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authorErik de Castro Lopo <erikd@mega-nerd.com>2013-03-18 06:22:51 +1100
committerErik de Castro Lopo <erikd@mega-nerd.com>2013-03-18 06:22:57 +1100
commitc152d1adf910409bff06b9651247584d9e606c95 (patch)
tree90432cdd4a1d2b70b916784bdc998628fe8eba2a /README
parent74aac94cda9b00dc87e5a90b8790a5a08daff114 (diff)
downloadflac-c152d1adf910409bff06b9651247584d9e606c95.tar.gz
More Microsoft Visual Studio project file updates.
Patch from Janne Hyvärinen <cse@sci.fi>.
Diffstat (limited to 'README')
-rw-r--r--README38
1 files changed, 15 insertions, 23 deletions
diff --git a/README b/README
index df28e758..41ba1363 100644
--- a/README
+++ b/README
@@ -204,49 +204,41 @@ not an x86, change -DFLAC__CPU_IA32 to -DFLAC__CPU_UNKNOWN.
Building with MSVC
===============================================================================
-There are .dsp projects and a master FLAC.dsw workspace to build all
-the libraries and executables with MSVC6. There are also .vcproj
-projects and a master FLAC.sln solution to build all the libraries and
-executables with VC++ 2005.
+There are .vcproj projects and a master FLAC.sln solution to build all
+the libraries and executables with MSVC 2005 or newer.
Prerequisite: you must have the Ogg libraries installed as described
later.
-Prerequisite: you must have nasm installed, and nasmw.exe must be in
-your PATH, or the path to nasmw.exe must be added to the list of
+Prerequisite: you must have nasm installed, and nasm.exe must be in
+your PATH, or the path to nasm.exe must be added to the list of
directories for executable files in the MSVC global options.
-MSVC6:
-To build everything, run Developer Studio, do File|Open Workspace,
-and open FLAC.dsw. Select "Build | Set active configuration..."
-from the menu, then in the dialog, select "All - Win32 Release" (or
-Debug if you prefer). Click "Ok" then hit F7 to build.
-
VC++ 2005:
To build everything, run Visual Studio, do File|Open and open FLAC.sln.
From the dropdown in the toolbar, select "Release" instead of "Debug",
then hit F7 to build.
-Either way, this will build all libraries both statically (e.g.
+This will build all libraries both statically (e.g.
objs\release\lib\libFLAC_static.lib) and as DLLs (e.g.
objs\release\lib\libFLAC.dll), and it will build all binaries, statically
linked (e.g. objs\release\bin\flac.exe).
-Everything will end up in the "obj" directory. DLLs and .exe files
+Everything will end up in the "objs" directory. DLLs and .exe files
are all that are needed and can be copied to an installation area and
-added to the PATH. The plugins have to be copied to their appropriate
-place in the player area.
+added to the PATH.
-By default the code is configured with Ogg support. Before building FLAC
+By default the code is configured with Ogg support. Before building FLAC
you will need to get the Ogg source distribution
-(see http://xiph.org/ogg/vorbis/download/), build ogg_static.lib (load and
-build win32\ogg_static.dsp), copy ogg_static.lib into FLAC's
-'objs\release\lib' directory, and copy the entire include\ogg tree into
-FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
+(see http://xiph.org/downloads/), build libogg_static.lib (load
+win32\libogg_static.sln, change solution configuration to "Release" and
+code generation to "Multi-threaded (/MT)", then build), copy libogg_static.lib
+into FLAC's 'objs\release\lib' directory, and copy the entire include\ogg tree
+into FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
'include' directory with the files ogg.h, os_types.h and config_types.h).
-If you want to build without Ogg support, instead edit all .dsp or
-.vcproj files and remove any occurrences of "/D FLAC__HAS_OGG".
+If you want to build without Ogg support, instead edit all .vcproj files
+and remove any "FLAC__HAS_OGG" definitions.
===============================================================================