{ Source provided for Free Pascal Bug Report 3864 } { Submitted by "Jernej" on 2005-04-01 } { e-mail: jernejcoder@gmail.com } const rasteriso: array[0..2] of byte = // this is WAY too big ( $00, $00, $00 ); procedure glBitMap(const pb:pbyte);cdecl; begin end; var i : longint; begin i:=0; glBitmap(@rasteriso[(255 - i) * 16]); // Add a character to the current Display list end.