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+/* GraphicsEnvironment.java -- information about the graphics environment
+ Copyright (C) 2002 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
+02111-1307 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+
+package java.awt;
+
+import java.awt.image.BufferedImage;
+import java.util.Locale;
+
+/**
+ * This descibes the collection of GraphicsDevice and Font objects available
+ * on a given platform. The resources might be local or remote, and specify
+ * the valid configurations for displaying graphics.
+ *
+ * @author Eric Blake <ebb9@email.byu.edu>
+ * @see GraphicsDevice
+ * @see GraphicsConfiguration
+ * @since 1.4
+ * @status updated to 1.4
+ */
+public abstract class GraphicsEnvironment
+{
+ /**
+ * The environment must be obtained from a factory or query method, hence
+ * this constructor is protected.
+ */
+ protected GraphicsEnvironment()
+ {
+ }
+
+ /**
+ * Returns the local graphics environment.
+ *
+ * XXX Not implemented in Classpath yet.
+ * @return the local environment
+ */
+ public static GraphicsEnvironment getLocalGraphicsEnvironment()
+ {
+ throw new Error("not implemented");
+ }
+
+ /**
+ * Check if the local environment is headless, meaning that it does not
+ * support a display, keyboard, or mouse. Many methods in the Abstract
+ * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this
+ * returns true.
+ *
+ * XXX For now, Classpath assumes that it is never headless.
+ *
+ * @return true if the environment is headless, meaning that graphics are
+ * unsupported
+ * @since 1.4
+ */
+ public static boolean isHeadless()
+ {
+ // XXX Should be: getLocalGraphicsEnvironment().isHeadlessInstance();
+ return false;
+ }
+
+ /**
+ * Check if the given environment is headless, meaning that it does not
+ * support a display, keyboard, or mouse. Many methods in the Abstract
+ * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this
+ * returns true. This default implementation returns false, so subclasses
+ * need only override it if they are headless.
+ *
+ * @return true if the environment is headless, meaning that graphics are
+ * unsupported
+ * @since 1.4
+ */
+ public boolean isHeadlessInstance()
+ {
+ return false;
+ }
+
+ /**
+ * Get an array of all the GraphicsDevice objects.
+ *
+ * @return the available graphics devices, may be 0 length
+ * @throws HeadlessException if the environment is headless
+ */
+ public abstract GraphicsDevice[] getScreenDevices();
+
+ /**
+ * Get the default screen GraphicsDevice object.
+ *
+ * @return the default screen device
+ * @throws HeadlessException if the environment is headless
+ */
+ public abstract GraphicsDevice getDefaultScreenDevice();
+
+ /**
+ * Return a Graphics2D object which will render into the specified image.
+ *
+ * @param image the image to render into
+ * @return the object that renders into the image
+ */
+ public abstract Graphics2D createGraphics(BufferedImage image);
+
+ /**
+ * Returns an array of the one-point size fonts available in this
+ * environment. From there, the user can select the font and derive the
+ * correct one of proper size and attributes, using <code>deriveFont</code>.
+ * Only one master version of each font appears in this array; if a font
+ * can be derived from another, it must be created in that way.
+ *
+ * @return the array of available fonts
+ * @see #getAvailableFontFamilyNames()
+ * @see Font#deriveFont(int, float)
+ * @since 1.2
+ */
+ public abstract Font[] getAllFonts();
+
+ /**
+ * Returns an array of the font family names available in this environment.
+ * This allows flexibility in choosing the style of font, while still letting
+ * the Font class decide its best match.
+ *
+ * @return the array of available font families
+ * @see #getAllFonts()
+ * @see Font#getFamily()
+ * @since 1.2
+ */
+ public abstract String[] getAvailableFontFamilyNames();
+
+ /**
+ * Returns an array of the font family names available in this environment,
+ * localized to the current Locale if l is non-null. This allows
+ * flexibility in choosing the style of font, while still letting the Font
+ * class decide its best match.
+ *
+ * @param l the locale to use
+ * @return the array of available font families, localized
+ * @see #getAllFonts()
+ * @see Font#getFamily()
+ * @since 1.2
+ */
+ public abstract String[] getAvailableFontFamilyNames(Locale l);
+
+ /**
+ * Returns the point where a window should be centered. You should probably
+ * also check that the window fits within the screen bounds. The default
+ * simply returns the center of the maximum window bounds; subclasses should
+ * override this if native objects (like scrollbars) make that off-centered.
+ *
+ * @return the centering point
+ * @throws HeadlessException if the environment is headless
+ * @see #getMaximumWindowBounds()
+ * @since 1.4
+ */
+ public Point getCenterPoint()
+ {
+ Rectangle r = getMaximumWindowBounds();
+ return new Point(r.x + r.width / 2, r.y + r.height / 2);
+ }
+
+ /**
+ * Returns the maximum bounds for a centered window object. The default
+ * implementation simply returns the bounds of the default configuration
+ * of the default screen; subclasses should override this to if native
+ * objects (like scrollbars) reduce what is truly available. Also,
+ * subclasses should override this if the window should be centered across
+ * a multi-screen display.
+ *
+ * @return the maximum window bounds
+ * @throws HeadlessException if the environment is headless
+ * @see #getCenterPoint()
+ * @see GraphicsConfiguration#getBounds()
+ * @see Toolkit#getScreenInsets(GraphicsConfiguration)
+ * @since 1.4
+ */
+ public Rectangle getMaximumWindowBounds()
+ {
+ return getDefaultScreenDevice().getDefaultConfiguration().getBounds();
+ }
+} // class GraphicsEnvironment