diff options
Diffstat (limited to 'libavcodec/mpegaudiodsp.h')
-rw-r--r-- | libavcodec/mpegaudiodsp.h | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/libavcodec/mpegaudiodsp.h b/libavcodec/mpegaudiodsp.h index 909c652951..a722a2f36b 100644 --- a/libavcodec/mpegaudiodsp.h +++ b/libavcodec/mpegaudiodsp.h @@ -1,18 +1,18 @@ /* - * This file is part of Libav. + * This file is part of FFmpeg. * - * Libav is free software; you can redistribute it and/or + * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * - * Libav is distributed in the hope that it will be useful, + * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public - * License along with Libav; if not, write to the Free Software + * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ @@ -29,6 +29,7 @@ typedef struct MPADSPContext { int *dither_state, int16_t *samples, int incr); void (*dct32_float)(float *dst, const float *src); void (*dct32_fixed)(int *dst, const int *src); + void (*imdct36_blocks_float)(float *out, float *buf, float *in, int count, int switch_point, int block_type); void (*imdct36_blocks_fixed)(int *out, int *buf, int *in, @@ -58,6 +59,8 @@ void ff_mpadsp_init_aarch64(MPADSPContext *s); void ff_mpadsp_init_arm(MPADSPContext *s); void ff_mpadsp_init_ppc(MPADSPContext *s); void ff_mpadsp_init_x86(MPADSPContext *s); +void ff_mpadsp_init_mipsfpu(MPADSPContext *s); +void ff_mpadsp_init_mipsdspr1(MPADSPContext *s); void ff_mpa_synth_init_float(float *window); void ff_mpa_synth_init_fixed(int32_t *window); |