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authorChristos Zoulas <christos@zoulas.com>2022-05-14 20:02:39 +0000
committerChristos Zoulas <christos@zoulas.com>2022-05-14 20:02:39 +0000
commit568a0020a26c4a809569efa6b57ee2150d0c4403 (patch)
treecc80c721f41e7e5bfe739e0a097d7f317af3fee2
parent912fb55c5e92ff5744be12e1e1d05aba090923e3 (diff)
downloadfile-git-568a0020a26c4a809569efa6b57ee2150d0c4403.tar.gz
STEX4: Always show the pixel format, since it seems to be valid
for embedded files. As opposed to STEX3, where it *isn't* valid for embedded files. (from David Korth)
-rw-r--r--magic/Magdir/images13
1 files changed, 6 insertions, 7 deletions
diff --git a/magic/Magdir/images b/magic/Magdir/images
index f1981947..814ce852 100644
--- a/magic/Magdir/images
+++ b/magic/Magdir/images
@@ -1,6 +1,6 @@
#------------------------------------------------------------------------------
-# $File: images,v 1.221 2022/05/14 20:01:57 christos Exp $
+# $File: images,v 1.222 2022/05/14 20:02:39 christos Exp $
# images: file(1) magic for image formats (see also "iff", and "c-lang" for
# XPM bitmaps)
#
@@ -3749,7 +3749,7 @@
# From: David Korth <gerbilsoft@gerbilsoft.com>
# Shows rescale value if it's not a power of 2.
0 name godot-rescale-display-h
->0 clear
+>0 clear x
>0 uleshort 0
>0 uleshort 1
>0 uleshort 2
@@ -3808,8 +3808,7 @@
>12 use godot-rescale-display-h
>12 uleshort x \b,
>0x2C ulelong >1 %u mipmaps,
->0x24 ulelong 0
->>0x30 use godot-pixel-format
->0x24 ulelong 1 embedded PNG image
->0x24 ulelong 2 embedded WebP image
->0x24 ulelong 3 Basis Universal
+>0x30 use godot-pixel-format
+>0x24 ulelong 1 \b, embedded PNG image
+>0x24 ulelong 2 \b, embedded WebP image
+>0x24 ulelong 3 \b, Basis Universal