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+/* AbstractButton.java -- Provides basic button functionality.
+ Copyright (C) 2002, 2004 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+package javax.swing;
+
+import java.awt.Graphics;
+import java.awt.Image;
+import java.awt.Insets;
+import java.awt.ItemSelectable;
+import java.awt.Point;
+import java.awt.Rectangle;
+import java.awt.event.ActionEvent;
+import java.awt.event.ActionListener;
+import java.awt.event.ItemEvent;
+import java.awt.event.ItemListener;
+import java.io.Serializable;
+import java.beans.PropertyChangeEvent;
+import java.beans.PropertyChangeListener;
+
+import javax.accessibility.AccessibleAction;
+import javax.accessibility.AccessibleIcon;
+import javax.accessibility.AccessibleRelationSet;
+import javax.accessibility.AccessibleStateSet;
+import javax.accessibility.AccessibleText;
+import javax.accessibility.AccessibleValue;
+import javax.swing.event.ChangeEvent;
+import javax.swing.event.ChangeListener;
+import javax.swing.plaf.ButtonUI;
+import javax.swing.text.AttributeSet;
+
+
+/**
+ * <p>The purpose of this class is to serve as a facade over a number of
+ * classes which collectively represent the semantics of a button: the
+ * button's model, its listeners, its action, and its look and feel. Some
+ * parts of a button's state are stored explicitly in this class, other
+ * parts are delegates to the model. Some methods related to buttons are
+ * implemented in this class, other methods pass through to the current
+ * model or look and feel.</p>
+ *
+ * <p>Furthermore this class is supposed to serve as a base class for
+ * several kinds of buttons with similar but non-identical semantics:
+ * toggle buttons (radio buttons and checkboxes), simple "push" buttons,
+ * menu items.</p>
+ *
+ * <p>Buttons have many properties, some of which are stored in this class
+ * while others are delegated to the button's model. The following properties
+ * are available:</p>
+ *
+ * <table>
+ * <tr><th>Property </th><th>Stored in</th><th>Bound?</th></tr>
+ *
+ * <tr><td>action </td><td>button</td> <td>no</td></tr>
+ * <tr><td>actionCommand </td><td>model</td> <td>no</td></tr>
+ * <tr><td>borderPainted </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>contentAreaFilled </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>disabledIcon </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>disabledSelectedIcon </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>displayedMnemonicIndex </td><td>button</td> <td>no</td></tr>
+ * <tr><td>enabled </td><td>model</td> <td>no</td></tr>
+ * <tr><td>focusPainted </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>horizontalAlignment </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>horizontalTextPosition </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>icon </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>iconTextGap </td><td>button</td> <td>no</td></tr>
+ * <tr><td>label (same as text) </td><td>model</td> <td>yes</td></tr>
+ * <tr><td>margin </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>multiClickThreshold </td><td>button</td> <td>no</td></tr>
+ * <tr><td>pressedIcon </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>rolloverEnabled </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>rolloverIcon </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>rolloverSelectedIcon </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>selected </td><td>model</td> <td>no</td></tr>
+ * <tr><td>selectedIcon </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>selectedObjects </td><td>button</td> <td>no</td></tr>
+ * <tr><td>text </td><td>model</td> <td>yes</td></tr>
+ * <tr><td>UI </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>verticalAlignment </td><td>button</td> <td>yes</td></tr>
+ * <tr><td>verticalTextPosition </td><td>button</td> <td>yes</td></tr>
+ *
+ * </table>
+ *
+ * <p>The various behavioral aspects of these properties follows:</p>
+ *
+ * <ul>
+ *
+ * <li>When non-bound properties stored in the button change, the button
+ * fires ChangeEvents to its ChangeListeners.</li>
+ *
+ * <li>When bound properties stored in the button change, the button fires
+ * PropertyChangeEvents to its PropertyChangeListeners</li>
+ *
+ * <li>If any of the model's properties change, it fires a ChangeEvent to
+ * its ChangeListeners, which include the button.</li>
+ *
+ * <li>If the button receives a ChangeEvent from its model, it will
+ * propagate the ChangeEvent to its ChangeListeners, with the ChangeEvent's
+ * "source" property set to refer to the button, rather than the model. The
+ * the button will request a repaint, to paint its updated state.</li>
+ *
+ * <li>If the model's "selected" property changes, the model will fire an
+ * ItemEvent to its ItemListeners, which include the button, in addition to
+ * the ChangeEvent which models the property change. The button propagates
+ * ItemEvents directly to its ItemListeners.</li>
+ *
+ * <li>If the model's armed and pressed properties are simultaneously
+ * <code>true</code>, the model will fire an ActionEvent to its
+ * ActionListeners, which include the button. The button will propagate
+ * this ActionEvent to its ActionListeners, with the ActionEvent's "source"
+ * property set to refer to the button, rather than the model.</li>
+ *
+ * </ul>
+ *
+ * @author Ronald Veldema (rveldema@cs.vu.nl)
+ * @author Graydon Hoare (graydon@redhat.com)
+ */
+
+public abstract class AbstractButton extends JComponent
+ implements ItemSelectable, SwingConstants
+{
+ private static final long serialVersionUID = -937921345538462020L;
+
+ /**
+ * An extension of ChangeListener to be serializable.
+ */
+ protected class ButtonChangeListener
+ implements ChangeListener, Serializable
+ {
+ private static final long serialVersionUID = 1471056094226600578L;
+
+ /**
+ * Notified when the target of the listener changes its state.
+ *
+ * @param ev the ChangeEvent describing the change
+ */
+ public void stateChanged(ChangeEvent ev)
+ {
+ }
+ }
+
+ /** The icon displayed by default. */
+ Icon default_icon;
+
+ /** The icon displayed when the button is pressed. */
+ Icon pressed_icon;
+
+ /** The icon displayed when the button is disabled. */
+ Icon disabeldIcon;
+
+ /** The icon displayed when the button is selected. */
+ Icon selectedIcon;
+
+ /** The icon displayed when the button is selected but disabled. */
+ Icon disabledSelectedIcon;
+
+ /** The icon displayed when the button is rolled over. */
+ Icon rolloverIcon;
+
+ /** The icon displayed when the button is selected and rolled over. */
+ Icon rolloverSelectedIcon;
+
+ /** The icon currently displayed. */
+ Icon current_icon;
+
+ /** The text displayed in the button. */
+ String text;
+
+ /**
+ * The gap between icon and text, if both icon and text are
+ * non-<code>null</code>.
+ */
+ int iconTextGap;
+
+ /** The vertical alignment of the button's text and icon. */
+ int verticalAlignment;
+
+ /** The horizontal alignment of the button's text and icon. */
+ int horizontalAlignment;
+
+ /** The horizontal position of the button's text relative to its icon. */
+ int horizontalTextPosition;
+
+ /** The vertical position of the button's text relative to its icon. */
+ int verticalTextPosition;
+
+ /** Whether or not the button paints its border. */
+ boolean borderPainted;
+
+ /** Whether or not the button paints its focus state. */
+ boolean focusPainted;
+
+ /** Whether or not the button fills its content area. */
+ boolean contentAreaFilled;
+
+ /** Whether rollover is enabled. */
+ boolean rollOverEnabled;
+
+ /** The action taken when the button is clicked. */
+ Action action;
+
+ /** The button's current state. */
+ protected ButtonModel model;
+
+ /** The margin between the button's border and its label. */
+ Insets margin;
+
+ /**
+ * A hint to the look and feel class, suggesting which character in the
+ * button's label should be underlined when drawing the label.
