
-
-@section OpenCORE, VisualOn, and Fraunhofer libraries
-
-Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
-libraries provide encoders for a number of audio codecs.
-
-@float NOTE
-OpenCORE and VisualOn libraries are under the Apache License 2.0
-(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
-incompatible to the LGPL version 2.1 and GPL version 2. You have to
-upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
-GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
-order to use it.
-
-The license of the Fraunhofer AAC library is incompatible with the GPL.
-Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to
-configure in order to use it. To the best of our knowledge, it is
-compatible with the LGPL.
-@end float
-
-@subsection OpenCORE AMR
-
-FFmpeg can make use of the OpenCORE libraries for AMR-NB
-decoding/encoding and AMR-WB decoding.
-
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the libraries.
-Then pass @code{--enable-libopencore-amrnb} and/or
-@code{--enable-libopencore-amrwb} to configure to enable them.
-
-@subsection VisualOn AMR-WB encoder library
-
-FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
-
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
-
-@subsection Fraunhofer AAC library
-
-FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding.
-
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libfdk-aac} to configure to enable it.
-
-@section OpenH264
-
-FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding.
-
-Go to @url{http://www.openh264.org/} and follow the instructions for
-installing the library. Then pass @code{--enable-libopenh264} to configure to
-enable it.
-
-For decoding, this library is much more limited than the built-in decoder
-in libavcodec; currently, this library lacks support for decoding B-frames
-and some other main/high profile features. (It currently only supports
-constrained baseline profile and CABAC.) Using it is mostly useful for
-testing and for taking advantage of Cisco's patent portfolio license
-(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
-
-@section OpenJPEG
-
-FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to
-@url{http://www.openjpeg.org/} to get the libraries and follow the installation
-instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
-@file{./configure}.
-
-@section rav1e
-
-FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos.
-Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build
-the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e}
-to @file{./configure}.
-
-@section SVT-AV1
-
-FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding.
-
-Go to @url{https://github.com/OpenVisualCloud/SVT-AV1/} and follow the instructions
-for installing the library. Then pass @code{--enable-libsvtav1} to configure to
-enable it.
-
-@section TwoLAME
-
-FFmpeg can make use of the TwoLAME library for MP2 encoding.
-
-Go to @url{http://www.twolame.org/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libtwolame} to configure to enable it.
-
-@section VapourSynth
-
-FFmpeg can read VapourSynth scripts as input. To enable support, pass
-@code{--enable-vapoursynth} to configure. Vapoursynth is detected via
-@code{pkg-config}. Versions 42 or greater supported.
-See @url{http://www.vapoursynth.com/}.
-
-Due to security concerns, Vapoursynth scripts will not
-be autodetected so the input format has to be forced. For ff* CLI tools,
-add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}.
-
-@section WavPack
-
-FFmpeg can make use of the libwavpack library for WavPack encoding.
-
-Go to @url{http://www.wavpack.com/} and follow the instructions for
-installing the library. Then pass @code{--enable-libwavpack} to configure to
-enable it.
-
-@section x264
-
-FFmpeg can make use of the x264 library for H.264 encoding.
-
-Go to @url{http://www.videolan.org/developers/x264.html} and follow the
-instructions for installing the library. Then pass @code{--enable-libx264} to
-configure to enable it.
-
-@float NOTE
-x264 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
-@end float
-
-@section x265
-
-FFmpeg can make use of the x265 library for HEVC encoding.
-
-Go to @url{http://x265.org/developers.html} and follow the instructions
-for installing the library. Then pass @code{--enable-libx265} to configure
-to enable it.
-
-@float NOTE
-x265 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
-@end float
-
-@section xavs
-
-FFmpeg can make use of the xavs library for AVS encoding.
-
-Go to @url{http://xavs.sf.net/} and follow the instructions for
-installing the library. Then pass @code{--enable-libxavs} to configure to
-enable it.
-
-@section xavs2
-
-FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding.
-
-Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for
-installing the library. Then pass @code{--enable-libxavs2} to configure to
-enable it.
-
-@float NOTE
-libxavs2 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
-@end float
-
-@section ZVBI
-
-ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB
-teletext pages and DVB teletext subtitles.
-
-Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
-installing the library. Then pass @code{--enable-libzvbi} to configure to
-enable it.
-
-@chapter Supported File Formats, Codecs or Features
-
-You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
-
-@section File Formats
-
-FFmpeg supports the following file formats through the @code{libavformat}
-library:
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Name @tab Encoding @tab Decoding @tab Comments
-@item 3dostr @tab @tab X
-@item 4xm @tab @tab X
- @tab 4X Technologies format, used in some games.
-@item 8088flex TMV @tab @tab X
-@item AAX @tab @tab X
- @tab Audible Enhanced Audio format, used in audiobooks.
-@item AA @tab @tab X
- @tab Audible Format 2, 3, and 4, used in audiobooks.
-@item ACT Voice @tab @tab X
- @tab contains G.729 audio
-@item Adobe Filmstrip @tab X @tab X
-@item Audio IFF (AIFF) @tab X @tab X
-@item American Laser Games MM @tab @tab X
- @tab Multimedia format used in games like Mad Dog McCree.
-@item 3GPP AMR @tab X @tab X
-@item Amazing Studio Packed Animation File @tab @tab X
- @tab Multimedia format used in game Heart Of Darkness.
-@item Apple HTTP Live Streaming @tab @tab X
-@item Artworx Data Format @tab @tab X
-@item Interplay ACM @tab @tab X
- @tab Audio only format used in some Interplay games.
-@item ADP @tab @tab X
- @tab Audio format used on the Nintendo Gamecube.
-@item AFC @tab @tab X
- @tab Audio format used on the Nintendo Gamecube.
-@item ADS/SS2 @tab @tab X
- @tab Audio format used on the PS2.
-@item APNG @tab X @tab X
-@item ASF @tab X @tab X
-@item AST @tab X @tab X
- @tab Audio format used on the Nintendo Wii.
-@item AVI @tab X @tab X
-@item AviSynth @tab @tab X
-@item AVR @tab @tab X
- @tab Audio format used on Mac.
-@item AVS @tab @tab X
- @tab Multimedia format used by the Creature Shock game.
-@item Beam Software SIFF @tab @tab X
- @tab Audio and video format used in some games by Beam Software.
-@item Bethesda Softworks VID @tab @tab X
- @tab Used in some games from Bethesda Softworks.
-@item Binary text @tab @tab X
-@item Bink @tab @tab X
- @tab Multimedia format used by many games.
-@item Bitmap Brothers JV @tab @tab X
- @tab Used in Z and Z95 games.
