diff options
Diffstat (limited to 'magic/Magdir/console')
-rw-r--r-- | magic/Magdir/console | 755 |
1 files changed, 670 insertions, 85 deletions
diff --git a/magic/Magdir/console b/magic/Magdir/console index 27227a4..66f5dbd 100644 --- a/magic/Magdir/console +++ b/magic/Magdir/console @@ -1,53 +1,159 @@ #------------------------------------------------------------------------------ -# $File: console,v 1.19 2013/02/06 14:18:52 christos Exp $ +# $File: console,v 1.32 2017/08/13 00:21:47 christos Exp $ # Console game magic # Toby Deshane <hac@shoelace.digivill.net> -# ines: file(1) magic for Marat's iNES Nintendo Entertainment System -# ROM dump format - -0 string NES\032 iNES ROM dump, ->4 byte x %dx16k PRG ->5 byte x \b, %dx8k CHR ->6 byte&0x01 =0x1 \b, [Vert.] ->6 byte&0x01 =0x0 \b, [Horiz.] ->6 byte&0x02 =0x2 \b, [SRAM] ->6 byte&0x04 =0x4 \b, [Trainer] ->6 byte&0x04 =0x8 \b, [4-Scr] + +# ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format +# Updated by David Korth <gerbilsoft@gerbilsoft.com> +# References: +# - http://wiki.nesdev.com/w/index.php/INES +# - http://wiki.nesdev.com/w/index.php/NES_2.0 + +# Common header for iNES, NES 2.0, and Wii U iNES. +0 name nes-rom-image-ines +>7 byte&0x0C =0x8 (NES 2.0) +>4 byte x \b: %ux16k PRG +>5 byte x \b, %ux8k CHR +>6 byte&0x08 =0x8 [4-Scr] +>6 byte&0x09 =0x0 [H-mirror] +>6 byte&0x09 =0x1 [V-mirror] +>6 byte&0x02 =0x2 [SRAM] +>6 byte&0x04 =0x4 [Trainer] +>7 byte&0x03 =0x2 [PC10] +>7 byte&0x03 =0x1 [VS] +>>7 byte&0x0C =0x8 +# NES 2.0: VS PPU +>>>13 byte&0x0F =0x0 \b, RP2C03B +>>>13 byte&0x0F =0x1 \b, RP2C03G +>>>13 byte&0x0F =0x2 \b, RP2C04-0001 +>>>13 byte&0x0F =0x3 \b, RP2C04-0002 +>>>13 byte&0x0F =0x4 \b, RP2C04-0003 +>>>13 byte&0x0F =0x5 \b, RP2C04-0004 +>>>13 byte&0x0F =0x6 \b, RP2C03B +>>>13 byte&0x0F =0x7 \b, RP2C03C +>>>13 byte&0x0F =0x8 \b, RP2C05-01 +>>>13 byte&0x0F =0x9 \b, RP2C05-02 +>>>13 byte&0x0F =0xA \b, RP2C05-03 +>>>13 byte&0x0F =0xB \b, RP2C05-04 +>>>13 byte&0x0F =0xC \b, RP2C05-05 +# TODO: VS protection hardware? +>>7 byte x \b] +# NES 2.0-specific flags. +>7 byte&0x0C =0x8 +>>12 byte&0x03 =0x0 [NTSC] +>>12 byte&0x03 =0x1 [PAL] +>>12 byte&0x02 =0x2 [NTSC+PAL] + +# Standard iNES ROM header. +0 string NES\x1A NES ROM image (iNES) +>0 use nes-rom-image-ines + +# Wii U Virtual Console iNES ROM header. +0 belong 0x4E455300 NES ROM image (Wii U Virtual Console) +>0 use nes-rom-image-ines + +#------------------------------------------------------------------------------ +# unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images +# Reference: http://wiki.nesdev.com/w/index.php/UNIF +# From: David Korth <gerbilsoft@gerbilsoft.com> +# +# NOTE: The UNIF format uses chunks instead of a fixed header, +# so most of the data isn't easily parseable. +# +0 string UNIF +>4 lelong <16 NES ROM image (UNIF v%d format) + +#------------------------------------------------------------------------------ +# fds: file(1) magic for Famciom Disk System disk images +# Reference: http://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format +# From: David Korth <gerbilsoft@gerbilsoft.com> +# TODO: Check "Disk info block" and get info from that in addition to the optional header. + +# Disk info block. (block 1) +0 name nintendo-fds-disk-info-block +>23 byte !1 FMC- +>23 byte 1 FSC- +>16 string x \b%.3s +>15 byte x \b, mfr %02X +>20 byte x (Rev.%02u) + +# Headered version. +0 string FDS\x1A +>0x11 string *NINTENDO-HVC* Famicom Disk System disk image: +>>0x10 use nintendo-fds-disk-info-block +>4 byte 1 (%u side) +>4 byte !1 (%u sides) + +# Unheadered version. +1 string *NINTENDO-HVC* Famicom Disk System disk image: +>0 use nintendo-fds-disk-info-block + +#------------------------------------------------------------------------------ +# tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images +# Used by Nintendo 3DS NES Virtual Console games. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# +0 string TNES NES ROM image (Nintendo 3DS Virtual Console) +>4 byte 100 \b: FDS, +>>0x2010 use nintendo-fds-disk-info-block +>4 byte !100 \b: TNES mapper %u +>>5 byte x \b, %ux8k PRG +>>6 byte x \b, %ux8k CHR +>>7 byte&0x08 =1 [WRAM] +>>8 byte&0x09 =1 [H-mirror] +>>8 byte&0x09 =2 [V-mirror] +>>8 byte&0x02 =3 [VRAM] #------------------------------------------------------------------------------ -# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format +# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format +# Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header # -0x104 belong 0xCEED6666 Gameboy ROM: ->0x134 string >\0 "%.16s" ->0x146 byte 0x03 \b,[SGB] ->0x147 byte 0x00 \b, [ROM ONLY] ->0x147 byte 0x01 \b, [ROM+MBC1] ->0x147 byte 0x02 \b, [ROM+MBC1+RAM] ->0x147 byte 0x03 \b, [ROM+MBC1+RAM+BATT] ->0x147 byte 0x05 \b, [ROM+MBC2] ->0x147 byte 0x06 \b, [ROM+MBC2+BATTERY] ->0x147 byte 0x08 \b, [ROM+RAM] ->0x147 byte 0x09 \b, [ROM+RAM+BATTERY] ->0x147 byte 0x0B \b, [ROM+MMM01] ->0x147 byte 0x0C \b, [ROM+MMM01+SRAM] ->0x147 byte 0x0D \b, [ROM+MMM01+SRAM+BATT] ->0x147 byte 0x0F \b, [ROM+MBC3+TIMER+BATT] ->0x147 byte 0x10 \b, [ROM+MBC3+TIMER+RAM+BATT] ->0x147 byte 0x11 \b, [ROM+MBC3] ->0x147 byte 0x12 \b, [ROM+MBC3+RAM] ->0x147 byte 0x13 \b, [ROM+MBC3+RAM+BATT] ->0x147 byte 0x19 \b, [ROM+MBC5] ->0x147 byte 0x1A \b, [ROM+MBC5+RAM] ->0x147 byte 0x1B \b, [ROM+MBC5+RAM+BATT] ->0x147 byte 0x1C \b, [ROM+MBC5+RUMBLE] ->0x147 byte 0x1D \b, [ROM+MBC5+RUMBLE+SRAM] ->0x147 byte 0x1E \b, [ROM+MBC5+RUMBLE+SRAM+BATT] ->0x147 byte 0x1F \b, [Pocket Camera] ->0x147 byte 0xFD \b, [Bandai TAMA5] ->0x147 byte 0xFE \b, [Hudson HuC-3] ->0x147 byte 0xFF \b, [Hudson HuC-1] +0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image +>0x143 byte&0x80 0x80 +>>0x134 string >\0 \b: "%.15s" +>0x143 byte&0x80 !0x80 +>>0x134 string >\0 \b: "%.16s" +>0x14c byte x (Rev.%02u) + +# Machine type. (SGB, CGB, SGB+CGB) +>0x14b byte 0x33 +>>0x146 byte 0x03 +>>>0x143 byte&0x80 0x80 [SGB+CGB] +>>>0x143 byte&0x80 !0x80 [SGB] +>>0x146 byte !0x03 +>>>0x143 byte&0xC0 0x80 [CGB] +>>>0x143 byte&0xC0 0xC0 [CGB ONLY] +# Mapper. +>0x147 byte 0x00 [ROM ONLY] +>0x147 byte 0x01 [MBC1] +>0x147 byte 0x02 [MBC1+RAM] +>0x147 byte 0x03 [MBC1+RAM+BATT] +>0x147 byte 0x05 [MBC2] +>0x147 byte 0x06 [MBC2+BATTERY] +>0x147 byte 0x08 [ROM+RAM] +>0x147 byte 0x09 [ROM+RAM+BATTERY] +>0x147 byte 0x0B [MMM01] +>0x147 byte 0x0C [MMM01+SRAM] +>0x147 byte 0x0D [MMM01+SRAM+BATT] +>0x147 byte 0x0F [MBC3+TIMER+BATT] +>0x147 byte 0x10 [MBC3+TIMER+RAM+BATT] +>0x147 byte 0x11 [MBC3] +>0x147 byte 0x12 [MBC3+RAM] +>0x147 byte 0x13 [MBC3+RAM+BATT] +>0x147 byte 0x19 [MBC5] +>0x147 byte 0x1A [MBC5+RAM] +>0x147 byte 0x1B [MBC5+RAM+BATT] +>0x147 byte 0x1C [MBC5+RUMBLE] +>0x147 byte 0x1D [MBC5+RUMBLE+SRAM] +>0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT] +>0x147 byte 0xFC [Pocket Camera] +>0x147 byte 0xFD [Bandai TAMA5] +>0x147 byte 0xFE [Hudson HuC-3] +>0x147 byte 0xFF [Hudson HuC-1] + +# ROM size. >0x148 byte 0 \b, ROM: 256Kbit >0x148 byte 1 \b, ROM: 512Kbit >0x148 byte 2 \b, ROM: 1Mbit @@ -55,58 +161,198 @@ >0x148 byte 4 \b, ROM: 4Mbit >0x148 byte 5 \b, ROM: 8Mbit >0x148 byte 6 \b, ROM: 16Mbit +>0x148 byte 7 \b, ROM: 32Mbit >0x148 byte 0x52 \b, ROM: 9Mbit >0x148 byte 0x53 \b, ROM: 10Mbit >0x148 byte 0x54 \b, ROM: 12Mbit +# RAM size. >0x149 byte 1 \b, RAM: 