+ */
+ int mnemonicIndex;
+
+ /** Listener the button uses to receive ActionEvents from its model. */
+ protected ActionListener actionListener;
+
+ /** Listener the button uses to receive ItemEvents from its model. */
+ protected ItemListener itemListener;
+
+ /** Listener the button uses to receive ChangeEvents from its model. */
+ protected ChangeListener changeListener;
+
+ /**
+ * The time in miliseconds in which clicks get coalesced into a single
+ * <code>ActionEvent</code>.
+ */
+ long multiClickThreshhold;
+
+ /**
+ * Listener the button uses to receive PropertyChangeEvents from its
+ * Action.
+ */
+ PropertyChangeListener actionPropertyChangeListener;
+
+ /** ChangeEvent that is fired to button's ChangeEventListeners */
+ protected ChangeEvent changeEvent = new ChangeEvent(this);
+
+ /**
+ * Fired in a PropertyChangeEvent when the "borderPainted" property changes.
+ */
+ public static final String BORDER_PAINTED_CHANGED_PROPERTY = "borderPainted";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "contentAreaFilled" property
+ * changes.
+ */
+ public static final String CONTENT_AREA_FILLED_CHANGED_PROPERTY =
+ "contentAreaFilled";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "disabledIcon" property changes.
+ */
+ public static final String DISABLED_ICON_CHANGED_PROPERTY = "disabledIcon";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "disabledSelectedIcon" property
+ * changes.
+ */
+ public static final String DISABLED_SELECTED_ICON_CHANGED_PROPERTY =
+ "disabledSelectedIcon";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "focusPainted" property changes.
+ */
+ public static final String FOCUS_PAINTED_CHANGED_PROPERTY = "focusPainted";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "horizontalAlignment" property
+ * changes.
+ */
+ public static final String HORIZONTAL_ALIGNMENT_CHANGED_PROPERTY =
+ "horizontalAlignment";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "horizontalTextPosition" property
+ * changes.
+ */
+ public static final String HORIZONTAL_TEXT_POSITION_CHANGED_PROPERTY =
+ "horizontalTextPosition";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "icon" property changes. */
+ public static final String ICON_CHANGED_PROPERTY = "icon";
+
+ /** Fired in a PropertyChangeEvent when the "margin" property changes. */
+ public static final String MARGIN_CHANGED_PROPERTY = "margin";
+
+ /** Fired in a PropertyChangeEvent when the "mnemonic" property changes. */
+ public static final String MNEMONIC_CHANGED_PROPERTY = "mnemonic";
+
+ /** Fired in a PropertyChangeEvent when the "model" property changes. */
+ public static final String MODEL_CHANGED_PROPERTY = "model";
+
+ /** Fired in a PropertyChangeEvent when the "pressedIcon" property changes. */
+ public static final String PRESSED_ICON_CHANGED_PROPERTY = "pressedIcon";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "rolloverEnabled" property
+ * changes.
+ */
+ public static final String ROLLOVER_ENABLED_CHANGED_PROPERTY =
+ "rolloverEnabled";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "rolloverIcon" property changes.
+ */
+ public static final String ROLLOVER_ICON_CHANGED_PROPERTY = "rolloverIcon";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "rolloverSelectedIcon" property
+ * changes.
+ */
+ public static final String ROLLOVER_SELECTED_ICON_CHANGED_PROPERTY =
+ "rolloverSelectedIcon";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "selectedIcon" property changes.
+ */
+ public static final String SELECTED_ICON_CHANGED_PROPERTY = "selectedIcon";
+
+ /** Fired in a PropertyChangeEvent when the "text" property changes. */
+ public static final String TEXT_CHANGED_PROPERTY = "text";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "verticalAlignment" property
+ * changes.
+ */
+ public static final String VERTICAL_ALIGNMENT_CHANGED_PROPERTY =
+ "verticalAlignment";
+
+ /**
+ * Fired in a PropertyChangeEvent when the "verticalTextPosition" property
+ * changes.
+ */
+ public static final String VERTICAL_TEXT_POSITION_CHANGED_PROPERTY =
+ "verticalTextPosition";
+
+ /**
+ * A Java Accessibility extension of the AbstractButton.
+ */
+ protected abstract class AccessibleAbstractButton
+ extends AccessibleJComponent implements AccessibleAction, AccessibleValue,
+ AccessibleText
+ {
+ private static final long serialVersionUID = -5673062525319836790L;
+
+ protected AccessibleAbstractButton()
+ {
+ }
+
+ public AccessibleStateSet getAccessibleStateSet()
+ {
+ return null; // TODO
+ }
+
+ public String getAccessibleName()
+ {
+ return null; // TODO
+ }
+
+ public AccessibleIcon[] getAccessibleIcon()
+ {
+ return null; // TODO
+ }
+
+ public AccessibleRelationSet getAccessibleRelationSet()
+ {
+ return null; // TODO
+ }
+
+ public AccessibleAction getAccessibleAction()
+ {
+ return null; // TODO
+ }
+
+ public AccessibleValue getAccessibleValue()
+ {
+ return null; // TODO
+ }
+
+ public int getAccessibleActionCount()
+ {
+ return 0; // TODO
+ }
+
+ public String getAccessibleActionDescription(int value0)
+ {
+ return null; // TODO
+ }
+
+ public boolean doAccessibleAction(int value0)
+ {
+ return false; // TODO
+ }
+
+ public Number getCurrentAccessibleValue()
+ {
+ return null; // TODO
+ }
+
+ public boolean setCurrentAccessibleValue(Number value0)
+ {
+ return false; // TODO
+ }
+
+ public Number getMinimumAccessibleValue()
+ {
+ return null; // TODO
+ }
+
+ public Number getMaximumAccessibleValue()
+ {
+ return null; // TODO
+ }
+
+ public AccessibleText getAccessibleText()
+ {
+ return null; // TODO
+ }
+
+ public int getIndexAtPoint(Point value0)
+ {
+ return 0; // TODO
+ }
+
+ public Rectangle getCharacterBounds(int value0)
+ {
+ return null; // TODO
+ }
+
+ public int getCharCount()
+ {
+ return 0; // TODO
+ }
+
+ public int getCaretPosition()
+ {
+ return 0; // TODO
+ }
+
+ public String getAtIndex(int value0, int value1)
+ {
+ return null; // TODO
+ }
+
+ public String getAfterIndex(int value0, int value1)
+ {
+ return null; // TODO
+ }
+
+ public String getBeforeIndex(int value0, int value1)
+ {
+ return null; // TODO
+ }
+
+ public AttributeSet getCharacterAttribute(int value0)
+ {
+ return null; // TODO
+ }
+
+ public int getSelectionStart()
+ {
+ return 0; // TODO
+ }
+
+ public int getSelectionEnd()
+ {
+ return 0; // TODO
+ }
+
+ public String getSelectedText()
+ {
+ return null; // TODO
+ }
+
+ private Rectangle getTextRectangle()
+ {
+ return null; // TODO
+ }
+ }
+
+ /**
+ * Creates a new AbstractButton object.
+ */
+ public AbstractButton()
+ {
+ init("", null);
+ updateUI();
+ }
+
+ /**
+ * Get the model the button is currently using.
+ *
+ * @return The current model
+ */
+ public ButtonModel getModel()
+ {
+ return model;
+ }
+
+ /**
+ * Set the model the button is currently using. This un-registers all
+ * listeners associated with the current model, and re-registers them
+ * with the new model.