-@item Brute Force & Ignorance @tab @tab X
- @tab Used in the game Flash Traffic: City of Angels.
-@item BFSTM @tab @tab X
- @tab Audio format used on the Nintendo WiiU (based on BRSTM).
-@item BRSTM @tab @tab X
- @tab Audio format used on the Nintendo Wii.
-@item BWF @tab X @tab X
-@item codec2 (raw) @tab X @tab X
- @tab Must be given -mode format option to decode correctly.
-@item codec2 (.c2 files) @tab X @tab X
- @tab Contains header with version and mode info, simplifying playback.
-@item CRI ADX @tab X @tab X
- @tab Audio-only format used in console video games.
-@item CRI AIX @tab @tab X
-@item CRI HCA @tab @tab X
- @tab Audio-only format used in console video games.
-@item Discworld II BMV @tab @tab X
-@item Interplay C93 @tab @tab X
- @tab Used in the game Cyberia from Interplay.
-@item Delphine Software International CIN @tab @tab X
- @tab Multimedia format used by Delphine Software games.
-@item Digital Speech Standard (DSS) @tab @tab X
-@item CD+G @tab @tab X
- @tab Video format used by CD+G karaoke disks
-@item Phantom Cine @tab @tab X
-@item Commodore CDXL @tab @tab X
- @tab Amiga CD video format
-@item Core Audio Format @tab X @tab X
- @tab Apple Core Audio Format
-@item CRC testing format @tab X @tab
-@item Creative Voice @tab X @tab X
- @tab Created for the Sound Blaster Pro.
-@item CRYO APC @tab @tab X
- @tab Audio format used in some games by CRYO Interactive Entertainment.
-@item D-Cinema audio @tab X @tab X
-@item Deluxe Paint Animation @tab @tab X
-@item DCSTR @tab @tab X
-@item DFA @tab @tab X
- @tab This format is used in Chronomaster game
-@item DirectDraw Surface @tab @tab X
-@item DSD Stream File (DSF) @tab @tab X
-@item DV video @tab X @tab X
-@item DXA @tab @tab X
- @tab This format is used in the non-Windows version of the Feeble Files
- game and different game cutscenes repacked for use with ScummVM.
-@item Electronic Arts cdata @tab @tab X
-@item Electronic Arts Multimedia @tab @tab X
- @tab Used in various EA games; files have extensions like WVE and UV2.
-@item Ensoniq Paris Audio File @tab @tab X
-@item FFM (FFserver live feed) @tab X @tab X
-@item Flash (SWF) @tab X @tab X
-@item Flash 9 (AVM2) @tab X @tab X
- @tab Only embedded audio is decoded.
-@item FLI/FLC/FLX animation @tab @tab X
- @tab .fli/.flc files
-@item Flash Video (FLV) @tab X @tab X
- @tab Macromedia Flash video files
-@item framecrc testing format @tab X @tab
-@item FunCom ISS @tab @tab X
- @tab Audio format used in various games from FunCom like The Longest Journey.
-@item G.723.1 @tab X @tab X
-@item G.726 @tab @tab X @tab Both left- and right-justified.
-@item G.729 BIT @tab X @tab X
-@item G.729 raw @tab @tab X
-@item GENH @tab @tab X
- @tab Audio format for various games.
-@item GIF Animation @tab X @tab X
-@item GXF @tab X @tab X
- @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
- playout servers.
-@item HNM @tab @tab X
- @tab Only version 4 supported, used in some games from Cryo Interactive
-@item iCEDraw File @tab @tab X
-@item ICO @tab X @tab X
- @tab Microsoft Windows ICO
-@item id Quake II CIN video @tab @tab X
-@item id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2 and other computer games.
-@item IEC61937 encapsulation @tab X @tab X
-@item IFF @tab @tab X
- @tab Interchange File Format
-@item IFV @tab @tab X
- @tab A format used by some old CCTV DVRs.
-@item iLBC @tab X @tab X
-@item Interplay MVE @tab @tab X
- @tab Format used in various Interplay computer games.
-@item Iterated Systems ClearVideo @tab @tab X
- @tab I-frames only
-@item IV8 @tab @tab X
- @tab A format generated by IndigoVision 8000 video server.
-@item IVF (On2) @tab X @tab X
- @tab A format used by libvpx
-@item Internet Video Recording @tab @tab X
-@item IRCAM @tab X @tab X
-@item LATM @tab X @tab X
-@item LMLM4 @tab @tab X
- @tab Used by Linux Media Labs MPEG-4 PCI boards
-@item LOAS @tab @tab X
- @tab contains LATM multiplexed AAC audio
-@item LRC @tab X @tab X
-@item LVF @tab @tab X
-@item LXF @tab @tab X
- @tab VR native stream format, used by Leitch/Harris' video servers.
-@item Magic Lantern Video (MLV) @tab @tab X
-@item Matroska @tab X @tab X
-@item Matroska audio @tab X @tab
-@item FFmpeg metadata @tab X @tab X
- @tab Metadata in text format.
-@item MAXIS XA @tab @tab X
- @tab Used in Sim City 3000; file extension .xa.
-@item MD Studio @tab @tab X
-@item Metal Gear Solid: The Twin Snakes @tab @tab X
-@item Megalux Frame @tab @tab X
- @tab Used by Megalux Ultimate Paint
-@item Mobotix .mxg @tab @tab X
-@item Monkey's Audio @tab @tab X
-@item Motion Pixels MVI @tab @tab X
-@item MOV/QuickTime/MP4 @tab X @tab X
- @tab 3GP, 3GP2, PSP, iPod variants supported
-@item MP2 @tab X @tab X
-@item MP3 @tab X @tab X
-@item MPEG-1 System @tab X @tab X
- @tab muxed audio and video, VCD format supported
-@item MPEG-PS (program stream) @tab X @tab X
- @tab also known as @code{VOB} file, SVCD and DVD format supported
-@item MPEG-TS (transport stream) @tab X @tab X
- @tab also known as DVB Transport Stream
-@item MPEG-4 @tab X @tab X
- @tab MPEG-4 is a variant of QuickTime.
-@item MSF @tab @tab X
- @tab Audio format used on the PS3.
-@item Mirillis FIC video @tab @tab X
- @tab No cursor rendering.
-@item MIDI Sample Dump Standard @tab @tab X
-@item MIME multipart JPEG @tab X @tab
-@item MSN TCP webcam @tab @tab X
- @tab Used by MSN Messenger webcam streams.
-@item MTV @tab @tab X
-@item Musepack @tab @tab X
-@item Musepack SV8 @tab @tab X
-@item Material eXchange Format (MXF) @tab X @tab X
- @tab SMPTE 377M, used by D-Cinema, broadcast industry.
