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author | Ian Lance Taylor <ian@gcc.gnu.org> | 2010-12-03 04:34:57 +0000 |
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committer | Ian Lance Taylor <ian@gcc.gnu.org> | 2010-12-03 04:34:57 +0000 |
commit | 7a9389330e91acc3ed05deac2d198af25d13cf3c (patch) | |
tree | 38fe54a4f38ede5d949c915d66191f24a6fe5153 /libgo/go/crypto/md5/md5block.go | |
parent | 1aa6700378e5188a853c018256113ce6e1fb5c05 (diff) | |
download | gcc-7a9389330e91acc3ed05deac2d198af25d13cf3c.tar.gz |
Add Go frontend, libgo library, and Go testsuite.
gcc/:
* gcc.c (default_compilers): Add entry for ".go".
* common.opt: Add -static-libgo as a driver option.
* doc/install.texi (Configuration): Mention libgo as an option for
--enable-shared. Mention go as an option for --enable-languages.
* doc/invoke.texi (Overall Options): Mention .go as a file name
suffix. Mention go as a -x option.
* doc/frontends.texi (G++ and GCC): Mention Go as a supported
language.
* doc/sourcebuild.texi (Top Level): Mention libgo.
* doc/standards.texi (Standards): Add section on Go language.
Move references for other languages into their own section.
* doc/contrib.texi (Contributors): Mention that I contributed the
Go frontend.
gcc/testsuite/:
* lib/go.exp: New file.
* lib/go-dg.exp: New file.
* lib/go-torture.exp: New file.
* lib/target-supports.exp (check_compile): Match // Go.
From-SVN: r167407
Diffstat (limited to 'libgo/go/crypto/md5/md5block.go')
-rw-r--r-- | libgo/go/crypto/md5/md5block.go | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/libgo/go/crypto/md5/md5block.go b/libgo/go/crypto/md5/md5block.go new file mode 100644 index 00000000000..a887e2e05ed --- /dev/null +++ b/libgo/go/crypto/md5/md5block.go @@ -0,0 +1,172 @@ +// Copyright 2009 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +// MD5 block step. +// In its own file so that a faster assembly or C version +// can be substituted easily. + +package md5 + +// table[i] = int((1<<32) * abs(sin(i+1 radians))). +var table = []uint32{ + // round 1 + 0xd76aa478, + 0xe8c7b756, + 0x242070db, + 0xc1bdceee, + 0xf57c0faf, + 0x4787c62a, + 0xa8304613, + 0xfd469501, + 0x698098d8, + 0x8b44f7af, + 0xffff5bb1, + 0x895cd7be, + 0x6b901122, + 0xfd987193, + 0xa679438e, + 0x49b40821, + + // round 2 + 0xf61e2562, + 0xc040b340, + 0x265e5a51, + 0xe9b6c7aa, + 0xd62f105d, + 0x2441453, + 0xd8a1e681, + 0xe7d3fbc8, + 0x21e1cde6, + 0xc33707d6, + 0xf4d50d87, + 0x455a14ed, + 0xa9e3e905, + 0xfcefa3f8, + 0x676f02d9, + 0x8d2a4c8a, + + // round3 + 0xfffa3942, + 0x8771f681, + 0x6d9d6122, + 0xfde5380c, + 0xa4beea44, + 0x4bdecfa9, + 0xf6bb4b60, + 0xbebfbc70, + 0x289b7ec6, + 0xeaa127fa, + 0xd4ef3085, + 0x4881d05, + 0xd9d4d039, + 0xe6db99e5, + 0x1fa27cf8, + 0xc4ac5665, + + // round 4 + 0xf4292244, + 0x432aff97, + 0xab9423a7, + 0xfc93a039, + 0x655b59c3, + 0x8f0ccc92, + 0xffeff47d, + 0x85845dd1, + 0x6fa87e4f, + 0xfe2ce6e0, + 0xa3014314, + 0x4e0811a1, + 0xf7537e82, + 0xbd3af235, + 0x2ad7d2bb, + 0xeb86d391, +} + +var shift1 = []uint{7, 12, 17, 22} +var shift2 = []uint{5, 9, 14, 20} +var shift3 = []uint{4, 11, 16, 23} +var shift4 = []uint{6, 10, 15, 21} + +func _Block(dig *digest, p []byte) int { + a := dig.s[0] + b := dig.s[1] + c := dig.s[2] + d := dig.s[3] + n := 0 + var X [16]uint32 + for len(p) >= _Chunk { + aa, bb, cc, dd := a, b, c, d + + j := 0 + for i := 0; i < 16; i++ { + X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24 + j += 4 + } + + // If this needs to be made faster in the future, + // the usual trick is to unroll each of these + // loops by a factor of 4; that lets you replace + // the shift[] lookups with constants and, + // with suitable variable renaming in each + // unrolled body, delete the a, b, c, d = d, a, b, c + // (or you can let the optimizer do the renaming). + // + // The index variables are uint so that % by a power + // of two can be optimized easily by a compiler. + + // Round 1. + for i := uint(0); i < 16; i++ { + x := i + s := shift1[i%4] + f := ((c ^ d) & b) ^ d + a += f + X[x] + table[i] + a = a<<s | a>>(32-s) + b + a, b, c, d = d, a, b, c + } + + // Round 2. + for i := uint(0); i < 16; i++ { + x := (1 + 5*i) % 16 + s := shift2[i%4] + g := ((b ^ c) & d) ^ c + a += g + X[x] + table[i+16] + a = a<<s | a>>(32-s) + b + a, b, c, d = d, a, b, c + } + + // Round 3. + for i := uint(0); i < 16; i++ { + x := (5 + 3*i) % 16 + s := shift3[i%4] + h := b ^ c ^ d + a += h + X[x] + table[i+32] + a = a<<s | a>>(32-s) + b + a, b, c, d = d, a, b, c + } + + // Round 4. + for i := uint(0); i < 16; i++ { + x := (7 * i) % 16 + s := shift4[i%4] + j := c ^ (b | ^d) + a += j + X[x] + table[i+48] + a = a<<s | a>>(32-s) + b + a, b, c, d = d, a, b, c + } + + a += aa + b += bb + c += cc + d += dd + + p = p[_Chunk:] + n += _Chunk + } + + dig.s[0] = a + dig.s[1] = b + dig.s[2] = c + dig.s[3] = d + return n +} |