/* * Argonaut Games ASF demuxer * * Copyright (C) 2020 Zane van Iperen (zane@zanevaniperen.com) * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "avformat.h" #include "internal.h" #include "libavutil/intreadwrite.h" #include "libavutil/avassert.h" #define ASF_TAG MKTAG('A', 'S', 'F', '\0') #define ASF_FILE_HEADER_SIZE 24 #define ASF_CHUNK_HEADER_SIZE 20 typedef struct ArgoASFFileHeader { uint32_t magic; /*< Magic Number, {'A', 'S', 'F', '\0'} */ uint16_t version_major; /*< File Major Version. */ uint16_t version_minor; /*< File Minor Version. */ uint32_t num_chunks; /*< No. chunks in the file. */ uint32_t chunk_offset; /*< Offset to the first chunk from the start of the file. */ int8_t name[8]; /*< Name. */ } ArgoASFFileHeader; typedef struct ArgoASFChunkHeader { uint32_t num_blocks; /*< No. blocks in the chunk. */ uint32_t num_samples; /*< No. samples per channel in a block. */ uint32_t unk1; /*< Unknown */ uint16_t sample_rate; /*< Sample rate. */ uint16_t unk2; /*< Unknown. */ uint32_t flags; /*< Stream flags. */ } ArgoASFChunkHeader; enum { ASF_CF_BITS_PER_SAMPLE = (1 << 0), /*< 16-bit if set, 8 otherwise. */ ASF_CF_STEREO = (1 << 1), /*< Stereo if set, mono otherwise. */ ASF_CF_ALWAYS1_1 = (1 << 2), /*< Unknown, always seems to be set. */ ASF_CF_ALWAYS1_2 = (1 << 3), /*< Unknown, always seems to be set. */ ASF_CF_ALWAYS1 = ASF_CF_ALWAYS1_1 | ASF_CF_ALWAYS1_2, ASF_CF_ALWAYS0 = ~(ASF_CF_BITS_PER_SAMPLE | ASF_CF_STEREO | ASF_CF_ALWAYS1) }; typedef struct ArgoASFDemuxContext { ArgoASFFileHeader fhdr; ArgoASFChunkHeader ckhdr; uint32_t blocks_read; } ArgoASFDemuxContext; static void argo_asf_parse_file_header(ArgoASFFileHeader *hdr, const uint8_t *buf) { hdr->magic = AV_RL32(buf + 0); hdr->version_major = AV_RL16(buf + 4); hdr->version_minor = AV_RL16(buf + 6); hdr->num_chunks = AV_RL32(buf + 8); hdr->chunk_offset = AV_RL32(buf + 12); for (int i = 0; i < FF_ARRAY_ELEMS(hdr->name); i++) hdr->name[i] = AV_RL8(buf + 16 + i); } static void argo_asf_parse_chunk_header(ArgoASFChunkHeader *hdr, const uint8_t *buf) { hdr->num_blocks = AV_RL32(buf + 0); hdr->num_samples = AV_RL32(buf + 4); hdr->unk1 = AV_RL32(buf + 8); hdr->sample_rate = AV_RL16(buf + 12); hdr->unk2 = AV_RL16(buf + 14); hdr->flags = AV_RL32(buf + 16); } /* * Known versions: * 1.1: The sample files in /game-formats/brender/part2.zip * 1.2: Croc! Legend of the Gobbos * 2.1: Croc 2 */ static int argo_asf_is_known_version(const ArgoASFFileHeader *hdr) { return (hdr->version_major == 1 && hdr->version_minor == 1) || (hdr->version_major == 1 && hdr->version_minor == 2) || (hdr->version_major == 2 && hdr->version_minor == 1); } static int argo_asf_probe(const AVProbeData *p) { ArgoASFFileHeader hdr; av_assert0(AVPROBE_PADDING_SIZE >= ASF_FILE_HEADER_SIZE); argo_asf_parse_file_header(&hdr, p->buf); if (hdr.magic != ASF_TAG) return 0; if (!argo_asf_is_known_version(&hdr)) return AVPROBE_SCORE_EXTENSION / 2; return AVPROBE_SCORE_EXTENSION + 1; } static int argo_asf_read_header(AVFormatContext *s) { int64_t ret; AVIOContext *pb = s->pb; AVStream *st; ArgoASFDemuxContext *asf = s->priv_data; uint8_t buf[FFMAX(ASF_FILE_HEADER_SIZE, ASF_CHUNK_HEADER_SIZE)]; if (!(st = avformat_new_stream(s, NULL))) return AVERROR(ENOMEM); if ((ret = avio_read(pb, buf, ASF_FILE_HEADER_SIZE)) < 0) return ret; else if (ret != ASF_FILE_HEADER_SIZE) return AVERROR(EIO); argo_asf_parse_file_header(&asf->fhdr, buf); if (!argo_asf_is_known_version(&asf->fhdr)) { avpriv_request_sample(s, "Version %hu.