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-rw-r--r--packages/ami-extra/fpmake.pp1
-rw-r--r--packages/ami-extra/src/muihelper.pas1503
-rw-r--r--packages/morphunits/fpmake.pp1
-rw-r--r--packages/morphunits/src/muihelper.pas268
4 files changed, 1504 insertions, 269 deletions
diff --git a/packages/ami-extra/fpmake.pp b/packages/ami-extra/fpmake.pp
index cd06e0335c..2be2504d35 100644
--- a/packages/ami-extra/fpmake.pp
+++ b/packages/ami-extra/fpmake.pp
@@ -37,6 +37,7 @@ begin
T:=P.Targets.AddUnit('amsgbox.pas');
T:=P.Targets.AddUnit('cliputils.pas');
T:=P.Targets.AddUnit('pcq.pas');
+ T:=P.Targets.AddUnit('muihelper.pas');
{$ifndef ALLPACKAGES}
Run;
diff --git a/packages/ami-extra/src/muihelper.pas b/packages/ami-extra/src/muihelper.pas
new file mode 100644
index 0000000000..f7b64eadc2
--- /dev/null
+++ b/packages/ami-extra/src/muihelper.pas
@@ -0,0 +1,1503 @@
+{
+ This file is part of the Free Pascal run time library.
+ Copyright (c) 2005 Karoly Balogh
+
+ MUI helper functions for MorphOS/PowerPC
+
+ Based on work of Nils Sjoholm member of the Amiga RTL
+ development team.
+
+ MorphOS port was done on a free Pegasos II/G4 machine
+ provided by Genesi S.a.r.l. <www.genesi.lu>
+
+ See the file COPYING.FPC, included in this distribution,
+ for details about the copyright.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ **********************************************************************}
+
+unit muihelper;
+
+interface
+
+uses intuition, mui, amigados, utility;
+
+
+const
+ MUI_TRUE = 1;
+ MUI_FALSE = 0;
+
+ // Frame Types
+ NoFrame = MUIV_Frame_None;
+ ButtonFrame = MUIV_Frame_Button;
+ ImageButtonFrame = MUIV_Frame_ImageButton;
+ TextFrame = MUIV_Frame_Text;
+ StringFrame = MUIV_Frame_String;
+ ReadListFrame = MUIV_Frame_ReadList;
+ InputListFrame = MUIV_Frame_InputList;
+ PropFrame = MUIV_Frame_Prop;
+ SliderFrame = MUIV_Frame_Slider;
+ GaugeFrame = MUIV_Frame_Gauge;
+ VirtualFrame = MUIV_Frame_Virtual;
+ GroupFrame = MUIV_Frame_Group;
+
+const
+ Child = MUIA_Group_Child;
+ SubWindow = MUIA_Application_Window;
+ WindowContents = MUIA_Window_RootObject;
+
+// Creates a MUI menu strip
+function MH_Menustrip(const Tags: array of PtrUInt): PObject_;
+function MH_Menustrip(var MenuStrip; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI menu
+function MH_Menu(const Tags: array of PtrUInt): PObject_;
+function MH_Menu(var Menu; const Tags: array of PtrUInt): PObject_;
+function MH_Menu(Name: PChar; const Tags: array of PtrUInt): PObject_;
+function MH_Menu(var Menu; Name: PChar; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI menuitem
+function MH_Menuitem(const Tags: array of PtrUInt): PObject_;
+function MH_Menuitem(var Menuitem; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI window
+function MH_Window(const Tags: array of PtrUInt): PObject_;
+function MH_Window(var Win; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI image
+function MH_Image(const Tags: array of PtrUInt): PObject_;
+function MH_Image(var Image; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI bitmap
+function MH_Bitmap(const Tags: array of PtrUInt): PObject_;
+function MH_Bitmap(var Bitmap; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI BodyChunk
+function MH_BodyChunk(const Tags: array of PtrUInt): PObject_;
+function MH_BodyChunk(var BodyChunk; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Notify
+function MH_Notify(const Tags: array of PtrUInt): PObject_;
+function MH_Notify(var Notify; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI application
+function MH_Application(const Tags: array of PtrUInt): PObject_;
+function MH_Application(var App; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Text area
+function MH_Text(Contents: PChar): PObject_;
+function MH_Text(Contents: PChar; const Tags: array of PtrUInt): PObject_;
+function MH_Text(var Text_; Contents: PChar): PObject_;
+function MH_Text(var Text_; Contents: PChar; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Rectangle
+function MH_Rectangle(const Tags: array of PtrUInt): PObject_;
+function MH_Rectangle(var Rectangle; const Tags: array of PtrUInt): PObject_;
+function MH_Rectangle(Frame: LongWord; const Tags: array of PtrUInt): PObject_;
+function MH_Rectangle(var Rectangle; Frame: LongWord; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Balance
+function MH_Balance(const Tags: array of PtrUInt): PObject_;
+function MH_Balance(var Balance; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI List
+function MH_List(const Tags: array of PtrUInt): PObject_;
+function MH_List(var List; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Prop
+function MH_Prop(const Tags: array of PtrUInt): PObject_;
+function MH_Prop(var Prop; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI String
+function MH_String(const Tags: array of PtrUInt): PObject_;
+function MH_String(var NString; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Scrollbar
+function MH_Scrollbar(const Tags: array of PtrUInt): PObject_;
+function MH_Scrollbar(var Scrollbar; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Listview
+function MH_Listview(const Tags: array of PtrUInt): PObject_;
+function MH_Listview(var Listview; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Radio
+function MH_Radio(const Tags: array of PtrUInt): PObject_;
+function MH_Radio(var Radio; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Volumelist
+function MH_Volumelist(const Tags: array of PtrUInt): PObject_;
+function MH_Volumelist(var Volumelist; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Floattext
+function MH_Floattext(const Tags: array of PtrUInt): PObject_;
+function MH_Floattext(var Floattext; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Dirlist
+function MH_Dirlist(const Tags: array of PtrUInt): PObject_;
+function MH_Dirlist(var Dirlist; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Cycle
+function MH_Cycle(const Tags: array of PtrUInt): PObject_;
+function MH_Cycle(var Cycle; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Gauge
+function MH_Gauge(const Tags: array of PtrUInt): PObject_;
+function MH_Gauge(var Gauge; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Scale
+function MH_Scale(const Tags: array of PtrUInt): PObject_;
+function MH_Scale(var Scale; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Numeric
+function MH_Numeric(const Tags: array of PtrUInt): PObject_;
+function MH_Numeric(var Numeric; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Slider
+function MH_Slider(const Tags: array of PtrUInt): PObject_;
+function MH_Slider(var Slider; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Numericbutton
+function MH_Numericbutton(const Tags: array of PtrUInt): PObject_;
+function MH_Numericbutton(var Numericbutton; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Knob
+function MH_Knob(const Tags: array of PtrUInt): PObject_;
+function MH_Knob(var Knob; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Levelmeter
+function MH_Levelmeter(const Tags: array of PtrUInt): PObject_;
+function MH_Levelmeter(var Levelmeter; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Boopsimeter
+function MH_Boopsi(const Tags: array of PtrUInt): PObject_;
+function MH_Boopsi(var Boopsi; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Colorfield
+function MH_Colorfield(const Tags: array of PtrUInt): PObject_;
+function MH_Colorfield(var Colorfield; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Penadjust
+function MH_Penadjust(const Tags: array of PtrUInt): PObject_;
+function MH_Penadjust(var Penadjust; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Coloradjust
+function MH_Coloradjust(const Tags: array of PtrUInt): PObject_;
+function MH_Coloradjust(var Coloradjust; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Palette
