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author | Vittorio Giovara <vittorio.giovara@gmail.com> | 2015-01-09 11:24:22 +0100 |
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committer | Vittorio Giovara <vittorio.giovara@gmail.com> | 2015-01-14 17:17:23 +0100 |
commit | cf70ba37ba74089a18295b29e77dead0a3222c9e (patch) | |
tree | b3d19bd0e53f921f157cfb7e45d7c59a4f56ee1f /libavformat/mov.c | |
parent | 1e763454322f7fbc7799f6009bf2e11d7a3b9821 (diff) | |
download | ffmpeg-cf70ba37ba74089a18295b29e77dead0a3222c9e.tar.gz |
mov: Check angle rather than full matrix when updating SAR
When the display matrix is not the identity one, but the rotation angle
is zero, there is no need to update the sample aspect ratio.
Otherwise, it is possible to obtain negative values which interferes
with transcoding in later stages. This kind of behaviour is reproducible
on mov files with "major_brand: MSNV".
CC: libav-stable@libav.org
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
Diffstat (limited to 'libavformat/mov.c')
-rw-r--r-- | libavformat/mov.c | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/libavformat/mov.c b/libavformat/mov.c index aa81661c9a..86b2de0a96 100644 --- a/libavformat/mov.c +++ b/libavformat/mov.c @@ -35,6 +35,7 @@ #include "libavutil/time_internal.h" #include "libavutil/avstring.h" #include "libavutil/dict.h" +#include "libavutil/display.h" #include "libavutil/opt.h" #include "libavcodec/ac3tab.h" #include "avformat.h" @@ -2578,15 +2579,10 @@ static int mov_read_tkhd(MOVContext *c, AVIOContext *pb, MOVAtom atom) } // transform the display width/height according to the matrix - // skip this if the display matrix is the default identity matrix - // or if it is rotating the picture, ex iPhone 3GS + // skip this if the rotation angle is 0 degrees // to keep the same scale, use [width height 1<<16] - if (width && height && - ((display_matrix[0][0] != 65536 || - display_matrix[1][1] != 65536) && - !display_matrix[0][1] && - !display_matrix[1][0] && - !display_matrix[2][0] && !display_matrix[2][1])) { + if (width && height && sc->display_matrix && + av_display_rotation_get(sc->display_matrix) != 0.0f) { for (i = 0; i < 2; i++) disp_transform[i] = (int64_t) width * display_matrix[0][i] + |