diff options
Diffstat (limited to 'builds/cmake/iOS.cmake')
-rw-r--r-- | builds/cmake/iOS.cmake | 270 |
1 files changed, 0 insertions, 270 deletions
diff --git a/builds/cmake/iOS.cmake b/builds/cmake/iOS.cmake deleted file mode 100644 index 5717e6a7b..000000000 --- a/builds/cmake/iOS.cmake +++ /dev/null @@ -1,270 +0,0 @@ -# iOS.cmake -# -# Copyright 2014-2017 by -# David Turner, Robert Wilhelm, and Werner Lemberg. -# -# Written by David Wimsey <david@wimsey.us> -# -# This file is part of the FreeType project, and may only be used, modified, -# and distributed under the terms of the FreeType project license, -# LICENSE.TXT. By continuing to use, modify, or distribute this file you -# indicate that you have read the license and understand and accept it -# fully. -# -# -# This file is derived from the files `Platform/Darwin.cmake' and -# `Platform/UnixPaths.cmake', which are part of CMake 2.8.4. It has been -# altered for iOS development. - - -# Options -# ------- -# -# IOS_PLATFORM = OS | SIMULATOR -# -# This decides whether SDKS are selected from the `iPhoneOS.platform' or -# `iPhoneSimulator.platform' folders. -# -# OS - the default, used to build for iPhone and iPad physical devices, -# which have an ARM architecture. -# SIMULATOR - used to build for the Simulator platforms, which have an -# x86 architecture. -# -# CMAKE_IOS_DEVELOPER_ROOT = /path/to/platform/Developer folder -# -# By default, this location is automatically chosen based on the -# IOS_PLATFORM value above. If you manually set this variable, it -# overrides the default location and forces the use of a particular -# Developer Platform. -# -# CMAKE_IOS_SDK_ROOT = /path/to/platform/Developer/SDKs/SDK folder -# -# By default, this location is automatically chosen based on the -# CMAKE_IOS_DEVELOPER_ROOT value. In this case it is always the most -# up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you -# manually set this variable, it forces the use of a specific SDK -# version. -# -# -# Macros -# ------ -# -# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) -# -# A convenience macro for setting Xcode specific properties on targets. -# -# Example: -# -# set_xcode_property(myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") -# -# find_host_package (PROGRAM ARGS) -# -# A macro to find executable programs on the host system, not within the -# iOS environment. Thanks to the `android-cmake' project for providing -# the command. - - -# standard settings -set(CMAKE_SYSTEM_NAME Darwin) -set(CMAKE_SYSTEM_VERSION 1) -set(UNIX True) -set(APPLE True) -set(IOS True) - -# required as of cmake 2.8.10 -set(CMAKE_OSX_DEPLOYMENT_TARGET "" - CACHE STRING "Force unset of the deployment target for iOS" FORCE -) - -# determine the cmake host system version so we know where to find the iOS -# SDKs -find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) -if (CMAKE_UNAME) - exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) - string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" - DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") -endif (CMAKE_UNAME) - -# skip the platform compiler checks for cross compiling -set(CMAKE_CXX_COMPILER_WORKS TRUE) -set(CMAKE_C_COMPILER_WORKS TRUE) - -# all iOS/Darwin specific settings - some may be redundant -set(CMAKE_SHARED_LIBRARY_PREFIX "lib") -set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") -set(CMAKE_SHARED_MODULE_PREFIX "lib") -set(CMAKE_SHARED_MODULE_SUFFIX ".so") -set(CMAKE_MODULE_EXISTS 1) -set(CMAKE_DL_LIBS "") - -set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG - "-compatibility_version ") -set(CMAKE_C_OSX_CURRENT_VERSION_FLAG - "-current_version ") -set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG - "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") -set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG - "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") - -# hidden visibility is required for cxx on iOS -set(CMAKE_C_FLAGS_INIT "") -set(CMAKE_CXX_FLAGS_INIT - "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden") - -set(CMAKE_C_LINK_FLAGS - "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") -set(CMAKE_CXX_LINK_FLAGS - "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") - -set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) -set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS - "-dynamiclib -headerpad_max_install_names") -set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS - "-bundle -headerpad_max_install_names") -set(CMAKE_SHARED_MODULE_LOADER_C_FLAG - "-Wl,-bundle_loader,") -set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG - "-Wl,-bundle_loader,") -set(CMAKE_FIND_LIBRARY_SUFFIXES - ".dylib" ".so" ".a") - -# hack: If a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old -# build tree (where `install_name_tool' was hardcoded), and where -# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't -# fail in `CMakeFindBinUtils.cmake' (because it isn't rerun), hardcode -# CMAKE_INSTALL_NAME_TOOL here to `install_name_tool' so it behaves as -# it did before. -if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) - find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) -endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) - -# set up iOS platform unless specified manually with IOS_PLATFORM -if (NOT DEFINED IOS_PLATFORM) - set(IOS_PLATFORM "OS") -endif (NOT DEFINED IOS_PLATFORM) - -set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") - -# check the platform selection and setup for developer root -if (${IOS_PLATFORM} STREQUAL "OS") - set(IOS_PLATFORM_LOCATION "iPhoneOS.platform") - - # this causes the installers to properly locate the output libraries - set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") - -elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") - set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") - - # this causes the installers to properly locate the output libraries - set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") - -else (${IOS_PLATFORM} STREQUAL "OS") - message(FATAL_ERROR - "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR.") - -endif (${IOS_PLATFORM} STREQUAL "OS") - -# set up iOS developer location unless specified manually with -# CMAKE_IOS_DEVELOPER_ROOT -- -# note that Xcode 4.3 changed the installation location; choose the most -# recent one available -set(XCODE_POST_43_ROOT - "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") -set(XCODE_PRE_43_ROOT - "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") - -if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) - if (EXISTS ${XCODE_POST_43_ROOT}) - set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) - elseif (EXISTS ${XCODE_PRE_43_ROOT}) - set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) - endif (EXISTS ${XCODE_POST_43_ROOT}) -endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) - -set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} - CACHE PATH "Location of iOS Platform" -) - -# find and use the most recent iOS SDK unless specified manually with -# CMAKE_IOS_SDK_ROOT -if (NOT DEFINED CMAKE_IOS_SDK_ROOT) - file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") - if (_CMAKE_IOS_SDKS) - list(SORT _CMAKE_IOS_SDKS) - list(REVERSE _CMAKE_IOS_SDKS) - list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) - else (_CMAKE_IOS_SDKS) - message(FATAL_ERROR - "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") - endif (_CMAKE_IOS_SDKS) - - message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") -endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) - -set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} - CACHE PATH "Location of the selected iOS SDK" -) - -# set the sysroot default to the most recent SDK -set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} - CACHE PATH "Sysroot used for iOS support" -) - -# set the architecture for iOS -- -# note that currently both ARCHS_STANDARD_32_BIT and -# ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually -if (${IOS_PLATFORM} STREQUAL "OS") - set(IOS_ARCH $(ARCHS_STANDARD_32_64_BIT)) -else (${IOS_PLATFORM} STREQUAL "OS") - set(IOS_ARCH i386) -endif (${IOS_PLATFORM} STREQUAL "OS") - -set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} - CACHE string "Build architecture for iOS" -) - -# set the find root to the iOS developer roots and to user defined paths -set(CMAKE_FIND_ROOT_PATH - ${CMAKE_IOS_DEVELOPER_ROOT} - ${CMAKE_IOS_SDK_ROOT} - ${CMAKE_PREFIX_PATH} - CACHE string "iOS find search path root" -) - -# default to searching for frameworks first -set(CMAKE_FIND_FRAMEWORK FIRST) - -# set up the default search directories for frameworks -set(CMAKE_SYSTEM_FRAMEWORK_PATH - ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks - ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks - ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks -) - -# only search the iOS SDKs, not the remainder of the host filesystem -set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) -set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) - -# this little macro lets you set any Xcode specific property -macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) - set_property(TARGET ${TARGET} - PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) -endmacro(set_xcode_property) - -# this macro lets you find executable programs on the host system -macro(find_host_package) - set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) - set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) - set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) - set(IOS FALSE) - - find_package(${ARGN}) - - set(IOS TRUE) - set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) - set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) - set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) -endmacro(find_host_package) - -# eof |