+ *
+ * @param newModel The new model
+ */
+ public void setModel(ButtonModel newModel)
+ {
+ if (newModel == model)
+ return;
+
+ if (model != null)
+ {
+ model.removeActionListener(actionListener);
+ model.removeChangeListener(changeListener);
+ model.removeItemListener(itemListener);
+ }
+ ButtonModel old = model;
+ model = newModel;
+ if (model != null)
+ {
+ model.addActionListener(actionListener);
+ model.addChangeListener(changeListener);
+ model.addItemListener(itemListener);
+ }
+ firePropertyChange(MODEL_CHANGED_PROPERTY, old, model);
+ revalidate();
+ repaint();
+ }
+
+ protected void init(String text, Icon icon)
+ {
+ // If text is null, we fall back to the empty
+ // string (which is set using AbstractButton's
+ // constructor).
+ // This way the behavior of the JDK is matched.
+ if(text != null)
+ this.text = text;
+
+ default_icon = icon;
+ actionListener = createActionListener();
+ changeListener = createChangeListener();
+ itemListener = createItemListener();
+
+ horizontalAlignment = CENTER;
+ horizontalTextPosition = TRAILING;
+ verticalAlignment = CENTER;
+ verticalTextPosition = CENTER;
+ borderPainted = true;
+ contentAreaFilled = true;
+
+ focusPainted = true;
+ setFocusable(true);
+
+ setAlignmentX(LEFT_ALIGNMENT);
+ setAlignmentY(CENTER_ALIGNMENT);
+
+ setDisplayedMnemonicIndex(-1);
+ }
+
+ /**
+ * <p>Returns the action command string for this button's model.</p>
+ *
+ * <p>If the action command was set to <code>null</code>, the button's
+ * text (label) is returned instead.</p>
+ *
+ * @return The current action command string from the button's model
+ */
+ public String getActionCommand()
+ {
+ String ac = model.getActionCommand();
+ if (ac != null)
+ return ac;
+ else
+ return text;
+ }
+
+ /**
+ * Sets the action command string for this button's model.
+ *
+ * @param actionCommand The new action command string to set in the button's
+ * model.
+ */
+ public void setActionCommand(String actionCommand)
+ {
+ model.setActionCommand(actionCommand);
+ }
+
+ /**
+ * Adds an ActionListener to the button's listener list. When the
+ * button's model is clicked it fires an ActionEvent, and these
+ * listeners will be called.
+ *
+ * @param l The new listener to add
+ */
+ public void addActionListener(ActionListener l)
+ {
+ listenerList.add(ActionListener.class, l);
+ }
+
+ /**
+ * Removes an ActionListener from the button's listener list.
+ *
+ * @param l The listener to remove
+ */
+ public void removeActionListener(ActionListener l)
+ {
+ listenerList.remove(ActionListener.class, l);
+ }
+
+ /**
+ * Returns all added <code>ActionListener</code> objects.
+ *
+ * @return an array of listeners
+ *
+ * @since 1.4
+ */
+ public ActionListener[] getActionListeners()
+ {
+ return (ActionListener[]) listenerList.getListeners(ActionListener.class);
+ }
+
+ /**
+ * Adds an ItemListener to the button's listener list. When the button's
+ * model changes state (between any of ARMED, ENABLED, PRESSED, ROLLOVER
+ * or SELECTED) it fires an ItemEvent, and these listeners will be
+ * called.
+ *
+ * @param l The new listener to add
+ */
+ public void addItemListener(ItemListener l)
+ {
+ listenerList.add(ItemListener.class, l);
+ }
+
+ /**
+ * Removes an ItemListener from the button's listener list.
+ *
+ * @param l The listener to remove
+ */
+ public void removeItemListener(ItemListener l)
+ {
+ listenerList.remove(ItemListener.class, l);
+ }
+
+ /**
+ * Returns all added <code>ItemListener</code> objects.
+ *
+ * @return an array of listeners
+ *
+ * @since 1.4
+ */
+ public ItemListener[] getItemListeners()
+ {
+ return (ItemListener[]) listenerList.getListeners(ItemListener.class);
+ }
+
+ /**
+ * Adds a ChangeListener to the button's listener list. When the button's
+ * model changes any of its (non-bound) properties, these listeners will be
+ * called.
+ *
+ * @param l The new listener to add
+ */
+ public void addChangeListener(ChangeListener l)
+ {
+ listenerList.add(ChangeListener.class, l);
+ }
+
+ /**
+ * Removes a ChangeListener from the button's listener list.
+ *
+ * @param l The listener to remove
+ */
+ public void removeChangeListener(ChangeListener l)
+ {
+ listenerList.remove(ChangeListener.class, l);
+ }
+
+ /**
+ * Returns all added <code>ChangeListener</code> objects.
+ *
+ * @return an array of listeners
+ *
+ * @since 1.4
+ */
+ public ChangeListener[] getChangeListeners()
+ {
+ return (ChangeListener[]) listenerList.getListeners(ChangeListener.class);
+ }
+
+ /**
+ * Calls {@link ItemListener.itemStateChanged} on each ItemListener in
+ * the button's listener list.
+ *
+ * @param e The event signifying that the button's model changed state
+ */
+ protected void fireItemStateChanged(ItemEvent e)
+ {
+ e.setSource(this);
+ ItemListener[] listeners = getItemListeners();
+
+ for (int i = 0; i < listeners.length; i++)
+ listeners[i].itemStateChanged(e);
+ }
+
+ /**
+ * Calls {@link ActionListener.actionPerformed} on each {@link
+ * ActionListener} in the button's listener list.
+ *
+ * @param e The event signifying that the button's model was clicked
+ */
+ protected void fireActionPerformed(ActionEvent e)
+ {
+ // Dispatch a copy of the given ActionEvent in order to
+ // set the source and action command correctly.
+ ActionEvent ae = new ActionEvent(
+ this,
+ e.getID(),
+ getActionCommand(),
+ e.getWhen(),
+ e.getModifiers());
+
+ ActionListener[] listeners = getActionListeners();
+
+ for (int i = 0; i < listeners.length; i++)
+ listeners[i].actionPerformed(ae);
+ }
+
+ /**
+ * Calls {@link ChangeEvent.stateChanged} on each {@link ChangeListener}
+ * in the button's listener list.
+ */
+ protected void fireStateChanged()
+ {
+ ChangeListener[] listeners = getChangeListeners();
+
+ for (int i = 0; i < listeners.length; i++)
+ listeners[i].stateChanged(changeEvent);
+ }
+
+ /**
+ * Get the current keyboard mnemonic value. This value corresponds to a
+ * single key code (one of the {@link java.awt.event.KeyEvent} VK_*
+ * codes) and is used to activate the button when pressed in conjunction
+ * with the "mouseless modifier" of the button's look and feel class, and
+ * when focus is in one of the button's ancestors.
+ *
+ * @return The button's current keyboard mnemonic
+ */
+ public int getMnemonic()
+ {
+ return getModel().getMnemonic();
+ }
+
+ /**
+ * Set the current keyboard mnemonic value. This value corresponds to a
+ * single key code (one of the {@link java.awt.event.KeyEvent} VK_*
+ * codes) and is used to activate the button when pressed in conjunction
+ * with the "mouseless modifier" of the button's look and feel class, and
+ * when focus is in one of the button's ancestors.
