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author | Lorry Tar Creator <lorry-tar-importer@baserock.org> | 2015-01-02 20:23:27 +0000 |
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committer | <> | 2015-02-03 17:27:18 +0000 |
commit | 670c2bbcffe873a2b8589ed140c12e7923ef20c0 (patch) | |
tree | 41044880e826d60621a2d636ed71283de5e0e291 /magic/Magdir/msx | |
parent | 3b49db406667ee7189b9ea69b9d9e0bdcc43c5b7 (diff) | |
download | file-670c2bbcffe873a2b8589ed140c12e7923ef20c0.tar.gz |
Imported from /home/lorry/working-area/delta_file/file-5.22.tar.gz.file-5.22
Diffstat (limited to 'magic/Magdir/msx')
-rw-r--r-- | magic/Magdir/msx | 255 |
1 files changed, 255 insertions, 0 deletions
diff --git a/magic/Magdir/msx b/magic/Magdir/msx new file mode 100644 index 0000000..0eacbe5 --- /dev/null +++ b/magic/Magdir/msx @@ -0,0 +1,255 @@ + +#------------------------------------------------------------------------------ +# msx: file(1) magic for the MSX Home Computer +# v1.1 +# Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net> + +############## MSX Music file formats ############## + +# Gigamix MGSDRV music file +0 string MGS MSX Gigamix MGSDRV3 music file, +>6 ubeshort 0x0D0A +>>3 byte x \bv%c +>>4 byte x \b.%c +>>5 byte x \b%c +>>8 string >\0 \b, title: %s + +1 string mgs2\ MSX Gigamix MGSDRV2 music file +>6 uleshort 0x80 +>>0x2E uleshort 0 +>>>0x30 string >\0 \b, title: %s + +# KSS music file +0 string KSCC KSS music file v1.03 +>0xE byte 0 +>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+) +>>0xF byte&0x02 2 \b, soundchip(s): SN76489 +>>>0xF byte&0x04 4 stereo +>>0xF byte&0x01 1 \b, YM2413 +>>0xF byte&0x08 8 \b, Y8950 + +0 string KSSX KSS music file v1.20 +>0xE byte&0xEF 0 +>>0xF byte&0x40 0x00 \b, 60Hz +>>0xF byte&0x40 0x40 \b, 50Hz +>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+) +>>0xF byte&0x02 0x02 \b, soundchips: SN76489 +>>>0xF byte&0x04 0x04 stereo +>>0xF byte&0x01 0x01 \b, +>>>0xF byte&0x18 0x00 \bYM2413 +>>>0xF byte&0x18 0x08 \bYM2413, Y8950 +>>>0xF byte&0x18 0x18 \bYM2413+Y8950 pseudostereo +>>0xF byte&0x18 0x10 \b, Majyutsushi DAC + +# Moonblaster for Moonsound +0 string MBMS +>4 byte 0x10 MSX Moonblaster for MoonSound music + +# Music Player K-kaz +0 string MPK MSX Music Player K-kaz song +>6 ubeshort 0x0D0A +>>3 byte x v%c +>>4 byte x \b.%c +>>5 byte x \b%c + +# I don't know why these don't work +#0 search/0xFFFF \r\n.FM9 +#>0 search/0xFFFF \r\n#FORMAT MSX Music Player K-kaz source MML file +#0 search/0xFFFF \r\nFM1\ \= +#>0 search/0xFFFF \r\nPSG1\= +#>>0 search/0xFFFF \r\nSCC1\= MSX MuSiCa MML source file + +# OPX Music file +0x35 beshort 0x0d0a +>0x7B beshort 0x0d0a +>>0x7D byte 0x1a +>>>0x87 uleshort 0 MSX OPX Music file +>>>>0x86 byte 0 v1.5 +>>>>>0 string >\32 \b, title: %s +>>>>0x86 