-@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
- @tab SMPTE 386M, D-10/IMX Mapping.
-@item NC camera feed @tab @tab X
- @tab NC (AVIP NC4600) camera streams
-@item NIST SPeech HEader REsources @tab @tab X
-@item Computerized Speech Lab NSP @tab @tab X
-@item NTT TwinVQ (VQF) @tab @tab X
- @tab Nippon Telegraph and Telephone Corporation TwinVQ.
-@item Nullsoft Streaming Video @tab @tab X
-@item NuppelVideo @tab @tab X
-@item NUT @tab X @tab X
- @tab NUT Open Container Format
-@item Ogg @tab X @tab X
-@item Playstation Portable PMP @tab @tab X
-@item Portable Voice Format @tab @tab X
-@item TechnoTrend PVA @tab @tab X
- @tab Used by TechnoTrend DVB PCI boards.
-@item QCP @tab @tab X
-@item raw ADTS (AAC) @tab X @tab X
-@item raw AC-3 @tab X @tab X
-@item raw AMR-NB @tab @tab X
-@item raw AMR-WB @tab @tab X
-@item raw aptX @tab X @tab X
-@item raw aptX HD @tab X @tab X
-@item raw Chinese AVS video @tab X @tab X
-@item raw Dirac @tab X @tab X
-@item raw DNxHD @tab X @tab X
-@item raw DTS @tab X @tab X
-@item raw DTS-HD @tab @tab X
-@item raw E-AC-3 @tab X @tab X
-@item raw FLAC @tab X @tab X
-@item raw GSM @tab @tab X
-@item raw H.261 @tab X @tab X
-@item raw H.263 @tab X @tab X
-@item raw H.264 @tab X @tab X
-@item raw HEVC @tab X @tab X
-@item raw Ingenient MJPEG @tab @tab X
-@item raw MJPEG @tab X @tab X
-@item raw MLP @tab @tab X
-@item raw MPEG @tab @tab X
-@item raw MPEG-1 @tab @tab X
-@item raw MPEG-2 @tab @tab X
-@item raw MPEG-4 @tab X @tab X
-@item raw NULL @tab X @tab
-@item raw video @tab X @tab X
-@item raw id RoQ @tab X @tab
-@item raw SBC @tab X @tab X
-@item raw Shorten @tab @tab X
-@item raw TAK @tab @tab X
-@item raw TrueHD @tab X @tab X
-@item raw VC-1 @tab X @tab X
-@item raw PCM A-law @tab X @tab X
-@item raw PCM mu-law @tab X @tab X
-@item raw PCM Archimedes VIDC @tab X @tab X
-@item raw PCM signed 8 bit @tab X @tab X
-@item raw PCM signed 16 bit big-endian @tab X @tab X
-@item raw PCM signed 16 bit little-endian @tab X @tab X
-@item raw PCM signed 24 bit big-endian @tab X @tab X
-@item raw PCM signed 24 bit little-endian @tab X @tab X
-@item raw PCM signed 32 bit big-endian @tab X @tab X
-@item raw PCM signed 32 bit little-endian @tab X @tab X
-@item raw PCM signed 64 bit big-endian @tab X @tab X
-@item raw PCM signed 64 bit little-endian @tab X @tab X
-@item raw PCM unsigned 8 bit @tab X @tab X
-@item raw PCM unsigned 16 bit big-endian @tab X @tab X
-@item raw PCM unsigned 16 bit little-endian @tab X @tab X
-@item raw PCM unsigned 24 bit big-endian @tab X @tab X
-@item raw PCM unsigned 24 bit little-endian @tab X @tab X
-@item raw PCM unsigned 32 bit big-endian @tab X @tab X
-@item raw PCM unsigned 32 bit little-endian @tab X @tab X
-@item raw PCM 16.8 floating point little-endian @tab @tab X
-@item raw PCM 24.0 floating point little-endian @tab @tab X
-@item raw PCM floating-point 32 bit big-endian @tab X @tab X
-@item raw PCM floating-point 32 bit little-endian @tab X @tab X
-@item raw PCM floating-point 64 bit big-endian @tab X @tab X
-@item raw PCM floating-point 64 bit little-endian @tab X @tab X
-@item RDT @tab @tab X
-@item REDCODE R3D @tab @tab X
- @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
-@item RealMedia @tab X @tab X
-@item Redirector @tab @tab X
-@item RedSpark @tab @tab X
-@item Renderware TeXture Dictionary @tab @tab X
-@item Resolume DXV @tab @tab X
-@item RL2 @tab @tab X
- @tab Audio and video format used in some games by Entertainment Software Partners.
-@item RPL/ARMovie @tab @tab X
-@item Lego Mindstorms RSO @tab X @tab X
-@item RSD @tab @tab X
-@item RTMP @tab X @tab X
- @tab Output is performed by publishing stream to RTMP server
-@item RTP @tab X @tab X
-@item RTSP @tab X @tab X
-@item Sample Dump eXchange @tab @tab X
-@item SAP @tab X @tab X
-@item SBG @tab @tab X
-@item SDP @tab @tab X
-@item SER @tab @tab X
-@item Sega FILM/CPK @tab X @tab X
- @tab Used in many Sega Saturn console games.
-@item Silicon Graphics Movie @tab @tab X
-@item Sierra SOL @tab @tab X
- @tab .sol files used in Sierra Online games.
-@item Sierra VMD @tab @tab X
- @tab Used in Sierra CD-ROM games.
-@item Smacker @tab @tab X
- @tab Multimedia format used by many games.
-@item SMJPEG @tab X @tab X
- @tab Used in certain Loki game ports.
-@item SMPTE 337M encapsulation @tab @tab X
-@item Smush @tab @tab X
- @tab Multimedia format used in some LucasArts games.
-@item Sony OpenMG (OMA) @tab X @tab X
- @tab Audio format used in Sony Sonic Stage and Sony Vegas.
-@item Sony PlayStation STR @tab @tab X
-@item Sony Wave64 (W64) @tab X @tab X
-@item SoX native format @tab X @tab X
-@item SUN AU format @tab X @tab X
-@item SUP raw PGS subtitles @tab X @tab X
-@item SVAG @tab @tab X
- @tab Audio format used in Konami PS2 games.
-@item TDSC @tab @tab X
-@item Text files @tab @tab X
-@item THP @tab @tab X
- @tab Used on the Nintendo GameCube.
-@item Tiertex Limited SEQ @tab @tab X
- @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
-@item True Audio @tab X @tab X
-@item VAG @tab @tab X
- @tab Audio format used in many Sony PS2 games.
