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NOTE: First make freetype library (in the ../../ directory)
make devel
make
NOTE: Right now, the sprite sheets are generated stitching the base and test glyph
together.
TODO: Monochrome sprite sheets.
Sprite sheets with more sub-images (visual effects).
To generate hashes and store it in the ./hashes folder,
1) make hash
(set resoluton in DPI by passing argument
example: sudo make DPI=100, if not specified,default is 72)
2) Usage ./hash <font_file> <pt_size> <render_mode>
Hashes will be saved in a file named
$(font)_$(pt_size)_$(render_mode).hash
By default, hashes of 256-level gray bitmaps will be generated
Values for render_mode 0 - monochrome
1 - anti-aliased
2 - lcd horizontal
3 - lcd vertical
To generate 32-bit RGBA PNG(s) of all glyphs in a font\n
1) make png
(set resoluton in DPI by passing argument
example: sudo make DPI=100, if not specified,default is 72)
2) Usage ./<exe> <font_file> <pt_size> <render_mode>
Images will be saved in a file named
$(font)_$(pt_size)_$(render_mode)_$(glyph_index).png
By default, hashes of 256-level gray bitmaps will be generated
Values for render_mode 0 - monochrome
1 - anti-aliased
2 - lcd horizontal-RGB
3 - lcd horizontal-BGR
4 - lcd vertical-RGB
5 - lcd vertical-BGR
To generate sprite sheets,
First compile and install two versions of the FreeType libray in different folders
(with SUBPIXEL_RENDERING enabled in ftoption.h)
1) make sprite
(set resoluton in DPI by passing argument
example: sudo make DPI=100, if not specified,default is 72)
2) Usage ./sprite <base_version .so> <test_version .so> <font_file> <pt_size> <render_mode>
The path to the "shared library files" in usage should be absolute.
Sprite Sheets will be saved as sprite_$(glyph_index).png
Render modes similar to generating PNG(s).
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