1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
|
/*
* VC-1 and WMV3 decoder - DSP functions AltiVec-optimized
* Copyright (c) 2006 Konstantin Shishkov
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "libavcodec/dsputil.h"
#include "libavcodec/vc1dsp.h"
#include "util_altivec.h"
#include "dsputil_altivec.h"
// main steps of 8x8 transform
#define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
do { \
t0 = vec_sl(vec_add(s0, s4), vec_2); \
t0 = vec_add(vec_sl(t0, vec_1), t0); \
t0 = vec_add(t0, vec_rnd); \
t1 = vec_sl(vec_sub(s0, s4), vec_2); \
t1 = vec_add(vec_sl(t1, vec_1), t1); \
t1 = vec_add(t1, vec_rnd); \
t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \
t2 = vec_add(t2, vec_sl(s2, vec_4)); \
t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \
t3 = vec_sub(t3, vec_sl(s6, vec_4)); \
t4 = vec_add(t0, t2); \
t5 = vec_add(t1, t3); \
t6 = vec_sub(t1, t3); \
t7 = vec_sub(t0, t2); \
\
t0 = vec_sl(vec_add(s1, s3), vec_4); \
t0 = vec_add(t0, vec_sl(s5, vec_3)); \
t0 = vec_add(t0, vec_sl(s7, vec_2)); \
t0 = vec_add(t0, vec_sub(s5, s3)); \
\
t1 = vec_sl(vec_sub(s1, s5), vec_4); \
t1 = vec_sub(t1, vec_sl(s7, vec_3)); \
t1 = vec_sub(t1, vec_sl(s3, vec_2)); \
t1 = vec_sub(t1, vec_add(s1, s7)); \
\
t2 = vec_sl(vec_sub(s7, s3), vec_4); \
t2 = vec_add(t2, vec_sl(s1, vec_3)); \
t2 = vec_add(t2, vec_sl(s5, vec_2)); \
t2 = vec_add(t2, vec_sub(s1, s7)); \
\
t3 = vec_sl(vec_sub(s5, s7), vec_4); \
t3 = vec_sub(t3, vec_sl(s3, vec_3)); \
t3 = vec_add(t3, vec_sl(s1, vec_2)); \
t3 = vec_sub(t3, vec_add(s3, s5)); \
\
s0 = vec_add(t4, t0); \
s1 = vec_add(t5, t1); \
s2 = vec_add(t6, t2); \
s3 = vec_add(t7, t3); \
s4 = vec_sub(t7, t3); \
s5 = vec_sub(t6, t2); \
s6 = vec_sub(t5, t1); \
s7 = vec_sub(t4, t0); \
}while(0)
#define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \
do { \
s0 = vec_sra(s0, vec_3); \
s1 = vec_sra(s1, vec_3); \
s2 = vec_sra(s2, vec_3); \
s3 = vec_sra(s3, vec_3); \
s4 = vec_sra(s4, vec_3); \
s5 = vec_sra(s5, vec_3); \
s6 = vec_sra(s6, vec_3); \
s7 = vec_sra(s7, vec_3); \
}while(0)
#define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \
do { \
s0 = vec_sra(s0, vec_7); \
s1 = vec_sra(s1, vec_7); \
s2 = vec_sra(s2, vec_7); \
s3 = vec_sra(s3, vec_7); \
s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \
s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \
s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \
s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \
}while(0)
/* main steps of 4x4 transform */
#define STEP4(s0, s1, s2, s3, vec_rnd) \
do { \
t1 = vec_add(vec_sl(s0, vec_4), s0); \
t1 = vec_add(t1, vec_rnd); \
t2 = vec_add(vec_sl(s2, vec_4), s2); \
t0 = vec_add(t1, t2); \
t1 = vec_sub(t1, t2); \
t3 = vec_sl(vec_sub(s3, s1), vec_1); \
t3 = vec_add(t3, vec_sl(t3, vec_2)); \
t2 = vec_add(t3, vec_sl(s1, vec_5)); \