-@item VC-1 test bitstream @tab X @tab X
-@item Vidvox Hap @tab X @tab X
-@item Vivo @tab @tab X
-@item VPK @tab @tab X
- @tab Audio format used in Sony PS games.
-@item WAV @tab X @tab X
-@item WavPack @tab X @tab X
-@item WebM @tab X @tab X
-@item Windows Televison (WTV) @tab X @tab X
-@item Wing Commander III movie @tab @tab X
- @tab Multimedia format used in Origin's Wing Commander III computer game.
-@item Westwood Studios audio @tab @tab X
- @tab Multimedia format used in Westwood Studios games.
-@item Westwood Studios VQA @tab @tab X
- @tab Multimedia format used in Westwood Studios games.
-@item Wideband Single-bit Data (WSD) @tab @tab X
-@item WVE @tab @tab X
-@item XMV @tab @tab X
- @tab Microsoft video container used in Xbox games.
-@item XVAG @tab @tab X
- @tab Audio format used on the PS3.
-@item xWMA @tab @tab X
- @tab Microsoft audio container used by XAudio 2.
-@item eXtended BINary text (XBIN) @tab @tab X
-@item YUV4MPEG pipe @tab X @tab X
-@item Psygnosis YOP @tab @tab X
-@end multitable
-
-@code{X} means that the feature in that column (encoding / decoding) is supported.
-
-@section Image Formats
-
-FFmpeg can read and write images for each frame of a video sequence. The
-following image formats are supported:
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Name @tab Encoding @tab Decoding @tab Comments
-@item .Y.U.V @tab X @tab X
- @tab one raw file per component
-@item Alias PIX @tab X @tab X
- @tab Alias/Wavefront PIX image format
-@item animated GIF @tab X @tab X
-@item APNG @tab X @tab X
-@item BMP @tab X @tab X
- @tab Microsoft BMP image
-@item BRender PIX @tab @tab X
- @tab Argonaut BRender 3D engine image format.
-@item DPX @tab X @tab X
- @tab Digital Picture Exchange
-@item EXR @tab @tab X
- @tab OpenEXR
-@item FITS @tab X @tab X
- @tab Flexible Image Transport System
-@item JPEG @tab X @tab X
- @tab Progressive JPEG is not supported.
-@item JPEG 2000 @tab X @tab X
-@item JPEG-LS @tab X @tab X
-@item LJPEG @tab X @tab
- @tab Lossless JPEG
-@item PAM @tab X @tab X
- @tab PAM is a PNM extension with alpha support.
-@item PBM @tab X @tab X
- @tab Portable BitMap image
-@item PCX @tab X @tab X
- @tab PC Paintbrush
-@item PGM @tab X @tab X
- @tab Portable GrayMap image
-@item PGMYUV @tab X @tab X
- @tab PGM with U and V components in YUV 4:2:0
-@item PGX @tab @tab X
- @tab PGX file decoder
-@item PIC @tab @tab X
- @tab Pictor/PC Paint
-@item PNG @tab X @tab X
-@item PPM @tab X @tab X
- @tab Portable PixelMap image
-@item PSD @tab @tab X
- @tab Photoshop
-@item PTX @tab @tab X
- @tab V.Flash PTX format
-@item SGI @tab X @tab X
- @tab SGI RGB image format
-@item Sun Rasterfile @tab X @tab X
- @tab Sun RAS image format
-@item TIFF @tab X @tab X
- @tab YUV, JPEG and some extension is not supported yet.
-@item Truevision Targa @tab X @tab X
- @tab Targa (.TGA) image format
-@item WebP @tab E @tab X
- @tab WebP image format, encoding supported through external library libwebp
-@item XBM @tab X @tab X
- @tab X BitMap image format
-@item XFace @tab X @tab X
- @tab X-Face image format
-@item XPM @tab @tab X
- @tab X PixMap image format
-@item XWD @tab X @tab X
- @tab X Window Dump image format
-@end multitable
-
-@code{X} means that the feature in that column (encoding / decoding) is supported.
-
-@code{E} means that support is provided through an external library.
-
-@section Video Codecs
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Name @tab Encoding @tab Decoding @tab Comments
-@item 4X Movie @tab @tab X
- @tab Used in certain computer games.
-@item 8088flex TMV @tab @tab X
-@item A64 multicolor @tab X @tab
- @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
-@item Amazing Studio PAF Video @tab @tab X
-@item American Laser Games MM @tab @tab X
- @tab Used in games like Mad Dog McCree.
-@item Amuse Graphics Movie @tab @tab X
-@item AMV Video @tab X @tab X
- @tab Used in Chinese MP3 players.
-@item ANSI/ASCII art @tab @tab X
-@item Apple Intermediate Codec @tab @tab X
-@item Apple MJPEG-B @tab @tab X
-@item Apple Pixlet @tab @tab X
-@item Apple ProRes @tab X @tab X
- @tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x
-@item Apple QuickDraw @tab @tab X
- @tab fourcc: qdrw
-@item Asus v1 @tab X @tab X
- @tab fourcc: ASV1
-@item Asus v2 @tab X @tab X
- @tab fourcc: ASV2
-@item ATI VCR1 @tab @tab X
- @tab fourcc: VCR1
-@item ATI VCR2 @tab @tab X
- @tab fourcc: VCR2
-@item Auravision Aura @tab @tab X
-@item Auravision Aura 2 @tab @tab X
-@item Autodesk Animator Flic video @tab @tab X
-@item Autodesk RLE @tab @tab X
- @tab fourcc: AASC
-@item AV1 @tab E @tab E
- @tab Supported through external libraries libaom, libdav1d, librav1e and libsvtav1
-@item Avid 1:1 10-bit RGB Packer @tab X @tab X
- @tab fourcc: AVrp
-@item AVS (Audio Video Standard) video @tab @tab X
- @tab Video encoding used by the Creature Shock game.
-@item AVS2-P2/IEEE1857.4 @tab E @tab E
- @tab Supported through external libraries libxavs2 and libdavs2
-@item AYUV @tab X @tab X
- @tab Microsoft uncompressed packed 4:4:4:4
-@item Beam Software VB @tab @tab X
-@item Bethesda VID video @tab @tab X
- @tab Used in some games from Bethesda Softworks.
-@item Bink Video @tab @tab X
-@item BitJazz SheerVideo @tab @tab X
-@item Bitmap Brothers JV video @tab @tab X
-@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
-@item Brooktree ProSumer Video @tab @tab X
- @tab fourcc: BT20
-@item Brute Force & Ignorance @tab @tab X
- @tab Used in the game Flash Traffic: City of Angels.
-@item C93 video @tab @tab X
- @tab Codec used in Cyberia game.
