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#
# Makefile.fpc for Free Pascal libogcfpc 2.x.y Examples
#
[target]
loaders=
programs=template
[require]
packages=libogcfpc
tools=bin2s rmdir gxtexconv
nortl=y
[install]
fpcpackage=y
[default]
cpu=powerpc
target=wii
fpcdir=../../../..
[compiler]
options=-g -Xm
[clean]
files=*.elf *.o *.s *.h *.bin *.map \
$(BUILD)/* \
$(INC)/*
units=*
[prerules]
BUILD = build
INC = inc
DATA = data
TEXTURES = textures
TPL_FILES = $(foreach dir,textures,$(notdir $(wildcard $(dir)/*.scf)))
BIN_FILES = $(foreach dir,data,$(notdir $(wildcard $(dir)/*)))
[rules]
.NOTPARALLEL:
clean: dir_delete fpc_clean fpc_cleanall
all: dir_make $(TPL_FILES) $(BIN_FILES) fpc_all
#
# Delete temp directories
#
dir_delete:
@$(DELTREE) $(CURDIR)/$(BUILD)
@$(DELTREE) $(CURDIR)/$(INC)
#
# Create temp directories
#
dir_make:
ifneq ($(BUILD), $(CURDIR))
@$(MKDIR) $(BUILD)
endif
ifneq ($(INC), $(CURDIR))
@$(MKDIR) $(INC)
endif
ifneq ($(DATA), $(CURDIR))
@$(MKDIR) $(DATA)
endif
#
# Textures processing rule
#
$(TPL_FILES): $(wildcard %.scf)
@echo 'Creating tpl file...'
$(GXTEXCONV) -s textures/$(@) -o $(DATA)/$(basename $(@)).tpl
#
# Binary files processing rule
#
$(BIN_FILES): $(wildcard %.*)
@echo 'Converting $(@) file to asm...'
@$(BIN2S) -a 32 data/$(@) > $(BUILD)/$(@).s
@echo 'Creating $(@).inc include file...'
@echo "var" > `(echo "inc/"$(@F) | tr . .)`.inc
@echo " " `(echo $(@F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end: array [0..0] of cuint8; cvar; external;" >> `(echo "inc/"$(@F) | tr . .)`.inc
@echo " " `(echo $(@F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`": array [0..0] of cuint8; cvar; external;" >> `(echo "inc/"$(@F) | tr . .)`.inc
@echo " " `(echo $(@F) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size": cuint32; cvar; external;" >> `(echo "inc/"$(@F) | tr . .)`.inc
@echo 'Assembling $(@).s file...'
@$(AS) -o $(BUILD)/$(@).o $(BUILD)/$(@).s
@echo 'Done!'
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