t3 = vec_add(t3, vec_sl(s3, vec_3)); \
t3 = vec_add(t3, vec_sl(s3, vec_2)); \
s0 = vec_add(t0, t2); \
s1 = vec_sub(t1, t3); \
s2 = vec_add(t1, t3); \
s3 = vec_sub(t0, t2); \
}while (0)
#define SHIFT_HOR4(s0, s1, s2, s3) \
s0 = vec_sra(s0, vec_3); \
s1 = vec_sra(s1, vec_3); \
s2 = vec_sra(s2, vec_3); \
s3 = vec_sra(s3, vec_3);
#define SHIFT_VERT4(s0, s1, s2, s3) \
s0 = vec_sra(s0, vec_7); \
s1 = vec_sra(s1, vec_7); \
s2 = vec_sra(s2, vec_7); \
s3 = vec_sra(s3, vec_7);
/** Do inverse transform on 8x8 block
*/
static void vc1_inv_trans_8x8_altivec(DCTELEM block[64],
int sign, int rangered)
{
vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
const vector unsigned int vec_7 = vec_splat_u32(7);
const vector unsigned int vec_4 = vec_splat_u32(4);
const vector signed int vec_4s = vec_splat_s32(4);
const vector unsigned int vec_3 = vec_splat_u32(3);
const vector unsigned int vec_2 = vec_splat_u32(2);
const vector signed int vec_1s = vec_splat_s32(1);
const vector unsigned int vec_1 = vec_splat_u32(1);
const vector unsigned short rangered_shift = vec_splat_u16(1);
const vector signed short signed_bias = vec_sl(vec_splat_s16(4),
vec_splat_u16(4));
src0 = vec_ld( 0, block);
src1 = vec_ld( 16, block);
src2 = vec_ld( 32, block);
src3 = vec_ld( 48, block);
src4 = vec_ld( 64, block);
src5 = vec_ld( 80, block);
src6 = vec_ld( 96, block);
src7 = vec_ld(112, block);
s0 = vec_unpackl(src0);
s1 = vec_unpackl(src1);
s2 = vec_unpackl(src2);
s3 = vec_unpackl(src3);
s4 = vec_unpackl(src4);
s5 = vec_unpackl(src5);
s6 = vec_unpackl(src6);
s7 = vec_unpackl(src7);
s8 = vec_unpackh(src0);
s9 = vec_unpackh(src1);
sA = vec_unpackh(src2);
sB = vec_unpackh(src3);
sC = vec_unpackh(src4);
sD = vec_unpackh(src5);
sE = vec_unpackh(src6);
sF = vec_unpackh(src7);
STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
src0 = vec_pack(s8, s0);
src1 = vec_pack(s9, s1);
src2 = vec_pack(sA, s2);
src3 = vec_pack(sB, s3);
src4 = vec_pack(sC, s4);
src5 = vec_pack(sD, s5);
src6 = vec_pack(sE, s6);
src7 = vec_pack(sF, s7);
TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
s0 = vec_unpackl(src0);
s1 = vec_unpackl(src1);
s2 = vec_unpackl(src2);
s3 = vec_unpackl(src3);
s4 = vec_unpackl(src4);
s5 = vec_unpackl(src5);
s6 = vec_unpackl(src6);
s7 = vec_unpackl(src7);
s8 = vec_unpackh(src0);
s9 = vec_unpackh(src1);
sA = vec_unpackh(src2);
sB = vec_unpackh(src3);
sC = vec_unpackh(src4);
sD = vec_unpackh(src5);
sE = vec_unpackh(src6);
sF = vec_unpackh(src7);
STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);
SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);
STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);
SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);
src0 = vec_pack(s8, s0);
src1 = vec_pack(s9, s1);
src2 = vec_pack(sA, s2);
src3 = vec_pack(sB, s3);
src4 = vec_pack(sC, s4);
src5 = vec_pack(sD, s5);
