| Commit message (Collapse) | Author | Age | Files | Lines |
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Including codecapi.h and uuids.h in UWP mode doesn't define all defines
properly, ending up with constructs that MSVC silently tolerates, but
that clang errors out on, like this:
DEFINE_GUIDEX(CODECAPI_AVEncCommonFormatConstraint);
Just avoid including codecapi.h completely and hardcode the last few
enum values we use from there. We already use local versions of most
enums from there, due to older mingw-w64 headers being incomplete.
Signed-off-by: Martin Storsjö <martin@martin.st>
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Just including icodecapi.h + codecapi.h apparently misses some bits,
that MSVC doesn't complain about, but Clang does. Thus add a missing
header to the custom hacky include path (required for keeping
ICodecAPI visible when building in UWP mode, as it is intended to).
The issue in Windows SDK headers about ICodecAPI availability in
UWP/app mode has been reported upstream at
https://developercommunity.visualstudio.com/content/problem/1037125/icodecapi-not-visible-when-compiling-in-uwp-mode.html,
and later also filed in Feedback Hub (which can't be linked to
externally).
Signed-off-by: Martin Storsjö <martin@martin.st>
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This contains encoder wrappers for H264, HEVC, AAC, AC3 and MP3.
This is based on top of an original patch by wm4
<nfxjfg@googlemail.com>. The original patch supported both encoding
and decoding, but this patch only includes encoding.
The patch contains further changes by Paweł Wegner
<pawel.wegner95@gmail.com> (primarily for splitting out the encoding
parts of the original patch) and further cleanup, build compatibility
fixes and tweaks for use with Qualcomm encoders by Martin Storsjö.
Signed-off-by: Martin Storsjö <martin@martin.st>
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