summaryrefslogtreecommitdiff
path: root/libstdc++-v3/doc/xml/manual/debug.xml
blob: 8aa530703779305fb758454baee1bf9caf9e7ac2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
<sect1 id="manual.intro.using.debug" xreflabel="Debugging Support">
<?dbhtml filename="debug.html"?>
 
<sect1info>
  <keywordset>
    <keyword>
      C++
    </keyword>
    <keyword>
      debug
    </keyword>
  </keywordset>
</sect1info>

<title>Debugging Support</title>

<para>
  There are numerous things that can be done to improve the ease with
  which C++ binaries are debugged when using the GNU tool chain. Here
  are some of them.
</para>

<sect2 id="debug.compiler">
<title>Using <command>g++</command></title>
  <para> 
    Compiler flags determine how debug information is transmitted
    between compilation and debug or analysis tools.
  </para>
  
  <para>
    The default optimizations and debug flags for a libstdc++ build
    are <code>-g -O2</code>. However, both debug and optimization
    flags can be varied to change debugging characteristics. For
    instance, turning off all optimization via the <code>-g -O0
    -fno-inline</code> flags will disable inlining and optimizations,
    and add debugging information, so that stepping through all functions,
    (including inlined constructors and destructors) is possible. In
    addition, <code>-fno-eliminate-unused-debug-types</code> can be
    used when additional debug information, such as nested class info,
    is desired.
</para>

<para>
  Or, the debug format that the compiler and debugger use to
  communicate information about source constructs can be changed via
  <code>-gdwarf-2</code> or <code>-gstabs</code> flags: some debugging
  formats permit more expressive type and scope information to be
  shown in gdb. Expressiveness can be enhanced by flags like
  <code>-g3</code>. The default debug information for a particular
  platform can be identified via the value set by the
  PREFERRED_DEBUGGING_TYPE macro in the gcc sources.
</para>

<para>
  Many other options are available: please see <ulink
  url="http://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html#Debugging%20Options">"Options
  for Debugging Your Program"</ulink> in Using the GNU Compiler
  Collection (GCC) for a complete list.
</para>
</sect2>

<sect2 id="debug.req">
<title>Debug Versions of Library Binary Files</title>

<para>
  If you would like debug symbols in libstdc++, there are two ways to
  build libstdc++ with debug flags. The first is to run make from the
  toplevel in a freshly-configured tree with
</para>
<programlisting>
     --enable-libstdcxx-debug
</programlisting>
<para>and perhaps</para>
<programlisting>
     --enable-libstdcxx-debug-flags='...'
</programlisting>
<para>
  to create a separate debug build. Both the normal build and the
  debug build will persist, without having to specify
  <code>CXXFLAGS</code>, and the debug library will be installed in a
  separate directory tree, in <code>(prefix)/lib/debug</code>. For
  more information, look at the <link
  linkend="manual.intro.setup.configure">configuration</link> section.
</para>

<para>
  A second approach is to use the configuration flags 
</para>
<programlisting>
     make CXXFLAGS='-g3 -fno-inline -O0' all
</programlisting>

<para>
  This quick and dirty approach is often sufficient for quick
  debugging tasks, when you cannot or don't want to recompile your
  application to use the <link linkend="manual.ext.debug_mode">debug mode</link>.</para>
</sect2>
 
<sect2 id="debug.memory">
<title>Memory Leak Hunting</title>

<para>
  There are various third party memory tracing and debug utilities
  that can be used to provide detailed memory allocation information
  about C++ code. An exhaustive list of tools is not going to be
  attempted, but includes <code>mtrace</code>, <code>valgrind</code>,
  <code>mudflap</code>, and the non-free commercial product
  <code>purify</code>. In addition, <code>libcwd</code> has a
  replacement for the global new and delete operators that can track
  memory allocation and deallocation and provide useful memory
  statistics.
</para>