src6 = vec_pack(sE, s6);
src7 = vec_pack(sF, s7);
if (rangered) {
if (!sign) {
src0 = vec_sub(src0, signed_bias);
src1 = vec_sub(src1, signed_bias);
src2 = vec_sub(src2, signed_bias);
src3 = vec_sub(src3, signed_bias);
src4 = vec_sub(src4, signed_bias);
src5 = vec_sub(src5, signed_bias);
src6 = vec_sub(src6, signed_bias);
src7 = vec_sub(src7, signed_bias);
}
src0 = vec_sl(src0, rangered_shift);
src1 = vec_sl(src1, rangered_shift);
src2 = vec_sl(src2, rangered_shift);
src3 = vec_sl(src3, rangered_shift);
src4 = vec_sl(src4, rangered_shift);
src5 = vec_sl(src5, rangered_shift);
src6 = vec_sl(src6, rangered_shift);
src7 = vec_sl(src7, rangered_shift);
}
vec_st(src0, 0, block);
vec_st(src1, 16, block);
vec_st(src2, 32, block);
vec_st(src3, 48, block);
vec_st(src4, 64, block);
vec_st(src5, 80, block);
vec_st(src6, 96, block);
vec_st(src7,112, block);
}
static void vc1_inv_trans_8x8_add_altivec(uint8_t *dest, int stride, DCTELEM *b)
{
vc1_inv_trans_8x8_altivec(b, 0, 0);
ff_add_pixels_clamped_c(b, dest, stride);
}
static void vc1_inv_trans_8x8_put_signed_altivec(uint8_t *dest, int stride, DCTELEM *b)
{
vc1_inv_trans_8x8_altivec(b, 1, 0);
ff_put_signed_pixels_clamped_c(b, dest, stride);
}
static void vc1_inv_trans_8x8_put_signed_rangered_altivec(uint8_t *dest, int stride, DCTELEM *b)
{
vc1_inv_trans_8x8_altivec(b, 1, 1);
ff_put_signed_pixels_clamped_c(b, dest, stride);
}
static void vc1_inv_trans_8x8_put_altivec(uint8_t *dest, int stride, DCTELEM *b)
{
vc1_inv_trans_8x8_altivec(b, 0, 0);
ff_put_pixels_clamped_c(b, dest, stride);
}
static void vc1_inv_trans_8x8_put_rangered_altivec(uint8_t *dest, int stride, DCTELEM *b)
{
vc1_inv_trans_8x8_altivec(b, 0, 1);
ff_put_pixels_clamped_c(b, dest, stride);
}
/** Do inverse transform on 8x4 part of block
*/
static void vc1_inv_trans_8x4_altivec(uint8_t *dest, int stride, DCTELEM *block)
{
vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
const vector unsigned int vec_7 = vec_splat_u32(7);
const vector unsigned int vec_5 = vec_splat_u32(5);
const vector unsigned int vec_4 = vec_splat_u32(4);
const vector signed int vec_4s = vec_splat_s32(4);
const vector unsigned int vec_3 = vec_splat_u32(3);
const vector unsigned int vec_2 = vec_splat_u32(2);
const vector unsigned int vec_1 = vec_splat_u32(1);
vector unsigned char tmp;
vector signed short tmp2, tmp3;
vector unsigned char perm0, perm1, p0, p1, p;
src0 = vec_ld( 0, block);
src1 = vec_ld( 16, block);
src2 = vec_ld( 32, block);
src3 = vec_ld( 48, block);
src4 = vec_ld( 64, block);
src5 = vec_ld( 80, block);
src6 = vec_ld( 96, block);
src7 = vec_ld(112, block);
TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
s0 = vec_unpackl(src0);
s1 = vec_unpackl(src1);
s2 = vec_unpackl(src2);
s3 = vec_unpackl(src3);
s4 = vec_unpackl(src4);
s5 = vec_unpackl(src5);
s6 = vec_unpackl(src6);
s7 = vec_unpackl(src7);
