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-rw-r--r--compat/cuda/cuda_runtime.h131
1 files changed, 131 insertions, 0 deletions
diff --git a/compat/cuda/cuda_runtime.h b/compat/cuda/cuda_runtime.h
new file mode 100644
index 0000000000..dbe50f8711
--- /dev/null
+++ b/compat/cuda/cuda_runtime.h
@@ -0,0 +1,131 @@
+/*
+ * Minimum CUDA compatibility definitions header
+ *
+ * Copyright (c) 2019 Rodger Combs
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AV_COMPAT_CUDA_CUDA_RUNTIME_H
+#define AV_COMPAT_CUDA_CUDA_RUNTIME_H
+
+// Common macros
+#define __global__ __attribute__((global))
+#define __device__ __attribute__((device))
+#define __device_builtin__ __attribute__((device_builtin))
+#define __align__(N) __attribute__((aligned(N)))
+#define __inline__ __inline__ __attribute__((always_inline))
+
+#define max(a, b) ((a) > (b) ? (a) : (b))
+#define min(a, b) ((a) < (b) ? (a) : (b))
+#define abs(x) ((x) < 0 ? -(x) : (x))
+
+#define atomicAdd(a, b) (__atomic_fetch_add(a, b, __ATOMIC_SEQ_CST))
+
+// Basic typedefs
+typedef __device_builtin__ unsigned long long cudaTextureObject_t;
+
+typedef struct __device_builtin__ __align__(2) uchar2
+{
+ unsigned char x, y;
+} uchar2;
+
+typedef struct __device_builtin__ __align__(4) ushort2
+{
+ unsigned short x, y;
+} ushort2;
+
+typedef struct __device_builtin__ uint3
+{
+ unsigned int x, y, z;
+} uint3;
+
+typedef struct uint3 dim3;
+
+typedef struct __device_builtin__ __align__(8) int2
+{
+ int x, y;
+} int2;
+
+typedef struct __device_builtin__ __align__(4) uchar4
+{
+ unsigned char x, y, z, w;
+} uchar4;
+
+typedef struct __device_builtin__ __align__(8) ushort4
+{
+ unsigned char x, y, z, w;
+} ushort4;
+
+typedef struct __device_builtin__ __align__(16) int4
+{
+ int x, y, z, w;
+} int4;
+
+// Accessors for special registers
+#define GETCOMP(reg, comp) \
+ asm("mov.u32 %0, %%" #reg "." #comp ";" : "=r"(tmp)); \
+ ret.comp = tmp;
+
+#define GET(name, reg) static inline __device__ uint3 name() {\
+ uint3 ret; \
+ unsigned tmp; \
+ GETCOMP(reg, x) \
+ GETCOMP(reg, y) \
+ GETCOMP(reg, z) \
+ return ret; \
+}
+
+GET(getBlockIdx, ctaid)
+GET(getBlockDim, ntid)
+GET(getThreadIdx, tid)
+
+// Instead of externs for these registers, we turn access to them into calls into trivial ASM
+#define blockIdx (getBlockIdx())
+#define blockDim (getBlockDim())
+#define threadIdx (getThreadIdx())
+
+// Basic initializers (simple macros rather than inline functions)
+#define make_uchar2(a, b) ((uchar2){.x = a, .y = b})
+#define make_ushort2(a, b) ((ushort2){.x = a, .y = b})
+#define make_uchar4(a, b, c, d) ((uchar4){.x = a, .y = b, .z = c, .w = d})
+#define make_ushort4(a, b, c, d) ((ushort4){.x = a, .y = b, .z = c, .w = d})
+
+// Conversions from the tex instruction's 4-register output to various types
+#define TEX2D(type, ret) static inline __device__ void conv(type* out, unsigned a, unsigned b, unsigned c, unsigned d) {*out = (ret);}
+
+TEX2D(unsigned char, a & 0xFF)
+TEX2D(unsigned short, a & 0xFFFF)
+TEX2D(uchar2, make_uchar2(a & 0xFF, b & 0xFF))
+TEX2D(ushort2, make_ushort2(a & 0xFFFF, b & 0xFFFF))
+TEX2D(uchar4, make_uchar4(a & 0xFF, b & 0xFF, c & 0xFF, d & 0xFF))
+TEX2D(ushort4, make_ushort4(a & 0xFFFF, b & 0xFFFF, c & 0xFFFF, d & 0xFFFF))
+
+// Template calling tex instruction and converting the output to the selected type
+template <class T>
+static inline __device__ T tex2D(cudaTextureObject_t texObject, float x, float y)
+{
+ T ret;
+ unsigned ret1, ret2, ret3, ret4;
+ asm("tex.2d.v4.u32.f32 {%0, %1, %2, %3}, [%4, {%5, %6}];" :
+ "=r"(ret1), "=r"(ret2), "=r"(ret3), "=r"(ret4) :
+ "l"(texObject), "f"(x), "f"(y));
+ conv(&ret, ret1, ret2, ret3, ret4);
+ return ret;
+}
+
+#endif