+ *
+ * @param mne A new mnemonic to use for the button
+ */
+ public void setMnemonic(char mne)
+ {
+ setMnemonic((int) mne);
+ }
+
+ /**
+ * Set the current keyboard mnemonic value. This value corresponds to a
+ * single key code (one of the {@link java.awt.event.KeyEvent} VK_*
+ * codes) and is used to activate the button when pressed in conjunction
+ * with the "mouseless modifier" of the button's look and feel class, and
+ * when focus is in one of the button's ancestors.
+ *
+ * @param mne A new mnemonic to use for the button
+ */
+ public void setMnemonic(int mne)
+ {
+ int old = getModel().getMnemonic();
+
+ if (old != mne)
+ {
+ getModel().setMnemonic(mne);
+
+ if (text != null && !text.equals(""))
+ {
+ // Since lower case char = upper case char for
+ // mnemonic, we will convert both text and mnemonic
+ // to upper case before checking if mnemonic character occurs
+ // in the menu item text.
+ int upperCaseMne = Character.toUpperCase((char) mne);
+ String upperCaseText = text.toUpperCase();
+ setDisplayedMnemonicIndex(upperCaseText.indexOf(upperCaseMne));
+ }
+
+ firePropertyChange(MNEMONIC_CHANGED_PROPERTY, old, mne);
+ revalidate();
+ repaint();
+ }
+ }
+
+ /**
+ * Sets the button's mnemonic index. The mnemonic index is a hint to the
+ * look and feel class, suggesting which character in the button's label
+ * should be underlined when drawing the label. If the mnemonic index is
+ * -1, no mnemonic will be displayed.
+ *
+ * If no mnemonic index is set, the button will choose a mnemonic index
+ * by default, which will be the first occurrence of the mnemonic
+ * character in the button's text.
+ *
+ * @param index An offset into the "text" property of the button
+ * @throws IllegalArgumentException If <code>index</code> is not within the
+ * range of legal offsets for the "text" property of the button.
+ * @since 1.4
+ */
+
+ public void setDisplayedMnemonicIndex(int index)
+ {
+ if (index < -1 || (text != null && index >= text.length()))
+ throw new IllegalArgumentException();
+
+ mnemonicIndex = index;
+ }
+
+ /**
+ * Get the button's mnemonic index, which is an offset into the button's
+ * "text" property. The character specified by this offset should be
+ * underlined when the look and feel class draws this button.
+ *
+ * @return An index into the button's "text" property
+ */
+ public int getDisplayedMnemonicIndex()
+ {
+ return mnemonicIndex;
+ }
+
+
+ /**
+ * Set the "rolloverEnabled" property. When rollover is enabled, and the
+ * look and feel supports it, the button will change its icon to
+ * rolloverIcon, when the mouse passes over it.
+ *
+ * @param r Whether or not to enable rollover icon changes
+ */
+ public void setRolloverEnabled(boolean r)
+ {
+ if (rollOverEnabled != r)
+ {
+ rollOverEnabled = r;
+ firePropertyChange(ROLLOVER_ENABLED_CHANGED_PROPERTY, !r, r);
+ revalidate();
+ repaint();
+ }
+ }
+
+ /**
+ * Returns whether or not rollover icon changes are enabled on the
+ * button.
+ *
+ * @return The state of the "rolloverEnabled" property
+ */
+ public boolean isRolloverEnabled()
+ {
+ return rollOverEnabled;
+ }
+
+ /**
+ * Set the value of the button's "selected" property. Selection is only
+ * meaningful for toggle-type buttons (check boxes, radio buttons).
+ *
+ * @param s New value for the property
+ */
+ public void setSelected(boolean s)
+ {
+ getModel().setSelected(s);
+ }
+
+ /**
+ * Get the value of the button's "selected" property. Selection is only
+ * meaningful for toggle-type buttons (check boxes, radio buttons).
+ *
+ * @return The value of the property
+ */
+ public boolean isSelected()
+ {
+ return getModel().isSelected();
+ }
+
+ /**
+ * Enables or disables the button. A button will neither be selectable
+ * nor preform any actions unless it is enabled.
+ *
+ * @param b Whether or not to enable the button
+ */
+ public void setEnabled(boolean b)
+ {
+ super.setEnabled(b);
+ getModel().setEnabled(b);
+ }
+
+ /**
+ * Set the horizontal alignment of the button's text and icon. The
+ * alignment is a numeric constant from {@link SwingConstants}. It must
+ * be one of: <code>RIGHT</code>, <code>LEFT</code>, <code>CENTER</code>,
+ * <code>LEADING</code> or <code>TRAILING</code>. The default is
+ * <code>RIGHT</code>.
+ *
+ * @return The current horizontal alignment
+ */
+ public int getHorizontalAlignment()
+ {
+ return horizontalAlignment;
+ }
+
+ /**
+ * Set the horizontal alignment of the button's text and icon. The
+ * alignment is a numeric constant from {@link SwingConstants}. It must
+ * be one of: <code>RIGHT</code>, <code>LEFT</code>, <code>CENTER</code>,
+ * <code>LEADING</code> or <code>TRAILING</code>. The default is
+ * <code>RIGHT</code>.
+ *
+ * @param a The new horizontal alignment
+ * @throws IllegalArgumentException If alignment is not one of the legal
+ * constants.
+ */
+ public void setHorizontalAlignment(int a)
+ {
+ if (horizontalAlignment == a)
+ return;
+
+ int old = horizontalAlignment;
+ horizontalAlignment = a;
+ firePropertyChange(HORIZONTAL_ALIGNMENT_CHANGED_PROPERTY, old, a);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Get the horizontal position of the button's text relative to its
+ * icon. The position is a numeric constant from {@link
+ * SwingConstants}. It must be one of: <code>RIGHT</code>,
+ * <code>LEFT</code>, <code>CENTER</code>, <code>LEADING</code> or
+ * <code>TRAILING</code>. The default is <code>TRAILING</code>.
+ *
+ * @return The current horizontal text position
+ */
+ public int getHorizontalTextPosition()
+ {
+ return horizontalTextPosition;
+ }
+
+ /**
+ * Set the horizontal position of the button's text relative to its
+ * icon. The position is a numeric constant from {@link
+ * SwingConstants}. It must be one of: <code>RIGHT</code>,
+ * <code>LEFT</code>, <code>CENTER</code>, <code>LEADING</code> or
+ * <code>TRAILING</code>. The default is <code>TRAILING</code>.
+ *
+ * @param t The new horizontal text position
+ * @throws IllegalArgumentException If position is not one of the legal
+ * constants.
+ */
+ public void setHorizontalTextPosition(int t)
+ {
+ if (horizontalTextPosition == t)
+ return;
+
+ int old = horizontalTextPosition;
+ horizontalTextPosition = t;
+ firePropertyChange(HORIZONTAL_TEXT_POSITION_CHANGED_PROPERTY, old, t);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Get the vertical alignment of the button's text and icon. The
+ * alignment is a numeric constant from {@link SwingConstants}. It must
+ * be one of: <code>CENTER</code>, <code>TOP</code>, or
+ * <code>BOTTOM</code>. The default is <code>CENTER</code>.
+ *
+ * @return The current vertical alignment
+ */
+ public int getVerticalAlignment()
+ {
+ return verticalAlignment;
+ }
+
+ /**
+ * Set the vertical alignment of the button's text and icon. The
+ * alignment is a numeric constant from {@link SwingConstants}. It must
+ * be one of: <code>CENTER</code>, <code>TOP</code>, or
+ * <code>BOTTOM</code>. The default is <code>CENTER</code>.
+ *
+ * @param a The new vertical alignment
+ * @throws IllegalArgumentException If alignment is not one of the legal
+ * constants.