+function MH_Palette(const Tags: array of PtrUInt): PObject_;
+function MH_Palette(var Palette; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Group
+function MH_Group(const Tags: array of PtrUInt): PObject_;
+function MH_Group(var Group; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Register
+function MH_Register(const Tags: array of PtrUInt): PObject_;
+function MH_Register(var Register; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Virtgroup
+function MH_Virtgroup(const Tags: array of PtrUInt): PObject_;
+function MH_Virtgroup(var Virtgroup; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Scrollgroup
+function MH_Scrollgroup(const Tags: array of PtrUInt): PObject_;
+function MH_Scrollgroup(var Scrollgroup; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Popstring
+function MH_Popstring(const Tags: array of PtrUInt): PObject_;
+function MH_Popstring(var Popstring; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Popobject
+function MH_Popobject(const Tags: array of PtrUInt): PObject_;
+function MH_Popobject(var Popobject; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Poplist
+function MH_Poplist(const Tags: array of PtrUInt): PObject_;
+function MH_Poplist(var Poplist; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Popasl
+function MH_Popasl(const Tags: array of PtrUInt): PObject_;
+function MH_Popasl(var Popasl; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Pendisplay
+function MH_Pendisplay(const Tags: array of PtrUInt): PObject_;
+function MH_Pendisplay(var Pendisplay; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Poppen
+function MH_Poppen(const Tags: array of PtrUInt): PObject_;
+function MH_Poppen(var Poppen; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Aboutmui
+function MH_Aboutmui(const Tags: array of PtrUInt): PObject_;
+function MH_Aboutmui(var Aboutmui; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Scrmodelist
+function MH_Scrmodelist(const Tags: array of PtrUInt): PObject_;
+function MH_Scrmodelist(var Scrmodelist; const Tags: array of PtrUInt): PObject_;
+// Creates MUI V/HGroup
+function MH_VGroup(const Tags: array of PtrUInt): pObject_;
+function MH_VGroup(Frame: LongWord; const Tags: array of PtrUInt): PObject_;
+function MH_VGroup(Title: PChar; const Tags: array of PtrUInt): PObject_;
+function MH_HGroup(const Tags: array of PtrUInt): PObject_;
+function MH_HGroup(Frame: LongWord; const Tags: array of PtrUInt): PObject_;
+function MH_HGroup(Title: PChar; const Tags: array of PtrUInt): PObject_;
+// Creates MUI Col/RowGroup
+function MH_ColGroup(Cols: LongWord; const Tags: array of PtrUInt): PObject_;
+function MH_ColGroup(Cols: LongWord; Frame: Longword; const Tags: array of PtrUInt): PObject_;
+function MH_ColGroup(Cols: LongWord; Title: PChar; const Tags: array of PtrUInt): PObject_;
+function MH_RowGroup(Rows: LongWord; const Tags: array of PtrUInt): PObject_;
+function MH_RowGroup(Rows: LongWord; Frame: LongWord; const Tags: array of PtrUInt): PObject_;
+function MH_RowGroup(Rows: LongWord; Title: PChar; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Pagegroup
+function MH_Pagegroup(const Tags: array of PtrUInt): PObject_;
+function MH_Pagegroup(var Pagegroup; const Tags: array of PtrUInt): PObject_;
+// Creates MUI Virtual V/HGroup
+function MH_VGroupV(const Tags: array of PtrUInt): PObject_;
+function MH_HGroupV(const Tags: array of PtrUInt): PObject_;
+// Creates MUI Virtual ColGroup
+function MH_ColGroupV(Cols: LongWord; const Tags: array of PtrUInt): PObject_;
+function MH_RowGroupV(Rows: LongWord; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI Virtual Pagegroup
+function MH_PagegroupV(const Tags: array of PtrUInt): PObject_;
+function MH_PagegroupV(var Pagegroup; const Tags: array of PtrUInt): PObject_;
+// Creates a MUI RegisterGroup
+function MH_RegisterGroup(Titles: PPChar; const Tags: array of PtrUInt): PObject_;
+function MH_RegisterGroup(var RegisterGroup; Titles: PPChar; const Tags: array of PtrUInt): PObject_;
+//Spacing Macros
+function MH_HVSpace: PObject_;
+function MH_HSpace(x: LongWord): PObject_;
+function MH_VSpace(x: LongWord): PObject_;
+function MH_HCenter(Obj: PObject_): PObject_;
+function MH_VCenter(Obj: PObject_): PObject_;
+// Creates a MUI button
+function MH_Button(BLabel: PChar): PObject_;
+function MH_Button(var Button; BLabel: PChar): PObject_;
+function MH_SimpleButton(BLabel: PChar): PObject_;
+function MH_SimpleButton(var Button; BLabel: PChar): PObject_;
+// Creates a MUI PopButton
+function MH_PopButton(Img: PChar): PObject_;
+function MH_PopButton(var PopButton; img: PChar): PObject_;
+// Creates a MUI label
+function MH_Label(BLabel: PChar): PObject_;
+function MH_Label(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI label with single Frame border
+function MH_Label1(BLabel: PChar): PObject_;
+function MH_Label1(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI label with double Frame border
+function MH_Label2(BLabel: PChar): PObject_;
+function MH_Label2(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI left aligned label
+function MH_LLabel(BLabel: PChar): PObject_;
+function MH_LLabel(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI left aligned label with single Frame border
+function MH_LLabel1(BLabel: PChar): PObject_;
+function MH_LLabel1(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI left aligned label with double Frame border
+function MH_LLabel2(BLabel: PChar): PObject_;
+function MH_LLabel2(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI centered label
+function MH_CLabel(BLabel: PChar): PObject_;
+function MH_CLabel(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI centered label with single Frame border
+function MH_CLabel1(BLabel: PChar): PObject_;
+function MH_CLabel1(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI centered label with double Frame border
+function MH_CLabel2(BLabel: PChar): PObject_;
+function MH_CLabel2(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI label
+function MH_FreeLabel(BLabel: PChar): PObject_;
+function MH_FreeLabel(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI label with single Frame border
+function MH_FreeLabel1(BLabel: PChar): PObject_;
+function MH_FreeLabel1(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI label with double Frame border
+function MH_FreeLabel2(BLabel: PChar): PObject_;
+function MH_FreeLabel2(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI left aligned label
+function MH_FreeLLabel(BLabel: PChar): PObject_;
+function MH_FreeLLabel(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI left aligned label with single Frame border
+function MH_FreeLLabel1(BLabel: PChar): PObject_;
+function MH_FreeLLabel1(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI left aligned label with double Frame border
+function MH_FreeLLabel2(BLabel: PChar): PObject_;
+function MH_FreeLLabel2(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI centered label
+function MH_FreeCLabel(BLabel: PChar): PObject_;
+function MH_FreeCLabel(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI centered label with single Frame border
+function MH_FreeCLabel1(BLabel: PChar): PObject_;
+function MH_FreeCLabel1(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI centered label with double Frame border
+function MH_FreeCLabel2(BLabel: PChar): PObject_;
+function MH_FreeCLabel2(var OLabel; BLabel: PChar): PObject_;
+// Creates a MUI HBar
+function MH_HBar(Space: LongWord): PObject_;
+function MH_HBar(var HBar; Space: LongWord): PObject_;
+// Creates a MUI VBar
+function MH_VBar(Space: LongWord): PObject_;
+function MH_VBar(var VBar; Space: LongWord): PObject_;
+
+function MAKE_ID(c1, c2, c3, c4: char): LongWord; inline;
+
+procedure MH_Set(Obj: PObject_; Tag, Data: PtrUInt);
