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authorStan Shebs <shebs@apple.com>1999-04-16 01:33:56 +0000
committerStan Shebs <shebs@apple.com>1999-04-16 01:33:56 +0000
commit838ae13dc4ab603f1efdf1da653e2ca1b7b009e1 (patch)
tree8d3c114b0ba9d2a1f0dcadd192ba2aaeeafe7175 /gdb/minsyms.c
downloadgdb-838ae13dc4ab603f1efdf1da653e2ca1b7b009e1.tar.gz
Initial revision
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diff --git a/gdb/minsyms.c b/gdb/minsyms.c
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+/* GDB routines for manipulating the minimal symbol tables.
+ Copyright 1992, 93, 94, 96, 97, 1998 Free Software Foundation, Inc.
+ Contributed by Cygnus Support, using pieces from other GDB modules.
+
+This file is part of GDB.
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
+
+
+/* This file contains support routines for creating, manipulating, and
+ destroying minimal symbol tables.
+
+ Minimal symbol tables are used to hold some very basic information about
+ all defined global symbols (text, data, bss, abs, etc). The only two
+ required pieces of information are the symbol's name and the address
+ associated with that symbol.
+
+ In many cases, even if a file was compiled with no special options for
+ debugging at all, as long as was not stripped it will contain sufficient
+ information to build useful minimal symbol tables using this structure.
+
+ Even when a file contains enough debugging information to build a full
+ symbol table, these minimal symbols are still useful for quickly mapping
+ between names and addresses, and vice versa. They are also sometimes used
+ to figure out what full symbol table entries need to be read in. */
+
+
+#include "defs.h"
+#include "gdb_string.h"
+#include "symtab.h"
+#include "bfd.h"
+#include "symfile.h"
+#include "objfiles.h"
+#include "demangle.h"
+#include "gdb-stabs.h"
+
+/* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
+ At the end, copy them all into one newly allocated location on an objfile's
+ symbol obstack. */
+
+#define BUNCH_SIZE 127
+
+struct msym_bunch
+{
+ struct msym_bunch *next;
+ struct minimal_symbol contents[BUNCH_SIZE];
+};
+
+/* Bunch currently being filled up.
+ The next field points to chain of filled bunches. */
+
+static struct msym_bunch *msym_bunch;
+
+/* Number of slots filled in current bunch. */
+
+static int msym_bunch_index;
+
+/* Total number of minimal symbols recorded so far for the objfile. */
+
+static int msym_count;
+
+/* Prototypes for local functions. */
+
+static int
+compare_minimal_symbols PARAMS ((const void *, const void *));
+
+static int
+compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
+
+/* Look through all the current minimal symbol tables and find the
+ first minimal symbol that matches NAME. If OBJF is non-NULL, limit
+ the search to that objfile. If SFILE is non-NULL, limit the search
+ to that source file. Returns a pointer to the minimal symbol that
+ matches, or NULL if no match is found.