%hu", asf->fhdr.version_major, asf->fhdr.version_minor ); return AVERROR_PATCHWELCOME; } if (asf->fhdr.num_chunks == 0) { return AVERROR_INVALIDDATA; } else if (asf->fhdr.num_chunks > 1) { avpriv_request_sample(s, ">1 chunk"); return AVERROR_PATCHWELCOME; } if (asf->fhdr.chunk_offset < ASF_FILE_HEADER_SIZE) return AVERROR_INVALIDDATA; if ((ret = avio_skip(pb, asf->fhdr.chunk_offset - ASF_FILE_HEADER_SIZE)) < 0) return ret; if ((ret = avio_read(pb, buf, ASF_CHUNK_HEADER_SIZE)) < 0) return ret; else if (ret != ASF_CHUNK_HEADER_SIZE) return AVERROR(EIO); argo_asf_parse_chunk_header(&asf->ckhdr, buf); if ((asf->ckhdr.flags & ASF_CF_ALWAYS1) != ASF_CF_ALWAYS1 || (asf->ckhdr.flags & ASF_CF_ALWAYS0) != 0) { avpriv_request_sample(s, "Nonstandard flags (0x%08X)", asf->ckhdr.flags); return AVERROR_PATCHWELCOME; } st->codecpar->codec_type = AVMEDIA_TYPE_AUDIO; st->codecpar->codec_id = AV_CODEC_ID_ADPCM_ARGO; st->codecpar->format = AV_SAMPLE_FMT_S16P; if (asf->ckhdr.flags & ASF_CF_STEREO) { st->codecpar->channel_layout = AV_CH_LAYOUT_STEREO; st->codecpar->channels = 2; } else { st->codecpar->channel_layout = AV_CH_LAYOUT_MONO; st->codecpar->channels = 1; } /* v1.1 files (FX Fighter) are all marked as 44100, but are actually 22050. */ if (asf->fhdr.version_major == 1 && asf->fhdr.version_minor == 1) st->codecpar->sample_rate = 22050; else st->codecpar->sample_rate = asf->ckhdr.sample_rate; st->codecpar->bits_per_coded_sample = 4; if (asf->ckhdr.flags & ASF_CF_BITS_PER_SAMPLE) st->codecpar->bits_per_raw_sample = 16; else st->codecpar->bits_per_raw_sample = 8; if (st->codecpar->bits_per_raw_sample != 16) { /* The header allows for these, but I've never seen any files with them. */ avpriv_request_sample(s, "Non 16-bit samples"); return AVERROR_PATCHWELCOME; } /* * (nchannel control bytes) + ((bytes_per_channel) * nchannel) * For mono, this is 17. For stereo, this is 34. */ st->codecpar->frame_size = st->codecpar->channels + (asf->ckhdr.num_samples / 2) * st->codecpar->channels; st->codecpar->block_align = st->codecpar->frame_size; st->codecpar->bit_rate = st->codecpar->channels * st->codecpar->sample_rate * st->codecpar->bits_per_coded_sample; avpriv_set_pts_info(st, 64, 1, st->codecpar->sample_rate); st->start_time = 0; st->duration = asf->ckhdr.num_blocks * asf->ckhdr.num_samples; st->nb_frames = asf->ckhdr.num_blocks; return 0; } static int argo_asf_read_packet(AVFormatContext *s, AVPacket *pkt) { ArgoASFDemuxContext *asf = s->priv_data; AVStream *st = s->streams[0]; AVIOContext *pb = s->pb; int ret; if (asf->blocks_read >= asf->ckhdr.num_blocks) return AVERROR_EOF; if ((ret = av_get_packet(pb, pkt, st->codecpar->frame_size)) < 0) return ret; else if (ret != st->codecpar->frame_size) return AVERROR_INVALIDDATA; pkt->stream_index = st->index; pkt->duration = asf->ckhdr.num_samples; ++asf->blocks_read; return 0; } /* * Not actually sure what ASF stands for. * - Argonaut Sound File? * - Audio Stream File? */ AVInputFormat ff_argo_asf_demuxer = { .name = "argo_asf", .long_name = NULL_IF_CONFIG_SMALL("Argonaut Games ASF"), .priv_data_size = sizeof(ArgoASFDemuxContext), .read_probe = argo_asf_probe, .read_header = argo_asf_read_header, .read_packet = argo_asf_read_packet };