+function MH_Get(Obj: PObject_; Tag: PtrUInt): PtrUInt;
+procedure MH_SetMutex(Obj: PObject_; n: Integer);
+procedure MH_SetCycle(Obj: PObject_; n: Integer);
+procedure MH_SetString(Obj: PObject_; s: PChar);
+procedure MH_SetCheckmark(Obj: PObject_; b: Boolean);
+procedure MH_SetSlider(Obj: PObject_; l: LongInt);
+
+implementation
+
+function MAKE_ID(c1, c2, c3, c4: char): LongWord; inline;
+begin
+ MAKE_ID := (LongWord(Ord(c1)) shl 24) or
+ (LongWord(Ord(c2)) shl 16) or
+ (LongWord(Ord(c3)) shl 8) or
+ (LongWord(Ord(c4)));
+end;
+
+procedure MH_Set(Obj: PObject_; Tag, Data: PtrUInt);
+begin
+ SetAttrs(Obj, [Tag, Data, TAG_END]);
+end;
+
+function MH_Get(Obj: PObject_; Tag: PtrUInt): PtrUInt;
+begin
+ GetAttr(Tag, Obj, MH_Get);
+end;
+
+procedure MH_SetMutex(Obj: PObject_; n: Integer);
+begin
+ MH_Set(Obj, MUIA_Radio_Active, n);
+end;
+
+procedure MH_SetCycle(Obj: PObject_; n: Integer);
+begin
+ MH_Set(Obj, MUIA_Cycle_Active, n);
+end;
+
+procedure MH_SetString(Obj: PObject_; s: PChar);
+begin
+ MH_Set(Obj, MUIA_String_Contents, AsTag(s));
+end;
+
+procedure MH_SetCheckmark(Obj: PObject_; b: Boolean);
+begin
+ if b then
+ MH_Set(Obj, MUIA_Selected, MUI_TRUE)
+ else
+ MH_Set(Obj, MUIA_Selected, MUI_FALSE);
+end;
+
+procedure MH_SetSlider(Obj: PObject_; l: LongInt);
+begin
+ MH_Set(Obj, MUIA_Numeric_Value, AsTag(l));
+end;
+
+// Creates a MUI menu strip
+// ************************************************************************
+function MH_Menustrip(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Menustrip := MUI_NewObject(MUIC_Menustrip, Tags);
+end;
+
+function MH_Menustrip(var MenuStrip; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(MenuStrip) := MUI_NewObject(MUIC_Menustrip, Tags);
+ MH_Menustrip := PObject_(MenuStrip);
+end;
+
+// Creates a MUI menu
+// ************************************************************************
+function MH_Menu(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Menu := MUI_NewObject(MUIC_Menu, Tags);
+end;
+
+function MH_Menu(var Menu; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Menu) := MUI_NewObject(MUIC_Menu, Tags);
+ MH_Menu := PObject_(Menu);
+end;
+
+function MH_Menu(Name: PChar; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Menu := MUI_NewObject(MUIC_Menu, [MUIA_Menu_Title, AsTag(Name), TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_Menu(var Menu; Name: PChar; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Menu) := MUI_NewObject(MUIC_Menu, [MUIA_Menu_Title, AsTag(Name), TAG_MORE, AsTag(@Tags)]);
+ MH_Menu := PObject_(Menu);
+end;
+
+// Creates a MUI menuitem
+// ************************************************************************
+function MH_Menuitem(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Menuitem := MUI_NewObject(MUIC_Menuitem, Tags);
+end;
+
+function MH_Menuitem(var Menuitem; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Menuitem) := MUI_NewObject(MUIC_Menuitem, Tags);
+ MH_Menuitem := PObject_(Menuitem);
+end;
+
+// Creates a MUI window
+// ************************************************************************
+function MH_Window(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Window := MUI_NewObject(MUIC_Window, Tags);
+end;
+
+function MH_Window(var Win; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Win) := MUI_NewObject(MUIC_Window, Tags);
+ MH_Window := PObject_(Win);
+end;
+
+// Creates a MUI image
+// ************************************************************************
+function MH_Image(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Image := MUI_NewObject(MUIC_Image, Tags);
+end;
+
+function MH_Image(var Image; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Image) := MUI_NewObject(MUIC_Image, Tags);
+ MH_Image := PObject_(Image);
+end;
+
+// Creates a MUI Bitmap
+// ************************************************************************
+function MH_Bitmap(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Bitmap := MUI_NewObject(MUIC_Bitmap, Tags);
+end;
+
+function MH_Bitmap(var Bitmap; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Bitmap) := MUI_NewObject(MUIC_Bitmap, Tags);
+ MH_Bitmap := PObject_(Bitmap);
+end;
+
+// Creates a MUI BodyChunk
+// ************************************************************************
+function MH_BodyChunk(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_BodyChunk := MUI_NewObject(MUIC_BodyChunk, Tags);
+end;
+
+function MH_BodyChunk(var BodyChunk; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(BodyChunk) := MUI_NewObject(MUIC_BodyChunk, Tags);
+ MH_BodyChunk := PObject_(BodyChunk);
+end;
+
+// Creates a MUI Notify
+// ************************************************************************
+function MH_Notify(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Notify := MUI_NewObject(MUIC_Notify, Tags);
+end;
+
+function MH_Notify(var Notify; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Notify) := MUI_NewObject(MUIC_Notify, Tags);
+ MH_Notify := PObject_(Notify);
+end;
+
+// Creates a MUI application
+// ************************************************************************
+function MH_Application(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Application := MUI_NewObject(MUIC_Application, Tags);
+end;
+
+function MH_Application(var App; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(App) := MUI_NewObject(MUIC_Application, Tags);
+ MH_Application := PObject_(App);
+end;
+
+// Creates a MUI text area
+// ************************************************************************
+function MH_Text(Contents: PChar): PObject_;
+begin
+ MH_Text := MUI_NewObject(MUIC_Text,[MUIA_Text_Contents, AsTag(Contents), TAG_DONE]);
+end;
+
+function MH_Text(Contents: PChar; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Text := MUI_NewObject(MUIC_Text,[
+ MUIA_Text_Contents, AsTag(Contents),
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_Text(var Text_; Contents: PChar): PObject_;
+begin
+ PObject_(Text_) := MUI_NewObject(MUIC_Text,[MUIA_Text_Contents, AsTag(Contents), TAG_DONE]);
+ MH_Text := PObject_(Text_);
+end;
+
+function MH_Text(var Text_; Contents: PChar; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Text_) := MUI_NewObject(MUIC_Text, [
+ MUIA_Text_Contents, AsTag(Contents),
+ TAG_MORE, AsTag(@Tags)]);
+ MH_Text := PObject_(Text_);
+end;
+
+// Creates a MUI Rectangle
+// ************************************************************************
+function MH_Rectangle(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Rectangle := MUI_NewObject(MUIC_Rectangle, Tags);
+end;
+
+function MH_Rectangle(var Rectangle; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Rectangle) := MUI_NewObject(MUIC_Rectangle, Tags);
+ MH_Rectangle := PObject_(Rectangle);
+end;
+
+function MH_Rectangle(Frame: LongWord; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Rectangle := MUI_NewObject(MUIC_Rectangle, [MUIA_Frame, Frame, TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_Rectangle(var Rectangle; Frame: LongWord; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Rectangle) := MUI_NewObject(MUIC_Rectangle, [MUIA_Frame, Frame, TAG_MORE, AsTag(@Tags)]);
+ MH_Rectangle := PObject_(Rectangle);
+end;
+
+// Creates a MUI Balance
+// ************************************************************************
+function MH_Balance(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Balance := MUI_NewObject(MUIC_Balance, Tags);
+end;
+
+function MH_Balance(var Balance; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Balance) := MUI_NewObject(MUIC_Balance, Tags);
+ MH_Balance := PObject_(Balance);
+end;
+
+// Creates a MUI List
+// ************************************************************************
+function MH_List(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_List := MUI_NewObject(MUIC_List, Tags);
