diff options
Diffstat (limited to 'magic/Magdir/msx')
-rw-r--r-- | magic/Magdir/msx | 232 |
1 files changed, 143 insertions, 89 deletions
diff --git a/magic/Magdir/msx b/magic/Magdir/msx index 0eacbe5..69df641 100644 --- a/magic/Magdir/msx +++ b/magic/Magdir/msx @@ -1,26 +1,26 @@ #------------------------------------------------------------------------------ # msx: file(1) magic for the MSX Home Computer -# v1.1 +# v1.3 # Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net> ############## MSX Music file formats ############## # Gigamix MGSDRV music file -0 string MGS MSX Gigamix MGSDRV3 music file, +0 string/b MGS MSX Gigamix MGSDRV3 music file, >6 ubeshort 0x0D0A >>3 byte x \bv%c >>4 byte x \b.%c >>5 byte x \b%c >>8 string >\0 \b, title: %s -1 string mgs2\ MSX Gigamix MGSDRV2 music file +1 string/b mgs2\ MSX Gigamix MGSDRV2 music file >6 uleshort 0x80 >>0x2E uleshort 0 >>>0x30 string >\0 \b, title: %s # KSS music file -0 string KSCC KSS music file v1.03 +0 string/b KSCC KSS music file v1.03 >0xE byte 0 >>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+) >>0xF byte&0x02 2 \b, soundchip(s): SN76489 @@ -28,25 +28,25 @@ >>0xF byte&0x01 1 \b, YM2413 >>0xF byte&0x08 8 \b, Y8950 -0 string KSSX KSS music file v1.20 +0 string/b KSSX KSS music file v1.20 >0xE byte&0xEF 0 >>0xF byte&0x40 0x00 \b, 60Hz >>0xF byte&0x40 0x40 \b, 50Hz >>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+) >>0xF byte&0x02 0x02 \b, soundchips: SN76489 >>>0xF byte&0x04 0x04 stereo ->>0xF byte&0x01 0x01 \b, +>>0xF byte&0x01 0x01 \b, >>>0xF byte&0x18 0x00 \bYM2413 >>>0xF byte&0x18 0x08 \bYM2413, Y8950 >>>0xF byte&0x18 0x18 \bYM2413+Y8950 pseudostereo >>0xF byte&0x18 0x10 \b, Majyutsushi DAC # Moonblaster for Moonsound -0 string MBMS +0 string/b MBMS >4 byte 0x10 MSX Moonblaster for MoonSound music # Music Player K-kaz -0 string MPK MSX Music Player K-kaz song +0 string/b MPK MSX Music Player K-kaz song >6 ubeshort 0x0D0A >>3 byte x v%c >>4 byte x \b.%c @@ -70,7 +70,7 @@ >>>>>0 string >\32 \b, title: %s # SCMD music file -0x8B string SCMD +0x8B string/b SCMD >0xCE uleshort 0 MSX SCMD Music file #>>-2 uleshort 0x6a71 ; The file must end with this value. How to code this here? >>0x8F string >\0 \b, title: %s @@ -99,36 +99,8 @@ >>5 uleshort 0 >>>3 uleshort >0x013D MSX Graph Saurus compressed image -# Maki-chan Graphic format -0 string MAKI02\ \ Maki-chan image, ->8 byte x system ID: %c ->9 byte x \b%c ->10 byte x \b%c ->11 byte x \b%c, ->13 search/0x200 \x1A -# >>&3 ubyte 0 , video mode: PC-98 400 lines, 16 analog colors -# >>&3 ubyte 1 , video mode: MSX SC7, 16 analog colors -# >>&3 ubyte 2 , video mode: VM-98 400 lines, 8 analog colors -# >>&3 ubyte 3 , video mode: PC-88 analog, 200 lines, 8 analog colors -# >>&3 ubyte 4 , video mode: 400 lines, 16 digital colors -# >>&3 ubyte 5 , video mode: 200 lines, 16 digital colors -# >>&3 ubyte 6 , video mode: old PC-98 digital 400 lines, 8 colors -# >>&3 ubyte 7 , video mode: PC-88 400 lines, 8 digital colors ->>&8 uleshort+1 x %dx ->>&10 uleshort+1 x \b%d, ->>&3 ubyte&0x82 0x80 256 colors ->>&3 ubyte&0x82 0x00 16 colors ->>&3 ubyte&0x82 0x01 8 colors ->>&3 ubyte&0x04 4 digital ->>&3 ubyte&0x04 0 analog ->>&3 ubyte&0x01 1 \b, 2:1 dot aspect ratio - -# Japanese PIC file -0 string PIC\x1A ->4 lelong 0 Japanese PIC image file - # MSX G9B image file -0 string G9B +0 string/b G9B >1 uleshort 11 >>3 uleshort >10 >>>5 ubyte >0 MSX G9B image, depth=%d @@ -146,70 +118,152 @@ ############## Other MSX file formats ############## -# MSX ROMs -0 string AB +# MSX internal ROMs +0 ubeshort 0xF3C3 +>2 uleshort <0x4000 +>>8 ubyte 0xC3 +>>>9 uleshort <0x4000 +>>>>0x0B ubeshort 0x00C3 +>>>>>0x0D uleshort <0x4000 +>>>>>>0x0F ubeshort 0x00C3 +>>>>>>>0x11 uleshort <0x4000 +>>>>>>>>0x13 ubeshort 0x00C3 +>>>>>>>>>0x15 uleshort <0x4000 +>>>>>>>>>>0x50 ubyte 0xC3 +>>>>>>>>>>>0x51 uleshort <0x4000 +>>>>>>>>>>>>(9.s) ubyte 0xC3 +>>>>>>>>>>>>>&0 uleshort >0x4000 +>>>>>>>>>>>>>>&0 ubyte 0xC3 MSX BIOS+BASIC +>>>>>>>>>>>>>>>0x002D ubyte+1 <3 \b. version=MSX%d +>>>>>>>>>>>>>>>0x002D ubyte 2 \b, version=MSX2+ +>>>>>>>>>>>>>>>0x002D ubyte 3 \b, version=MSX Turbo-R +>>>>>>>>>>>>>>>0x002D ubyte >3 \b, version=Unknown MSX %d version +>>>>>>>>>>>>>>>0x0006 ubyte x \b, VDP.DR=0x%2x +>>>>>>>>>>>>>>>0x0007 ubyte x \b, VDP.DW=0x%2x +>>>>>>>>>>>>>>>0x002B ubyte&0xF 0 \b, charset=Japanese +>>>>>>>>>>>>>>>0x002B ubyte&0xF 1 \b, charset=International +>>>>>>>>>>>>>>>0x002B ubyte&0xF 2 \b, charset=Korean +>>>>>>>>>>>>>>>0x002B ubyte&0xF >2 \b, charset=Unknown id:%d +>>>>>>>>>>>>>>>0x002B ubyte&0x70 0x00 \b, date format=Y-M-D +>>>>>>>>>>>>>>>0x002B ubyte&0x70 0x10 \b, date format=M-D-Y +>>>>>>>>>>>>>>>0x002B ubyte&0x70 0x20 \b, date format=D-M-Y +>>>>>>>>>>>>>>>0x002B ubyte&0x80 0x00 \b, vfreq=60Hz +>>>>>>>>>>>>>>>0x002B ubyte&0x80 0x80 \b, vfreq=50Hz +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 0 \b, keyboard=Japanese +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 1 \b, keyboard=International +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 2 \b, keyboard=French +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 3 \b, keyboard=UK +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 4 \b, keyboard=German +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 