+
+ Note: One instance where there may be duplicate minimal symbols with
+ the same name is when the symbol tables for a shared library and the
+ symbol tables for an executable contain global symbols with the same
+ names (the dynamic linker deals with the duplication). */
+
+struct minimal_symbol *
+lookup_minimal_symbol (name, sfile, objf)
+ register const char *name;
+ const char *sfile;
+ struct objfile *objf;
+{
+ struct objfile *objfile;
+ struct minimal_symbol *msymbol;
+ struct minimal_symbol *found_symbol = NULL;
+ struct minimal_symbol *found_file_symbol = NULL;
+ struct minimal_symbol *trampoline_symbol = NULL;
+
+#ifdef SOFUN_ADDRESS_MAYBE_MISSING
+ if (sfile != NULL)
+ {
+ char *p = strrchr (sfile, '/');
+ if (p != NULL)
+ sfile = p + 1;
+ }
+#endif
+
+ for (objfile = object_files;
+ objfile != NULL && found_symbol == NULL;
+ objfile = objfile -> next)
+ {
+ if (objf == NULL || objf == objfile)
+ {
+ for (msymbol = objfile -> msymbols;
+ msymbol != NULL && SYMBOL_NAME (msymbol) != NULL &&
+ found_symbol == NULL;
+ msymbol++)
+ {
+ if (SYMBOL_MATCHES_NAME (msymbol, name))
+ {
+ switch (MSYMBOL_TYPE (msymbol))
+ {
+ case mst_file_text:
+ case mst_file_data:
+ case mst_file_bss:
+#ifdef SOFUN_ADDRESS_MAYBE_MISSING
+ if (sfile == NULL || STREQ (msymbol->filename, sfile))
+ found_file_symbol = msymbol;
+#else
+ /* We have neither the ability nor the need to
+ deal with the SFILE parameter. If we find
+ more than one symbol, just return the latest
+ one (the user can't expect useful behavior in
+ that case). */
+ found_file_symbol = msymbol;
+#endif
+ break;
+
+ case mst_solib_trampoline:
+
+ /* If a trampoline symbol is found, we prefer to
+ keep looking for the *real* symbol. If the
+ actual symbol is not found, then we'll use the
+ trampoline entry. */
+ if (trampoline_symbol == NULL)
+ trampoline_symbol = msymbol;
+ break;
+
+ case mst_unknown:
+ default:
+ found_symbol = msymbol;
+ break;
+ }
+ }
+ }
+ }
+ }
+ /* External symbols are best. */
+ if (found_symbol)
+ return found_symbol;
+
+ /* File-local symbols are next best. */
+ if (found_file_symbol)
+ return found_file_symbol;
+
+ /* Symbols for shared library trampolines are next best. */
+ if (trampoline_symbol)
+ return trampoline_symbol;
+
+ return NULL;
+}
+
+/* Look through all the current minimal symbol tables and find the
+ first minimal symbol that matches NAME and of text type.
+ If OBJF is non-NULL, limit
+ the search to that objfile. If SFILE is non-NULL, limit the search
+ to that source file. Returns a pointer to the minimal symbol that
+ matches, or NULL if no match is found.
+*/
+
+struct minimal_symbol *
+lookup_minimal_symbol_text (name, sfile, objf)
+ register const char *name;
+ const char *sfile;
+ struct objfile *objf;
+{
+ struct objfile *objfile;
+ struct minimal_symbol *msymbol;
+ struct minimal_symbol *found_symbol = NULL;
+ struct minimal_symbol *found_file_symbol = NULL;
+
+#ifdef SOFUN_ADDRESS_MAYBE_MISSING
+ if (sfile != NULL)
+ {
+ char *p = strrchr (sfile, '/');
+ if (p != NULL)
+ sfile = p + 1;
+ }
+#endif
+
+ for (objfile = object_files;
+ objfile != NULL && found_symbol == NULL;
+ objfile = objfile -> next)
+ {
+ if (objf == NULL || objf == objfile)
+ {
+ for (msymbol = objfile -> msymbols;
+ msymbol != NULL && SYMBOL_NAME (msymbol) != NULL &&
+ found_symbol == NULL;
+ msymbol++)
+ {
+ if (SYMBOL_MATCHES_NAME (msymbol, name) &&
+ (MSYMBOL_TYPE (msymbol) == mst_text ||
+ MSYMBOL_TYPE (msymbol) == mst_file_text))
+ {
+ switch (MSYMBOL_TYPE (msymbol))
+ {
+ case mst_file_text:
+#ifdef SOFUN_ADDRESS_MAYBE_MISSING
+ if (sfile == NULL || STREQ (msymbol->filename, sfile))
+ found_file_symbol = msymbol;
+#else
+ /* We have neither the ability nor the need to
+ deal with the SFILE parameter. If we find
+ more than one symbol, just return the latest
+ one (the user can't expect useful behavior in
+ that case). */
+ found_file_symbol = msymbol;
+#endif
+ break;
+ default:
+ found_symbol = msymbol;
+ break;
+ }
+ }
+ }
+ }
+ }
+ /* External symbols are best. */
+ if (found_symbol)
+ return found_symbol;
+
+ /* File-local symbols are next best. */
+ if (found_file_symbol)
+ return found_file_symbol;
+
+ return NULL;
+}
+
+/* Look through all the current minimal symbol tables and find the
+ first minimal symbol that matches NAME and of solib trampoline type.
