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authorMarton Balint <cus@passwd.hu>2012-09-16 19:00:51 +0200
committerMarton Balint <cus@passwd.hu>2012-09-16 19:07:28 +0200
commitd8f8e911bd5efbd02dd34e9c5097df6828f4c603 (patch)
tree432ebe7843718d7f98d233a3ee7df29914a5a827 /ffplay.c
parent094991eb69011b647bd3ec0c50c4c7ed14b2a1bf (diff)
downloadffmpeg-d8f8e911bd5efbd02dd34e9c5097df6828f4c603.tar.gz
ffplay: dont wait 100ms if data is not yet ready
Also signal the wait if audio buffer is empty. This fixes jerky audio with realtime sources. Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'ffplay.c')
-rw-r--r--ffplay.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/ffplay.c b/ffplay.c
index 1c9a1414ca..569e8c28ca 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -2586,7 +2586,9 @@ static int read_thread(void *arg)
eof = 1;
if (ic->pb && ic->pb->error)
break;
- SDL_Delay(100); /* wait for user event */
+ SDL_LockMutex(wait_mutex);
+ SDL_CondWaitTimeout(is->continue_read_thread, wait_mutex, 10);
+ SDL_UnlockMutex(wait_mutex);
continue;
}
/* check if packet is in play range specified by user, then queue, otherwise discard */