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libavcodec
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vdpau_internal.h
Commit message (
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Author
Age
Files
Lines
*
Revert "mpeg12: move full_pel from MpegEncContext to Mpeg1Context"
Janne Grunau
2011-10-24
1
-2
/
+1
*
mpeg12: move full_pel from MpegEncContext to Mpeg1Context
Anton Khirnov
2011-10-23
1
-1
/
+2
*
Replace FFmpeg with Libav in licence headers
Mans Rullgard
2011-03-19
1
-4
/
+4
*
Set VDPAU H264 picture parameter field_order_cnt and frame_num at the
Stephen Warren
2010-03-30
1
-0
/
+1
*
Add VDPAU hardware accelerated decoding for MPEG-4 ASP which can be used
NVIDIA Corporation
2009-11-10
1
-0
/
+3
*
Add VDPAU hardware accelerated decoding for WMV3 and VC1 which can
NVIDIA Corporation
2009-01-20
1
-0
/
+3
*
cosmetics: Remove pointless period after copyright statement non-sentences.
Diego Biurrun
2009-01-19
1
-1
/
+1
*
Add VDPAU hardware accelerated decoding for MPEG1 and MPEG2 which can
NVIDIA Corporation
2009-01-16
1
-0
/
+4
*
Add missing #include to fix 'make checkheaders'.
Diego Biurrun
2009-01-11
1
-0
/
+1
*
Remove H264Context from vdpau_internal.h.
Carl Eugen Hoyos
2009-01-11
1
-3
/
+2
*
Cosmetics: Rename ff_vdpau_h264_add_data_chunk as ff_vdpau_add_data_chunk.
Carl Eugen Hoyos
2009-01-10
1
-2
/
+2
*
Use only MpegEncContext in ff_vdpau_h264_add_data_chunk.
Carl Eugen Hoyos
2009-01-10
1
-1
/
+1
*
Move vdpau_h264_set_reference_frames() call from vdpauvideo.c into h264.c.
Carl Eugen Hoyos
2009-01-10
1
-0
/
+1
*
Rename ff_VDPAU as ff_vdpau.
Carl Eugen Hoyos
2009-01-07
1
-2
/
+2
*
Add missing headers to allow 'make checkheaders' to pass.
Diego Biurrun
2009-01-07
1
-0
/
+3
*
Add VDPAU hardware accelerated decoding for H264 which can be used by
NVIDIA Corporation
2009-01-04
1
-0
/
+31