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authorErik de Castro Lopo <erikd@mega-nerd.com>2013-01-02 22:48:59 +1100
committerErik de Castro Lopo <erikd@mega-nerd.com>2013-01-02 22:49:55 +1100
commitf67928dec4652f6cb8ebe50796f09cb76607fd3d (patch)
tree317d3643635119518ea3a619d74ed7ffb91f8b1d /README
parent33fa7dc6436b439c7160ce77b4f652084779c116 (diff)
downloadflac-f67928dec4652f6cb8ebe50796f09cb76607fd3d.tar.gz
Fix VC project files to use /objs/ directory instead of /obj/ directory.
Diffstat (limited to 'README')
-rw-r--r--README8
1 files changed, 4 insertions, 4 deletions
diff --git a/README b/README
index d047bba4..df28e758 100644
--- a/README
+++ b/README
@@ -228,9 +228,9 @@ From the dropdown in the toolbar, select "Release" instead of "Debug",
then hit F7 to build.
Either way, this will build all libraries both statically (e.g.
-obj\release\lib\libFLAC_static.lib) and as DLLs (e.g.
-obj\release\lib\libFLAC.dll), and it will build all binaries, statically
-linked (e.g. obj\release\bin\flac.exe).
+objs\release\lib\libFLAC_static.lib) and as DLLs (e.g.
+objs\release\lib\libFLAC.dll), and it will build all binaries, statically
+linked (e.g. objs\release\bin\flac.exe).
Everything will end up in the "obj" directory. DLLs and .exe files
are all that are needed and can be copied to an installation area and
@@ -241,7 +241,7 @@ By default the code is configured with Ogg support. Before building FLAC
you will need to get the Ogg source distribution
(see http://xiph.org/ogg/vorbis/download/), build ogg_static.lib (load and
build win32\ogg_static.dsp), copy ogg_static.lib into FLAC's
-'obj\release\lib' directory, and copy the entire include\ogg tree into
+'objs\release\lib' directory, and copy the entire include\ogg tree into
FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
'include' directory with the files ogg.h, os_types.h and config_types.h).