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-# iOS.cmake
-#
-# Copyright 2014-2017 by
-# David Turner, Robert Wilhelm, and Werner Lemberg.
-#
-# Written by David Wimsey <david@wimsey.us>
-#
-# This file is part of the FreeType project, and may only be used, modified,
-# and distributed under the terms of the FreeType project license,
-# LICENSE.TXT. By continuing to use, modify, or distribute this file you
-# indicate that you have read the license and understand and accept it
-# fully.
-#
-#
-# This file is derived from the files `Platform/Darwin.cmake' and
-# `Platform/UnixPaths.cmake', which are part of CMake 2.8.4. It has been
-# altered for iOS development.
-
-
-# Options
-# -------
-#
-# IOS_PLATFORM = OS | SIMULATOR
-#
-# This decides whether SDKS are selected from the `iPhoneOS.platform' or
-# `iPhoneSimulator.platform' folders.
-#
-# OS - the default, used to build for iPhone and iPad physical devices,
-# which have an ARM architecture.
-# SIMULATOR - used to build for the Simulator platforms, which have an
-# x86 architecture.
-#
-# CMAKE_IOS_DEVELOPER_ROOT = /path/to/platform/Developer folder
-#
-# By default, this location is automatically chosen based on the
-# IOS_PLATFORM value above. If you manually set this variable, it
-# overrides the default location and forces the use of a particular
-# Developer Platform.
-#
-# CMAKE_IOS_SDK_ROOT = /path/to/platform/Developer/SDKs/SDK folder
-#
-# By default, this location is automatically chosen based on the
-# CMAKE_IOS_DEVELOPER_ROOT value. In this case it is always the most
-# up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you
-# manually set this variable, it forces the use of a specific SDK
-# version.
-#
-#
-# Macros
-# ------
-#
-# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
-#
-# A convenience macro for setting Xcode specific properties on targets.
-#
-# Example:
-#
-# set_xcode_property(myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
-#
-# find_host_package (PROGRAM ARGS)
-#
-# A macro to find executable programs on the host system, not within the
-# iOS environment. Thanks to the `android-cmake' project for providing
-# the command.
-
-
-# standard settings
-set(CMAKE_SYSTEM_NAME Darwin)
-set(CMAKE_SYSTEM_VERSION 1)
-set(UNIX True)
-set(APPLE True)
-set(IOS True)
-
-# required as of cmake 2.8.10
-set(CMAKE_OSX_DEPLOYMENT_TARGET ""
- CACHE STRING "Force unset of the deployment target for iOS" FORCE
-)
-
-# determine the cmake host system version so we know where to find the iOS
-# SDKs
-find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
-if (CMAKE_UNAME)
- exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
- string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1"
- DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
-endif (CMAKE_UNAME)
-
-# skip the platform compiler checks for cross compiling
-set(CMAKE_CXX_COMPILER_WORKS TRUE)
-set(CMAKE_C_COMPILER_WORKS TRUE)
-
-# all iOS/Darwin specific settings - some may be redundant
-set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
-set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
-set(CMAKE_SHARED_MODULE_PREFIX "lib")
-set(CMAKE_SHARED_MODULE_SUFFIX ".so")
-set(CMAKE_MODULE_EXISTS 1)
-set(CMAKE_DL_LIBS "")
-
-set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
- "-compatibility_version ")
-set(CMAKE_C_OSX_CURRENT_VERSION_FLAG
- "-current_version ")
-set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG
- "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
-set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG
- "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
-
-# hidden visibility is required for cxx on iOS
-set(CMAKE_C_FLAGS_INIT "")
-set(CMAKE_CXX_FLAGS_INIT
- "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden")
-
-set(CMAKE_C_LINK_FLAGS
- "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
-set(CMAKE_CXX_LINK_FLAGS
- "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
-
-set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
-set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS
- "-dynamiclib -headerpad_max_install_names")
-set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS
- "-bundle -headerpad_max_install_names")
-set(CMAKE_SHARED_MODULE_LOADER_C_FLAG
- "-Wl,-bundle_loader,")
-set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG
- "-Wl,-bundle_loader,")
-set(CMAKE_FIND_LIBRARY_SUFFIXES
- ".dylib" ".so" ".a")
-
-# hack: If a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
-# build tree (where `install_name_tool' was hardcoded), and where
-# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't
-# fail in `CMakeFindBinUtils.cmake' (because it isn't rerun), hardcode
-# CMAKE_INSTALL_NAME_TOOL here to `install_name_tool' so it behaves as
-# it did before.