16Kbit >0x149 byte 2 \b, RAM: 64Kbit >0x149 byte 3 \b, RAM: 128Kbit >0x149 byte 4 \b, RAM: 1Mbit - -#>0x14e long x \b, CRC: %x +>0x149 byte 5 \b, RAM: 512Kbit #------------------------------------------------------------------------------ -# genesis: file(1) magic for the Sega MegaDrive/Genesis raw ROM format +# genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats +# Updated by David Korth <gerbilsoft@gerbilsoft.com> +# References: +# - http://www.retrodev.com/segacd.html +# - http://devster.monkeeh.com/sega/32xguide1.txt # -0x100 string SEGA Sega MegaDrive/Genesis raw ROM dump ->0x120 string >\0 Name: "%.16s" ->0x110 string >\0 %.16s ->0x1B0 string RA with SRAM + +# Common Sega Mega Drive header format. +# FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s. +0 name sega-mega-drive-header +# ROM title. (Use domestic if present; if not, use international.) +>0x120 byte >0x20 +>>0x120 string >\0 \b: "%.16s" +>0x120 byte <0x21 +>>0x150 string >\0 \b: "%.16s" +# Other information. +>0x180 string >\0 (%.14s +>>0x110 string >\0 \b, %.16s +>0x180 byte 0 +>>0x110 string >\0 (%.16s +>0 byte x \b) + +# TODO: Check for 32X CD? +# Sega Mega CD disc images: 2048-byte sectors. +0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image +>0 use sega-mega-drive-header +>0 byte x \b, 2048-byte sectors +0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image +>0 use sega-mega-drive-header +>0 byte x \b, 2048-byte sectors +# Sega Mega CD disc images: 2352-byte sectors. +0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image +>0x10 use sega-mega-drive-header +>0 byte x \b, 2352-byte sectors +0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image +>0x10 use sega-mega-drive-header +>0 byte x \b, 2352-byte sectors + +# Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images. +0x100 string SEGA +>0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image +>>0 use sega-mega-drive-header +>0x3C0 bequad !0x4D41525320434845 +>>0x105 belong 0x5049434F Sega Pico ROM image +>>>0 use sega-mega-drive-header +>>0x105 belong !0x5049434F +>>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image +>>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image +>>>0 use sega-mega-drive-header #------------------------------------------------------------------------------ -# genesis: file(1) magic for the Super MegaDrive ROM dump format +# genesis: file(1) magic for the Super MegaDrive ROM dump format # -0x280 string EAGN Super MagicDrive ROM dump ->0 byte x %dx16k blocks ->2 byte 0 \b, last in series or standalone ->2 byte >0 \b, split ROM ->8 byte 0xAA ->9 byte 0xBB + +# NOTE: Due to interleaving, we can't display anything +# other than the copier header information. +0 name sega-genesis-smd-header +>0 byte x %dx16k blocks +>2 byte 0 \b, last in series or standalone +>2 byte >0 \b, split ROM + +# "Sega Genesis" header. +0x280 string EAGN +>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): +>>0 use sega-genesis-smd-header + +# "Sega Mega Drive" header. +0x280 string EAMG +>8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format): +>>0 use sega-genesis-smd-header #------------------------------------------------------------------------------ -# genesis: file(1) alternate magic for the Super MegaDrive ROM dump format +# smsgg: file(1) magic for Sega Master System and Game Gear ROM images +# Detects all Game Gear and export Sega Master System ROM images, +# and some Japanese Sega Master System ROM images. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: http://www.smspower.org/Development/ROMHeader # -0x280 string EAMG Super MagicDrive ROM dump ->0 byte x %dx16k blocks ->2 byte x \b, last in series or standalone ->8 byte 0xAA ->9 byte 0xBB + +# General SMS header rule. +# The SMS boot ROM checks the header at three locations. +0 name sega-master-system-rom-header +# Machine type. +>0x0F byte&0xF0 0x30 Sega Master System +>0x0F byte&0xF0 0x40 Sega Master System +>0x0F byte&0xF0 0x50 Sega Game Gear +>0x0F byte&0xF0 0x60 Sega Game Gear +>0x0F byte&0xF0 0x70 Sega Game Gear +>0x0F byte&0xF0 <0x30 Sega Master System / Game Gear +>0x0F byte&0xF0 >0x70 Sega Master System / Game Gear +>0 byte x ROM image: +# Product code. +>0x0E byte&0xF0 0x10 1 +>0x0E byte&0xF0 0x20 2 +>0x0E byte&0xF0 0x30 3 +>0x0E byte&0xF0 0x40 4 +>0x0E byte&0xF0 0x50 5 +>0x0E byte&0xF0 0x60 6 +>0x0E byte&0xF0 0x70 7 +>0x0E byte&0xF0 0x80 8 +>0x0E byte&0xF0 0x90 9 +>0x0E byte&0xF0 0xA0 10 +>0x0E byte&0xF0 0xB0 11 +>0x0E byte&0xF0 0xC0 12 +>0x0E byte&0xF0 0xD0 13 +>0x0E byte&0xF0 0xE0 14 +>0x0E byte&0xF0 0xF0 15 +# If the product code is 5 digits, we'll need to backspace here. +>0x0E byte&0xF0 !0 +>>0x0C leshort x \b%04x +>0x0E byte&0xF0 0 +>>0x0C leshort x %04x +# Revision. +>0x0E byte&0x0F x (Rev.%02d) +# ROM size. (Used for the boot ROM checksum routine.) +>0x0F byte&0x0F 0x0A (8 KB) +>0x0F byte&0x0F 0x0B (16 KB) +>0x0F byte&0x0F 0x0C (32 KB) +>0x0F byte&0x0F 0x0D (48 KB) +>0x0F byte&0x0F 0x0E (64 KB) +>0x0F byte&0x0F 0x0F (128 KB) +>0x0F byte&0x0F 0x00 (256 KB) +>0x0F byte&0x0F 0x01 (512 KB) +>0x0F byte&0x0F 0x02 (1 MB) + +# SMS/GG header locations. +0x7FF0 string TMR\ SEGA +>0x7FF0 use sega-master-system-rom-header +0x3FF0 string TMR\ SEGA +>0x3FF0 use sega-master-system-rom-header +0x1FF0 string TMR\ SEGA +>0x1FF0 use sega-master-system-rom-header #------------------------------------------------------------------------------ -# smsgg: file(1) magic for Sega Master System and Game Gear ROM dumps -# -# Does not detect all images. Very preliminary guesswork. Need more data -# on format. +# saturn: file(1) magic for the Sega Saturn disc image format. +# From: David Korth <gerbilsoft@gerbilsoft.com> # -# FIXME: need a little more info...;P + +# Common Sega Saturn disc header format. +# NOTE: Title is 112 bytes, but we're only showing 32 due to space padding. +# TODO: Release date, device information, region code, others? +0 name sega-saturn-disc-header +>0x60 string >\0 \b: "%.32s" +>0x20 string >\0 (%.10s +>>0x2A string >\0 \b, %.6s) +>>0x2A byte 0 \b) + +# 2048-byte sector version. +0 string SEGA\ SEGASATURN\ Sega Saturn disc image +>0 use sega-saturn-disc-header +>0 byte x (2048-byte sectors) +# 2352-byte sector version. +0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image +>0x10 use sega-saturn-disc-header +>0 byte x (2352-byte sectors) + +#------------------------------------------------------------------------------ +# dreamcast: file(1) magic for the Sega Dreamcast disc image format. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: http://mc.pp.se/dc/ip0000.bin.html # -#0 byte 0xF3 -#>1 byte 0xED Sega Master System/Game Gear ROM dump -#>1 byte 0x31 Sega Master System/Game Gear ROM dump -#>1 byte 0xDB Sega Master System/Game Gear ROM dump -#>1 byte 0xAF Sega Master System/Game Gear ROM dump -#>1 byte 0xC3 Sega Master System/Game Gear ROM dump + +# Common Sega Dreamcast disc header format. +# NOTE: Title is 128 bytes, but we're only showing 32 due to space padding. +# TODO: Release date, device information, region code, others? +0 name sega-dreamcast-disc-header +>0x80 string >\0 \b: "%.32s" +>0x40 string >\0 (%.10s +>>0x4A string >\0 \b, %.6s) +>>0x4A byte 0 \b) + +# 2048-byte sector version. +0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image +>0 use sega-dreamcast-disc-header +>0 byte x (2048-byte sectors) +# 2352-byte sector version. +0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image +>0x10 use sega-dreamcast-disc-header +>0 byte x (2352-byte sectors) #------------------------------------------------------------------------------ # dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format @@ -115,27 +361,114 @@ 0 string LCDi Dream Animator file #------------------------------------------------------------------------------ -# v64: file(1) uncertain magic for the V64 format N64 ROM dumps +# z64: file(1) magic for the Z64 format N64 ROM dumps +# Reference: http://forum.pj64-emu.com/showthread.php?t=2239 +# From: David Korth <gerbilsoft@gerbilsoft.com> +# +0 bequad 0x803712400000000F Nintendo 64 ROM image +>0x20 string >\0 \b: "%.20s" +>0x3B string x (%.4s +>0x3F byte x \b, Rev.%02u) + +#------------------------------------------------------------------------------ +# v64: file(1) magic for the V64 format N64 ROM dumps +# Same as z64 format, but with 16-bit byteswapping. +# +0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64) + +#------------------------------------------------------------------------------ +# n64-swap2: file(1) magic for the swap2 format N64 ROM dumps +# Same as z64 format, but with swapped 16-bit words. +# +0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped) + +#------------------------------------------------------------------------------ +# n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps +# Same as z64 format, but with 32-bit byteswapping. # -0 belong 0x37804012 V64 Nintendo 64 ROM dump +0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped) -# From: "Nelson A. de Oliveira" <naoliv@gmail.com> -# Nintendo .nds -192 string \044\377\256Qi\232 Nintendo DS Game ROM Image -# Nintendo .gba -0 string \056\000\000\352$\377\256Qi Nintendo Game Boy Advance ROM Image +#------------------------------------------------------------------------------ +# gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format +# Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader +# +# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com> +# Updated version from: David Korth <gerbilsoft@gerbilsoft.com> +# +4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image +>0xA0 string >\0 \b: "%.12s" +>0xAC string x (%.6s +>0xBC byte x \b, Rev.%02u) + +#------------------------------------------------------------------------------ +# nds: file(1) magic for the Nintendo DS(i) raw ROM format +# Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader +# +# Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com> +# Updated version from: David Korth <gerbilsoft@gerbilsoft.com> +# +0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image +>0x00 string >\0 \b: "%.12s" +>0x0C string x (%.6s +>0x1E byte x \b, Rev.%02u) +>0x12 byte 2 (DSi enhanced) +>0x12 byte 3 (DSi only) +# Secure Area check. +>0x20 lelong <0x4000 (homebrew) +>0x20 lelong >0x3FFF +>>0x4000 lequad 0x0000000000000000 (multiboot) +>>0x4000 lequad !0x0000000000000000 +>>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted) +>>>0x4000 lequad !0xE7FFDEFFE7FFDEFF +>>>>0x1000 lequad 0x0000000000000000 (encrypted) +>>>>0x1000 lequad !0x0000000000000000 (mask ROM) + +#------------------------------------------------------------------------------ +# nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot. +# This is also used for loading .nds files using the MSET exploit on 3DS. +# Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp +0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe) + +#------------------------------------------------------------------------------ +# ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# References: +# - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp +# - http://www.devrs.com/ngp/files/ngpctech.txt +# +0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket +>0x23 byte 0x10 Color +>0 byte x ROM image +>0x24 string >\0 \b: "%.12s" +>0x1F byte 0xFF (debug mode enabled) #------------------------------------------------------------------------------ # msx: file(1) magic for MSX game cartridge dumps # Too simple - MPi -#0 beshort 0x4142 MSX game cartridge dump +#0 beshort 0x4142 MSX game cartridge dump #------------------------------------------------------------------------------ # Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) : 0 string PS-X\ EXE Sony Playstation executable +>16 lelong x PC=0x%08x, +>20 lelong !0 GP=0x%08x, +>24 lelong !0 .text=[0x%08x, +>>28 lelong x \b0x%x], +>32 lelong !0 .data=[0x%08x, +>>36 lelong x \b0x%x], +>40 lelong !0 .bss=[0x%08x, +>>44 lelong x \b0x%x], +>48 lelong !0 Stack=0x%08x, +>48 lelong =0 No Stack!, +>52 lelong !0 StackSize=0x%x, +#>76 string >\0 (%s) # Area: >113 string x (%s) +# CPE executables +0 string CPE CPE executable +>3 byte x (version %d) + #------------------------------------------------------------------------------ # Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>) 0 string XBEH XBE, Microsoft Xbox executable @@ -167,7 +500,7 @@ # Double-check that the image type matches too, 0x8008 conflicts with # 8 character OMF-86 object file headers. -0 beshort 0x8008 +0 beshort 0x8008 >6 string BS93 Lynx homebrew cartridge >>2 beshort x \b, RAM start $%04x >6 string LYNX Lynx cartridge @@ -177,9 +510,23 @@ # From: Serge van den Boom <svdb@stack.nl> 0 string \x01ZZZZZ\x01 3DO "Opera" file system -# From Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu +# From: Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu +# From: David Pflug <david@pflug.email> +# is the offset 12 or the offset 16 correct? +# GBS (Game Boy Sound) magic +# ftp://ftp.modland.com/pub/documents/format_documentation/\ +# Gameboy%20Sound%20System%20(.gbs).txt 0 string GBS Nintendo Gameboy Music/Audio Data -12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module +#12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module +>16 string >\0 ("%s" by +>48 string >\0 %s, copyright +>80 string >\0 %s), +>3 byte x version %d, +>4 byte x %d tracks + +# IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at> +# see http://zerosoft.zophar.net/ips.php +0 string PATCH IPS patch file # Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at> 0 string PPF30 Playstation Patch File version 3.0 @@ -208,7 +555,7 @@ # SNES9x .smv "movie" file format. 0 string SMV\x1A SNES9x input recording >0x4 lelong x \b, version %d -# version 4 is latest so far +# version 4 is latest so far >0x4 lelong <5 >>0x8 ledate x \b, recorded at %s >>0xc lelong >0 \b, rerecorded %d times @@ -262,3 +609,241 @@ # From: Sven Hartge <debian@ds9.argh.org> 0 string SCVM ScummVM savegame >12 string >\0 "%s" + +#------------------------------------------------------------------------------ +# Nintendo GameCube / Wii file formats. +# + +# Type: Nintendo GameCube/Wii common disc header data. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: http://wiibrew.org/wiki/Wii_Disc +0 name nintendo-gcn-disc-common +>0x20 string x "%.64s" +>0x00 string x (%.6s +>0x06 byte >0 +>>0x06 byte 1 \b, Disc 2 +>>0x06 byte 2 \b, Disc 3 +>>0x06 byte 3 \b, Disc 4 +>0x07 byte x \b, Rev.