byte 1 v2.4 +>>>>>0 string >\32 \b, title: %s + +# SCMD music file +0x8B string SCMD +>0xCE uleshort 0 MSX SCMD Music file +#>>-2 uleshort 0x6a71 ; The file must end with this value. How to code this here? +>>0x8F string >\0 \b, title: %s + +0 search/0xFFFF \r\n@title +>&0 search/0xFFFF \r\n@m=[ MSX SCMD source MML file + + +############## MSX image file formats ############## + +# MSX raw VRAM dump +0 ubyte 0xFE +>1 uleshort 0 +>>5 uleshort 0 +>>>3 uleshort 0x37FF MSX SC2/GRP raw image +>>>3 uleshort 0x6A00 MSX Graph Saurus SR5 raw image +>>>3 uleshort >0x769E +>>>>3 uleshort <0x8000 MSX GE5/GE6 raw image +>>>>>3 uleshort 0x7FFF \b, with sprite patterns +>>>3 uleshort 0xD3FF MSX screen 7-12 raw image +>>>3 uleshort 0xD400 MSX Graph Saurus SR7/SR8/SRS raw image + +# Graph Saurus compressed images +0 ubyte 0xFD +>1 uleshort 0 +>>5 uleshort 0 +>>>3 uleshort >0x013D MSX Graph Saurus compressed image + +# Maki-chan Graphic format +0 string MAKI02\ \ Maki-chan image, +>8 byte x system ID: %c +>9 byte x \b%c +>10 byte x \b%c +>11 byte x \b%c, +>13 search/0x200 \x1A +# >>&3 ubyte 0 , video mode: PC-98 400 lines, 16 analog colors +# >>&3 ubyte 1 , video mode: MSX SC7, 16 analog colors +# >>&3 ubyte 2 , video mode: VM-98 400 lines, 8 analog colors +# >>&3 ubyte 3 , video mode: PC-88 analog, 200 lines, 8 analog colors +# >>&3 ubyte 4 , video mode: 400 lines, 16 digital colors +# >>&3 ubyte 5 , video mode: 200 lines, 16 digital colors +# >>&3 ubyte 6 , video mode: old PC-98 digital 400 lines, 8 colors +# >>&3 ubyte 7 , video mode: PC-88 400 lines, 8 digital colors +>>&8 uleshort+1 x %dx +>>&10 uleshort+1 x \b%d, +>>&3 ubyte&0x82 0x80 256 colors +>>&3 ubyte&0x82 0x00 16 colors +>>&3 ubyte&0x82 0x01 8 colors +>>&3 ubyte&0x04 4 digital +>>&3 ubyte&0x04 0 analog +>>&3 ubyte&0x01 1 \b, 2:1 dot aspect ratio + +# Japanese PIC file +0 string PIC\x1A +>4 lelong 0 Japanese PIC image file + +# MSX G9B image file +0 string G9B +>1 uleshort 11 +>>3 uleshort >10 +>>>5 ubyte >0 MSX G9B image, depth=%d +>>>>8 uleshort x \b, %dx +>>>>10 uleshort x \b%d +>>>>5 ubyte <9 +>>>>>6 ubyte 0 +>>>>>>7 ubyte x \b, codec=%d RGB color palettes +>>>>>6 ubyte 64 \b, codec=RGB fixed color +>>>>>6 ubyte 128 \b, codec=YJK +>>>>>6 ubyte 192 \b, codec=YUV +>>>>5 ubyte >8 codec=RGB fixed color +>>>>12 ubyte 0 \b, raw +>>>>12 ubyte 1 \b, bitbuster compression + +############## Other MSX file formats ############## + +# MSX ROMs +0 string AB +>2 uleshort 0x0010 MSX ROM +>>2 uleshort x \b, init=0x%4x +>>4 uleshort >0 \b, stat=0x%4x +>>6 uleshort >0 \b, dev=0x%4x +>>8 uleshort >0 \b, bas=0x%4x +>2 uleshort 0x4010 MSX ROM +>>2 uleshort x \b, init=0x%04x +>>4 uleshort >0 \b, stat=0x%04x +>>6 uleshort >0 \b, dev=0x%04x +>>8 uleshort >0 \b, bas=0x%04x +>2 uleshort 0x8010 MSX