+ If OBJF is non-NULL, limit
+ the search to that objfile. If SFILE is non-NULL, limit the search
+ to that source file. Returns a pointer to the minimal symbol that
+ matches, or NULL if no match is found.
+*/
+
+struct minimal_symbol *
+lookup_minimal_symbol_solib_trampoline (name, sfile, objf)
+ register const char *name;
+ const char *sfile;
+ struct objfile *objf;
+{
+ struct objfile *objfile;
+ struct minimal_symbol *msymbol;
+ struct minimal_symbol *found_symbol = NULL;
+
+#ifdef SOFUN_ADDRESS_MAYBE_MISSING
+ if (sfile != NULL)
+ {
+ char *p = strrchr (sfile, '/');
+ if (p != NULL)
+ sfile = p + 1;
+ }
+#endif
+
+ for (objfile = object_files;
+ objfile != NULL && found_symbol == NULL;
+ objfile = objfile -> next)
+ {
+ if (objf == NULL || objf == objfile)
+ {
+ for (msymbol = objfile -> msymbols;
+ msymbol != NULL && SYMBOL_NAME (msymbol) != NULL &&
+ found_symbol == NULL;
+ msymbol++)
+ {
+ if (SYMBOL_MATCHES_NAME (msymbol, name) &&
+ MSYMBOL_TYPE (msymbol) == mst_solib_trampoline)
+ return msymbol;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+
+/* Search through the minimal symbol table for each objfile and find
+ the symbol whose address is the largest address that is still less
+ than or equal to PC, and matches SECTION (if non-null). Returns a
+ pointer to the minimal symbol if such a symbol is found, or NULL if
+ PC is not in a suitable range. Note that we need to look through
+ ALL the minimal symbol tables before deciding on the symbol that
+ comes closest to the specified PC. This is because objfiles can
+ overlap, for example objfile A has .text at 0x100 and .data at
+ 0x40000 and objfile B has .text at 0x234 and .data at 0x40048. */
+
+struct minimal_symbol *
+lookup_minimal_symbol_by_pc_section (pc, section)
+ CORE_ADDR pc;
+ asection *section;
+{
+ int lo;
+ int hi;
+ int new;
+ struct objfile *objfile;
+ struct minimal_symbol *msymbol;
+ struct minimal_symbol *best_symbol = NULL;
+
+ /* pc has to be in a known section. This ensures that anything beyond
+ the end of the last segment doesn't appear to be part of the last
+ function in the last segment. */
+ if (find_pc_section (pc) == NULL)
+ return NULL;
+
+ for (objfile = object_files;
+ objfile != NULL;
+ objfile = objfile -> next)
+ {
+ /* If this objfile has a minimal symbol table, go search it using
+ a binary search. Note that a minimal symbol table always consists
+ of at least two symbols, a "real" symbol and the terminating
+ "null symbol". If there are no real symbols, then there is no
+ minimal symbol table at all. */
+
+ if ((msymbol = objfile -> msymbols) != NULL)
+ {
+ lo = 0;
+ hi = objfile -> minimal_symbol_count - 1;
+
+ /* This code assumes that the minimal symbols are sorted by
+ ascending address values. If the pc value is greater than or
+ equal to the first symbol's address, then some symbol in this
+ minimal symbol table is a suitable candidate for being the
+ "best" symbol. This includes the last real symbol, for cases
+ where the pc value is larger than any address in this vector.