s8 = vec_unpackh(src0);
s9 = vec_unpackh(src1);
sA = vec_unpackh(src2);
sB = vec_unpackh(src3);
sC = vec_unpackh(src4);
sD = vec_unpackh(src5);
sE = vec_unpackh(src6);
sF = vec_unpackh(src7);
STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
src0 = vec_pack(s8, s0);
src1 = vec_pack(s9, s1);
src2 = vec_pack(sA, s2);
src3 = vec_pack(sB, s3);
src4 = vec_pack(sC, s4);
src5 = vec_pack(sD, s5);
src6 = vec_pack(sE, s6);
src7 = vec_pack(sF, s7);
TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
s0 = vec_unpackh(src0);
s1 = vec_unpackh(src1);
s2 = vec_unpackh(src2);
s3 = vec_unpackh(src3);
s8 = vec_unpackl(src0);
s9 = vec_unpackl(src1);
sA = vec_unpackl(src2);
sB = vec_unpackl(src3);
STEP4(s0, s1, s2, s3, vec_64);
SHIFT_VERT4(s0, s1, s2, s3);
STEP4(s8, s9, sA, sB, vec_64);
SHIFT_VERT4(s8, s9, sA, sB);
src0 = vec_pack(s0, s8);
src1 = vec_pack(s1, s9);
src2 = vec_pack(s2, sA);
src3 = vec_pack(s3, sB);
p0 = vec_lvsl (0, dest);
p1 = vec_lvsl (stride, dest);
p = vec_splat_u8 (-1);
perm0 = vec_mergeh (p, p0);
perm1 = vec_mergeh (p, p1);
#define ADD(dest,src,perm) \
/* *(uint64_t *)&tmp = *(uint64_t *)dest; */ \
tmp = vec_ld (0, dest); \
tmp2 = (vector signed short)vec_perm (tmp, vec_splat_u8(0), perm); \
tmp3 = vec_adds (tmp2, src); \
tmp = vec_packsu (tmp3, tmp3); \
vec_ste ((vector unsigned int)tmp, 0, (unsigned int *)dest); \
vec_ste ((vector unsigned int)tmp, 4, (unsigned int *)dest);
ADD (dest, src0, perm0) dest += stride;
ADD (dest, src1, perm1) dest += stride;
ADD (dest, src2, perm0) dest += stride;
ADD (dest, src3, perm1)
}
#define PUT_OP_U8_ALTIVEC(d, s, dst) d = s
#define AVG_OP_U8_ALTIVEC(d, s, dst) d = vec_avg(dst, s)
#define OP_U8_ALTIVEC PUT_OP_U8_ALTIVEC
#define PREFIX_no_rnd_vc1_chroma_mc8_altivec put_no_rnd_vc1_chroma_mc8_altivec
#include "h264_template_altivec.c"
#undef OP_U8_ALTIVEC
#undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
#define OP_U8_ALTIVEC AVG_OP_U8_ALTIVEC
#define PREFIX_no_rnd_vc1_chroma_mc8_altivec avg_no_rnd_vc1_chroma_mc8_altivec
#include "h264_template_altivec.c"
#undef OP_U8_ALTIVEC
#undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
void ff_vc1dsp_init_altivec(VC1DSPContext* dsp)
{
if (!(av_get_cpu_flags() & AV_CPU_FLAG_ALTIVEC))
return;
dsp->vc1_inv_trans_8x8_add = vc1_inv_trans_8x8_add_altivec;
dsp->vc1_inv_trans_8x8_put_signed[0] = vc1_inv_trans_8x8_put_signed_altivec;
dsp->vc1_inv_trans_8x8_put_signed[1] = vc1_inv_trans_8x8_put_signed_rangered_altivec;
dsp->vc1_inv_trans_8x8_put[0] = vc1_inv_trans_8x8_put_altivec;
dsp->vc1_inv_trans_8x8_put[1] = vc1_inv_trans_8x8_put_rangered_altivec;
dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec;
dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = put_no_rnd_vc1_chroma_mc8_altivec;
dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = avg_no_rnd_vc1_chroma_mc8_altivec;
}
|