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authorBenjamin Kosnik <bkoz@redhat.com>2003-11-13 00:25:23 +0000
committerBenjamin Kosnik <bkoz@gcc.gnu.org>2003-11-13 00:25:23 +0000
commit89341602bbcb808995932a1f57725a585cd4b1a4 (patch)
tree31be5cfe69d7e377bbf08bf1e37a3b60368a5fc0 /libstdc++-v3/docs
parentf1045f1b279649dbb3bd81b3626dcc1692642d7e (diff)
downloadgcc-89341602bbcb808995932a1f57725a585cd4b1a4.tar.gz
debug_mode.html: Update.
2003-11-12 Benjamin Kosnik <bkoz@redhat.com> * docs/html/debug_mode.html: Update. * docs/html/17_intro/TODO: Update. From-SVN: r73525
Diffstat (limited to 'libstdc++-v3/docs')
-rw-r--r--libstdc++-v3/docs/html/17_intro/TODO26
-rw-r--r--libstdc++-v3/docs/html/debug_mode.html254
2 files changed, 166 insertions, 114 deletions
diff --git a/libstdc++-v3/docs/html/17_intro/TODO b/libstdc++-v3/docs/html/17_intro/TODO
index 97ce333e61f..1670f042e28 100644
--- a/libstdc++-v3/docs/html/17_intro/TODO
+++ b/libstdc++-v3/docs/html/17_intro/TODO
@@ -36,12 +36,18 @@ std::locale
functions and and LANG environment variable dependencies.
- use localedata to implement generic named (non-MT-safe) locales?
- Figure out a way to use ICU data, like libjava? Need a generic locale
- model that does something besides the "C" locale.
+ Figure out a way to use ICU data, like libjava? Re-package and use
+ the glibc localedata, even if we aren't on linux? Need a generic
+ locale model that does something besides the "C" locale.
- make locale::classic() separate from named locale code. This will
improve the static linkage situation, but will require new
- initialization code.
+ initialization code. In particular, we need lazy-initialization of
+ locale::classic(), and maybe the has_facet/use_facet functions for all
+ the required facets. The end goal is a self-contained
+ locale_init.cc, or one with transitive closure without the locale
+ instantiations (locale-inst.cc) or the named locale bits
+ (localename.cc).
- Jerry(?)/Paolo(?) work on __float_to_char.
@@ -52,9 +58,9 @@ std::locale
std::basic_filebuf, 27_io
- wfilebuf, get variable-encoding working and tested, including
- positioning and seeking.
+ positioning and seeking. (I think this may be done now)
- - wfilebuf testsuite
+ - wfilebuf testsuite (getting there...)
- look ahead for unbuffered io, so know when multiple putc's can be
coalesced.
@@ -90,9 +96,13 @@ testsuite
g++/binutils
- - compression for wide versions of basic types
+ - compression for wide versions of basic types, not just narrow
-- get Apple's debug mode, or something with equivalent functionality, in.
+threads
+
+ - create MT abstraction layer for atomicity to pthreads.
+
+ - solution for threads + C++.
- audit for places where __builtin_expect can be used.
@@ -157,8 +167,6 @@ sources, with macro-guards. Also, same with the TR.
- add feature-test macros for non-standard extensions
-- create MT abstraction layer for atomicity to pthreads.
