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+// Copyright 2012 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This example demonstrates a priority queue built using the heap interface.
+package heap_test
+
+import (
+ "container/heap"
+ "fmt"
+)
+
+// An Item is something we manage in a priority queue.
+type Item struct {
+ value string // The value of the item; arbitrary.
+ priority int // The priority of the item in the queue.
+ // The index is needed by changePriority and is maintained by the heap.Interface methods.
+ index int // The index of the item in the heap.
+}
+
+// A PriorityQueue implements heap.Interface and holds Items.
+type PriorityQueue []*Item
+
+func (pq PriorityQueue) Len() int { return len(pq) }
+
+func (pq PriorityQueue) Less(i, j int) bool {
+ // We want Pop to give us the highest, not lowest, priority so we use greater than here.
+ return pq[i].priority > pq[j].priority
+}
+
+func (pq PriorityQueue) Swap(i, j int) {
+ pq[i], pq[j] = pq[j], pq[i]
+ pq[i].index = i
+ pq[j].index = j
+}
+
+func (pq *PriorityQueue) Push(x interface{}) {
+ // Push and Pop use pointer receivers because they modify the slice's length,
+ // not just its contents.
+ // To simplify indexing expressions in these methods, we save a copy of the
+ // slice object. We could instead write (*pq)[i].
+ a := *pq
+ n := len(a)
+ a = a[0 : n+1]
+ item := x.(*Item)
+ item.index = n
+ a[n] = item
+ *pq = a
+}
+
+func (pq *PriorityQueue) Pop() interface{} {
+ a := *pq
+ n := len(a)
+ item := a[n-1]
+ item.index = -1 // for safety
+ *pq = a[0 : n-1]
+ return item
+}
+
+// update is not used by the example but shows how to take the top item from
+// the queue, update its priority and value, and put it back.
+func (pq *PriorityQueue) update(value string, priority int) {
+ item := heap.Pop(pq).(*Item)
+ item.value = value
+ item.priority = priority
+ heap.Push(pq, item)
+}
+
+// changePriority is not used by the example but shows how to change the
+// priority of an arbitrary item.
+func (pq *PriorityQueue) changePriority(item *Item, priority int) {
+ heap.Remove(pq, item.index)
+ item.priority = priority
+ heap.Push(pq, item)
+}
+
+// This example pushes 10 items into a PriorityQueue and takes them out in
+// order of priority.
+func Example() {
+ const nItem = 10
+ // Random priorities for the items (a permutation of 0..9, times 11)).
+ priorities := [nItem]int{
+ 77, 22, 44, 55, 11, 88, 33, 99, 00, 66,
+ }
+ values := [nItem]string{
+ "zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine",
+ }
+ // Create a priority queue and put some items in it.
+ pq := make(PriorityQueue, 0, nItem)
+ for i := 0; i < cap(pq); i++ {
+ item := &Item{
+ value: values[i],
+ priority: priorities[i],
+ }
+ heap.Push(&pq, item)
+ }
+ // Take the items out; should arrive in decreasing priority order.
+ // For example, the highest priority (99) is the seventh item, so output starts with 99:"seven".
+ for i := 0; i < nItem; i++ {
+ item := heap.Pop(&pq).(*Item)
+ fmt.Printf("%.2d:%s ", item.priority, item.value)
+ }
+ // Output:
+ // 99:seven 88:five 77:zero 66:nine 55:three 44:two 33:six 22:one 11:four 00:eight
+}