+
+ By iterating until the address associated with the current
+ hi index (the endpoint of the test interval) is less than
+ or equal to the desired pc value, we accomplish two things:
+ (1) the case where the pc value is larger than any minimal
+ symbol address is trivially solved, (2) the address associated
+ with the hi index is always the one we want when the interation
+ terminates. In essence, we are iterating the test interval
+ down until the pc value is pushed out of it from the high end.
+
+ Warning: this code is trickier than it would appear at first. */
+
+ /* Should also require that pc is <= end of objfile. FIXME! */
+ if (pc >= SYMBOL_VALUE_ADDRESS (&msymbol[lo]))
+ {
+ while (SYMBOL_VALUE_ADDRESS (&msymbol[hi]) > pc)
+ {
+ /* pc is still strictly less than highest address */
+ /* Note "new" will always be >= lo */
+ new = (lo + hi) / 2;
+ if ((SYMBOL_VALUE_ADDRESS (&msymbol[new]) >= pc) ||
+ (lo == new))
+ {
+ hi = new;
+ }
+ else
+ {
+ lo = new;
+ }
+ }
+
+ /* If we have multiple symbols at the same address, we want
+ hi to point to the last one. That way we can find the
+ right symbol if it has an index greater than hi. */
+ while (hi < objfile -> minimal_symbol_count - 1
+ && (SYMBOL_VALUE_ADDRESS (&msymbol[hi])
+ == SYMBOL_VALUE_ADDRESS (&msymbol[hi+1])))
+ hi++;
+
+ /* The minimal symbol indexed by hi now is the best one in this
+ objfile's minimal symbol table. See if it is the best one
+ overall. */
+
+ /* Skip any absolute symbols. This is apparently what adb
+ and dbx do, and is needed for the CM-5. There are two
+ known possible problems: (1) on ELF, apparently end, edata,
+ etc. are absolute. Not sure ignoring them here is a big
+ deal, but if we want to use them, the fix would go in
+ elfread.c. (2) I think shared library entry points on the
+ NeXT are absolute. If we want special handling for this
+ it probably should be triggered by a special
+ mst_abs_or_lib or some such. */
+ while (hi >= 0
+ && msymbol[hi].type == mst_abs)
+ --hi;
+
+ /* If "section" specified, skip any symbol from wrong section */
+ /* This is the new code that distinguishes it from the old function */
+ if (section)
+ while (hi >= 0
+ && SYMBOL_BFD_SECTION (&msymbol[hi]) != section)
+ --hi;
+
+ if (hi >= 0
+ && ((best_symbol == NULL) ||
+ (SYMBOL_VALUE_ADDRESS (best_symbol) <
+ SYMBOL_VALUE_ADDRESS (&msymbol[hi]))))
+ {
+ best_symbol = &msymbol[hi];
+ }
+ }
+ }
+ }
+ return (best_symbol);
+}
+
+/* Backward compatibility: search through the minimal symbol table
+ for a matching PC (no section given) */
+
+struct minimal_symbol *
+lookup_minimal_symbol_by_pc (pc)
+ CORE_ADDR pc;
+{
+ return lookup_minimal_symbol_by_pc_section (pc, find_pc_mapped_section (pc));
+}
+
+#ifdef SOFUN_ADDRESS_MAYBE_MISSING
+CORE_ADDR
+find_stab_function_addr (namestring, pst, objfile)
+ char *namestring;
+ struct partial_symtab *pst;
+ struct objfile *objfile;
+{
+ struct minimal_symbol *msym;
+ char *p;
+ int n;
+
+ p = strchr (namestring, ':');
+ if (p == NULL)
+ p = namestring;
+ n = p - namestring;
+ p = alloca (n + 2);
+ strncpy (p, namestring, n);
+ p[n] = 0;
+
+ msym = lookup_minimal_symbol (p, pst->filename, objfile);
+ if (msym == NULL)
+ {
+ /* Sun Fortran appends an underscore to the minimal symbol name,
+ try again with an appended underscore if the minimal symbol
+ was not found. */
+ p[n] = '_';
+ p[n + 1] = 0;
+ msym = lookup_minimal_symbol (p, pst->filename, objfile);
+ }