+ */
+ public void setVerticalAlignment(int a)
+ {
+ if (verticalAlignment == a)
+ return;
+
+ int old = verticalAlignment;
+ verticalAlignment = a;
+ firePropertyChange(VERTICAL_ALIGNMENT_CHANGED_PROPERTY, old, a);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Get the vertical position of the button's text relative to its
+ * icon. The alignment is a numeric constant from {@link
+ * SwingConstants}. It must be one of: <code>CENTER</code>,
+ * <code>TOP</code>, or <code>BOTTOM</code>. The default is
+ * <code>CENTER</code>.
+ *
+ * @return The current vertical position
+ */
+ public int getVerticalTextPosition()
+ {
+ return verticalTextPosition;
+ }
+
+ /**
+ * Set the vertical position of the button's text relative to its
+ * icon. The alignment is a numeric constant from {@link
+ * SwingConstants}. It must be one of: <code>CENTER</code>,
+ * <code>TOP</code>, or <code>BOTTOM</code>. The default is
+ * <code>CENTER</code>.
+ *
+ * @param t The new vertical position
+ * @throws IllegalArgumentException If position is not one of the legal
+ * constants.
+ */
+ public void setVerticalTextPosition(int t)
+ {
+ if (verticalTextPosition == t)
+ return;
+
+ int old = verticalTextPosition;
+ verticalTextPosition = t;
+ firePropertyChange(VERTICAL_TEXT_POSITION_CHANGED_PROPERTY, old, t);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Set the value of the "borderPainted" property. If set to
+ * <code>false</code>, the button's look and feel class should not paint
+ * a border for the button. The default is <code>true</code>.
+ *
+ * @return The current value of the property.
+ */
+ public boolean isBorderPainted()
+ {
+ return borderPainted;
+ }
+
+ /**
+ * Set the value of the "borderPainted" property. If set to
+ * <code>false</code>, the button's look and feel class should not paint
+ * a border for the button. The default is <code>true</code>.
+ *
+ * @param b The new value of the property.
+ */
+ public void setBorderPainted(boolean b)
+ {
+ if (borderPainted == b)
+ return;
+
+ boolean old = borderPainted;
+ borderPainted = b;
+ firePropertyChange(BORDER_PAINTED_CHANGED_PROPERTY, old, b);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Get the value of the "action" property.
+ *
+ * @return The current value of the "action" property
+ */
+ public Action getAction()
+ {
+ return action;
+ }
+
+ /**
+ * <p>Set the button's "action" property, subscribing the new action to the
+ * button, as an ActionListener, if it is not already subscribed. The old
+ * Action, if it exists, is unsubscribed, and the button is unsubscribed
+ * from the old Action if it was previously subscribed as a
+ * PropertyChangeListener.</p>
+ *
+ * <p>This method also configures several of the button's properties from
+ * the Action, by calling {@link configurePropertiesFromAction}, and
+ * subscribes the button to the Action as a PropertyChangeListener.
+ * Subsequent changes to the Action will thus reconfigure the button
+ * automatically.</p>
+ *
+ * @param a The new value of the "action" property
+ */
+ public void setAction(Action a)
+ {
+ if (action != null)
+ {
+ action.removePropertyChangeListener(actionPropertyChangeListener);
+ removeActionListener(action);
+ if (actionPropertyChangeListener != null)
+ {
+ action.removePropertyChangeListener(actionPropertyChangeListener);
+ actionPropertyChangeListener = null;
+ }
+ }
+
+ Action old = action;
+ action = a;
+ configurePropertiesFromAction(action);
+ if (action != null)
+ {
+ actionPropertyChangeListener = createActionPropertyChangeListener(a);
+ action.addPropertyChangeListener(actionPropertyChangeListener);
+ addActionListener(action);
+ }
+ }
+
+ /**
+ * Return the button's default "icon" property.
+ *
+ * @return The current default icon
+ */
+ public Icon getIcon()
+ {
+ return default_icon;
+ }
+
+ /**
+ * Set the button's default "icon" property. This icon is used as a basis
+ * for the pressed and disabled icons, if none are explicitly set.
+ *
+ * @param i The new default icon
+ */
+ public void setIcon(Icon i)
+ {
+ if (default_icon == i)
+ return;
+
+ Icon old = default_icon;
+ default_icon = i;
+ firePropertyChange(ICON_CHANGED_PROPERTY, old, i);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Return the button's "text" property. This property is synonymous with
+ * the "label" property.
+ *
+ * @return The current "text" property
+ */
+ public String getText()
+ {
+ return text;
+ }
+
+ /**
+ * Set the button's "label" property. This property is synonymous with the
+ * "text" property.
+ *
+ * @param label The new "label" property
+ *
+ * @deprecated use <code>setText(text)</code>
+ */
+ public void setLabel(String label)
+ {
+ setText(label);
+ }
+
+ /**
+ * Return the button's "label" property. This property is synonymous with
+ * the "text" property.
+ *
+ * @return The current "label" property
+ *
+ * @deprecated use <code>getText()</code>
+ */
+ public String getLabel()
+ {
+ return getText();
+ }
+
+ /**
+ * Set the button's "text" property. This property is synonymous with the
+ * "label" property.
+ *
+ * @param t The new "text" property
+ */
+ public void setText(String t)
+ {
+ if (text == t)
+ return;
+
+ String old = text;
+ text = t;
+ firePropertyChange(TEXT_CHANGED_PROPERTY, old, t);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Set the value of the {@link #iconTextGap} property.
+ *
+ * @param i The new value of the property
+ */
+ public void setIconTextGap(int i)
+ {
+ if (iconTextGap == i)
+ return;
+
+ int old = iconTextGap;
+ iconTextGap = i;
+ fireStateChanged();
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Get the value of the {@link #iconTextGap} property.
+ *
+ * @return The current value of the property
+ */
+ public int getIconTextGap()
+ {
+ return iconTextGap;
+ }
+
+ /**
+ * Return the button's "margin" property, which is an {@link Insets} object
+ * describing the distance between the button's border and its text and
+ * icon.
+ *
+ * @return The current "margin" property
+ */
+ public Insets getMargin()
+ {
+ return margin;
+ }
+
+ /**
+ * Set the button's "margin" property, which is an {@link Insets} object
+ * describing the distance between the button's border and its text and
+ * icon.
+ *
+ * @param m The new "margin" property
+ */
+ public void setMargin(Insets m)
+ {
+ if (margin == m)
+ return;
+
+ Insets old = margin;
+ margin = m;
+ firePropertyChange(MARGIN_CHANGED_PROPERTY, old, m);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Return the button's "pressedIcon" property. The look and feel class
+ * should paint this icon when the "pressed" property of the button's
+ * {@link ButtonModel} is <code>true</code>. This property may be
+ * <code>null</code>, in which case the default icon is used.
+ *
+ * @return The current "pressedIcon" property
+ */
+ public Icon getPressedIcon()
+ {
+ return pressed_icon;
+ }
+
+ /**
+ * Set the button's "pressedIcon" property. The look and feel class
+ * should paint this icon when the "pressed" property of the button's
+ * {@link ButtonModel} is <code>true</code>. This property may be
+ * <code>null</code>, in which case the default icon is used.
+ *
+ * @param pressedIcon The new "pressedIcon" property
+ */
+ public void setPressedIcon(Icon pressedIcon)
+ {
+ if (pressed_icon == pressedIcon)
+ return;
+
+ Icon old = pressed_icon;
+ pressed_icon = pressedIcon;
+ firePropertyChange(PRESSED_ICON_CHANGED_PROPERTY, old, pressed_icon);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Return the button's "disabledIcon" property. The look and feel class
+ * should paint this icon when the "enabled" property of the button's
+ * {@link ButtonModel} is <code>false</code>. This property may be
+ * <code>null</code>, in which case an icon is constructed, based on the
+ * default icon.
