1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
/*
* DSP functions for Indeo Video Interactive codecs (Indeo4 and Indeo5)
*
* Copyright (c) 2009 Maxim Poliakovski
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* DSP functions (inverse transforms, motion compensations, wavelet recompostion)
* for Indeo Video Interactive codecs.
*/
#ifndef AVCODEC_IVI_DSP_H
#define AVCODEC_IVI_DSP_H
#include "avcodec.h"
#include "ivi_common.h"
/**
* 5/3 wavelet recomposition filter for Indeo5
*
* @param[in] plane pointer to the descriptor of the plane being processed
* @param[out] dst pointer to the destination buffer
* @param[in] dst_pitch pitch of the destination buffer
* @param[in] num_bands number of wavelet bands to be processed
*/
void ff_ivi_recompose53(const IVIPlaneDesc *plane, uint8_t *dst,
const int dst_pitch, const int num_bands);
/**
* two-dimensional inverse slant 8x8 transform
*
* @param[in] in pointer to the vector of transform coefficients
* @param[out] out pointer to the output buffer (frame)
* @param[in] pitch pitch to move to the next y line
* @param[in] flags pointer to the array of column flags:
* != 0 - non_empty column, 0 - empty one
* (this array must be filled by caller)
*/
void ff_ivi_inverse_slant_8x8(const int32_t *in, int16_t *out, uint32_t pitch,
const uint8_t *flags);
/**
* two-dimensional inverse slant 4x4 transform
*
* @param[in] in pointer to the vector of transform coefficients
* @param[out] out pointer to the output buffer (frame)
* @param[in] pitch pitch to move to the next y line
* @param[in] flags pointer to the array of column flags:
* != 0 - non_empty column, 0 - empty one
* (this array must be filled by caller)
*/
void ff_ivi_inverse_slant_4x4(const int32_t *in, int16_t *out, uint32_t pitch,
const uint8_t *flags);
/**
* DC-only two-dimensional inverse slant transform.
* Performing the inverse slant transform in this case is equivalent to
* spreading (DC_coeff + 1)/2 over the whole block.
* It works much faster than performing the slant transform on a vector of zeroes.
*
* @param[in] in pointer to the dc coefficient
* @param[out] out pointer to the output buffer (frame)
* @param[in] pitch pitch to move to the next y line
* @param[in] blk_size transform block size
*/
void ff_ivi_dc_slant_2d(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size);
/**
* inverse 1D row slant transform
*
* @param[in] in pointer to the vector of transform coefficients
* @param[out] out pointer to the output buffer (frame)
* @param[in] pitch pitch to move to the next y line
* @param[in] flags pointer to the array of column flags (unused here)
*/
void ff_ivi_row_slant8(const int32_t *in, int16_t *out, uint32_t pitch,
const uint8_t *flags);
/**
* inverse 1D column slant transform
*
* @param[in] in pointer to the vector of transform coefficients
* @param[out] out pointer to the output buffer (frame)
* @param[in] pitch pitch to move to the next y line
* @param[in] flags pointer to the array of column flags:
* != 0 - non_empty column, 0 - empty one
* (this array must be filled by caller)
*/
void ff_ivi_col_slant8(const int32_t *in, int16_t *out, uint32_t pitch,
const uint8_t *flags);
/**
* DC-only inverse row slant transform
*/
void ff_ivi_dc_row_slant(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size);
/**
* DC-only inverse column slant transform
*/
void ff_ivi_dc_col_slant(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size);
/**
* Copy the pixels into the frame buffer.
*/
void ff_ivi_put_pixels_8x8(const int32_t *in, int16_t *out, uint32_t pitch, const uint8_t *flags);
/**
* Copy the DC coefficient into the first pixel of the block and
* zero all others.
*/
void ff_ivi_put_dc_pixel_8x8(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size);
/**
* 8x8 block motion compensation with adding delta
*
* @param[in,out] buf pointer to the block in the current frame buffer containing delta
* @param[in] ref_buf pointer to the corresponding block in the reference frame
* @param[in] pitch pitch for moving to the next y line
* @param[in] mc_type interpolation type
*/
void ff_ivi_mc_8x8_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type);
/**
* 4x4 block motion compensation with adding delta
*
* @param[in,out] buf pointer to the block in the current frame buffer containing delta
* @param[in] ref_buf pointer to the corresponding block in the reference frame
* @param[in] pitch pitch for moving to the next y line
* @param[in] mc_type interpolation type
*/
void ff_ivi_mc_4x4_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type);
/**
* motion compensation without adding delta
*
* @param[in,out] buf pointer to the block in the current frame receiving the result
* @param[in] ref_buf pointer to the corresponding block in the reference frame
* @param[in] pitch pitch for moving to the next y line
* @param[in] mc_type interpolation type
*/
void ff_ivi_mc_8x8_no_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type);
/**
* 4x4 block motion compensation without adding delta
*
* @param[in,out] buf pointer to the block in the current frame receiving the result
* @param[in] ref_buf pointer to the corresponding block in the reference frame
* @param[in] pitch pitch for moving to the next y line
* @param[in] mc_type interpolation type
*/
void ff_ivi_mc_4x4_no_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type);
#endif /* AVCODEC_IVI_DSP_H */
|