-
- add MT support for locale, string, istream, ostream
- need to think about doing a .texi or DocBook manual, instead of all
diff --git a/libstdc++-v3/docs/html/debug_mode.html b/libstdc++-v3/docs/html/debug_mode.html
index 6ec7c4b3f14..15e5af45163 100644
--- a/libstdc++-v3/docs/html/debug_mode.html
+++ b/libstdc++-v3/docs/html/debug_mode.html
@@ -5,8 +5,8 @@
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
- <meta name="AUTHOR" content="dgregor@apple.com (Doug Gregor)" />
- <meta name="KEYWORDS" content="libstdc++, libstdc++-v3, GCC, g++, debug" />
+ <meta name="AUTHOR" content="gregod@cs.rpi.edu (Doug Gregor)" />
+ <meta name="KEYWORDS" content="C++, GCC, libstdc++, g++, debug" />
<meta name="DESCRIPTION" content="Design of the libstdc++ debug mode." />
<meta name="GENERATOR" content="vi and eight fingers" />
<title>Design of the libstdc++ debug mode</title>
@@ -249,7 +249,7 @@
following basic structure:</p>
<pre>
-template&lt;typename _Tp, typename _Allocator = std::allocator&lt;_Tp&gt;
+template&lt;typename _Tp, typename _Allocator = allocator&lt;_Tp&gt;
class debug-list :
public release-list&lt;_Tp, _Allocator&gt;,
public __gnu_debug::_Safe_sequence&lt;debug-list&lt;_Tp, _Allocator&gt; &gt;
@@ -309,12 +309,14 @@ template&lt;typename _Tp, typename _Allocator = std::allocator&lt;_Tp&gt;
<p>Achieving link- and run-time coexistence is not a trivial
implementation task. To achieve this goal we required a small
- extension to the GNU C++ compiler (described in the section on
- <a href="#mixing">link- and run-time coexistence</a>) and complex
- organization of debug- and release-modes. The end result is that we
- have achieved per-use recompilation but have had to give up some
- checking of the <code>std::basic_string</code> class template
- (namely, safe iterators).
+ extension to the GNU C++ compiler (described in the GCC Manual for
+ C++ Extensions, see <a href =
+ http://gcc.gnu.org/onlinedocs/gcc/Strong-Using.html>strong
+ using</a>), and a complex organization of debug- and
+ release-modes. The end result is that we have achieved per-use
+ recompilation but have had to give up some checking of the
+ <code>std::basic_string</code> class template (namely, safe
+ iterators).
<h4><a name="compile_coexistence">Compile-time coexistence of release- and
debug-mode components</a></h4>
@@ -322,95 +324,129 @@ template&lt;typename _Tp, typename _Allocator = std::allocator&lt;_Tp&gt;
components need to exist within a single translation unit so that
the debug versions can wrap the release versions. However, only one
of these components should be user-visible at any particular
- time with the standard name, e.g., <code>std::list</code>. In
- release mode, we define only the release-mode version of the
+ time with the standard name, e.g., <code>std::list</code>. </p>
+
+<p>In release mode, we define only the release-mode version of the
component with its standard name and do not include the debugging
- component at all (except, perhaps, in <code>__gnu_debug</code>, if
- requested via the separate debugging headers). This method leaves the
- behavior of release mode completely unchanged from its behavior
- prior to the introduction of the libstdc++ debug mode.</p>
-
-<p>In debug mode we include the release-mode container into its
- natural namespace but perform renaming to an implementation-defined
- name using preprocessor macros. Thus the
- release-mode <code>std::list</code> will be renamed
- to <code>std::_Release_list</code> during debug mode, and we will
- automatically include the debugging version with the
- name <code>std::list</code> for users to reference. This method
- allows the debug- and release-mode versions of the same component to
- coexist at compile-time without causing an unreasonable maintenance
- burden.</p>
+ component at all. The release mode version is defined within the
+ namespace <code>__gnu_nom</code>, and then associated with namespace
+ <code>std</code> via a "strong using" directive. Minus the
+ namespace associations, this method leaves the behavior of release
+ mode completely unchanged from its behavior prior to the
+ introduction of the libstdc++ debug mode. Here's an example of what
+ this ends up looking like, in C++.</p>
+
+<pre>
+namespace __gnu_norm
+{
+ using namespace std;
+
+ template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
+ class list
+ {
+ // ...
+ };
+} // namespace __gnu_norm
+
+namespace std
+{
+ using namespace __gnu_norm __attribute__ ((strong));
+}
+</pre>
+
+<p>In debug mode we include the release-mode container and also the
+debug-mode container. The release mode version is defined exactly as
+before, and the debug-mode container is defined within the namespace
+<code>__gnu_debug</code>, which is associated with namespace
+<code>std</code> via a "strong using" directive. This method allows
+the debug- and release-mode versions of the same component to coexist
+at compile-time without causing an unreasonable maintenance burden,
+while minimizing confusion. Again, this boils down to C++ code as
+follows:</p>
+
+<pre>
+namespace __gnu_norm
+{
+ using namespace std;
+
+ template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
+ class list
+ {
+ // ...