+ *
+ * @return The current "disabledIcon" property
+ */
+ public Icon getDisabledIcon()
+ {
+ if (disabeldIcon == null && default_icon instanceof ImageIcon)
+ {
+ Image iconImage = ((ImageIcon) default_icon).getImage();
+ Image grayImage = GrayFilter.createDisabledImage(iconImage);
+ disabeldIcon = new ImageIcon(grayImage);
+ }
+
+ return disabeldIcon;
+ }
+
+ /**
+ * Set the button's "disabledIcon" property. The look and feel class should
+ * paint this icon when the "enabled" property of the button's {@link
+ * ButtonModel} is <code>false</code>. This property may be
+ * <code>null</code>, in which case an icon is constructed, based on the
+ * default icon.
+ *
+ * @param disabledIcon The new "disabledIcon" property
+ */
+ public void setDisabledIcon(Icon d)
+ {
+ disabeldIcon = d;
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Return the button's "paintFocus" property. This property controls
+ * whether or not the look and feel class will paint a special indicator
+ * of focus state for the button. If it is false, the button still paints
+ * when focused, but no special decoration is painted to indicate the
+ * presence of focus.
+ *
+ * @return The current "paintFocus" property
+ */
+ public boolean isFocusPainted()
+ {
+ return focusPainted;
+ }
+
+ /**
+ * Set the button's "paintFocus" property. This property controls whether
+ * or not the look and feel class will paint a special indicator of focus
+ * state for the button. If it is false, the button still paints when
+ * focused, but no special decoration is painted to indicate the presence
+ * of focus.
+ *
+ * @param b The new "paintFocus" property
+ */
+ public void setFocusPainted(boolean p)
+ {
+ if (focusPainted == p)
+ return;
+
+ boolean old = focusPainted;
+ focusPainted = p;
+ firePropertyChange(FOCUS_PAINTED_CHANGED_PROPERTY, old, p);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Verifies that a particular key is one of the valid constants used for
+ * describing horizontal alignment and positioning. The valid constants
+ * are the following members of {@link SwingConstants}:
+ * <code>RIGHT</code>, <code>LEFT</code>, <code>CENTER</code>,
+ * <code>LEADING</code> or <code>TRAILING</code>.
+ *
+ * @param key The key to check
+ * @param exception A message to include in an IllegalArgumentException
+ *
+ * @return the value of key
+ *
+ * @throws IllegalArgumentException If key is not one of the valid constants
+ *
+ * @see setHorizontalTextPosition()
+ * @see setHorizontalAlignment()
+ */
+ protected int checkHorizontalKey(int key, String exception)
+ {
+ switch (key)
+ {
+ case SwingConstants.RIGHT:
+ case SwingConstants.LEFT:
+ case SwingConstants.CENTER:
+ case SwingConstants.LEADING:
+ case SwingConstants.TRAILING:
+ break;
+ default:
+ throw new IllegalArgumentException(exception);
+ }
+ return key;
+ }
+
+ /**
+ * Verifies that a particular key is one of the valid constants used for
+ * describing vertical alignment and positioning. The valid constants are
+ * the following members of {@link SwingConstants}: <code>TOP</code>,
+ * <code>BOTTOM</code> or <code>CENTER</code>.
+ *
+ * @param key The key to check
+ * @param exception A message to include in an IllegalArgumentException
+ *
+ * @return the value of key
+ *
+ * @throws IllegalArgumentException If key is not one of the valid constants
+ *
+ * @see setVerticalTextPosition()
+ * @see setVerticalAlignment()
+ */
+ protected int checkVerticalKey(int key, String exception)
+ {
+ switch (key)
+ {
+ case SwingConstants.TOP:
+ case SwingConstants.BOTTOM:
+ case SwingConstants.CENTER:
+ break;
+ default:
+ throw new IllegalArgumentException(exception);
+ }
+ return key;
+ }
+
+ /**
+ * Configure various properties of the button by reading properties
+ * of an {@link Action}. The mapping of properties is as follows:
+ *
+ * <table>
+ *
+ * <tr><th>Action keyed property</th> <th>AbstractButton property</th></tr>
+ *
+ * <tr><td>NAME </td> <td>text </td></tr>
+ * <tr><td>SMALL_ICON </td> <td>icon </td></tr>
+ * <tr><td>SHORT_DESCRIPTION </td> <td>toolTipText </td></tr>
+ * <tr><td>MNEMONIC_KEY </td> <td>mnemonic </td></tr>
+ * <tr><td>ACTION_COMMAND_KEY </td> <td>actionCommand </td></tr>
+ *
+ * </table>
+ *
+ * <p>In addition, this method always sets the button's "enabled" property to
+ * the value of the Action's "enabled" property.</p>
+ *
+ * <p>If the provided Action is <code>null</code>, the text, icon, and
+ * toolTipText properties of the button are set to <code>null</code>, and
+ * the "enabled" property is set to <code>true</code>; the mnemonic and
+ * actionCommand properties are unchanged.</p>
+ *
+ * @param a An Action to configure the button from
+ */
+ protected void configurePropertiesFromAction(Action a)
+ {
+ if (a == null)
+ {
+ setText(null);
+ setIcon(null);
+ setEnabled(true);
+ setToolTipText(null);
+ }
+ else
+ {
+ setText((String) (a.getValue(Action.NAME)));
+ setIcon((Icon) (a.getValue(Action.SMALL_ICON)));
+ setEnabled(a.isEnabled());
+ setToolTipText((String) (a.getValue(Action.SHORT_DESCRIPTION)));
+ if (a.getValue(Action.MNEMONIC_KEY) != null)
+ setMnemonic(((Integer) (a.getValue(Action.MNEMONIC_KEY))).intValue());
+ String actionCommand = (String) (a.getValue(Action.ACTION_COMMAND_KEY));
+
+ // Set actionCommand to button's text by default if it is not specified
+ if (actionCommand != null)
+ setActionCommand((String) (a.getValue(Action.ACTION_COMMAND_KEY)));
+ else
+ setActionCommand(getText());
+ }
+ }
+
+ /**
+ * <p>A factory method which should return an {@link ActionListener} that
+ * propagates events from the button's {@link ButtonModel} to any of the
+ * button's ActionListeners. By default, this is an inner class which
+ * calls {@link AbstractButton.fireActionPerformed} with a modified copy
+ * of the incoming model {@link ActionEvent}.</p>
+ *
+ * <p>The button calls this method during construction, stores the
+ * resulting ActionListener in its <code>actionListener</code> member
+ * field, and subscribes it to the button's model. If the button's model
+ * is changed, this listener is unsubscribed from the old model and
+ * subscribed to the new one.</p>
+ *
+ * @return A new ActionListener
+ */
+ protected ActionListener createActionListener()
+ {
+ return new ActionListener()
+ {
+ public void actionPerformed(ActionEvent e)
+ {
+ AbstractButton.this.fireActionPerformed(e);
+ }
+ };
+ }
+
+ /**
+ * <p>A factory method which should return a {@link PropertyChangeListener}
+ * that accepts changes to the specified {@link Action} and reconfigure
+ * the {@link AbstractButton}, by default using the {@link
+ * configurePropertiesFromAction} method.</p>
+ *
+ * <p>The button calls this method whenever a new Action is assigned to
+ * the button's "action" property, via {@link setAction}, and stores the
+ * resulting PropertyChangeListener in its
+ * <code>actionPropertyChangeListener</code> member field. The button
+ * then subscribes the listener to the button's new action. If the
+ * button's action is changed subsequently, the listener is unsubscribed
+ * from the old action and subscribed to the new one.</p>
+ *
+ * @param a The Action which will be listened to, and which should be
+ * the same as the source of any PropertyChangeEvents received by the
+ * new listener returned from this method.