5 \b, keyboard=Unknown id:%d +>>>>>>>>>>>>>>>0x002C ubyte&0x0F 6 \b, keyboard=Spanish +>>>>>>>>>>>>>>>0x002C ubyte&0x0F >6 \b, keyboard=Unknown id:%d +>>>>>>>>>>>>>>>0x002C ubyte&0xF0 0x00 \b, basic=Japanese +>>>>>>>>>>>>>>>0x002C ubyte&0xF0 0x10 \b, basic=International +>>>>>>>>>>>>>>>0x002C ubyte&0xF0 >0x10 \b, basic=Unknown id:%d +>>>>>>>>>>>>>>>0x002E ubyte&1 1 \b, built-in MIDI + + +0 string/b CD +>2 uleshort >0x10 +>>2 uleshort <0x4000 +>>>4 uleshort <0x4000 +>>>>6 uleshort <0x4000 +>>>>>8 ubyte 0xC3 +>>>>>>9 uleshort <0x4000 +>>>>>>>0x10 ubyte 0xC3 +>>>>>>>>0x11 uleshort <0x4000 +>>>>>>>>>0x14 ubyte 0xC3 +>>>>>>>>>>0x15 uleshort <0x4000 MSX2/2+/TR SubROM + +0 string \0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 +>0x5F0 ubequad 0x8282828244380000 +>>0x150 ubyte 0x38 +>>>0x170 string \20\20\20 +>>>>0x1E32 string ()) +>>>>>0x2130 ubequad 0xA5A5594924231807 +>>>>>0x2138 ubequad 0x4A4A3424488830C0 MSX Kanji Font + + + +# MSX extension ROMs +0 string/b AB >2 uleshort 0x0010 MSX ROM >>2 uleshort x \b, init=0x%4x ->>4 uleshort >0 \b, stat=0x%4x ->>6 uleshort >0 \b, dev=0x%4x +>>4 uleshort >0 \b, stahdl=0x%4x +>>6 uleshort >0 \b, devhdl=0x%4x >>8 uleshort >0 \b, bas=0x%4x >2 uleshort 0x4010 MSX ROM >>2 uleshort x \b, init=0x%04x ->>4 uleshort >0 \b, stat=0x%04x ->>6 uleshort >0 \b, dev=0x%04x +>>4 uleshort >0 \b, stahdl=0x%04x +>>6 uleshort >0 \b, devhdl=0x%04x >>8 uleshort >0 \b, bas=0x%04x >2 uleshort 0x8010 MSX ROM >>2 uleshort x \b, init=0x%04x ->>4 uleshort >0 \b, stat=0x%04x ->>6 uleshort >0 \b, dev=0x%04x +>>4 uleshort >0 \b, stahdl=0x%04x +>>6 uleshort >0 \b, devhdl=0x%04x >>8 uleshort >0 \b, bas=0x%04x +0 string/b AB\0\0 +>6 uleshort 0 +>>4 uleshort >0x400F MSX-BASIC extension ROM +>>>4 uleshort >0 \b, stahdl=0x%04x +>>>6 uleshort >0 \b, devhdl=0x%04x +>>>0x1C string OPLL \b, MSX-Music +>>>>0x18 string PAC2 \b (external) +>>>>0x18 string APRL \b (internal) + +0 string/b AB\0\0\0\0 +>6 uleshort >0x400F MSX device BIOS +>>6 uleshort >0 \b, devhdl=0x%04x + -0 string AB +0 string/b AB #>2 string 5JSuperLAYDOCK MSX Super Laydock ROM #>3 string @HYDLIDE3MSX MSX Hydlide-3 ROM #>3 string @3\x80IA862 Golvellius MSX1 ROM ->2 uleshort >10 ->>10 string \0\0\0\0\0\0 MSX ROM ->>>0x10 string YZ\0\0\0\0 Konami Game Master 2 MSX ROM ->>>0x10 string CD \b, Konami RC- ->>>>0x12 ubyte x \b%d ->>>>0x13 ubyte/16 x \b%d ->>>>0x13 ubyte&0xF x \b%d ->>>0x10 string EF \b, Konami RC- ->>>>0x12 ubyte x \b%d ->>>>0x13 ubyte/16 x \b%d ->>>>0x13 ubyte&0xF x \b%d ->>>2 uleshort x \b, init=0x%04x ->>>4 uleshort >0 \b, stat=0x%04x ->>>6 uleshort >0 \b, dev=0x%04x ->>>8 uleshort >0 \b, bas=0x%04x ->2 uleshort 0 ->>4 uleshort 0 ->>>6 uleshort 0 ->>>>8 uleshort >0 MSX BASIC program in ROM, bas=0x%04x - -0x4000 string AB ->0x4002 uleshort >0x4010 ->>0x400A string \0\0\0\0\0\0 MSX MegaROM with nonstandard page order ->>0x4002 uleshort x \b, init=0x%04x ->>0x4004 uleshort >0 \b, stat=0x%04x ->>0x4006 uleshort >0 \b, dev=0x%04x ->>0x4008 uleshort >0 \b, bas=0x%04x - -0x8000 string AB ->0x8002 uleshort >0x4010 ->>0x800A string \0\0\0\0\0\0 MSX MegaROM with nonstandard page order ->>0x8002 uleshort x \b, init=0x%04x ->>0x8004 uleshort >0 \b, stat=0x%04x ->>0x8006 uleshort >0 \b, dev=0x%04x ->>0x8008 uleshort >0 \b, bas=0x%04x - - -0x3C000 string AB +>2 uleshort >15 +>>2 uleshort <0xC000 +>>>8 string \0\0\0\0\0\0\0\0 +>>>>(2.s&0x3FFF) uleshort >0 MSX ROM +>>>>>0x10 string YZ\0\0\0\0 Konami Game Master 2 MSX ROM +>>>>>0x10 string CD \b, Konami RC- +>>>>>>0x12 ubyte x \b%d +>>>>>>0x13 ubyte/16 x \b%d +>>>>>>0x13 ubyte&0xF x \b%d +>>>>>0x10 string EF \b, Konami RC- +>>>>>>0x12 ubyte x \b%d +>>>>>>0x13 ubyte/16 x \b%d +>>>>>>0x13 ubyte&0xF x \b%d +>>>>>2 uleshort x \b, init=0x%04x +>>>>>4 uleshort >0 \b, stahdl=0x%04x +>>>>>6 uleshort >0 \b, devhdl=0x%04x +>>>>>8 uleshort >0 \b, bas=0x%04x +>>>2 uleshort 0 +>>>>4 uleshort 0 +>>>>>6 uleshort 0 +>>>>>>8 uleshort >0 MSX BASIC program in ROM, bas=0x%04x + +0x4000 string/b AB +>0x4002 uleshort >0x400F +>>0x400A string \0\0\0\0\0\0 MSX ROM with nonstandard page order +>>>0x4002 uleshort x \b, init=0x%04x +>>>0x4004 uleshort >0 \b, stahdl=0x%04x +>>>0x4006 uleshort >0 \b, devhdl=0x%04x +>>>0x4008 uleshort >0 \b, bas=0x%04x + +0x8000 string/b AB +>0x8002 uleshort >0x400F +>>0x800A string \0\0\0\0\0\0 MSX ROM with nonstandard page order +>>>0x8002 uleshort x \b, init=0x%04x +>>>0x8004 uleshort >0 \b, stahdl=0x%04x +>>>0x8006 uleshort >0 \b, devhdl=0x%04x +>>>0x8008 uleshort >0 \b, bas=0x%04x + + +0x3C000 string/b AB >0x3C008 string \0\0\0\0\0\0\0\0 MSX MegaROM with nonstandard page order >>0x3C002 uleshort x \b, init=0x%04x ->>0x3C004 uleshort >0 \b, stat=0x%04x ->>0x3C006 uleshort >0 \b, dev=0x%04x +>>0x3C004 uleshort >0 \b, stahdl=0x%04x +>>0x3C006 uleshort >0 \b, devhdl=0x%04x >>0x3C008 uleshort >0 \b, bas=0x%04x # MSX BIN file @@ -224,7 +278,7 @@ >>1 uleshort >0x8000 MSX-BASIC program # MSX .CAS file -0 string \x1F\xA6\xDE\xBA\xCC\x13\x7D\x74 MSX cassette archive +0 string/b \x1F\xA6\xDE\xBA\xCC\x13\x7D\x74 MSX cassette archive # Mega-Assembler file 0 byte 0xFE @@ -242,7 +296,7 @@ 4 uleshort 0x0900 >0xF byte 1 >>0x14 byte 0 ->>>0x1E string \ \ \ +>>>0x1E string \040\040\040 >>>>0x23 byte 1 >>>>>0x25 byte 0 >>>>>>0x15 string >\x30 |