+ };
+} // namespace __gnu_norm
+
+namespace __gnu_debug
+{
+ using namespace std;
+
+ template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
+ class list
+ : public __gnu_norm::list&lt;_Tp, _Alloc&gt;,
+ public __gnu_debug::_Safe_sequence&lt;list&lt;_Tp, _Alloc&gt; &gt;
+ {
+ // ...
+ };
+} // namespace __gnu_norm
+
+namespace std
+{
+ using namespace __gnu_debug __attribute__ ((strong));
+}
+</pre>
<h4><a name="mixing">Link- and run-time coexistence of release- and
debug-mode components</a></h4>
-<p>There is a problem with the simple compile-time coexistence
- mechanism: if a user compiles some modules with release mode and
- some modules with debug mode, the debuggable components will differ
- in different translation units, violating the C++ One Definition
- Rule (ODR). This violation will likely be detected at link time,
- because the sizes of debug-mode containers will differ from the
- sizes of release-mode containers, although in some cases (such as
- dynamic linking) the error may be detected much later (or not at
- all!).</p>
-
-<p>Unfortunately, it is not possible to avoid violating the ODR with
- most debug mode designs (see the section on <a
- href="#coexistence_alt">alternatives for coexistence</a>), so the
- philosophy of the libstdc++ debug mode is to acknowledge that there
- is an unavoidable ODR violation in this case but to ensure that the
- ODR violation does not affect execution. To accomplish this, the
- libstdc++ debug mode uses the aforementioned preprocessor renaming
- scheme but includes an additional renaming scheme that happens at
- compile-time that essentially reverses the preprocessor
- renaming <em>from the linker's point of view</em>. Thus, in debug
- mode, the release-mode <code>list</code> container is
- named <code>std::_Release_list</code> but will be mangled with the
- name <code>std::list</code> (as it was in release mode). Similarly,
- the debug-mode <code>list</code> is named <code>std::list</code>
- (in debug mode) but will be mangled
- as <code>std::_Debug_list</code>. Thus the
- release-mode <code>list</code> always compiles down to code that
- uses the name <code>std::list</code>, and the
- debug-mode <code>list</code> always compiles down to code that uses
- the name <code>std::_Debug_list</code>, independent of the use of
- debug mode. This has several positive effects:</p>
-<ul>
- <li>No linking conflicts between debug/release objects: because the
- names of the debug- and release-mode containers are different in the
- compiled object files, there are no link-time conflicts between the
- two.</li>
-
- <li>Release-mode code is shared: the release-mode code can be shared
- within a program, even with it is compiled partly in release-mode
- and partly in debug-mode, because the release-mode code is unchanged
- in name and function. This can decrease the size of mixed
- debug/release binaries.</li>
-
- <li>Able to catch <em>most</em> invalid debug/release combinations:
- because the names of debug- and release-mode containers are
- different in the compiled object files, if a debug/release
- interaction cannot occur (e.g., because a container a translation
- unit compiled in debug mode is passed to a routine in a translation
- unit compiled in release mode) the result will be an undefined
- symbol at link time. The undefined symbol occurs because the mangled
- name of the definition will contain the release-mode container type
- and the mangled name of the reference will contain the debug-mode
- container type. However, we cannot detect these collisions if the
- only use of the container is in the return type, because the return
- type is not part of the mangled name of a function.</li>
-</ul>
+<p>Because each component has a distinct and separate release and
+debug implementation, there are are no issues with link-time
+coexistence: the separate namespaces result in different mangled
+names, and thus unique linkage.</p>
+
+<p>However, components that are defined and used within the C++
+standard library itself face additional constraints. For instance,
+some of the member functions of <code> std::moneypunct</code> return
+<code>std::basic_string</code>. Normally, this is not a problem, but
+with a mixed mode standard library that could be using either
+debug-mode or release-mode <code> basic_string</code> objects, things
+get more complicated. As the return value of a function is not
+encoded into the mangled name, there is no way to specify a
+release-mode or a debug-mode string. In practice, this results in
+runtime errors. A simplified example of this problem is as follows.