-@item CamStudio @tab @tab X
- @tab fourcc: CSCD
-@item CD+G @tab @tab X
- @tab Video codec for CD+G karaoke disks
-@item CDXL @tab @tab X
- @tab Amiga CD video codec
-@item Chinese AVS video @tab E @tab X
- @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
-@item Delphine Software International CIN video @tab @tab X
- @tab Codec used in Delphine Software International games.
-@item Discworld II BMV Video @tab @tab X
-@item CineForm HD @tab X @tab X
-@item Canopus HQ @tab @tab X
-@item Canopus HQA @tab @tab X
-@item Canopus HQX @tab @tab X
-@item Canopus Lossless Codec @tab @tab X
-@item CDToons @tab @tab X
- @tab Codec used in various Broderbund games.
-@item Cinepak @tab @tab X
-@item Cirrus Logic AccuPak @tab X @tab X
- @tab fourcc: CLJR
-@item CPiA Video Format @tab @tab X
-@item Creative YUV (CYUV) @tab @tab X
-@item DFA @tab @tab X
- @tab Codec used in Chronomaster game.
-@item Dirac @tab E @tab X
- @tab supported though the native vc2 (Dirac Pro) encoder
-@item Deluxe Paint Animation @tab @tab X
-@item DNxHD @tab X @tab X
- @tab aka SMPTE VC3
-@item Duck TrueMotion 1.0 @tab @tab X
- @tab fourcc: DUCK
-@item Duck TrueMotion 2.0 @tab @tab X
- @tab fourcc: TM20
-@item Duck TrueMotion 2.0 RT @tab @tab X
- @tab fourcc: TR20
-@item DV (Digital Video) @tab X @tab X
-@item Dxtory capture format @tab @tab X
-@item Feeble Files/ScummVM DXA @tab @tab X
- @tab Codec originally used in Feeble Files game.
-@item Electronic Arts CMV video @tab @tab X
- @tab Used in NHL 95 game.
-@item Electronic Arts Madcow video @tab @tab X
-@item Electronic Arts TGV video @tab @tab X
-@item Electronic Arts TGQ video @tab @tab X
-@item Electronic Arts TQI video @tab @tab X
-@item Escape 124 @tab @tab X
-@item Escape 130 @tab @tab X
-@item FFmpeg video codec #1 @tab X @tab X
- @tab lossless codec (fourcc: FFV1)
-@item Flash Screen Video v1 @tab X @tab X
- @tab fourcc: FSV1
-@item Flash Screen Video v2 @tab X @tab X
-@item Flash Video (FLV) @tab X @tab X
- @tab Sorenson H.263 used in Flash
-@item FM Screen Capture Codec @tab @tab X
-@item Forward Uncompressed @tab @tab X
-@item Fraps @tab @tab X
-@item Go2Meeting @tab @tab X
- @tab fourcc: G2M2, G2M3
-@item Go2Webinar @tab @tab X
- @tab fourcc: G2M4
-@item Gremlin Digital Video @tab @tab X
-@item H.261 @tab X @tab X
-@item H.263 / H.263-1996 @tab X @tab X
-@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
-@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
- @tab encoding supported through external library libx264 and OpenH264
-@item HEVC @tab X @tab X
- @tab encoding supported through external library libx265 and libkvazaar
-@item HNM version 4 @tab @tab X
-@item HuffYUV @tab X @tab X
-@item HuffYUV FFmpeg variant @tab X @tab X
-@item IBM Ultimotion @tab @tab X
- @tab fourcc: ULTI
-@item id Cinematic video @tab @tab X
- @tab Used in Quake II.
-@item id RoQ video @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
-@item IFF ILBM @tab @tab X
- @tab IFF interleaved bitmap
-@item IFF ByteRun1 @tab @tab X
- @tab IFF run length encoded bitmap
-@item Infinity IMM4 @tab @tab X
-@item Intel H.263 @tab @tab X
-@item Intel Indeo 2 @tab @tab X
-@item Intel Indeo 3 @tab @tab X
-@item Intel Indeo 4 @tab @tab X
-@item Intel Indeo 5 @tab @tab X
-@item Interplay C93 @tab @tab X
- @tab Used in the game Cyberia from Interplay.
-@item Interplay MVE video @tab @tab X
- @tab Used in Interplay .MVE files.
-@item J2K @tab X @tab X
-@item Karl Morton's video codec @tab @tab X
- @tab Codec used in Worms games.
-@item Kega Game Video (KGV1) @tab @tab X
- @tab Kega emulator screen capture codec.
-@item Lagarith @tab @tab X
-@item LCL (LossLess Codec Library) MSZH @tab @tab X
-@item LCL (LossLess Codec Library) ZLIB @tab E @tab E
-@item LOCO @tab @tab X
-@item LucasArts SANM/Smush @tab @tab X
- @tab Used in LucasArts games / SMUSH animations.
-@item lossless MJPEG @tab X @tab X
-@item MagicYUV Video @tab X @tab X
-@item Mandsoft Screen Capture Codec @tab @tab X
-@item Microsoft ATC Screen @tab @tab X
- @tab Also known as Microsoft Screen 3.
-@item Microsoft Expression Encoder Screen @tab @tab X
- @tab Also known as Microsoft Titanium Screen 2.
-@item Microsoft RLE @tab @tab X
-@item Microsoft Screen 1 @tab @tab X
- @tab Also known as Windows Media Video V7 Screen.
-@item Microsoft Screen 2 @tab @tab X
- @tab Also known as Windows Media Video V9 Screen.
-@item Microsoft Video 1 @tab @tab X
-@item Mimic @tab @tab X
- @tab Used in MSN Messenger Webcam streams.
-@item Miro VideoXL @tab @tab X
- @tab fourcc: VIXL
-@item MJPEG (Motion JPEG) @tab X @tab X
-@item Mobotix MxPEG video @tab @tab X
-@item Motion Pixels video @tab @tab X
-@item MPEG-1 video @tab X @tab X
-@item MPEG-2 video @tab X @tab X
-@item MPEG-4 part 2 @tab X @tab X
- @tab libxvidcore can be used alternatively for encoding.
-@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
-@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
-@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
-@item Newtek SpeedHQ @tab @tab X
-@item Nintendo Gamecube THP video @tab @tab X
-@item NotchLC @tab @tab X
-@item NuppelVideo/RTjpeg @tab @tab X
- @tab Video encoding used in NuppelVideo files.
