/* * Copyright (c) 2013 Paul B Mahol * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "libavutil/common.h" #include "libavutil/intfloat.h" #include "avfilter.h" #include "formats.h" #include "internal.h" #include "video.h" #include "blend.h" #undef PIXEL #undef MAX #undef HALF #undef CLIP #if DEPTH == 8 #define PIXEL uint8_t #define MAX 255 #define HALF 128 #define CLIP(x) (av_clip_uint8(x)) #elif DEPTH == 32 #define PIXEL float #define MAX 1.f #define HALF 0.5f #define CLIP(x) (x) #else #define PIXEL uint16_t #define MAX ((1 << DEPTH) - 1) #define HALF (1 << (DEPTH - 1)) #define CLIP(x) ((int)av_clip_uintp2(x, DEPTH)) #endif #undef MULTIPLY #undef SCREEN #undef BURN #undef DODGE #undef GEOMETRIC #undef INT2FLOAT #undef FLOAT2INT #undef MDIV #undef LRINTF #if DEPTH < 32 #define MULTIPLY(x, a, b) ((x) * (((a) * (b)) / MAX)) #define SCREEN(x, a, b) (MAX - (x) * ((MAX - (a)) * (MAX - (b)) / MAX)) #define BURN(a, b) (((a) == 0) ? (a) : FFMAX(0, MAX - ((MAX - (b)) << DEPTH) / (a))) #define DODGE(a, b) (((a) == MAX) ? (a) : FFMIN(MAX, (((b) << DEPTH) / (MAX - (a))))) #define GEOMETRIC(a, b) (lrintf(sqrtf((unsigned)A * B))) #define INT2FLOAT(x) (x) #define FLOAT2INT(x) (x) #define MDIV (0.125f * (1 << DEPTH)) #define LRINTF(x) lrintf(x) #else #define MULTIPLY(x, a, b) ((x) * (((a) * (b)) / 1.0)) #define SCREEN(x, a, b) (1.0 - (x) * ((1.0 - (a)) * (1.0 - (b)) / 1.0)) #define BURN(a, b) (((a) <= 0.0) ? (a) : FFMAX(0.0, 1.0 - (1.0 - (b)) / (a))) #define DODGE(a, b) (((a) >= 1.0) ? (a) : FFMIN(1.0, ((b) / (1.0 - (a))))) #define GEOMETRIC(a, b) (sqrtf(fmaxf(A, 0) * fmaxf(B, 0))) #define INT2FLOAT(x) av_int2float(x) #define FLOAT2INT(x) av_float2int(x) #define MDIV 0.125f #define LRINTF(x) (x) #endif #define A top[j] #define B bottom[j] #define fn2(a, b) blend_##a##_##b##bit #define fn1(name, depth) fn2(name, depth) #define fn0(name) fn1(name, DEPTH) #define fn(NAME, EXPR) \ static void fn0(NAME)(const uint8_t *_top, ptrdiff_t top_linesize, \ const uint8_t *_bottom, ptrdiff_t bottom_linesize, \ uint8_t *_dst, ptrdiff_t dst_linesize, \ ptrdiff_t width, ptrdiff_t height, \ FilterParams *param, double *values, int starty) \ { \ const PIXEL *top = (PIXEL *)_top; \ const PIXEL *bottom = (PIXEL *)_bottom; \ PIXEL *dst = (PIXEL *)_dst; \ const float opacity = param->opacity; \ \ dst_linesize /= sizeof(PIXEL); \ top_linesize /= sizeof(PIXEL); \ bottom_linesize /= sizeof(PIXEL); \ \ for (int i = 0; i < height; i++) { \ for (int j = 0; j < width; j++) { \ dst[j] = top[j] + ((EXPR)-top[j]) * opacity; \ } \ dst += dst_linesize; \ top += top_linesize; \ bottom += bottom_linesize; \ } \ } fn(addition, FFMIN(MAX, A + B)) fn(grainmerge, CLIP(A + B - HALF)) fn(average, (A + B) / 2) fn(subtract, FFMAX(0, A - B)) fn(multiply, MULTIPLY(1, A, B)) fn(multiply128,CLIP((A - HALF) * B / MDIV + HALF)) fn(negation, MAX - FFABS(MAX - A - B)) fn(extremity, FFABS(MAX - A - B)) fn(difference, FFABS(A - B)) fn(grainextract, CLIP(HALF + A - B)) fn(screen, SCREEN(1, A, B)) fn(overlay, (A < HALF) ? MULTIPLY(2, A, B) : SCREEN(2, A, B)) fn(hardlight, (B < HALF) ? MULTIPLY(2, B, A) : SCREEN(2, B, A)) fn(hardmix, (A < (MAX - B)) ? 0: MAX) fn(heat, (A == 0) ? 0 : MAX - FFMIN(((MAX - B) * (MAX - B)) / A, MAX)) fn(freeze, (B == 0) ? 0 : MAX - FFMIN(((MAX - A) * (MAX - A)) / B, MAX)) fn(darken, FFMIN(A, B)) fn(lighten, FFMAX(A, B)) fn(divide, CLIP(B == 0 ? MAX : MAX * A / B)) fn(dodge, DODGE(A, B)) fn(burn, BURN(A, B)) fn(softlight, CLIP(A * A / MAX + (2 * (B * ((A * (MAX - A)) / MAX) / MAX)))) fn(exclusion, A + B - 2 * A * B / MAX) fn(pinlight, (B < HALF) ? FFMIN(A, 2 * B) : FFMAX(A, 2 * (B - HALF))) fn(phoenix, FFMIN(A, B) - FFMAX(A, B) + MAX) fn(reflect, (B == MAX) ? B : FFMIN(MAX, (A * A / (MAX - B)))) fn(glow, (A == MAX) ? A : FFMIN(MAX, (B * B / (MAX - A)))) fn(and, INT2FLOAT(FLOAT2INT(A) & FLOAT2INT(B))) fn(or, INT2FLOAT(FLOAT2INT(A) | FLOAT2INT(B))) fn(xor, INT2FLOAT(FLOAT2INT(A) ^ FLOAT2INT(B))) fn(vividlight, (A < HALF) ? BURN(2 * A, B) : DODGE(2 * (A - HALF), B)) fn(linearlight,CLIP((B < HALF) ? B + 2 * A - MAX : B + 2 * (A - HALF))) fn(softdifference,CLIP((A > B) ? (B == MAX) ? 0 : (A - B) * MAX / (MAX - B) : (B == 0) ? 0 : (B - A) * MAX / B)) fn(geometric, GEOMETRIC(A, B)) fn(harmonic, A == 0 && B == 0 ? 0 : 2LL * A * B / (A + B)) fn(bleach, (MAX - B) + (MAX - A) - MAX) fn(stain, 2 * MAX - A - B) fn(interpolate,LRINTF(MAX * (2 - cosf(A * M_PI / MAX) - cosf(B * M_PI / MAX)) * 0.25f)) fn(hardoverlay,A == MAX ? MAX : FFMIN(MAX, MAX * B / (2 * MAX - 2 * A) * (A > HALF) + 2 * A * B / MAX * (A <= HALF)))