%02u) + +# Type: Nintendo GameCube disc image +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: http://wiibrew.org/wiki/Wii_Disc +0x1C belong 0xC2339F3D Nintendo GameCube disc image: +>0 use nintendo-gcn-disc-common + +# Type: Nintendo GameCube embedded disc image +# Commonly found on demo discs. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8 +0 belong 0xAE0F38A2 +>0x0C belong 0x00100000 +>>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image: +>>>(8.L) use nintendo-gcn-disc-common + +# Type: Nintendo Wii disc image +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: http://wiibrew.org/wiki/Wii_Disc +0x18 belong 0x5D1C9EA3 Nintendo Wii disc image: +>0 use nintendo-gcn-disc-common + +# Type: Nintendo Wii disc image (WBFS format) +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: http://wiibrew.org/wiki/Wii_Disc +0 string WBFS +>0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format): +>>0x200 use nintendo-gcn-disc-common + +# Type: Nintendo GameCube/Wii disc image (CISO format) +# NOTE: This is NOT the same as Compact ISO or PSP CISO, +# though it has the same magic number. +0 string CISO +# Other fields are used to determine what type of CISO this is: +# - 0x04 == 0x00200000: GameCube/Wii CISO (block_size) +# - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size) +# - None of the above: Compact ISO. +>4 lelong 0x200000 +>>8 byte 1 +>>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format): +>>>>0x8000 use nintendo-gcn-disc-common +>>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format): +>>>>0x8000 use nintendo-gcn-disc-common + +# Type: Nintendo GameCube/Wii disc image (GCZ format) +# Due to zlib compression, we can't get the actual disc information. +0 lelong 0xB10BC001 +>4 lelong 0 Nintendo GameCube disc image (GCZ format) +>4 lelong 1 Nintendo Wii disc image (GCZ format) +>4 lelong >1 Nintendo GameCube/Wii disc image (GCZ format) + +# Type: Nintendo GameCube/Wii disc image (WDF format) +0 string WII\001DISC +>8 belong 1 +# WDFv1 +>>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format): +>>>0x38 use nintendo-gcn-disc-common +>>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format): +>>>0x38 use nintendo-gcn-disc-common +>8 belong 2 +# WDFv2 +>>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format): +>>>(12.L) use nintendo-gcn-disc-common +>>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format): +>>>(12.L) use nintendo-gcn-disc-common + +# Type: Nintendo GameCube/Wii disc image (WIA format) +0 string WIA\001 Nintendo +>0x48 belong 0 GameCube/Wii +>0x48 belong 1 GameCube +>0x48 belong 2 Wii +>0x48 belong >2 GameCube/Wii +>0x48 belong x disc image (WIA format): +>>0x58 use nintendo-gcn-disc-common + +#------------------------------------------------------------------------------ +# Nintendo 3DS file formats. +# + +# Type: Nintendo 3DS "NCSD" image. (game cards and eMMC) +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://www.3dbrew.org/wiki/NCSD +0x100 string NCSD +>0x118 lequad 0 Nintendo 3DS Game Card image +# NCCH header for partition 0. (game data) +>>0x1150 string >\0 \b: "%.16s" +>>0x312 byte x (Rev.%02u) +>>0x118C byte 2 (New3DS only) +>>0x18D byte 0 (inner device) +>>0x18D byte 1 (Card1) +>>0x18D byte 2 (Card2) +>>0x18D byte 3 (extended device) +>0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS) +>0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS) + +# Nintendo 3DS version code. +# Reference: https://www.3dbrew.org/wiki/Titles +# Format: leshort containing three fields: +# - 6-bit: Major +# - 6-bit: Minor +# - 4-bit: Revision +# NOTE: Only supporting major/minor versions from 0-15 right now. +# NOTE: Should be prefixed with "v". +0 name