+ return msym == NULL ? 0 : SYMBOL_VALUE_ADDRESS (msym);
+}
+#endif /* SOFUN_ADDRESS_MAYBE_MISSING */
+
+
+/* Return leading symbol character for a BFD. If BFD is NULL,
+ return the leading symbol character from the main objfile. */
+
+static int get_symbol_leading_char PARAMS ((bfd *));
+
+static int
+get_symbol_leading_char (abfd)
+ bfd * abfd;
+{
+ if (abfd != NULL)
+ return bfd_get_symbol_leading_char (abfd);
+ if (symfile_objfile != NULL && symfile_objfile->obfd != NULL)
+ return bfd_get_symbol_leading_char (symfile_objfile->obfd);
+ return 0;
+}
+
+/* Prepare to start collecting minimal symbols. Note that presetting
+ msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
+ symbol to allocate the memory for the first bunch. */
+
+void
+init_minimal_symbol_collection ()
+{
+ msym_count = 0;
+ msym_bunch = NULL;
+ msym_bunch_index = BUNCH_SIZE;
+}
+
+void
+prim_record_minimal_symbol (name, address, ms_type, objfile)
+ const char *name;
+ CORE_ADDR address;
+ enum minimal_symbol_type ms_type;
+ struct objfile *objfile;
+{
+ int section;
+
+ switch (ms_type)
+ {
+ case mst_text:
+ case mst_file_text:
+ case mst_solib_trampoline:
+ section = SECT_OFF_TEXT;
+ break;
+ case mst_data:
+ case mst_file_data:
+ section = SECT_OFF_DATA;
+ break;
+ case mst_bss:
+ case mst_file_bss:
+ section = SECT_OFF_BSS;
+ break;
+ default:
+ section = -1;
+ }
+
+ prim_record_minimal_symbol_and_info (name, address, ms_type,
+ NULL, section, NULL, objfile);
+}
+
+/* Record a minimal symbol in the msym bunches. Returns the symbol
+ newly created. */
+
+struct minimal_symbol *
+prim_record_minimal_symbol_and_info (name, address, ms_type, info, section,
+ bfd_section, objfile)
+ const char *name;
+ CORE_ADDR address;
+ enum minimal_symbol_type ms_type;
+ char *info;
+ int section;
+ asection *bfd_section;
+ struct objfile *objfile;
+{
+ register struct msym_bunch *new;
+ register struct minimal_symbol *msymbol;
+
+ if (ms_type == mst_file_text)
+ {
+ /* Don't put gcc_compiled, __gnu_compiled_cplus, and friends into
+ the minimal symbols, because if there is also another symbol
+ at the same address (e.g. the first function of the file),
+ lookup_minimal_symbol_by_pc would have no way of getting the
+ right one. */
+ if (name[0] == 'g'
+ && (strcmp (name, GCC_COMPILED_FLAG_SYMBOL) == 0
+ || strcmp (name, GCC2_COMPILED_FLAG_SYMBOL) == 0))
+ return (NULL);
+
+ {
+ const char *tempstring = name;
+ if (tempstring[0] == get_symbol_leading_char (objfile->obfd))
+ ++tempstring;
+ if (STREQN (tempstring, "__gnu_compiled", 14))
+ return (NULL);
+ }
+ }
+
+ if (msym_bunch_index == BUNCH_SIZE)
+ {
+ new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
+ msym_bunch_index = 0;
+ new -> next = msym_bunch;
+ msym_bunch = new;
+ }
+ msymbol = &msym_bunch -> contents[msym_bunch_index];
+ SYMBOL_NAME (msymbol) = obsavestring ((char *) name, strlen (name),
+ &objfile->symbol_obstack);
+ SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
+ SYMBOL_VALUE_ADDRESS (msymbol) = address;
+ SYMBOL_SECTION (msymbol) = section;
+ SYMBOL_BFD_SECTION (msymbol) = bfd_section;
+
+ MSYMBOL_TYPE (msymbol) = ms_type;
+ /* FIXME: This info, if it remains, needs its own field. */
+ MSYMBOL_INFO (msymbol) = info; /* FIXME! */
+ msym_bunch_index++;
+ msym_count++;
+ OBJSTAT (objfile, n_minsyms++);
+ return msymbol;
+}
+
+/* Compare two minimal symbols by address and return a signed result based
+ on unsigned comparisons, so that we sort into unsigned numeric order.
