diff options
Diffstat (limited to 'libavformat/dfa.c')
-rw-r--r-- | libavformat/dfa.c | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/libavformat/dfa.c b/libavformat/dfa.c index fa32d1f2cf..5799d983cf 100644 --- a/libavformat/dfa.c +++ b/libavformat/dfa.c @@ -2,20 +2,20 @@ * Chronomaster DFA Format Demuxer * Copyright (c) 2011 Konstantin Shishkov * - * This file is part of Libav. + * This file is part of FFmpeg. * - * Libav is free software; you can redistribute it and/or + * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * - * Libav is distributed in the hope that it will be useful, + * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public - * License along with Libav; if not, write to the Free Software + * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ @@ -36,13 +36,15 @@ static int dfa_read_header(AVFormatContext *s) AVIOContext *pb = s->pb; AVStream *st; int frames; + int version; uint32_t mspf; if (avio_rl32(pb) != MKTAG('D', 'F', 'I', 'A')) { av_log(s, AV_LOG_ERROR, "Invalid magic for DFA\n"); return AVERROR_INVALIDDATA; } - avio_skip(pb, 2); // unused + + version = avio_rl16(pb); frames = avio_rl16(pb); st = avformat_new_stream(s, NULL); @@ -62,6 +64,12 @@ static int dfa_read_header(AVFormatContext *s) avio_skip(pb, 128 - 16); // padding st->duration = frames; + st->codec->extradata = av_malloc(2); + st->codec->extradata_size = 2; + AV_WL16(st->codec->extradata, version); + if (version == 0x100) + st->sample_aspect_ratio = (AVRational){2, 1}; + return 0; } |