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-rw-r--r--libavcodec/texturedspenc.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/libavcodec/texturedspenc.c b/libavcodec/texturedspenc.c
index 7160396fae..36506a6b55 100644
--- a/libavcodec/texturedspenc.c
+++ b/libavcodec/texturedspenc.c
@@ -213,7 +213,7 @@ static unsigned int match_colors(const uint8_t *block, ptrdiff_t stride,
* the same inside that subinterval.
*
* Relying on this 1d approximation isn't always optimal in terms of
- * euclidean distance, but it's very close and a lot faster.
+ * Euclidean distance, but it's very close and a lot faster.
*
* http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html */
c0_point = (stops[1] + stops[3]) >> 1;
@@ -309,7 +309,7 @@ static void optimize_colors(const uint8_t *block, ptrdiff_t stride,
if (fabs(vfb) > magn)
magn = fabs(vfb);
- /* if magnitudo is too small, default to luminance */
+ /* if magnitude is too small, default to luminance */
if (magn < 4.0f) {
/* JPEG YCbCr luma coefs, scaled by 1000 */
v_r = 299;