-if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
- find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
-endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
-
-# set up iOS platform unless specified manually with IOS_PLATFORM
-if (NOT DEFINED IOS_PLATFORM)
- set(IOS_PLATFORM "OS")
-endif (NOT DEFINED IOS_PLATFORM)
-
-set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
-
-# check the platform selection and setup for developer root
-if (${IOS_PLATFORM} STREQUAL "OS")
- set(IOS_PLATFORM_LOCATION "iPhoneOS.platform")
-
- # this causes the installers to properly locate the output libraries
- set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
-
-elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
- set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
-
- # this causes the installers to properly locate the output libraries
- set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
-
-else (${IOS_PLATFORM} STREQUAL "OS")
- message(FATAL_ERROR
- "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR.")
-
-endif (${IOS_PLATFORM} STREQUAL "OS")
-
-# set up iOS developer location unless specified manually with
-# CMAKE_IOS_DEVELOPER_ROOT --
-# note that Xcode 4.3 changed the installation location; choose the most
-# recent one available
-set(XCODE_POST_43_ROOT
- "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
-set(XCODE_PRE_43_ROOT
- "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
-
-if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
- if (EXISTS ${XCODE_POST_43_ROOT})
- set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
- elseif (EXISTS ${XCODE_PRE_43_ROOT})
- set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
- endif (EXISTS ${XCODE_POST_43_ROOT})
-endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
-
-set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT}
- CACHE PATH "Location of iOS Platform"
-)
-
-# find and use the most recent iOS SDK unless specified manually with
-# CMAKE_IOS_SDK_ROOT
-if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
- file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
- if (_CMAKE_IOS_SDKS)
- list(SORT _CMAKE_IOS_SDKS)
- list(REVERSE _CMAKE_IOS_SDKS)
- list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
- else (_CMAKE_IOS_SDKS)
- message(FATAL_ERROR
- "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
- endif (_CMAKE_IOS_SDKS)
-
- message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
-endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
-
-set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT}
- CACHE PATH "Location of the selected iOS SDK"
-)
-
-# set the sysroot default to the most recent SDK
-set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT}
- CACHE PATH "Sysroot used for iOS support"
-)
-
-# set the architecture for iOS --
-# note that currently both ARCHS_STANDARD_32_BIT and
-# ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually
-if (${IOS_PLATFORM} STREQUAL "OS")
- set(IOS_ARCH $(ARCHS_STANDARD_32_64_BIT))
-else (${IOS_PLATFORM} STREQUAL "OS")
- set(IOS_ARCH i386)
-endif (${IOS_PLATFORM} STREQUAL "OS")
-
-set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH}
- CACHE string "Build architecture for iOS"
-)
-
-# set the find root to the iOS developer roots and to user defined paths
-set(CMAKE_FIND_ROOT_PATH
- ${CMAKE_IOS_DEVELOPER_ROOT}
- ${CMAKE_IOS_SDK_ROOT}
- ${CMAKE_PREFIX_PATH}
- CACHE string "iOS find search path root"
-)
-
-# default to searching for frameworks first
-set(CMAKE_FIND_FRAMEWORK FIRST)
-
-# set up the default search directories for frameworks
-set(CMAKE_SYSTEM_FRAMEWORK_PATH
- ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
- ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
- ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
-)
-
-# only search the iOS SDKs, not the remainder of the host filesystem
-set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
-set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
-set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-
-# this little macro lets you set any Xcode specific property
-macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
- set_property(TARGET ${TARGET}
- PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
-endmacro(set_xcode_property)
-
-# this macro lets you find executable programs on the host system
-macro(find_host_package)
- set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
- set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
- set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
- set(IOS FALSE)
-
- find_package(${ARGN})
-
- set(IOS TRUE)
- set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-endmacro(find_host_package)
-
-# eof