+end;
+
+function MH_List(var List; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(List) := MUI_NewObject(MUIC_List, Tags);
+ MH_List := PObject_(List);
+end;
+
+// Creates a MUI Prop
+// ************************************************************************
+function MH_Prop(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Prop := MUI_NewObject(MUIC_Prop, Tags);
+end;
+
+function MH_Prop(var Prop; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Prop) := MUI_NewObject(MUIC_Prop, Tags);
+ MH_Prop := PObject_(Prop);
+end;
+
+// Creates a MUI String
+// ************************************************************************
+function MH_String(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_String := MUI_NewObject(MUIC_String, Tags);
+end;
+
+function MH_String(var NString; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(NString) := MUI_NewObject(MUIC_String, Tags);
+ MH_String := PObject_(NString);
+end;
+
+// Creates a MUI Scrollbar
+// ************************************************************************
+function MH_Scrollbar(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Scrollbar := MUI_NewObject(MUIC_Scrollbar, Tags);
+end;
+
+function MH_Scrollbar(var Scrollbar; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Scrollbar) := MUI_NewObject(MUIC_Scrollbar, Tags);
+ MH_Scrollbar := PObject_(Scrollbar);
+end;
+
+// Creates a MUI Listview
+// ************************************************************************
+function MH_Listview(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Listview := MUI_NewObject(MUIC_Listview, Tags);
+end;
+
+function MH_Listview(var Listview; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Listview) := MUI_NewObject(MUIC_Listview, Tags);
+ MH_Listview := PObject_(Listview);
+end;
+
+// Creates a MUI Radio
+// ************************************************************************
+function MH_Radio(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Radio := MUI_NewObject(MUIC_Radio, Tags);
+end;
+
+function MH_Radio(var Radio; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Radio) := MUI_NewObject(MUIC_Radio, Tags);
+ MH_Radio := PObject_(Radio);
+end;
+
+// Creates a MUI Volumelist
+// ************************************************************************
+function MH_Volumelist(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Volumelist := MUI_NewObject(MUIC_Volumelist, Tags);
+end;
+
+function MH_Volumelist(var Volumelist; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Volumelist) := MUI_NewObject(MUIC_Volumelist, Tags);
+ MH_Volumelist := PObject_(Volumelist);
+end;
+
+// Creates a MUI Floattext
+// ************************************************************************
+function MH_Floattext(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Floattext := MUI_NewObject(MUIC_Floattext, Tags);
+end;
+
+function MH_Floattext(var Floattext; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Floattext) := MUI_NewObject(MUIC_Floattext, Tags);
+ MH_Floattext := PObject_(Floattext);
+end;
+
+// Creates a MUI Dirlist
+// ************************************************************************
+function MH_Dirlist(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Dirlist := MUI_NewObject(MUIC_Dirlist, Tags);
+end;
+
+function MH_Dirlist(var Dirlist; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Dirlist) := MUI_NewObject(MUIC_Dirlist, Tags);
+ MH_Dirlist := PObject_(Dirlist);
+end;
+
+// Creates a MUI Cycle
+// ************************************************************************
+function MH_Cycle(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Cycle := MUI_NewObject(MUIC_Cycle, Tags);
+end;
+
+function MH_Cycle(var Cycle; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Cycle) := MUI_NewObject(MUIC_Cycle, Tags);
+ MH_Cycle := PObject_(Cycle);
+end;
+
+// Creates a MUI Gauge
+// ************************************************************************
+function MH_Gauge(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Gauge := MUI_NewObject(MUIC_Gauge, Tags);
+end;
+
+function MH_Gauge(var Gauge; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Gauge) := MUI_NewObject(MUIC_Gauge, Tags);
+ MH_Gauge := PObject_(Gauge);
+end;
+
+// Creates a MUI Scale
+// ************************************************************************
+function MH_Scale(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Scale := MUI_NewObject(MUIC_Scale, Tags);
+end;
+
+function MH_Scale(var Scale; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Scale) := MUI_NewObject(MUIC_Scale, Tags);
+ MH_Scale := PObject_(Scale);
+end;
+
+// Creates a MUI Numeric
+// ************************************************************************
+function MH_Numeric(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Numeric := MUI_NewObject(MUIC_Numeric, Tags);
+end;
+
+function MH_Numeric(var Numeric; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Numeric) := MUI_NewObject(MUIC_Numeric, Tags);
+ MH_Numeric := PObject_(Numeric);
+end;
+
+// Creates a MUI Slider
+// ************************************************************************
+function MH_Slider(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Slider := MUI_NewObject(MUIC_Slider, Tags);
+end;
+
+function MH_Slider(var Slider; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Slider) := MUI_NewObject(MUIC_Slider, Tags);
+ MH_Slider := PObject_(Slider);
+end;
+
+// Creates a MUI Numericbutton
+// ************************************************************************
+function MH_Numericbutton(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Numericbutton := MUI_NewObject(MUIC_Numericbutton, Tags);
+end;
+
+function MH_Numericbutton(var Numericbutton; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Numericbutton) := MUI_NewObject(MUIC_Numericbutton, Tags);
+ MH_Numericbutton := PObject_(Numericbutton);
+end;
+
+// Creates a MUI Knob
+// ************************************************************************
+function MH_Knob(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Knob := MUI_NewObject(MUIC_Knob, Tags);
+end;
+
+function MH_Knob(var Knob; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Knob) := MUI_NewObject(MUIC_Knob, Tags);
+ MH_Knob := PObject_(Knob);
+end;
+
+// Creates a MUI Levelmeter
+// ************************************************************************
+function MH_Levelmeter(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Levelmeter := MUI_NewObject(MUIC_Levelmeter, Tags);
+end;
+
+function MH_Levelmeter(var Levelmeter; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Levelmeter) := MUI_NewObject(MUIC_Levelmeter, Tags);
+ MH_Levelmeter := PObject_(Levelmeter);
+end;
+
+// Creates a MUI Boopsi
+// ************************************************************************
+function MH_Boopsi(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Boopsi := MUI_NewObject(MUIC_Boopsi, Tags);
+end;
+
+function MH_Boopsi(var Boopsi; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Boopsi) := MUI_NewObject(MUIC_Boopsi, Tags);
+ MH_Boopsi := PObject_(Boopsi);
+end;
+
+// Creates a MUI Colorfield
+// ************************************************************************
+function MH_Colorfield(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Colorfield := MUI_NewObject(MUIC_Colorfield, Tags);
+end;
+
+function MH_Colorfield(var Colorfield; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Colorfield) := MUI_NewObject(MUIC_Colorfield, Tags);
+ MH_Colorfield := PObject_(Colorfield);
+end;
+
+// Creates a MUI Penadjust
+// ************************************************************************
+function MH_Penadjust(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Penadjust := MUI_NewObject(MUIC_Penadjust, Tags);
