/* * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVCODEC_CBS_H #define AVCODEC_CBS_H #include #include #include "libavutil/buffer.h" #include "codec_id.h" #include "codec_par.h" #include "packet.h" /* * This defines a framework for converting between a coded bitstream * and structures defining all individual syntax elements found in * such a stream. * * Conversion in both directions is possible. Given a coded bitstream * (any meaningful fragment), it can be parsed and decomposed into * syntax elements stored in a set of codec-specific structures. * Similarly, given a set of those same codec-specific structures the * syntax elements can be serialised and combined to create a coded * bitstream. */ struct AVCodecContext; struct CodedBitstreamType; /** * The codec-specific type of a bitstream unit. * * AV1: obu_type * H.264 / AVC: nal_unit_type * H.265 / HEVC: nal_unit_type * JPEG: marker value (without 0xff prefix) * MPEG-2: start code value (without prefix) * VP9: unused, set to zero (every unit is a frame) */ typedef uint32_t CodedBitstreamUnitType; /** * Coded bitstream unit structure. * * A bitstream unit the smallest element of a bitstream which * is meaningful on its own. For example, an H.264 NAL unit. * * See the codec-specific header for the meaning of this for any * particular codec. */ typedef struct CodedBitstreamUnit { /** * Codec-specific type of this unit. */ CodedBitstreamUnitType type; /** * Pointer to the directly-parsable bitstream form of this unit. * * May be NULL if the unit currently only exists in decomposed form. */ uint8_t *data; /** * The number of bytes in the bitstream (including any padding bits * in the final byte). */ size_t data_size; /** * The number of bits which should be ignored in the final byte. * * This supports non-byte-aligned bitstreams. */ size_t data_bit_padding; /** * A reference to the buffer containing data. * * Must be set if data is not NULL. */ AVBufferRef *data_ref; /** * Pointer to the decomposed form of this unit. * * The type of this structure depends on both the codec and the * type of this unit. May be NULL if the unit only exists in * bitstream form. */ void *content; /** * If content is reference counted, a reference to the buffer containing * content. Null if content is not reference counted. */ AVBufferRef *content_ref; } CodedBitstreamUnit; /** * Coded bitstream fragment structure, combining one or more units. * * This is any sequence of units. It need not form some greater whole, * though in many cases it will. For example, an H.264 access unit, * which is composed of a sequence of H.264 NAL units. */ typedef struct CodedBitstreamFragment { /** * Pointer to the bitstream form of this fragment. * * May be NULL if the fragment only exists as component units. */ uint8_t *data; /** * The number of bytes in the bitstream. * * The number of bytes in the bitstream (including any padding bits * in the final byte). */ size_t data_size; /** * The number of bits which should be ignored in the final byte. */ size_t data_bit_padding; /** * A reference to the buffer containing data. * * Must be set if data is not NULL. */ AVBufferRef *data_ref; /** * Number of units in this fragment. * * This may be zero if the fragment only exists in bitstream form * and has not been decomposed. */ int nb_units; /** * Number of allocated units. * * Must always be >= nb_units; designed for internal use by cbs. */ int nb_units_allocated; /** * Pointer to an array of units of length nb_units_allocated. * Only the first nb_units are valid. * * Must be NULL if nb_units_allocated is zero. */ CodedBitstreamUnit *units; } CodedBitstreamFragment; /** * Context structure for coded bitstream operations. */ typedef struct CodedBitstreamContext { /** * Logging context to be passed to all av_log() calls associated * with this context. */ void *log_ctx; /** * Internal codec-specific hooks. */ const struct CodedBitstreamType *codec; /** * Internal codec-specific data. * * This contains any information needed when reading/writing * bitsteams which will not necessarily be present in a fragment. * For example, for H.264 it contains all currently visible * parameter sets - they are required to determine the bitstream * syntax but need not be present in every access unit. */ void *priv_data; /** * Array of unit types which should be decomposed when reading. * * Types not in this list will be available in bitstream form only. * If NULL, all supported types will be decomposed. */ const CodedBitstreamUnitType *decompose_unit_types; /** * Length of the decompose_unit_types array. */ int nb_decompose_unit_types; /** * Enable trace output during read/write operations. */ int trace_enable; /** * Log level to use for trace output. * * From AV_LOG_*; defaults to AV_LOG_TRACE. */ int trace_level; /** * Write buffer. Used as intermediate buffer when writing units. * For internal use of cbs only. */ uint8_t *write_buffer; size_t write_buffer_size; } CodedBitstreamContext; /** * Table of all supported codec IDs. * * Terminated by AV_CODEC_ID_NONE. */ extern const enum AVCodecID ff_cbs_all_codec_ids[]; /** * Create and initialise a new context for the given codec. */ int ff_cbs_init(CodedBitstreamContext **ctx, enum AVCodecID codec_id, void *log_ctx); /** * Reset all internal state in a context. */ void ff_cbs_flush(CodedBitstreamContext *ctx); /** * Close a context and free all internal state. */ void ff_cbs_close(CodedBitstreamContext **ctx); /** * Read the extradata bitstream found in codec parameters into a * fragment, then split into units and decompose. * * This also updates the internal