+ *
+ * @return A new PropertyChangeListener
+ */
+ protected PropertyChangeListener createActionPropertyChangeListener(Action a)
+ {
+ return new PropertyChangeListener()
+ {
+ public void propertyChange(PropertyChangeEvent e)
+ {
+ Action act = (Action) (e.getSource());
+ if (e.getPropertyName().equals("enabled"))
+ setEnabled(act.isEnabled());
+ else if (e.getPropertyName().equals(Action.NAME))
+ setText((String) (act.getValue(Action.NAME)));
+ else if (e.getPropertyName().equals(Action.SMALL_ICON))
+ setIcon((Icon) (act.getValue(Action.SMALL_ICON)));
+ else if (e.getPropertyName().equals(Action.SHORT_DESCRIPTION))
+ setToolTipText((String) (act.getValue(Action.SHORT_DESCRIPTION)));
+ else if (e.getPropertyName().equals(Action.MNEMONIC_KEY))
+ if (act.getValue(Action.MNEMONIC_KEY) != null)
+ setMnemonic(((Integer) (act.getValue(Action.MNEMONIC_KEY)))
+ .intValue());
+ else if (e.getPropertyName().equals(Action.ACTION_COMMAND_KEY))
+ setActionCommand((String) (act.getValue(Action.ACTION_COMMAND_KEY)));
+ }
+ };
+ }
+
+ /**
+ * <p>Factory method which creates a {@link ChangeListener}, used to
+ * subscribe to ChangeEvents from the button's model. Subclasses of
+ * AbstractButton may wish to override the listener used to subscribe to
+ * such ChangeEvents. By default, the listener just propagates the
+ * {@link ChangeEvent} to the button's ChangeListeners, via the {@link
+ * AbstractButton.fireStateChanged} method.</p>
+ *
+ * <p>The button calls this method during construction, stores the
+ * resulting ChangeListener in its <code>changeListener</code> member
+ * field, and subscribes it to the button's model. If the button's model
+ * is changed, this listener is unsubscribed from the old model and
+ * subscribed to the new one.</p>
+ *
+ * @return The new ChangeListener
+ */
+ protected ChangeListener createChangeListener()
+ {
+ return new ChangeListener()
+ {
+ public void stateChanged(ChangeEvent e)
+ {
+ AbstractButton.this.fireStateChanged();
+ AbstractButton.this.repaint();
+ }
+ };
+ }
+
+ /**
+ * <p>Factory method which creates a {@link ItemListener}, used to
+ * subscribe to ItemEvents from the button's model. Subclasses of
+ * AbstractButton may wish to override the listener used to subscribe to
+ * such ItemEvents. By default, the listener just propagates the
+ * {@link ItemEvent} to the button's ItemListeners, via the {@link
+ * AbstractButton.fireItemStateChanged} method.</p>
+ *
+ * <p>The button calls this method during construction, stores the
+ * resulting ItemListener in its <code>changeListener</code> member
+ * field, and subscribes it to the button's model. If the button's model
+ * is changed, this listener is unsubscribed from the old model and
+ * subscribed to the new one.</p>
+ *
+ * <p>Note that ItemEvents are only generated from the button's model
+ * when the model's <em>selected</em> property changes. If you want to
+ * subscribe to other properties of the model, you must subscribe to
+ * ChangeEvents.
+ *
+ * @return The new ItemListener
+ */
+ protected ItemListener createItemListener()
+ {
+ return new ItemListener()
+ {
+ public void itemStateChanged(ItemEvent e)
+ {
+ AbstractButton.this.fireItemStateChanged(e);
+ }
+ };
+ }
+
+ /**
+ * Programmatically perform a "click" on the button: arming, pressing,
+ * waiting, un-pressing, and disarming the model.
+ */
+ public void doClick()
+ {
+ doClick(100);
+ }
+
+ /**
+ * Programmatically perform a "click" on the button: arming, pressing,
+ * waiting, un-pressing, and disarming the model.
+ *
+ * @param pressTime The number of milliseconds to wait in the pressed state
+ */
+ public void doClick(int pressTime)
+ {
+ getModel().setArmed(true);
+ getModel().setPressed(true);
+ try
+ {
+ java.lang.Thread.sleep(pressTime);
+ }
+ catch (java.lang.InterruptedException e)
+ {
+ // probably harmless
+ }
+ getModel().setPressed(false);
+ getModel().setArmed(false);
+ }
+
+ /**
+ * Return the button's disabled selected icon. The look and feel class
+ * should paint this icon when the "enabled" property of the button's model
+ * is <code>false</code> and its "selected" property is
+ * <code>true</code>. This icon can be <code>null</code>, in which case
+ * it is synthesized from the button's selected icon.
+ *
+ * @return The current disabled selected icon
+ */
+ public Icon getDisabledSelectedIcon()
+ {
+ return disabledSelectedIcon;
+ }
+
+ /**
+ * Set the button's disabled selected icon. The look and feel class
+ * should paint this icon when the "enabled" property of the button's model
+ * is <code>false</code> and its "selected" property is
+ * <code>true</code>. This icon can be <code>null</code>, in which case
+ * it is synthesized from the button's selected icon.
+ *
+ * @param icon The new disabled selected icon
+ */
+ public void setDisabledSelectedIcon(Icon icon)
+ {
+ if (disabledSelectedIcon == icon)
+ return;
+
+ Icon old = disabledSelectedIcon;
+ disabledSelectedIcon = icon;
+ firePropertyChange(DISABLED_SELECTED_ICON_CHANGED_PROPERTY, old, icon);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Return the button's rollover icon. The look and feel class should
+ * paint this icon when the "rolloverEnabled" property of the button is
+ * <code>true</code> and the mouse rolls over the button.
+ *
+ * @return The current rollover icon
+ */
+ public Icon getRolloverIcon()
+ {
+ return rolloverIcon;
+ }
+
+ /**
+ * Set the button's rollover icon. The look and feel class should
+ * paint this icon when the "rolloverEnabled" property of the button is
+ * <code>true</code> and the mouse rolls over the button.
+ *
+ * @param rolloverIcon The new rollover icon
+ */
+ public void setRolloverIcon(Icon r)
+ {
+ if (rolloverIcon == r)
+ return;
+
+ Icon old = rolloverIcon;
+ rolloverIcon = r;
+ firePropertyChange(ROLLOVER_ICON_CHANGED_PROPERTY, old, rolloverIcon);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Return the button's rollover selected icon. The look and feel class
+ * should paint this icon when the "rolloverEnabled" property of the button
+ * is <code>true</code>, the "selected" property of the button's model is
+ * <code>true</code>, and the mouse rolls over the button.
+ *
+ * @return The current rollover selected icon
+ */
+ public Icon getRolloverSelectedIcon()
+ {
+ return rolloverSelectedIcon;
+ }
+
+ /**
+ * Set the button's rollover selected icon. The look and feel class
+ * should paint this icon when the "rolloverEnabled" property of the button
+ * is <code>true</code>, the "selected" property of the button's model is
+ * <code>true</code>, and the mouse rolls over the button.
