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path: root/libavcodec/x86/dcadsp_init.c
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/*
 * This file is part of FFmpeg.
 *
 * FFmpeg is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * FFmpeg is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with FFmpeg; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 */

#include "libavutil/attributes.h"
#include "libavutil/cpu.h"
#include "libavutil/x86/cpu.h"
#include "libavcodec/dcadsp.h"

#define LFE_FIR_FLOAT_FUNC(opt)                                               \
void ff_lfe_fir0_float_##opt(float *pcm_samples, int32_t *lfe_samples,         \
                             const float *filter_coeff, ptrdiff_t npcmblocks); \
void ff_lfe_fir1_float_##opt(float *pcm_samples, int32_t *lfe_samples,         \
                             const float *filter_coeff, ptrdiff_t npcmblocks);

LFE_FIR_FLOAT_FUNC(sse)
LFE_FIR_FLOAT_FUNC(sse2)
LFE_FIR_FLOAT_FUNC(sse3)
LFE_FIR_FLOAT_FUNC(avx)
LFE_FIR_FLOAT_FUNC(fma3)

av_cold void ff_dcadsp_init_x86(DCADSPContext *s)
{
    int cpu_flags = av_get_cpu_flags();

    if (ARCH_X86_32 && EXTERNAL_SSE(cpu_flags))
        s->lfe_fir_float[0] = ff_lfe_fir0_float_sse;
    if (EXTERNAL_SSE2(cpu_flags))
        s->lfe_fir_float[0] = ff_lfe_fir0_float_sse2;
    if (EXTERNAL_SSE3(cpu_flags))
        s->lfe_fir_float[1] = ff_lfe_fir1_float_sse3;
    if (EXTERNAL_AVX(cpu_flags)) {
        s->lfe_fir_float[0] = ff_lfe_fir0_float_avx;
        s->lfe_fir_float[1] = ff_lfe_fir1_float_avx;
    }
    if (EXTERNAL_FMA3(cpu_flags))
        s->lfe_fir_float[0] = ff_lfe_fir0_float_fma3;
}