+end;
+
+function MH_Penadjust(var Penadjust; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Penadjust) := MUI_NewObject(MUIC_Penadjust, Tags);
+ MH_Penadjust := PObject_(Penadjust);
+end;
+
+// Creates a MUI Coloradjust
+// ************************************************************************
+function MH_Coloradjust(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Coloradjust := MUI_NewObject(MUIC_Coloradjust, Tags);
+end;
+
+function MH_Coloradjust(var Coloradjust; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Coloradjust) := MUI_NewObject(MUIC_Coloradjust, Tags);
+ MH_Coloradjust := PObject_(Coloradjust);
+end;
+
+// Creates a MUI Palette
+// ************************************************************************
+function MH_Palette(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Palette := MUI_NewObject(MUIC_Palette, Tags);
+end;
+
+function MH_Palette(var Palette; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Palette) := MUI_NewObject(MUIC_Palette, Tags);
+ MH_Palette := PObject_(Palette);
+end;
+
+// Creates a MUI Group
+// ************************************************************************
+function MH_Group(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Group := MUI_NewObject(MUIC_Group, Tags);
+end;
+
+function MH_Group(var Group; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Group) := MUI_NewObject(MUIC_Group, Tags);
+ MH_Group := PObject_(Group);
+end;
+
+// Creates a MUI Register
+// ************************************************************************
+function MH_Register(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Register := MUI_NewObject(MUIC_Register, Tags);
+end;
+
+function MH_Register(var Register; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Register) := MUI_NewObject(MUIC_Register, Tags);
+ MH_Register := PObject_(Register);
+end;
+
+// Creates a MUI Virtgroup
+// ************************************************************************
+function MH_Virtgroup(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Virtgroup := MUI_NewObject(MUIC_Virtgroup, Tags);
+end;
+
+function MH_Virtgroup(var Virtgroup; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Virtgroup) := MUI_NewObject(MUIC_Virtgroup, Tags);
+ MH_Virtgroup := PObject_(Virtgroup);
+end;
+
+// Creates a MUI Scrollgroup
+// ************************************************************************
+function MH_Scrollgroup(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Scrollgroup := MUI_NewObject(MUIC_Scrollgroup, Tags);
+end;
+
+function MH_Scrollgroup(var Scrollgroup; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Scrollgroup) := MUI_NewObject(MUIC_Scrollgroup, Tags);
+ MH_Scrollgroup := PObject_(Scrollgroup);
+end;
+
+// Creates a MUI Popstring
+// ************************************************************************
+function MH_Popstring(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Popstring := MUI_NewObject(MUIC_Popstring, Tags);
+end;
+
+function MH_Popstring(var Popstring; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Popstring) := MUI_NewObject(MUIC_Popstring, Tags);
+ MH_Popstring := PObject_(Popstring);
+end;
+
+// Creates a MUI Popobject
+// ************************************************************************
+function MH_Popobject(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Popobject := MUI_NewObject(MUIC_Popobject, Tags);
+end;
+
+function MH_Popobject(var Popobject; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Popobject) := MUI_NewObject(MUIC_Popobject, Tags);
+ MH_Popobject := PObject_(Popobject);
+end;
+
+// Creates a MUI Poplist
+// ************************************************************************
+function MH_Poplist(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Poplist := MUI_NewObject(MUIC_Poplist, Tags);
+end;
+
+function MH_Poplist(var Poplist; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Poplist) := MUI_NewObject(MUIC_Poplist, Tags);
+ MH_Poplist := PObject_(Poplist);
+end;
+
+// Creates a MUI Popasl
+// ************************************************************************
+function MH_Popasl(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Popasl := MUI_NewObject(MUIC_Popasl, Tags);
+end;
+
+function MH_Popasl(var Popasl; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Popasl) := MUI_NewObject(MUIC_Popasl, Tags);
+ MH_Popasl := PObject_(Popasl);
+end;
+
+// Creates a MUI Pendisplay
+// ************************************************************************
+function MH_Pendisplay(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Pendisplay := MUI_NewObject(MUIC_Pendisplay, Tags);
+end;
+
+function MH_Pendisplay(var Pendisplay; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Pendisplay) := MUI_NewObject(MUIC_Pendisplay, Tags);
+ MH_Pendisplay := PObject_(Pendisplay);
+end;
+
+// Creates a MUI Poppen
+// ************************************************************************
+function MH_Poppen(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Poppen := MUI_NewObject(MUIC_Poppen, Tags);
+end;
+
+function MH_Poppen(var Poppen; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Poppen) := MUI_NewObject(MUIC_Poppen, Tags);
+ MH_Poppen := PObject_(Poppen);
+end;
+
+// Creates a MUI Aboutmui
+// ************************************************************************
+function MH_Aboutmui(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Aboutmui := MUI_NewObject(MUIC_Aboutmui, Tags);
+end;
+
+function MH_Aboutmui(var Aboutmui; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Aboutmui) := MUI_NewObject(MUIC_Aboutmui, Tags);
+ MH_Aboutmui := PObject_(Aboutmui);
+end;
+
+// Creates a MUI Scrmodelist
+// ************************************************************************
+function MH_Scrmodelist(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Scrmodelist := MUI_NewObject(MUIC_Scrmodelist, Tags);
+end;
+
+function MH_Scrmodelist(var Scrmodelist; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Scrmodelist) := MUI_NewObject(MUIC_Scrmodelist, Tags);
+ MH_Scrmodelist := PObject_(Scrmodelist);
+end;
+
+// Creates a MUI VGroup
+// ************************************************************************
+function MH_VGroup(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_VGroup := MUI_NewObject(MUIC_Group, Tags);
+end;
+
+function MH_VGroup(Frame: LongWord; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_VGroup := MUI_NewObject(MUIC_Group, [MUIA_Frame, Frame, TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_VGroup(Title: PChar; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_VGroup := MUI_NewObject(MUIC_Group, [
+ MUIA_Frame, MUIV_Frame_Group,
+ MUIA_FrameTitle, AsTag(Title),
+ MUIA_Background, MUII_GroupBack,
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+// Creates a MUI HGroup
+// ************************************************************************
+function MH_HGroup(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_HGroup := MUI_NewObject(MUIC_Group, [MUIA_Group_Horiz, MUI_TRUE, TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_HGroup(Frame: LongWord; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_HGroup := MUI_NewObject(MUIC_Group, [
+ MUIA_Group_Horiz, MUI_TRUE,
+ MUIA_Frame, Frame,
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_HGroup(Title: PChar; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_HGroup := MUI_NewObject(MUIC_Group, [
+ MUIA_Group_Horiz, MUI_TRUE,
+ MUIA_Frame, MUIV_Frame_Group,
+ MUIA_FrameTitle, AsTag(Title),
+ MUIA_Background, MUII_GroupBack,
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+// Creates MUI ColGroup
+// ************************************************************************