+ Within groups with the same address, sort by name. */
+
+static int
+compare_minimal_symbols (fn1p, fn2p)
+ const PTR fn1p;
+ const PTR fn2p;
+{
+ register const struct minimal_symbol *fn1;
+ register const struct minimal_symbol *fn2;
+
+ fn1 = (const struct minimal_symbol *) fn1p;
+ fn2 = (const struct minimal_symbol *) fn2p;
+
+ if (SYMBOL_VALUE_ADDRESS (fn1) < SYMBOL_VALUE_ADDRESS (fn2))
+ {
+ return (-1); /* addr 1 is less than addr 2 */
+ }
+ else if (SYMBOL_VALUE_ADDRESS (fn1) > SYMBOL_VALUE_ADDRESS (fn2))
+ {
+ return (1); /* addr 1 is greater than addr 2 */
+ }
+ else /* addrs are equal: sort by name */
+ {
+ char *name1 = SYMBOL_NAME (fn1);
+ char *name2 = SYMBOL_NAME (fn2);
+
+ if (name1 && name2) /* both have names */
+ return strcmp (name1, name2);
+ else if (name2)
+ return 1; /* fn1 has no name, so it is "less" */
+ else if (name1) /* fn2 has no name, so it is "less" */
+ return -1;
+ else
+ return (0); /* neither has a name, so they're equal. */
+ }
+}
+
+/* Discard the currently collected minimal symbols, if any. If we wish
+ to save them for later use, we must have already copied them somewhere
+ else before calling this function.
+
+ FIXME: We could allocate the minimal symbol bunches on their own
+ obstack and then simply blow the obstack away when we are done with
+ it. Is it worth the extra trouble though? */
+
+/* ARGSUSED */
+void
+discard_minimal_symbols (foo)
+ int foo;
+{
+ register struct msym_bunch *next;
+
+ while (msym_bunch != NULL)
+ {
+ next = msym_bunch -> next;
+ free ((PTR)msym_bunch);
+ msym_bunch = next;
+ }
+}
+
+/* Compact duplicate entries out of a minimal symbol table by walking
+ through the table and compacting out entries with duplicate addresses
+ and matching names. Return the number of entries remaining.
+
+ On entry, the table resides between msymbol[0] and msymbol[mcount].
+ On exit, it resides between msymbol[0] and msymbol[result_count].
+
+ When files contain multiple sources of symbol information, it is
+ possible for the minimal symbol table to contain many duplicate entries.
+ As an example, SVR4 systems use ELF formatted object files, which
+ usually contain at least two different types of symbol tables (a
+ standard ELF one and a smaller dynamic linking table), as well as
+ DWARF debugging information for files compiled with -g.
+
+ Without compacting, the minimal symbol table for gdb itself contains
+ over a 1000 duplicates, about a third of the total table size. Aside
+ from the potential trap of not noticing that two successive entries
+ identify the same location, this duplication impacts the time required
+ to linearly scan the table, which is done in a number of places. So we
+ just do one linear scan here and toss out the duplicates.
+
+ Note that we are not concerned here about recovering the space that
+ is potentially freed up, because the strings themselves are allocated
+ on the symbol_obstack, and will get automatically freed when the symbol
+ table is freed. The caller can free up the unused minimal symbols at
+ the end of the compacted region if their allocation strategy allows it.