state, so will need to be called for * codecs with extradata to read parameter sets necessary for further * parsing even if the fragment itself is not desired. * * The fragment must have been zeroed or reset via ff_cbs_fragment_reset * before use. */ int ff_cbs_read_extradata(CodedBitstreamContext *ctx, CodedBitstreamFragment *frag, const AVCodecParameters *par); /** * Read the extradata bitstream found in a codec context into a * fragment, then split into units and decompose. * * This acts identical to ff_cbs_read_extradata() for the case where * you already have a codec context. */ int ff_cbs_read_extradata_from_codec(CodedBitstreamContext *ctx, CodedBitstreamFragment *frag, const struct AVCodecContext *avctx); int ff_cbs_read_packet_side_data(CodedBitstreamContext *ctx, CodedBitstreamFragment *frag, const AVPacket *pkt); /** * Read the data bitstream from a packet into a fragment, then * split into units and decompose. * * This also updates the internal state of the coded bitstream context * with any persistent data from the fragment which may be required to * read following fragments (e.g. parameter sets). * * The fragment must have been zeroed or reset via ff_cbs_fragment_reset * before use. */ int ff_cbs_read_packet(CodedBitstreamContext *ctx, CodedBitstreamFragment *frag, const AVPacket *pkt); /** * Read a bitstream from a memory region into a fragment, then * split into units and decompose. * * This also updates the internal state of the coded bitstream context * with any persistent data from the fragment which may be required to * read following fragments (e.g. parameter sets). * * The fragment must have been zeroed or reset via ff_cbs_fragment_reset * before use. */ int ff_cbs_read(CodedBitstreamContext *ctx, CodedBitstreamFragment *frag, const uint8_t *data, size_t size); /** * Write the content of the fragment to its own internal buffer. * * Writes the content of all units and then assembles them into a new * data buffer. When modifying the content of decomposed units, this * can be used to regenerate the bitstream form of units or the whole * fragment so that it can be extracted for other use. * * This also updates the internal state of the coded bitstream context * with any persistent data from the fragment which may be required to * write following fragments (e.g. parameter sets). */ int ff_cbs_write_fragment_data(CodedBitstreamContext *ctx, CodedBitstreamFragment *frag); /** * Write the bitstream of a fragment to the extradata in codec parameters. * * Modifies context and fragment as ff_cbs_write_fragment_data does and * replaces any existing extradata in the structure. */ int ff_cbs_write_extradata(CodedBitstreamContext *ctx, AVCodecParameters *par, CodedBitstreamFragment *frag); /** * Write the bitstream of a fragment to a packet. * * Modifies context and fragment as ff_cbs_write_fragment_data does. * * On success, the packet's buf is unreferenced and its buf, data and * size fields are set to the corresponding values from the newly updated * fragment; other fields are not touched. On failure, the packet is not * touched at all. */ int ff_cbs_write_packet(CodedBitstreamContext *ctx, AVPacket *pkt, CodedBitstreamFragment *frag); /** * Free the units contained in a fragment as well as the fragment's * own data buffer, but not the units array itself. */ void ff_cbs_fragment_reset(CodedBitstreamFragment *frag); /** * Free the units array of a fragment in addition to what * ff_cbs_fragment_reset does. */ void ff_cbs_fragment_free(CodedBitstreamFragment *frag); /** * Allocate a new internal content buffer matching the type of the unit. * * The content will be zeroed. */ int ff_cbs_alloc_unit_content(CodedBitstreamContext *ctx, CodedBitstreamUnit *unit); /** * Insert a new unit into a fragment with the given content. * * The content structure continues to be owned by the caller if * content_buf is not supplied. */ int ff_cbs_insert_unit_content(CodedBitstreamFragment *frag, int position, CodedBitstreamUnitType type, void *content, AVBufferRef *content_buf); /** * Add a new unit to a fragment with the given data bitstream. * * If data_buf is not supplied then data must have been allocated with * av_malloc() and will on success become owned by the unit after this * call or freed on error. */ int ff_cbs_append_unit_data(CodedBitstreamFragment *frag, CodedBitstreamUnitType type, uint8_t *data, size_t data_size, AVBufferRef *data_buf); /** * Delete a unit from a fragment and free all memory it uses. * * Requires position to be >= 0 and < frag->nb_units. */ void ff_cbs_delete_unit(CodedBitstreamFragment *frag, int position); /** * Make the content of a unit refcounted. * * If the unit is not refcounted, this will do a deep copy of the unit * content to new refcounted buffers. * * It is not valid to call this function on a unit which does not have * decomposed content. */ int ff_cbs_make_unit_refcounted(CodedBitstreamContext *ctx, CodedBitstreamUnit *unit); /** * Make the content of a unit writable so that internal fields can be * modified. * * If it is known that there are no other references to the content of * the unit, does nothing and returns success. Otherwise (including the * case where the unit content is not refcounted), it does a full clone * of the content (including any internal buffers) to make a new copy, * and replaces the existing references inside the unit with that. * * It is not valid to call this function on a unit which does not have * decomposed content. */ int ff_cbs_make_unit_writable(CodedBitstreamContext *ctx, CodedBitstreamUnit *unit); #endif /* AVCODEC_CBS_H */