+function MH_ColGroup(Cols: LongWord; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_ColGroup := MUI_NewObject(MUIC_Group, [MUIA_Group_Columns, Cols, TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_ColGroup(Cols: LongWord; Frame: LongWord; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_ColGroup := MUI_NewObject(MUIC_Group, [
+ MUIA_Group_Columns, Cols,
+ MUIA_Frame, Frame,
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_ColGroup(Cols: LongWord; Title: PChar; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_ColGroup := MUI_NewObject(MUIC_Group, [
+ MUIA_Group_Columns, Cols,
+ MUIA_Frame, MUIV_Frame_Group,
+ MUIA_FrameTitle, AsTag(Title),
+ MUIA_Background, MUII_GroupBack,
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+// Creates MUI RowGroup
+// ************************************************************************
+function MH_RowGroup(Rows: LongWord; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_RowGroup := MUI_NewObject(MUIC_Group, [MUIA_Group_Rows, Rows, TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_RowGroup(Rows: LongWord; Frame: LongWord; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_RowGroup := MUI_NewObject(MUIC_Group, [
+ MUIA_Group_Rows, Rows,
+ MUIA_Frame, Frame,
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_RowGroup(Rows: LongWord; Title: PChar; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_RowGroup := MUI_NewObject(MUIC_Group, [
+ MUIA_Group_Rows, Rows,
+ MUIA_Frame, MUIV_Frame_Group,
+ MUIA_FrameTitle, AsTag(Title),
+ MUIA_Background, MUII_GroupBack,
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+// Creates a MUI Pagegroup
+// ************************************************************************
+function MH_Pagegroup(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_Pagegroup := MUI_NewObject(MUIC_Group, [
+ MUIA_Group_PageMode, MUI_TRUE,
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_Pagegroup(var Pagegroup; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Pagegroup) := MUI_NewObject(MUIC_Group, [
+ MUIA_Group_PageMode, MUI_TRUE,
+ TAG_MORE, AsTag(@Tags)]);
+ MH_Pagegroup := PObject_(Pagegroup);
+end;
+
+// Creates MUI V/HGroupV
+// ************************************************************************
+function MH_VGroupV(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_VGroupV := MUI_NewObject(MUIC_Virtgroup, Tags);
+end;
+
+function MH_HGroupV(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_HGroupV := MUI_NewObject(MUIC_Virtgroup, [
+ MUIA_Group_Horiz, MUI_TRUE,
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+// Creates MUI Virtual ColGroup
+// ************************************************************************
+function MH_ColGroupV(Cols: LongWord; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_ColGroupV := MUI_NewObject(MUIC_Virtgroup, [
+ MUIA_Group_Columns, Cols,
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_RowGroupV(Rows: LongWord; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_RowGroupV := MUI_NewObject(MUIC_Virtgroup, [
+ MUIA_Group_Rows, Rows,
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+// Creates a MUI Virtual Pagegroup
+// ************************************************************************
+function MH_PagegroupV(const Tags: array of PtrUInt): PObject_;
+begin
+ MH_PagegroupV := MUI_NewObject(MUIC_Virtgroup, [
+ MUIA_Group_PageMode, MUI_TRUE,
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_PagegroupV(var Pagegroup; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(Pagegroup) := MUI_NewObject(MUIC_Virtgroup, [
+ MUIA_Group_PageMode, MUI_TRUE,
+ TAG_MORE, AsTag(@Tags)]);
+ MH_PagegroupV := PObject_(Pagegroup);
+end;
+
+// Creates a MUI RegisterGroup
+// ************************************************************************
+function MH_RegisterGroup(Titles: PPChar; const Tags: array of PtrUInt): PObject_;
+begin
+ MH_RegisterGroup := MUI_NewObject(MUIC_Register, [
+ MUIA_Register_Titles, AsTag(Titles),
+ TAG_MORE, AsTag(@Tags)]);
+end;
+
+function MH_RegisterGroup(var RegisterGroup; Titles: PPChar; const Tags: array of PtrUInt): PObject_;
+begin
+ PObject_(RegisterGroup) := MUI_NewObject(MUIC_Register, [
+ MUIA_Register_Titles, AsTag(Titles),
+ TAG_MORE, AsTag(@Tags)]);
+ MH_RegisterGroup := PObject_(RegisterGroup);
+end;
+
+// Spacing Macros
+// ************************************************************************
+function MH_HVSpace: PObject_;
+begin
+ MH_HVSpace := MUI_NewObject(MUIC_Rectangle, [TAG_DONE]);
+end;
+
+function MH_HSpace(x: LongWord): PObject_;
+begin
+ MH_HSpace := MUI_MakeObject(MUIO_HSpace, [x]);
+end;
+
+function MH_VSpace(x: LongWord): PObject_;
+begin
+ MH_VSpace := MUI_MakeObject(MUIO_VSpace, [x]);
+end;
+
+function MH_HCenter(Obj: PObject_): PObject_;
+begin
+ MH_HCenter := MH_HGroup([
+ MUIA_Group_Spacing, 0,
+ Child, AsTag(MH_HSpace(0)),
+ Child, AsTag(Obj),
+ Child, AsTag(MH_HSpace(0)),
+ TAG_END]);
+end;
+
+function MH_VCenter(Obj: PObject_): PObject_;
+begin
+ MH_VCenter := MH_VGroup([
+ MUIA_Group_Spacing, 0,
+ Child, AsTag(MH_VSpace(0)),
+ Child, AsTag(Obj),
+ Child, AsTag(MH_VSpace(0)),
+ TAG_END]);
+end;
+
+// Creates a MUI button
+// ************************************************************************
+function MH_Button(BLabel: PChar): PObject_;
+begin
+ MH_Button := MUI_MakeObject(MUIO_Button, [PtrUInt(BLabel)]);
+end;
+
+function MH_Button(var Button; BLabel: PChar): PObject_;
+begin
+ PObject_(Button) := MUI_MakeObject(MUIO_Button, [PtrUInt(BLabel)]);
+ MH_Button := PObject_(Button);
+end;
+
+function MH_SimpleButton(BLabel: PChar): PObject_; inline;
+begin
+ MH_SimpleButton := MH_Button(BLabel);
+end;
+
+function MH_SimpleButton(var Button; BLabel: PChar): PObject_;
+begin
+ MH_SimpleButton := MH_Button(Button, BLabel);
+end;
+
+// Creates a MUI PopButton
+// ************************************************************************
+function MH_PopButton(Img: PChar): PObject_;
+begin
+ MH_PopButton := MUI_MakeObject(MUIO_PopButton, [AsTag(Img)]);
+end;
+
+function MH_PopButton(var PopButton; img: PChar): PObject_;
+begin
+ PObject_(PopButton) := MUI_MakeObject(MUIO_PopButton, [AsTag(Img)]);
+ MH_PopButton := PObject_(PopButton);
+end;
+
+// Creates a MUI Label
+// ************************************************************************
+function MH_Label(BLabel: PChar): PObject_;
+begin
+ MH_Label := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), 0]);
+end;
+
+function MH_Label(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), 0]);
+ MH_Label := PObject_(OLabel);
+end;
+
+// Creates a MUI label with single Frame border
+// ************************************************************************
+function MH_Label1(BLabel: PChar): PObject_;
+begin
+ MH_Label1 := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_SingleFrame]);
+end;
+
+function MH_Label1(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_SingleFrame]);
+ MH_Label1 := PObject_(OLabel);
+end;
+
+// Creates a MUI label with double Frame border
+// ************************************************************************
+function MH_Label2(BLabel: PChar): PObject_;
+begin
+ MH_Label2 := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_DoubleFrame]);
+end;
+
+function MH_Label2(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_DoubleFrame]);
+ MH_Label2 := PObject_(OLabel);
+end;
+
+// Creates a MUI left aligned label
+// ************************************************************************
+function MH_LLabel(BLabel: PChar): PObject_;
+begin
+ MH_LLabel := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_LeftAligned]);
+end;
+
+function MH_LLabel(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_LeftAligned]);
+ MH_LLabel := PObject_(OLabel);
+end;
+
+// Creates a MUI left aligned label with single Frame border
+// ************************************************************************