-@item On2 VP3 @tab @tab X
- @tab still experimental
-@item On2 VP4 @tab @tab X
- @tab fourcc: VP40
-@item On2 VP5 @tab @tab X
- @tab fourcc: VP50
-@item On2 VP6 @tab @tab X
- @tab fourcc: VP60,VP61,VP62
-@item On2 VP7 @tab @tab X
- @tab fourcc: VP70,VP71
-@item VP8 @tab E @tab X
- @tab fourcc: VP80, encoding supported through external library libvpx
-@item VP9 @tab E @tab X
- @tab encoding supported through external library libvpx
-@item Pinnacle TARGA CineWave YUV16 @tab @tab X
- @tab fourcc: Y216
-@item Q-team QPEG @tab @tab X
- @tab fourccs: QPEG, Q1.0, Q1.1
-@item QuickTime 8BPS video @tab @tab X
-@item QuickTime Animation (RLE) video @tab X @tab X
- @tab fourcc: 'rle '
-@item QuickTime Graphics (SMC) @tab @tab X
- @tab fourcc: 'smc '
-@item QuickTime video (RPZA) @tab X @tab X
- @tab fourcc: rpza
-@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
-@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
-@item Raw Video @tab X @tab X
-@item RealVideo 1.0 @tab X @tab X
-@item RealVideo 2.0 @tab X @tab X
-@item RealVideo 3.0 @tab @tab X
- @tab still far from ideal
-@item RealVideo 4.0 @tab @tab X
-@item Renderware TXD (TeXture Dictionary) @tab @tab X
- @tab Texture dictionaries used by the Renderware Engine.
-@item RL2 video @tab @tab X
- @tab used in some games by Entertainment Software Partners
-@item ScreenPressor @tab @tab X
-@item Screenpresso @tab @tab X
-@item Screen Recorder Gold Codec @tab @tab X
-@item Sierra VMD video @tab @tab X
- @tab Used in Sierra VMD files.
-@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
-@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
-@item Silicon Graphics RLE 8-bit video @tab @tab X
-@item Smacker video @tab @tab X
- @tab Video encoding used in Smacker.
-@item SMPTE VC-1 @tab @tab X
-@item Snow @tab X @tab X
- @tab experimental wavelet codec (fourcc: SNOW)
-@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
-@item Sorenson Vector Quantizer 1 @tab X @tab X
- @tab fourcc: SVQ1
-@item Sorenson Vector Quantizer 3 @tab @tab X
- @tab fourcc: SVQ3
-@item Sunplus JPEG (SP5X) @tab @tab X
- @tab fourcc: SP5X
-@item TechSmith Screen Capture Codec @tab @tab X
- @tab fourcc: TSCC
-@item TechSmith Screen Capture Codec 2 @tab @tab X
- @tab fourcc: TSC2
-@item Theora @tab E @tab X
- @tab encoding supported through external library libtheora
-@item Tiertex Limited SEQ video @tab @tab X
- @tab Codec used in DOS CD-ROM FlashBack game.
-@item Ut Video @tab X @tab X
-@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
-@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
-@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
-@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
-@item VBLE Lossless Codec @tab @tab X
-@item VMware Screen Codec / VMware Video @tab @tab X
- @tab Codec used in videos captured by VMware.
-@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
-@item Windows Media Image @tab @tab X
-@item Windows Media Video 7 @tab X @tab X
-@item Windows Media Video 8 @tab X @tab X
-@item Windows Media Video 9 @tab @tab X
- @tab not completely working
-@item Wing Commander III / Xan @tab @tab X
- @tab Used in Wing Commander III .MVE files.
-@item Wing Commander IV / Xan @tab @tab X
- @tab Used in Wing Commander IV.
-@item Winnov WNV1 @tab @tab X
-@item WMV7 @tab X @tab X
-@item YAMAHA SMAF @tab X @tab X
-@item Psygnosis YOP Video @tab @tab X
-@item yuv4 @tab X @tab X
- @tab libquicktime uncompressed packed 4:2:0
-@item ZeroCodec Lossless Video @tab @tab X
-@item ZLIB @tab X @tab X
- @tab part of LCL, encoder experimental
-@item Zip Motion Blocks Video @tab X @tab X
- @tab Encoder works only in PAL8.
-@end multitable
-
-@code{X} means that the feature in that column (encoding / decoding) is supported.
-
-@code{E} means that support is provided through an external library.
-
-@section Audio Codecs
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Name @tab Encoding @tab Decoding @tab Comments
-@item 8SVX exponential @tab @tab X
-@item 8SVX fibonacci @tab @tab X
-@item AAC @tab EX @tab X
- @tab encoding supported through internal encoder and external library libfdk-aac
-@item AAC+ @tab E @tab IX
- @tab encoding supported through external library libfdk-aac
-@item AC-3 @tab IX @tab IX
-@item ACELP.KELVIN @tab @tab X
-@item ADPCM 4X Movie @tab @tab X
-@item ADPCM Yamaha AICA @tab @tab X
-@item ADPCM AmuseGraphics Movie @tab @tab X
-@item ADPCM Argonaut Games @tab X @tab X
-@item ADPCM CDROM XA @tab @tab X
-@item ADPCM Creative Technology @tab @tab X
- @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
-@item ADPCM Electronic Arts @tab @tab X
- @tab Used in various EA titles.
-@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
- @tab Used in Sim City 3000.
-@item ADPCM Electronic Arts R1 @tab @tab X
-@item ADPCM Electronic Arts R2 @tab @tab X
-@item ADPCM Electronic Arts R3 @tab @tab X
-@item ADPCM Electronic Arts XAS @tab @tab X
-@item ADPCM G.722 @tab X @tab X
-@item ADPCM G.726 @tab X @tab X
-@item ADPCM IMA AMV @tab @tab X
- @tab Used in AMV files
-@item ADPCM IMA Cunning Developments @tab @tab X
-@item ADPCM IMA Electronic Arts EACS @tab @tab X
-@item ADPCM IMA Electronic Arts SEAD @tab @tab X
-@item ADPCM IMA Funcom @tab @tab X
-@item ADPCM IMA High Voltage Software ALP @tab @tab X
-@item ADPCM IMA QuickTime @tab X @tab X
-@item ADPCM IMA Simon & Schuster Interactive @tab X @tab X
-@item ADPCM IMA Ubisoft APM @tab X @tab X
-@item ADPCM IMA Loki SDL MJPEG @tab @tab X
-@item ADPCM IMA WAV @tab X @tab X
-@item ADPCM IMA Westwood @tab @tab X
-@item ADPCM ISS IMA @tab @tab X
- @tab Used in FunCom games.
-@item ADPCM IMA Dialogic @tab @tab X
-@item ADPCM IMA Duck DK3 @tab @tab X
- @tab Used in some Sega Saturn console games.
-@item ADPCM IMA Duck DK4 @tab @tab X
- @tab Used in some Sega Saturn console games.