nintendo-3ds-version-code +# Raw version. +>0 leshort x \b%u, +# Major version. +>0 leshort&0xFC00 0x0000 0 +>0 leshort&0xFC00 0x0400 1 +>0 leshort&0xFC00 0x0800 2 +>0 leshort&0xFC00 0x0C00 3 +>0 leshort&0xFC00 0x1000 4 +>0 leshort&0xFC00 0x1400 5 +>0 leshort&0xFC00 0x1800 6 +>0 leshort&0xFC00 0x1C00 7 +>0 leshort&0xFC00 0x2000 8 +>0 leshort&0xFC00 0x2400 9 +>0 leshort&0xFC00 0x2800 10 +>0 leshort&0xFC00 0x2C00 11 +>0 leshort&0xFC00 0x3000 12 +>0 leshort&0xFC00 0x3400 13 +>0 leshort&0xFC00 0x3800 14 +>0 leshort&0xFC00 0x3C00 15 +# Minor version. +>0 leshort&0x03F0 0x0000 \b.0 +>0 leshort&0x03F0 0x0010 \b.1 +>0 leshort&0x03F0 0x0020 \b.2 +>0 leshort&0x03F0 0x0030 \b.3 +>0 leshort&0x03F0 0x0040 \b.4 +>0 leshort&0x03F0 0x0050 \b.5 +>0 leshort&0x03F0 0x0060 \b.6 +>0 leshort&0x03F0 0x0070 \b.7 +>0 leshort&0x03F0 0x0080 \b.8 +>0 leshort&0x03F0 0x0090 \b.9 +>0 leshort&0x03F0 0x00A0 \b.10 +>0 leshort&0x03F0 0x00B0 \b.11 +>0 leshort&0x03F0 0x00C0 \b.12 +>0 leshort&0x03F0 0x00D0 \b.13 +>0 leshort&0x03F0 0x00E0 \b.14 +>0 leshort&0x03F0 0x00F0 \b.15 +# Revision. +>0 leshort&0x000F x \b.%u + +# Type: Nintendo 3DS "NCCH" container. +# https://www.3dbrew.org/wiki/NCCH +0x100 string NCCH Nintendo 3DS +>0x18D byte&2 0 File Archive (CFA) +>0x18D byte&2 2 Executable Image (CXI) +>0x150 string >\0 \b: "%.16s" +>0x18D byte 0x05 +>>0x10E leshort x (Old3DS System Update v +>>0x10E use nintendo-3ds-version-code +>>0x10E leshort x \b) +>0x18D byte 0x15 +>>0x10E leshort x (New3DS System Update v +>>0x10E use nintendo-3ds-version-code +>>0x10E leshort x \b) +>0x18D byte !0x05 +>>0x18D byte !0x15 +>>>0x112 byte x (v +>>>0x112 use nintendo-3ds-version-code +>>>0x112 byte x \b) +>0x18C byte 2 (New3DS only) + +# Type: Nintendo 3DS "SMDH" file. (application description) +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://3dbrew.org/wiki/SMDH +0 string SMDH Nintendo 3DS SMDH file +>0x208 leshort !0 +>>0x208 lestring16 x \b: "%.128s" +>>0x388 leshort !0 +>>>0x388 lestring16 x by %.128s +>0x208 leshort 0 +>>0x008 leshort !0 +>>>0x008 lestring16 x \b: "%.128s" +>>>0x188 leshort !0 +>>>>0x188 lestring16 x by %.128s + +# Type: Nintendo 3DS Homebrew Application. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://3dbrew.org/wiki/3DSX_Format +0 string 3DSX Nintendo 3DS Homebrew Application (3DSX) + +#------------------------------------------------------------------------------ +# a7800: file(1) magic for the Atari 7800 raw ROM format. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://sites.google.com/site/atari7800wiki/a78-header + +0 byte >0 +>0 byte <3 +>>1 string ATARI7800 Atari 7800 ROM image +>>>0x11 string >\0 \b: "%.32s" +# Display type. +>>>0x39 byte 0 (NTSC) +>>>0x39 byte 1 (PAL) +>>>0x36 byte&1 1 (POKEY) + +#------------------------------------------------------------------------------ +# vectrex: file(1) magic for the GCE Vectrex raw ROM format. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm +# +# NOTE: Title is terminated with 0x80, not 0. +# The header is terminated with a 0, so that will +# terminate the title as well. +# +0 string g\ GCE Vectrex ROM image +>0x11 string >\0 \b: "%.16s" + +#------------------------------------------------------------------------------ +# amiibo: file(1) magic for Nintendo amiibo NFC dumps. +# From: David Korth <gerbilsoft@gerbilsoft.com> +# Reference: https://www.3dbrew.org/wiki/Amiibo +0x00 byte 0x04 +>0x0A beshort 0x0FE0 +>>0x0C belong 0xF110FFEE +>>>0x208 beshort 0x0100 +>>>>0x020A byte 0x0F +>>>>>0x020C bequad 0x000000045F000000 +>>>>>>0x5B byte 0x02 +>>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X- +>>>>>>>0x58 belong x \b%08X |