+function MH_LLabel1(BLabel: PChar): PObject_;
+begin
+ MH_LLabel1 := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_LeftAligned or MUIO_Label_SingleFrame]);
+end;
+
+function MH_LLabel1(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_LeftAligned or MUIO_Label_SingleFrame]);
+ MH_LLabel1 := PObject_(OLabel);
+end;
+
+// Creates a MUI left aligned label with double Frame border
+// ************************************************************************
+function MH_LLabel2(BLabel: PChar): PObject_;
+begin
+ MH_LLabel2 := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_LeftAligned or MUIO_Label_DoubleFrame]);
+end;
+
+function MH_LLabel2(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_LeftAligned or MUIO_Label_DoubleFrame]);
+ MH_LLabel2 := PObject_(OLabel);
+end;
+
+// Creates a MUI centered label
+// ************************************************************************
+function MH_CLabel(BLabel: PChar): PObject_;
+begin
+ MH_CLabel := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_Centered]);
+end;
+
+function MH_CLabel(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_Centered]);
+ MH_CLabel := PObject_(OLabel);
+end;
+
+// Creates a MUI centered label with single Frame border
+// ************************************************************************
+function MH_CLabel1(BLabel: PChar): PObject_;
+begin
+ MH_CLabel1 := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_Centered or MUIO_Label_SingleFrame]);
+end;
+
+function MH_CLabel1(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_Centered or MUIO_Label_SingleFrame]);
+ MH_CLabel1 := PObject_(OLabel);
+end;
+
+// Creates a MUI centered label with double Frame border
+// ************************************************************************
+function MH_CLabel2(BLabel: PChar): PObject_;
+begin
+ MH_CLabel2 := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_Centered or MUIO_Label_DoubleFrame]);
+end;
+
+function MH_CLabel2(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_Centered or MUIO_Label_DoubleFrame]);
+ MH_CLabel2 := PObject_(OLabel);
+end;
+
+// Creates a MUI Label
+// ************************************************************************
+function MH_FreeLabel(BLabel: PChar): PObject_;
+begin
+ MH_FreeLabel := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert]);
+end;
+
+function MH_FreeLabel(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert]);
+ MH_FreeLabel := PObject_(OLabel);
+end;
+
+// Creates a MUI label with single Frame border
+// ************************************************************************
+function MH_FreeLabel1(BLabel: PChar): PObject_;
+begin
+ MH_FreeLabel1 := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_SingleFrame]);
+end;
+
+function MH_FreeLabel1(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_SingleFrame]);
+ MH_FreeLabel1 := PObject_(OLabel);
+end;
+
+// Creates a MUI label with double Frame border
+// ************************************************************************
+function MH_FreeLabel2(BLabel: PChar): PObject_;
+begin
+ MH_FreeLabel2 := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_DoubleFrame]);
+end;
+
+function MH_FreeLabel2(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_DoubleFrame]);
+ MH_FreeLabel2 := PObject_(OLabel);
+end;
+
+// Creates a MUI left aligned label
+// ************************************************************************
+function MH_FreeLLabel(BLabel: PChar): PObject_;
+begin
+ MH_FreeLLabel := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_LeftAligned]);
+end;
+
+function MH_FreeLLabel(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_LeftAligned]);
+ MH_FreeLLabel := PObject_(OLabel);
+end;
+
+// Creates a MUI left aligned label with single Frame border
+// ************************************************************************
+function MH_FreeLLabel1(BLabel: PChar): PObject_;
+begin
+ MH_FreeLLabel1 := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_LeftAligned or MUIO_Label_SingleFrame]);
+end;
+
+function MH_FreeLLabel1(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_LeftAligned or MUIO_Label_SingleFrame]);
+ MH_FreeLLabel1 := PObject_(OLabel);
+end;
+
+// Creates a MUI left aligned label with double Frame border
+// ************************************************************************
+function MH_FreeLLabel2(BLabel: PChar): PObject_;
+begin
+ MH_FreeLLabel2 := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_LeftAligned or MUIO_Label_DoubleFrame]);
+end;
+
+function MH_FreeLLabel2(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_LeftAligned or MUIO_Label_DoubleFrame]);
+ MH_FreeLLabel2 := PObject_(OLabel);
+end;
+
+// Creates a MUI centered label
+// ************************************************************************
+function MH_FreeCLabel(BLabel: PChar): PObject_;
+begin
+ MH_FreeCLabel := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_Centered]);
+end;
+
+function MH_FreeCLabel(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_Centered]);
+ MH_FreeCLabel := PObject_(OLabel);
+end;
+
+// Creates a MUI centered label with single Frame border
+// ************************************************************************
+function MH_FreeCLabel1(BLabel: PChar): PObject_;
+begin
+ MH_FreeCLabel1 := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_Centered or MUIO_Label_SingleFrame]);
+end;
+
+function MH_FreeCLabel1(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_Centered or MUIO_Label_SingleFrame]);
+ MH_FreeCLabel1 := PObject_(OLabel);
+end;
+
+// Creates a MUI centered label with double Frame border
+// ************************************************************************
+function MH_FreeCLabel2(BLabel: PChar): PObject_;
+begin
+ MH_FreeCLabel2 := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_Centered or MUIO_Label_DoubleFrame]);
+end;
+
+function MH_FreeCLabel2(var OLabel; BLabel: PChar): PObject_;
+begin
+ PObject_(OLabel) := MUI_MakeObject(MUIO_Label, [PtrUInt(BLabel), MUIO_Label_FreeVert or MUIO_Label_Centered or MUIO_Label_DoubleFrame]);
+ MH_FreeCLabel2 := PObject_(OLabel);
+end;
+
+// Creates a MUI HBar
+// ************************************************************************
+function MH_HBar(Space: LongWord): PObject_;
+begin
+ MH_HBar := MUI_MakeObject(MUIO_HBar, [Space]);
+end;
+
+function MH_HBar(var HBar; Space: LongWord): PObject_;
+begin
+ PObject_(HBar) := MUI_MakeObject(MUIO_HBar, [Space]);
+ MH_HBar := PObject_(HBar);
+end;
+
+// Creates a MUI VBar
+// ************************************************************************
+function MH_VBar(Space: LongWord): PObject_;
+begin
+ MH_VBar := MUI_MakeObject(MUIO_VBar, [Space]);
+end;
+
+function MH_VBar(var VBar; Space: LongWord): PObject_;
+begin
+ PObject_(VBar) := MUI_MakeObject(MUIO_VBar, [Space]);
+ MH_VBar := PObject_(VBar);
+end;
+
+end.
diff --git a/packages/morphunits/fpmake.pp b/packages/morphunits/fpmake.pp
index 436e8551fd..27d8a00651 100644
--- a/packages/morphunits/fpmake.pp
+++ b/packages/morphunits/fpmake.pp
@@ -49,7 +49,6 @@ begin
T:=P.Targets.AddUnit('layers.pas');
T:=P.Targets.AddUnit('inputevent.pas');
T:=P.Targets.AddUnit('mui.pas');
- T:=P.Targets.AddUnit('muihelper.pas');
T:=P.Targets.AddUnit('ahi.pas');
T:=P.Targets.AddUnit('get9.pas');
T:=P.Targets.AddUnit('tinygl.pas');
diff --git a/packages/morphunits/src/muihelper.pas b/packages/morphunits/src/muihelper.pas
deleted file mode 100644
index 8c85f567e5..0000000000
--- a/packages/morphunits/src/muihelper.pas
+++ /dev/null
@@ -1,268 +0,0 @@
-{
- This file is part of the Free Pascal run time library.
- Copyright (c) 2005 Karoly Balogh
-
- MUI helper functions for MorphOS/PowerPC
-
- Based on work of Nils Sjoholm member of the Amiga RTL
- development team.