+</p>
+
+<p> Take this translation unit, compiled in debug-mode: <p>
+<pre>
+// -D_GLIBCXX_DEBUG
+#include <string>
+
+std::string test02();
+
+std::string test01()
+{
+ return test02();
+}
+
+int main()
+{
+ test01();
+ return 0;
+}
+</pre>
-<p>The new <code>link_name</code> class attribute facilities
- renaming. It may be attached to any class type (or any class
- template) to override the name of the class used for name
- mangling. For instance, a class named <code>bar</code> would
- generally mangle as <code>3bar</code>; if the class has
- a <code>link_name</code> attribute that specifies the string
- "wibble", then it would mangle as <code>6wibble</code>.</p>
+<p> ... and linked to this translation unit, compiled in release mode:</p>
-<p>Note that although we have hidden the ODR violation, it still
- exists. For this reason we cannot easily provide safe iterators for
+<pre>
+#include <string>
+
+std::string
+test02()
+{
+ return std::string("toast");
+}
+</pre>
+
+<p> For this reason we cannot easily provide safe iterators for
the <code>std::basic_string</code> class template, as it is present
throughout the C++ standard library. For instance, locale facets
define typedefs that include <code>basic_string</code>: in a mixed
@@ -445,7 +481,7 @@ template&lt;typename _Tp, typename _Allocator = std::allocator&lt;_Tp&gt;
release-compiled translation units is enormous.</p>
<h4><a name="coexistence_alt">Alternatives for Coexistence</a></h4>
-<p>The coexistence scheme was chosen over many alternatives,
+<p>The coexistence scheme above was chosen over many alternatives,
including language-only solutions and solutions that also required
extensions to the C++ front end. The following is a partial list of
solutions, with justifications for our rejection of each.</p>
@@ -491,19 +527,12 @@ template&lt;typename _Tp, typename _Allocator = std::allocator&lt;_Tp&gt;
declarations disallow specialization. This method fails
the <b>correctness</b> criteria.</li>
- <li><em>Extension: allow template aliasing/renaming</em>: This is
- the runner-up to the <code>link_name</code> solution, eliminated
- only because it requires more extensive compiler changes
- than <code>link_name</code>. In this model, we would define the
- debug containers in a different namespace
- (e.g., <code>__gnu_debug</code>) and then import them (e.g., with
- an extended <code>using</code> declaration that aliases templates,
- such as that of <a
- href="http://anubis.dkuug.dk/jtc1/sc22/wg21/docs/papers/2003/n1449.pdf">template
- aliases</a> proposal). This solution is workable, and in fact
- would be desirable in the long run, but requires a sizeable change
- to the C++ compiler front-end that is not within the scope of
- this project.</li>
+ <li><em> Use implementation-specific properties of anonymous
+ namespaces. </em>
+ See <a
+ href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00004.html"> this post
+ </a> </li>
+ This method fails the <b>correctness</b> criteria.</li>
<li><em>Extension: allow reopening on namespaces</em>: This would
allow the debug mode to effectively alias the
@@ -518,6 +547,21 @@ template&lt;typename _Tp, typename _Allocator = std::allocator&lt;_Tp&gt;
recompilation</b> requirement, because we would only be able to
support option (1) or (2).</li>
</li>
+
+ <li><em>Extension: use link name</em>: This option involves
+ complicated re-naming between debug-mode and release-mode
+ components at compile time, and then a g++ extension called <em>
+ link name </em> to recover the original names at link time. There
+ are two drawbacks to this approach. One, it's very verbose,
+ relying on macro renaming at compile time and several levels of
+ include ordering. Two, ODR issues remained with container member
+ functions taking no arguments in mixed-mode settings resulting in
+ equivalent link names, <code> vector::push_back() </code> being
+ one example.
+ See <a
+ href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00177.html">link
+ name</a> </li>
+ </li>
</ul>
<p>Other options may exist for implementing the debug mode, many of