blob: ee28296f2545b4c2db92548508e01edabd89d33b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
NOTE: First make freetype library (in the ../../ directory)
make devel
make
TODO: Generate HTML page (testing going on)
/*******************************************************************/
To generate hashes and store it in the ./hashes folder,
1) make hash
(set resoluton in DPI by passing argument
example: make DPI=100, if not specified,default is 72)
2) Usage ./hash <font_file> <pt_size> <render_mode>
Hashes will be saved in a file named
$(font)_$(pt_size)_$(render_mode).hash
By default, hashes of 256-level gray bitmaps will be generated
Values for render_mode 0 - monochrome
1 - anti-aliased
2 - lcd horizontal
3 - lcd vertical
/*******************************************************************/
To generate 32-bit RGBA PNG(s) of all glyphs in a font\n
1) make png
(set resoluton in DPI by passing argument
example: make DPI=100, if not specified,default is 72)
2) Usage ./<exe> <font_file> <pt_size> <render_mode>
Images will be saved in a file named
$(font)_$(pt_size)_$(render_mode)_$(glyph_index).png
By default, hashes of 256-level gray bitmaps will be generated
Values for render_mode 0 - monochrome
1 - anti-aliased
2 - lcd horizontal-RGB
3 - lcd horizontal-BGR
4 - lcd vertical-RGB
5 - lcd vertical-BGR
/*******************************************************************/
To generate sprite sheets in the /images folder and to generate the
"index.html" (List-View) of the glyphs.
First compile and install two versions of the FreeType libray
in different folders (with SUBPIXEL_RENDERING enabled in ftoption.h)
1) make sprite
(set resoluton in DPI by passing argument
example: make DPI=100, if not specified,default is 72)
2) Usage ./sprite <a> <b> <font_file> <pt_size> <render_mode>
(<a> is the libfreetype.so from the base vesion )
(<b> is the libfreetype.so from the test vesion )
The path to the "shared library" in usage should be absolute.
Sprite Sheets will be saved as sprite_$(glyph_index).png
Render modes similar to generating PNG(s).
|