summaryrefslogtreecommitdiff
path: root/builds/win32/visualc
diff options
context:
space:
mode:
authorWerner Lemberg <wl@gnu.org>2009-03-10 11:54:51 +0000
committerWerner Lemberg <wl@gnu.org>2009-03-10 11:54:51 +0000
commit31f5bbba44fe1af6d6084d9d377b7fb914f8c228 (patch)
treeef99d66165ac2a65e8b7dfd4282abe40b9c7f1fa /builds/win32/visualc
parent21dab9112b015695cd373bc0187e98dc686889d0 (diff)
downloadfreetype2-31f5bbba44fe1af6d6084d9d377b7fb914f8c228.tar.gz
Restructure Win32 and Wince compiler support.
* src/builds/win32: Remove files for WinCE. Move VC 2005 support to a separate directory. Add directory for VC 2008 support. * src/builds/wince: New directory hierarchy for WinCE compilers (VC 2005 and VC 2008).
Diffstat (limited to 'builds/win32/visualc')
-rw-r--r--builds/win32/visualc/freetype.dsp20
-rw-r--r--builds/win32/visualc/index.html10
2 files changed, 15 insertions, 15 deletions
diff --git a/builds/win32/visualc/freetype.dsp b/builds/win32/visualc/freetype.dsp
index 0e1c7b9b3..556dfb6c7 100644
--- a/builds/win32/visualc/freetype.dsp
+++ b/builds/win32/visualc/freetype.dsp
@@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\objs\freetype238.lib"
+# ADD LIB32 /nologo /out:"..\..\..\objs\freetype239.lib"
!ELSEIF "$(CFG)" == "freetype - Win32 Debug"
@@ -78,7 +78,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo /out:"..\..\..\objs\freetype238_D.lib"
+# ADD LIB32 /nologo /out:"..\..\..\objs\freetype239_D.lib"
!ELSEIF "$(CFG)" == "freetype - Win32 Debug Multithreaded"
@@ -102,8 +102,8 @@ BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"lib\freetype238_D.lib"
-# ADD LIB32 /nologo /out:"..\..\..\objs\freetype238MT_D.lib"
+# ADD BASE LIB32 /nologo /out:"lib\freetype239_D.lib"
+# ADD LIB32 /nologo /out:"..\..\..\objs\freetype239MT_D.lib"
!ELSEIF "$(CFG)" == "freetype - Win32 Release Multithreaded"
@@ -126,8 +126,8 @@ BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"lib\freetype238.lib"
-# ADD LIB32 /nologo /out:"..\..\..\objs\freetype238MT.lib"
+# ADD BASE LIB32 /nologo /out:"lib\freetype239.lib"
+# ADD LIB32 /nologo /out:"..\..\..\objs\freetype239MT.lib"
!ELSEIF "$(CFG)" == "freetype - Win32 Release Singlethreaded"
@@ -151,8 +151,8 @@ BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype238.lib"
-# ADD LIB32 /out:"..\..\..\objs\freetype238ST.lib"
+# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype239.lib"
+# ADD LIB32 /out:"..\..\..\objs\freetype239ST.lib"
# SUBTRACT LIB32 /nologo
!ELSEIF "$(CFG)" == "freetype - Win32 Debug Singlethreaded"
@@ -177,8 +177,8 @@ BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
-# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype238_D.lib"
-# ADD LIB32 /nologo /out:"..\..\..\objs\freetype238ST_D.lib"
+# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype239_D.lib"
+# ADD LIB32 /nologo /out:"..\..\..\objs\freetype239ST_D.lib"
!ENDIF
diff --git a/builds/win32/visualc/index.html b/builds/win32/visualc/index.html
index a034d671d..fffcf4fde 100644
--- a/builds/win32/visualc/index.html
+++ b/builds/win32/visualc/index.html
@@ -11,14 +11,14 @@
<p>This directory contains project files for Visual C++, named
<tt>freetype.dsp</tt>, and Visual Studio, called <tt>freetype.sln</tt>. It
-compiles the following libraries from the FreeType 2.3.8 sources:</p>
+compiles the following libraries from the FreeType 2.3.9 sources:</p>
<ul>
<pre>
- freetype238.lib - release build; single threaded
- freetype238_D.lib - debug build; single threaded
- freetype238MT.lib - release build; multi-threaded
- freetype238MT_D.lib - debug build; multi-threaded</pre>
+ freetype239.lib - release build; single threaded
+ freetype239_D.lib - debug build; single threaded
+ freetype239MT.lib - release build; multi-threaded
+ freetype239MT_D.lib - debug build; multi-threaded</pre>
</ul>
<p>Be sure to extract the files with the Windows (CR+LF) line endings. ZIP