-@item ADPCM IMA Radical @tab @tab X
-@item ADPCM Microsoft @tab X @tab X
-@item ADPCM MS IMA @tab X @tab X
-@item ADPCM Nintendo Gamecube AFC @tab @tab X
-@item ADPCM Nintendo Gamecube DTK @tab @tab X
-@item ADPCM Nintendo THP @tab @tab X
-@item ADPCM Playstation @tab @tab X
-@item ADPCM QT IMA @tab X @tab X
-@item ADPCM SEGA CRI ADX @tab X @tab X
- @tab Used in Sega Dreamcast games.
-@item ADPCM Shockwave Flash @tab X @tab X
-@item ADPCM Sound Blaster Pro 2-bit @tab @tab X
-@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
-@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
-@item ADPCM VIMA @tab @tab X
- @tab Used in LucasArts SMUSH animations.
-@item ADPCM Westwood Studios IMA @tab @tab X
- @tab Used in Westwood Studios games like Command and Conquer.
-@item ADPCM Yamaha @tab X @tab X
-@item ADPCM Zork @tab @tab X
-@item AMR-NB @tab E @tab X
- @tab encoding supported through external library libopencore-amrnb
-@item AMR-WB @tab E @tab X
- @tab encoding supported through external library libvo-amrwbenc
-@item Amazing Studio PAF Audio @tab @tab X
-@item Apple lossless audio @tab X @tab X
- @tab QuickTime fourcc 'alac'
-@item aptX @tab X @tab X
- @tab Used in Bluetooth A2DP
-@item aptX HD @tab X @tab X
- @tab Used in Bluetooth A2DP
-@item ATRAC1 @tab @tab X
-@item ATRAC3 @tab @tab X
-@item ATRAC3+ @tab @tab X
-@item ATRAC9 @tab @tab X
-@item Bink Audio @tab @tab X
- @tab Used in Bink and Smacker files in many games.
-@item CELT @tab @tab E
- @tab decoding supported through external library libcelt
-@item codec2 @tab E @tab E
- @tab en/decoding supported through external library libcodec2
-@item CRI HCA @tab @tab X
-@item Delphine Software International CIN audio @tab @tab X
- @tab Codec used in Delphine Software International games.
-@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
-@item Discworld II BMV Audio @tab @tab X
-@item COOK @tab @tab X
- @tab All versions except 5.1 are supported.
-@item DCA (DTS Coherent Acoustics) @tab X @tab X
- @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
-@item Dolby E @tab @tab X
-@item DPCM Gremlin @tab @tab X
-@item DPCM id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2 and other computer games.
-@item DPCM Interplay @tab @tab X
- @tab Used in various Interplay computer games.
-@item DPCM Squareroot-Delta-Exact @tab @tab X
- @tab Used in various games.
-@item DPCM Sierra Online @tab @tab X
- @tab Used in Sierra Online game audio files.
-@item DPCM Sol @tab @tab X
-@item DPCM Xan @tab @tab X
- @tab Used in Origin's Wing Commander IV AVI files.
-@item DPCM Xilam DERF @tab @tab X
-@item DSD (Direct Stream Digital), least significant bit first @tab @tab X
-@item DSD (Direct Stream Digital), most significant bit first @tab @tab X
-@item DSD (Direct Stream Digital), least significant bit first, planar @tab @tab X
-@item DSD (Direct Stream Digital), most significant bit first, planar @tab @tab X
-@item DSP Group TrueSpeech @tab @tab X
-@item DST (Direct Stream Transfer) @tab @tab X
-@item DV audio @tab @tab X
-@item Enhanced AC-3 @tab X @tab X
-@item EVRC (Enhanced Variable Rate Codec) @tab @tab X
-@item FLAC (Free Lossless Audio Codec) @tab X @tab IX
-@item G.723.1 @tab X @tab X
-@item G.729 @tab @tab X
-@item GSM @tab E @tab X
- @tab encoding supported through external library libgsm
-@item GSM Microsoft variant @tab E @tab X
- @tab encoding supported through external library libgsm
-@item IAC (Indeo Audio Coder) @tab @tab X
-@item iLBC (Internet Low Bitrate Codec) @tab E @tab E
- @tab encoding and decoding supported through external library libilbc
-@item IMC (Intel Music Coder) @tab @tab X
-@item Interplay ACM @tab @tab X
-@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
-@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
-@item MLP (Meridian Lossless Packing) @tab X @tab X
- @tab Used in DVD-Audio discs.
-@item Monkey's Audio @tab @tab X
-@item MP1 (MPEG audio layer 1) @tab @tab IX
-@item MP2 (MPEG audio layer 2) @tab IX @tab IX
- @tab encoding supported also through external library TwoLAME
-@item MP3 (MPEG audio layer 3) @tab E @tab IX
- @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
-@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
-@item Musepack SV7 @tab @tab X
-@item Musepack SV8 @tab @tab X
-@item Nellymoser Asao @tab X @tab X
-@item On2 AVC (Audio for Video Codec) @tab @tab X
-@item Opus @tab E @tab X
- @tab encoding supported through external library libopus
-@item PCM A-law @tab X @tab X
-@item PCM mu-law @tab X @tab X
-@item PCM Archimedes VIDC @tab X @tab X
-@item PCM signed 8-bit planar @tab X @tab X
-@item PCM signed 16-bit big-endian planar @tab X @tab X
-@item PCM signed 16-bit little-endian planar @tab X @tab X
-@item PCM signed 24-bit little-endian planar @tab X @tab X
-@item PCM signed 32-bit little-endian planar @tab X @tab X
-@item PCM 32-bit floating point big-endian @tab X @tab X
-@item PCM 32-bit floating point little-endian @tab X @tab X
-@item PCM 64-bit floating point big-endian @tab X @tab X
-@item PCM 64-bit floating point little-endian @tab X @tab X
-@item PCM D-Cinema audio signed 24-bit @tab X @tab X
-@item PCM signed 8-bit @tab X @tab X
-@item PCM signed 16-bit big-endian @tab X @tab X
-@item PCM signed 16-bit little-endian @tab X @tab X
-@item PCM signed 24-bit big-endian @tab X @tab X
-@item PCM signed 24-bit little-endian @tab X @tab X
-@item PCM signed 32-bit big-endian @tab X @tab X
-@item PCM signed 32-bit little-endian @tab X @tab X
-@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
-@item PCM unsigned 8-bit @tab X @tab X
-@item PCM unsigned 16-bit big-endian @tab X @tab X
-@item PCM unsigned 16-bit little-endian @tab X @tab X
-@item PCM unsigned 24-bit big-endian @tab X @tab X
-@item PCM unsigned 24-bit little-endian @tab X @tab X
-@item PCM unsigned 32-bit big-endian @tab X @tab X
-@item PCM unsigned 32-bit little-endian @tab X @tab X
-@item QCELP / PureVoice @tab @tab X
-@item QDesign Music Codec 1 @tab @tab X
-@item QDesign Music Codec 2 @tab @tab X
- @tab There are still some distortions.