+ *
+ * @param rolloverSelectedIcon The new rollover selected icon
+ */
+ public void setRolloverSelectedIcon(Icon r)
+ {
+ if (rolloverSelectedIcon == r)
+ return;
+
+ Icon old = rolloverSelectedIcon;
+ rolloverSelectedIcon = r;
+ firePropertyChange(ROLLOVER_SELECTED_ICON_CHANGED_PROPERTY, old, r);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Return the button's selected icon. The look and feel class should
+ * paint this icon when the "selected" property of the button's model is
+ * <code>true</code>, and either the "rolloverEnabled" property of the
+ * button is <code>false</code> or the mouse is not currently rolled
+ * over the button.
+ *
+ * @return The current selected icon
+ */
+ public Icon getSelectedIcon()
+ {
+ return selectedIcon;
+ }
+
+ /**
+ * Set the button's selected icon. The look and feel class should
+ * paint this icon when the "selected" property of the button's model is
+ * <code>true</code>, and either the "rolloverEnabled" property of the
+ * button is <code>false</code> or the mouse is not currently rolled
+ * over the button.
+ *
+ * @param selectedIcon The new selected icon
+ */
+ public void setSelectedIcon(Icon s)
+ {
+ if (selectedIcon == s)
+ return;
+
+ Icon old = selectedIcon;
+ selectedIcon = s;
+ firePropertyChange(SELECTED_ICON_CHANGED_PROPERTY, old, s);
+ revalidate();
+ repaint();
+ }
+
+ /**
+ * Returns an single-element array containing the "text" property of the
+ * button if the "selected" property of the button's model is
+ * <code>true</code>, otherwise returns <code>null</code>.
+ *
+ * @return The button's "selected object" array
+ */
+ public Object[] getSelectedObjects()
+ {
+ if (isSelected())
+ {
+ Object[] objs = new Object[1];
+ objs[0] = getText();
+ return objs;
+ }
+ else
+ {
+ return null;
+ }
+ }
+
+ /**
+ * Called when image data becomes available for one of the button's icons.
+ *
+ * @param img The image being updated
+ * @param infoflags One of the constant codes in {@link ImageObserver} used
+ * to describe updated portions of an image.
+ * @param x X coordinate of the region being updated
+ * @param y Y coordinate of the region being updated
+ * @param w Width of the region beign updated
+ * @param h Height of the region being updated
+ *
+ * @return <code>true</code> if img is equal to the button's current icon,
+ * otherwise <code>false</code>
+ */
+ public boolean imageUpdate(Image img, int infoflags, int x, int y, int w,
+ int h)
+ {
+ return current_icon == img;
+ }
+
+ /**
+ * Returns the value of the button's "contentAreaFilled" property. This
+ * property indicates whether the area surrounding the text and icon of
+ * the button should be filled by the look and feel class. If this
+ * property is <code>false</code>, the look and feel class should leave
+ * the content area transparent.
+ *
+ * @return The current value of the "contentAreaFilled" property
+ */
+ public boolean isContentAreaFilled()
+ {
+ return contentAreaFilled;
+ }
+
+ /**
+ * Sets the value of the button's "contentAreaFilled" property. This
+ * property indicates whether the area surrounding the text and icon of
+ * the button should be filled by the look and feel class. If this
+ * property is <code>false</code>, the look and feel class should leave
+ * the content area transparent.
+ *
+ * @param b The new value of the "contentAreaFilled" property
+ */
+ public void setContentAreaFilled(boolean b)
+ {
+ if (contentAreaFilled == b)
+ return;
+
+ boolean old = contentAreaFilled;
+ contentAreaFilled = b;
+ firePropertyChange(CONTENT_AREA_FILLED_CHANGED_PROPERTY, old, b);
+ // The JDK sets the opaque property to the value of the contentAreaFilled
+ // property, so should we do.
+ setOpaque(b);
+ }
+
+ /**
+ * Paints the button's border, if the button's "borderPainted" property is
+ * <code>true</code>, by out calling to the button's look and feel class.
+ *
+ * @param g The graphics context used to paint the border
+ */
+ protected void paintBorder(Graphics g)
+ {
+ if (isBorderPainted())
+ super.paintBorder(g);
+ }
+
+ /**
+ * Returns a string, used only for debugging, which identifies or somehow
+ * represents this button. The exact value is implementation-defined.
+ *
+ * @return A string representation of the button
+ */
+ protected String paramString()
+ {
+ StringBuffer sb = new StringBuffer();
+ sb.append(super.paramString());
+ sb.append(",defaultIcon=");
+ if (getIcon() != null)
+ sb.append(getIcon());
+ sb.append(",disabledIcon=");
+ if (getDisabledIcon() != null)
+ sb.append(getDisabledIcon());
+ sb.append(",disabledSelectedIcon=");
+ if (getDisabledSelectedIcon() != null)
+ sb.append(getDisabledSelectedIcon());
+ sb.append(",margin=");
+ if (getMargin() != null)
+ sb.append(getMargin());
+ sb.append(",paintBorder=").append(isBorderPainted());
+ sb.append(",paintFocus=").append(isFocusPainted());
+ sb.append(",pressedIcon=");
+ if (getPressedIcon() != null)
+ sb.append(getPressedIcon());
+ sb.append(",rolloverEnabled=").append(isRolloverEnabled());
+ sb.append(",rolloverIcon=");
+ if (getRolloverIcon() != null)
+ sb.append(getRolloverIcon());
+ sb.append(",rolloverSelected=");
+ if (getRolloverSelectedIcon() != null)
+ sb.append(getRolloverSelectedIcon());
+ sb.append(",selectedIcon=");
+ if (getSelectedIcon() != null)
+ sb.append(getSelectedIcon());
+ sb.append(",text=");
+ if (getText() != null)
+ sb.append(getText());
+ return sb.toString();
+ }
+
+ /**
+ * Set the "UI" property of the button, which is a look and feel class
+ * responsible for handling the button's input events and painting it.
+ *
+ * @param ui The new "UI" property
+ */
+ public void setUI(ButtonUI ui)
+ {
+ super.setUI(ui);
+ }
+
+ /**
+ * Set the "UI" property of the button, which is a look and feel class
+ * responsible for handling the button's input events and painting it.
+ *
+ * @return The current "UI" property
+ */
+ public ButtonUI getUI()
+ {
+ return (ButtonUI) ui;
+ }
+
+ /**
+ * Set the "UI" property to a class constructed, via the {@link
+ * UIManager}, from the current look and feel. This should be overridden
+ * for each subclass of AbstractButton, to retrieve a suitable {@link
+ * ButtonUI} look and feel class.
+ */
+ public void updateUI()
+ {
+ }
+
+ /**
+ * Returns the current time in milliseconds in which clicks gets coalesced
+ * into a single <code>ActionEvent</code>.
+ *
+ * @return the time in milliseconds
+ *
+ * @since 1.4
+ */
+ public long getMultiClickThreshhold()
+ {
+ return multiClickThreshhold;
+ }
+
+ /**
+ * Sets the time in milliseconds in which clicks gets coalesced into a single
+ * <code>ActionEvent</code>.
+ *
+ * @param threshhold the time in milliseconds
+ *
+ * @since 1.4
+ */
+ public void setMultiClickThreshhold(long threshhold)
+ {
+ if (threshhold < 0)
+ throw new IllegalArgumentException();
+
+ multiClickThreshhold = threshhold;
+ }
+}