-
- MorphOS port was done on a free Pegasos II/G4 machine
- provided by Genesi S.a.r.l. <www.genesi.lu>
-
- See the file COPYING.FPC, included in this distribution,
- for details about the copyright.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- **********************************************************************}
-
-unit muihelper;
-
-interface
-
-uses intuition, mui, amigados, utility;
-
-
-const
- NoFrame = MUIV_Frame_None;
- ButtonFrame = MUIV_Frame_Button;
- ImageButtonFrame = MUIV_Frame_ImageButton;
- TextFrame = MUIV_Frame_Text;
- StringFrame = MUIV_Frame_String;
- ReadListFrame = MUIV_Frame_ReadList;
- InputListFrame = MUIV_Frame_InputList;
- PropFrame = MUIV_Frame_Prop;
- SliderFrame = MUIV_Frame_Slider;
- GaugeFrame = MUIV_Frame_Gauge;
- VirtualFrame = MUIV_Frame_Virtual;
- GroupFrame = MUIV_Frame_Group;
-
-const
- Child = MUIA_Group_Child;
- SubWindow = MUIA_Application_Window;
- WindowContents = MUIA_Window_RootObject;
-
-
-// Creates a MUI application
-function MH_Application(tags: array of LongWord): pObject_;
-function MH_Application(var app; tags: array of LongWord): pObject_;
-
-// Creates a MUI window
-function MH_Window(tags: array of LongWord): pObject_;
-function MH_Window(var win; tags: array of LongWord): pObject_;
-
-// Creates a MUI button
-function MH_MakeButton(blabel: pchar): pObject_;
-function MH_MakeButton(var button; blabel: pchar): pObject_;
-
-// Creates a MUI HBar
-function MH_MakeHBar(space: longword): pObject_;
-function MH_MakeHBar(var hbar; space: longword): pObject_;
-
-// Creates MUI V/HGroup
-function MH_VGroup(tags: array of LongWord): pObject_;
-function MH_VGroup(frame: longword; tags: array of LongWord): pObject_;
-function MH_VGroup(title: PChar; tags: array of LongWord): pObject_;
-function MH_HGroup(tags: array of LongWord): pObject_;
-function MH_HGroup(frame: longword; tags: array of LongWord): pObject_;
-function MH_HGroup(title: PChar; tags: array of LongWord): pObject_;
-
-// Creates MUI Col/RowGroup
-function MH_ColGroup(cols: longword; tags: array of LongWord): pObject_;
-function MH_ColGroup(cols: longword; frame: longword; tags: array of LongWord): pObject_;
-function MH_ColGroup(cols: longword; title: PChar; tags: array of LongWord): pObject_;
-function MH_RowGroup(rows: longword; tags: array of LongWord): pObject_;
-function MH_RowGroup(rows: longword; frame: longword; tags: array of LongWord): pObject_;
-function MH_RowGroup(rows: longword; title: PChar; tags: array of LongWord): pObject_;
-
-
-// Creates a MUI Text area
-function MH_Text(contents: PChar): pObject_;
-function MH_Text(contents: PChar; tags: array of LongWord): pObject_;
-function MH_Text(var text_; contents: PChar): pObject_;
-function MH_Text(var text_; contents: PChar; tags: array of LongWord): pObject_;
-
-
-implementation
-
-
-// Creates a MUI application
-// ************************************************************************
-function MH_Application(tags: array of LongWord): pObject_;
-begin
- MH_Application:=MUI_NewObject(MUIC_Application, tags);
-end;
-
-function MH_Application(var app; tags: array of LongWord): pObject_;
-begin
- pObject_(app):=MUI_NewObject(MUIC_Application, tags);
- MH_Application:=pObject_(app);
-end;
-
-
-// Creates a MUI window
-// ************************************************************************
-function MH_Window(tags: array of LongWord): pObject_;
-begin
- MH_Window:=MUI_NewObject(MUIC_Window, tags);
-end;
-
-function MH_Window(var win; tags: array of LongWord): pObject_;
-begin
- pObject_(win):=MUI_NewObject(MUIC_Window, tags);
- MH_Window:=pObject_(win);
-end;
-
-
-// Creates a MUI button
-// ************************************************************************
-function MH_MakeButton(blabel: pchar): pObject_;
-begin
- MH_MakeButton:=MUI_MakeObject(MUIO_Button, [DWord(blabel)]);
-end;
-
-function MH_MakeButton(var button; blabel: pchar): pObject_;
-begin
- pObject_(button):=MUI_MakeObject(MUIO_Button, [DWord(blabel)]);
- MH_MakeButton:=pObject_(button);
-end;
-
-
-// Creates a MUI HBar
-// ************************************************************************
-function MH_MakeHBar(space: longword): pObject_;
-begin
- MH_MakeHBar:=MUI_MakeObject(MUIO_HBar, [space]);
-end;
-
-function MH_MakeHBar(var hbar; space: longword): pObject_;
-begin
- pObject_(hbar):=MUI_MakeObject(MUIO_HBar, [space]);
- MH_MakeHBar:=pObject_(hbar);
-end;
-
-
-// Creates a MUI VGroup
-// ************************************************************************
-function MH_VGroup(tags: array of LongWord): pObject_;
-begin
- MH_VGroup:=MUI_NewObject(MUIC_Group, tags);
-end;
-
-function MH_VGroup(frame: longword; tags: array of LongWord): pObject_;
-begin
- MH_VGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Frame, frame, TAG_MORE, DWord(@tags) ] );
-end;
-
-function MH_VGroup(title: PChar; tags: array of LongWord): pObject_;
-begin
- MH_VGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Frame, MUIV_Frame_Group,
- MUIA_FrameTitle, longword(title),
- MUIA_Background, MUII_GroupBack,
- TAG_MORE, DWord(@tags) ]);
-end;
-
-
-// Creates a MUI HGroup
-// ************************************************************************
-function MH_HGroup(tags: array of LongWord): pObject_;
-begin
- MH_HGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Horiz, MUI_TRUE, TAG_MORE, DWord(@tags) ]);
-end;
-
-function MH_HGroup(frame: longword; tags: array of LongWord): pObject_;
-begin
- MH_HGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Horiz, MUI_TRUE,
- MUIA_Frame, frame,
- TAG_MORE, DWord(@tags) ] );
-end;
-
-function MH_HGroup(title: PChar; tags: array of LongWord): pObject_;
-begin
- MH_HGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Horiz, MUI_TRUE,
- MUIA_Frame, MUIV_Frame_Group,
- MUIA_FrameTitle, longword(title),
- MUIA_Background, MUII_GroupBack,
- TAG_MORE, DWord(@tags) ]);
-end;
-
-
-// Creates MUI ColGroup
-// ************************************************************************
-function MH_ColGroup(cols: longword; tags: array of LongWord): pObject_;
-begin
- MH_ColGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Columns, cols, TAG_MORE, DWord(@tags) ]);
-end;
-
-function MH_ColGroup(cols: longword; frame: longword; tags: array of LongWord): pObject_;
-begin
- MH_ColGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Columns, cols,
- MUIA_Frame, frame,
- TAG_MORE, DWord(@tags) ]);
-end;
-
-function MH_ColGroup(cols: longword; title: PChar; tags: array of LongWord): pObject_;
-begin
- MH_ColGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Columns, cols,
- MUIA_Frame, MUIV_Frame_Group,
- MUIA_FrameTitle, longword(title),
- MUIA_Background, MUII_GroupBack,
- TAG_MORE, DWord(@tags) ]);
-end;
-
-
-// Creates MUI RowGroup
-// ************************************************************************
-function MH_RowGroup(rows: longword; tags: array of LongWord): pObject_;
-begin
- MH_RowGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Rows, rows, TAG_MORE, DWord(@tags) ]);
-end;
-
-function MH_RowGroup(rows: longword; frame: longword; tags: array of LongWord): pObject_;
-begin
- MH_RowGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Rows, rows,
- MUIA_Frame, frame,
- TAG_MORE, DWord(@tags) ]);
-end;
-
-function MH_RowGroup(rows: longword; title: PChar; tags: array of LongWord): pObject_;
-begin
- MH_RowGroup:=MUI_NewObject(MUIC_Group, [ MUIA_Group_Rows, rows,
- MUIA_Frame, MUIV_Frame_Group,
- MUIA_FrameTitle, longword(title),
- MUIA_Background, MUII_GroupBack,
- TAG_MORE, DWord(@tags) ]);
-end;
-
-
-// Creates a MUI text area
-// ************************************************************************
-function MH_Text(contents: PChar): pObject_;
-begin
- MH_Text:=MUI_NewObject(MUIC_Text,[ MUIA_Text_Contents, DWord(contents), TAG_DONE ]);
-end;
-
-function MH_Text(contents: PChar; tags: array of LongWord): pObject_;
-begin
- MH_Text:=MUI_NewObject(MUIC_Text,[ MUIA_Text_Contents, DWord(contents),
- TAG_MORE, DWord(@tags) ]);
-end;
-
-function MH_Text(var text_; contents: PChar): pObject_;
-begin
- pObject_(text_):=MUI_NewObject(MUIC_Text,[ MUIA_Text_Contents, DWord(contents), TAG_DONE ]);
- MH_Text:=pObject_(text_);
-end;
-
-function MH_Text(var text_; contents: PChar; tags: array of LongWord): pObject_;
-begin
- pObject_(text_):=MUI_NewObject(MUIC_Text,[ MUIA_Text_Contents, DWord(contents),
- TAG_MORE, DWord(@tags) ]);
- MH_Text:=pObject_(text_);
-end;
-
-
-end.