ROM +>>2 uleshort x \b, init=0x%04x +>>4 uleshort >0 \b, stat=0x%04x +>>6 uleshort >0 \b, dev=0x%04x +>>8 uleshort >0 \b, bas=0x%04x + +0 string AB +#>2 string 5JSuperLAYDOCK MSX Super Laydock ROM +#>3 string @HYDLIDE3MSX MSX Hydlide-3 ROM +#>3 string @3\x80IA862 Golvellius MSX1 ROM +>2 uleshort >10 +>>10 string \0\0\0\0\0\0 MSX ROM +>>>0x10 string YZ\0\0\0\0 Konami Game Master 2 MSX ROM +>>>0x10 string CD \b, Konami RC- +>>>>0x12 ubyte x \b%d +>>>>0x13 ubyte/16 x \b%d +>>>>0x13 ubyte&0xF x \b%d +>>>0x10 string EF \b, Konami RC- +>>>>0x12 ubyte x \b%d +>>>>0x13 ubyte/16 x \b%d +>>>>0x13 ubyte&0xF x \b%d +>>>2 uleshort x \b, init=0x%04x +>>>4 uleshort >0 \b, stat=0x%04x +>>>6 uleshort >0 \b, dev=0x%04x +>>>8 uleshort >0 \b, bas=0x%04x +>2 uleshort 0 +>>4 uleshort 0 +>>>6 uleshort 0 +>>>>8 uleshort >0 MSX BASIC program in ROM, bas=0x%04x + +0x4000 string AB +>0x4002 uleshort >0x4010 +>>0x400A string \0\0\0\0\0\0 MSX MegaROM with nonstandard page order +>>0x4002 uleshort x \b, init=0x%04x +>>0x4004 uleshort >0 \b, stat=0x%04x +>>0x4006 uleshort >0 \b, dev=0x%04x +>>0x4008 uleshort >0 \b, bas=0x%04x + +0x8000 string AB +>0x8002 uleshort >0x4010 +>>0x800A string \0\0\0\0\0\0 MSX MegaROM with nonstandard page order +>>0x8002 uleshort x \b, init=0x%04x +>>0x8004 uleshort >0 \b, stat=0x%04x +>>0x8006 uleshort >0 \b, dev=0x%04x +>>0x8008 uleshort >0 \b, bas=0x%04x + + +0x3C000 string AB +>0x3C008 string \0\0\0\0\0\0\0\0 MSX MegaROM with nonstandard page order +>>0x3C002 uleshort x \b, init=0x%04x +>>0x3C004 uleshort >0 \b, stat=0x%04x +>>0x3C006 uleshort >0 \b, dev=0x%04x +>>0x3C008 uleshort >0 \b, bas=0x%04x + +# MSX BIN file +#0 byte 0xFE +#>1 uleshort >0x8000 +#>>3 uleshort >0x8004 +#>>>5 uleshort >0x8000 MSX BIN file + +# MSX-BASIC file +0 byte 0xFF +>3 uleshort 0x000A +>>1 uleshort >0x8000 MSX-BASIC program + +# MSX .CAS file +0 string \x1F\xA6\xDE\xBA\xCC\x13\x7D\x74 MSX cassette archive + +# Mega-Assembler file +0 byte 0xFE +>1 uleshort 0x0001 +>>5 uleshort 0xffff +>>>6 byte 0x0A MSX Mega-Assembler source + +# Execrom Patchfile +0 string ExecROM\ patchfile\x1A MSX ExecROM patchfile +>0x12 ubyte/16 x v%d +>0x12 ubyte&0xF x \b.%d +>0x13 ubyte x \b, contains %d patches + +# Konami's King's Valley-2 custom stage (ELG file) +4 uleshort 0x0900 +>0xF byte 1 +>>0x14 byte 0 +>>>0x1E string \ \ \ +>>>>0x23 byte 1 +>>>>>0x25 byte 0 +>>>>>>0x15 string >\x30 +>>>>>>>0x15 string <\x5A Konami King's Valley-2 custom stage, title: "%-8.8s" +>>>>>>>>0x1D byte <32 \b, theme: %d + +# Metal Gear 1 savegame +#0x4F string \x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF +#>>0x60 string \xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF +#>>>0x7B string \0x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00 Metal Gear 1 savegame |