<para>
  Regardless of the memory debugging tool being used, there is one
  thing of great importance to keep in mind when debugging C++ code
  that uses <code>new</code> and <code>delete</code>: there are
  different kinds of allocation schemes that can be used by <code>
  std::allocator </code>. For implementation details, see the <link
  linkend="manual.ext.allocator.mt">mt allocator</link> documentation and
  look specifically for <code>GLIBCXX_FORCE_NEW</code>.
</para>

<para>
  In a nutshell, the default allocator used by <code>
  std::allocator</code> is a high-performance pool allocator, and can
  give the mistaken impression that in a suspect executable, memory is
  being leaked, when in reality the memory "leak" is a pool being used
  by the library's allocator and is reclaimed after program
  termination.
</para>

<para>
  For valgrind, there are some specific items to keep in mind. First
  of all, use a version of valgrind that will work with current GNU
  C++ tools: the first that can do this is valgrind 1.0.4, but later
  versions should work at least as well. Second of all, use a
  completely unoptimized build to avoid confusing valgrind. Third, use
  GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from
  cluttering debug information.
</para>

<para>
  Fourth, it may be necessary to force deallocation in other libraries
  as well, namely the "C" library. On linux, this can be accomplished
  with the appropriate use of the <code>__cxa_atexit</code> or
  <code>atexit</code> functions.
</para>

<programlisting>
   #include &lt;cstdlib&gt;

   extern "C" void __libc_freeres(void);

   void do_something() { }

   int main()
   {
     atexit(__libc_freeres);
     do_something();
     return 0;
   }
</programlisting>


<para>or, using <code>__cxa_atexit</code>:</para>

<programlisting>
   extern "C" void __libc_freeres(void);
   extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d);

   void do_something() { }

   int main()
   {
      extern void* __dso_handle __attribute__ ((__weak__));
      __cxa_atexit((void (*) (void *)) __libc_freeres, NULL, 
                   &amp;__dso_handle ? __dso_handle : NULL);
      do_test();
      return 0;
   }
</programlisting>

<para>
  Suggested valgrind flags, given the suggestions above about setting
  up the runtime environment, library, and test file, might be:
</para>
<programlisting> 
   valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
</programlisting>

</sect2>

<sect2 id="debug.gdb">
<title>Using <command>gdb</command></title>
  <para> 
  </para>

<para>
  Many options are available for gdb itself: please see <ulink
  url="http://sources.redhat.com/gdb/current/onlinedocs/gdb_13.html#SEC125">
  "GDB features for C++" </ulink> in the gdb documentation. Also
  recommended: the other parts of this manual.
</para>

<para>
  These settings can either be switched on in at the gdb command line,
  or put into a .gdbint file to establish default debugging
  characteristics, like so:
</para>

<programlisting>
   set print pretty on
   set print object on
   set print static-members on
   set print vtbl on
   set print demangle on
   set demangle-style gnu-v3
</programlisting>
</sect2>

<sect2 id="debug.exceptions">
<title>Tracking uncaught exceptions</title>
<para>
  The <link linkend="support.termination.verbose">verbose
  termination handler</link> gives information about uncaught
  exceptions which are killing the program.  It is described in the
  linked-to page.
</para>
</sect2>

<sect2 id="debug.debug_mode">
<title>Debug Mode</title>
  <para> The <link linkend="manual.ext.debug_mode">Debug Mode</link>
  has compile and run-time checks for many containers.
  </para>
</sect2>

<sect2 id="debug.compile_time_checks">
<title>Compile Time Checking</title>
  <para> The <link linkend="manual.ext.compile_checks">Compile-Time
  Checks</link> Extension has compile-time checks for many algorithms.
  </para>
</sect2>

<sect2 id="debug.profile_mode" xreflabel="debug.profile_mode">
<title>Profile-based Performance Analysis</title>
  <para> The <link linkend="manual.ext.profile_mode">Profile-based 
  Performance Analysis</link> Extension has performance checks for many 
  algorithms.
  </para>
</sect2>

</sect1>