-@item RealAudio 1.0 (14.4K) @tab X @tab X
- @tab Real 14400 bit/s codec
-@item RealAudio 2.0 (28.8K) @tab @tab X
- @tab Real 28800 bit/s codec
-@item RealAudio 3.0 (dnet) @tab IX @tab X
- @tab Real low bitrate AC-3 codec
-@item RealAudio Lossless @tab @tab X
-@item RealAudio SIPR / ACELP.NET @tab @tab X
-@item SBC (low-complexity subband codec) @tab X @tab X
- @tab Used in Bluetooth A2DP
-@item Shorten @tab @tab X
-@item Sierra VMD audio @tab @tab X
- @tab Used in Sierra VMD files.
-@item Smacker audio @tab @tab X
-@item SMPTE 302M AES3 audio @tab X @tab X
-@item Sonic @tab X @tab X
- @tab experimental codec
-@item Sonic lossless @tab X @tab X
- @tab experimental codec
-@item Speex @tab E @tab E
- @tab supported through external library libspeex
-@item TAK (Tom's lossless Audio Kompressor) @tab @tab X
-@item True Audio (TTA) @tab X @tab X
-@item TrueHD @tab X @tab X
- @tab Used in HD-DVD and Blu-Ray discs.
-@item TwinVQ (VQF flavor) @tab @tab X
-@item VIMA @tab @tab X
- @tab Used in LucasArts SMUSH animations.
-@item Vorbis @tab E @tab X
- @tab A native but very primitive encoder exists.
-@item Voxware MetaSound @tab @tab X
-@item WavPack @tab X @tab X
-@item Westwood Audio (SND1) @tab @tab X
-@item Windows Media Audio 1 @tab X @tab X
-@item Windows Media Audio 2 @tab X @tab X
-@item Windows Media Audio Lossless @tab @tab X
-@item Windows Media Audio Pro @tab @tab X
-@item Windows Media Audio Voice @tab @tab X
-@item Xbox Media Audio 1 @tab @tab X
-@item Xbox Media Audio 2 @tab @tab X
-@end multitable
-
-@code{X} means that the feature in that column (encoding / decoding) is supported.
-
-@code{E} means that support is provided through an external library.
-
-@code{I} means that an integer-only version is available, too (ensures high
-performance on systems without hardware floating point support).
-
-@section Subtitle Formats
-
-@multitable @columnfractions .4 .1 .1 .1 .1
-@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
-@item 3GPP Timed Text @tab @tab @tab X @tab X
-@item AQTitle @tab @tab X @tab @tab X
-@item DVB @tab X @tab X @tab X @tab X
-@item DVB teletext @tab @tab X @tab @tab E
-@item DVD @tab X @tab X @tab X @tab X
-@item JACOsub @tab X @tab X @tab @tab X
-@item MicroDVD @tab X @tab X @tab @tab X
-@item MPL2 @tab @tab X @tab @tab X
-@item MPsub (MPlayer) @tab @tab X @tab @tab X
-@item PGS @tab @tab @tab @tab X
-@item PJS (Phoenix) @tab @tab X @tab @tab X
-@item RealText @tab @tab X @tab @tab X
-@item SAMI @tab @tab X @tab @tab X
-@item Spruce format (STL) @tab @tab X @tab @tab X
-@item SSA/ASS @tab X @tab X @tab X @tab X
-@item SubRip (SRT) @tab X @tab X @tab X @tab X
-@item SubViewer v1 @tab @tab X @tab @tab X
-@item SubViewer @tab @tab X @tab @tab X
-@item TED Talks captions @tab @tab X @tab @tab X
-@item VobSub (IDX+SUB) @tab @tab X @tab @tab X
-@item VPlayer @tab @tab X @tab @tab X
-@item WebVTT @tab X @tab X @tab X @tab X
-@item XSUB @tab @tab @tab X @tab X
-@end multitable
-
-@code{X} means that the feature is supported.
-
-@code{E} means that support is provided through an external library.
-
-@section Network Protocols
-
-@multitable @columnfractions .4 .1
-@item Name @tab Support
-@item AMQP @tab E
-@item file @tab X
-@item FTP @tab X
-@item Gopher @tab X
-@item HLS @tab X
-@item HTTP @tab X
-@item HTTPS @tab X
-@item Icecast @tab X
-@item MMSH @tab X
-@item MMST @tab X
-@item pipe @tab X
-@item Pro-MPEG FEC @tab X
-@item RTMP @tab X
-@item RTMPE @tab X
-@item RTMPS @tab X
-@item RTMPT @tab X
-@item RTMPTE @tab X
-@item RTMPTS @tab X
-@item RTP @tab X
-@item SAMBA @tab E
-@item SCTP @tab X
-@item SFTP @tab E
-@item TCP @tab X
-@item TLS @tab X
-@item UDP @tab X
-@item ZMQ @tab E
-@end multitable
-
-@code{X} means that the protocol is supported.
-
-@code{E} means that support is provided through an external library.
-
-
-@section Input/Output Devices
-
-@multitable @columnfractions .4 .1 .1
-@item Name @tab Input @tab Output
-@item ALSA @tab X @tab X
-@item BKTR @tab X @tab
-@item caca @tab @tab X
-@item DV1394 @tab X @tab
-@item Lavfi virtual device @tab X @tab
-@item Linux framebuffer @tab X @tab X
-@item JACK @tab X @tab
-@item LIBCDIO @tab X
-@item LIBDC1394 @tab X @tab
-@item OpenAL @tab X
-@item OpenGL @tab @tab X
-@item OSS @tab X @tab X
-@item PulseAudio @tab X @tab X
-@item SDL @tab @tab X
-@item Video4Linux2 @tab X @tab X
-@item VfW capture @tab X @tab
-@item X11 grabbing @tab X @tab
-@item Win32 grabbing @tab X @tab
-@end multitable
-
-@code{X} means that input/output is supported.
-
-@section Timecode
-
-@multitable @columnfractions .4 .1 .1
-@item Codec/format @tab Read @tab Write
-@item AVI @tab X @tab X
-@item DV @tab X @tab X
-@item GXF @tab X @tab X
-@item MOV @tab X @tab X
-@item MPEG1/2 @tab X @tab X
-@item MXF @tab X @tab X
-@end multitable
+@include general_contents.texi
@bye