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authorAnuj Verma <anujv@iitbhilai.ac.in>2020-07-31 17:47:39 +0530
committeranujverma <anujv@iitbhilai.ac.in>2020-08-02 16:33:21 +0530
commit185c88905e3282b640feb78ccace3a5ebe1adc4e (patch)
tree94a4e3614a8ad3aa6c9210bf27c575e4e24a27b3
parent62b38d2b8541b46d02ac64c3b98448ceb6b77733 (diff)
downloadfreetype2-185c88905e3282b640feb78ccace3a5ebe1adc4e.tar.gz
* src/sdf/ftbsdf.c (compute_edge_distance): Grammer fix.
-rw-r--r--[GSoC]ChangeLog4
-rw-r--r--src/sdf/ftbsdf.c5
2 files changed, 7 insertions, 2 deletions
diff --git a/[GSoC]ChangeLog b/[GSoC]ChangeLog
index ddb4a9178..4570ca395 100644
--- a/[GSoC]ChangeLog
+++ b/[GSoC]ChangeLog
@@ -1,5 +1,9 @@
2020-07-31 Anuj Verma <anujv@iitbhilai.ac.in>
+ * src/sdf/ftbsdf.c (compute_edge_distance): Grammer fix.
+
+2020-07-31 Anuj Verma <anujv@iitbhilai.ac.in>
+
[sdf -> bsdf] Add explanation of the approximation.
* src/sdf/ftbsdf.c (compute_gradient => compute_edge_distance):
diff --git a/src/sdf/ftbsdf.c b/src/sdf/ftbsdf.c
index e26f18cb7..696d54999 100644
--- a/src/sdf/ftbsdf.c
+++ b/src/sdf/ftbsdf.c
@@ -187,11 +187,12 @@
/* distance of the pixel to edge pretty accurately. A real */
/* simple approximation is ( 0.5f - alpha ), assuming that */
/* the outline is parallel to the x or y axis. But in this */
- /* algorithm that is pretty accurate the edge distance. */
+ /* algorithm we use a different approximation which is qui- */
+ /* te accurate even for non axis aligned edges. */
/* */
/* * The only remaining piece of information that we cannot */
/* approximate directly from the alpha is the direction of */
- /* the edge. That is where we use the Sobel's operator to */
+ /* the edge. This is where we use the Sobel's operator to */
/* compute the gradient of the pixel. The gradient give us */
/* a pretty good approximation of the edge direction. */
/* We use a 3x3 kernel filter to compute the gradient. */