+
+ Also note we only go up to the next to last entry within the loop
+ and then copy the last entry explicitly after the loop terminates.
+
+ Since the different sources of information for each symbol may
+ have different levels of "completeness", we may have duplicates
+ that have one entry with type "mst_unknown" and the other with a
+ known type. So if the one we are leaving alone has type mst_unknown,
+ overwrite its type with the type from the one we are compacting out. */
+
+static int
+compact_minimal_symbols (msymbol, mcount)
+ struct minimal_symbol *msymbol;
+ int mcount;
+{
+ struct minimal_symbol *copyfrom;
+ struct minimal_symbol *copyto;
+
+ if (mcount > 0)
+ {
+ copyfrom = copyto = msymbol;
+ while (copyfrom < msymbol + mcount - 1)
+ {
+ if (SYMBOL_VALUE_ADDRESS (copyfrom) ==
+ SYMBOL_VALUE_ADDRESS ((copyfrom + 1)) &&
+ (STREQ (SYMBOL_NAME (copyfrom), SYMBOL_NAME ((copyfrom + 1)))))
+ {
+ if (MSYMBOL_TYPE((copyfrom + 1)) == mst_unknown)
+ {
+ MSYMBOL_TYPE ((copyfrom + 1)) = MSYMBOL_TYPE (copyfrom);
+ }
+ copyfrom++;
+ }
+ else
+ {
+ *copyto++ = *copyfrom++;
+ }
+ }
+ *copyto++ = *copyfrom++;
+ mcount = copyto - msymbol;
+ }
+ return (mcount);
+}
+
+/* Add the minimal symbols in the existing bunches to the objfile's official
+ minimal symbol table. In most cases there is no minimal symbol table yet
+ for this objfile, and the existing bunches are used to create one. Once
+ in a while (for shared libraries for example), we add symbols (e.g. common
+ symbols) to an existing objfile.
+
+ Because of the way minimal symbols are collected, we generally have no way
+ of knowing what source language applies to any particular minimal symbol.
+ Specifically, we have no way of knowing if the minimal symbol comes from a
+ C++ compilation unit or not. So for the sake of supporting cached
+ demangled C++ names, we have no choice but to try and demangle each new one
+ that comes in. If the demangling succeeds, then we assume it is a C++
+ symbol and set the symbol's language and demangled name fields
+ appropriately. Note that in order to avoid unnecessary demanglings, and
+ allocating obstack space that subsequently can't be freed for the demangled
+ names, we mark all newly added symbols with language_auto. After
+ compaction of the minimal symbols, we go back and scan the entire minimal
+ symbol table looking for these new symbols. For each new symbol we attempt
+ to demangle it, and if successful, record it as a language_cplus symbol
+ and cache the demangled form on the symbol obstack. Symbols which don't
+ demangle are marked as language_unknown symbols, which inhibits future
+ attempts to demangle them if we later add more minimal symbols. */
+
+void
+install_minimal_symbols (objfile)
+ struct objfile *objfile;
+{
+ register int bindex;
+ register int mcount;
+ register struct msym_bunch *bunch;
+ register struct minimal_symbol *msymbols;
+ int alloc_count;
+ register char leading_char;
+
+ if (msym_count > 0)
+ {
+ /* Allocate enough space in the obstack, into which we will gather the
+ bunches of new and existing minimal symbols, sort them, and then
+ compact out the duplicate entries. Once we have a final table,
+ we will give back the excess space. */
+
+ alloc_count = msym_count + objfile->minimal_symbol_count + 1;
+ obstack_blank (&objfile->symbol_obstack,
+ alloc_count * sizeof (struct minimal_symbol));
+ msymbols = (struct minimal_symbol *)
+ obstack_base (&objfile->symbol_obstack);
+
+ /* Copy in the existing minimal symbols, if there are any. */
+
+ if (objfile->minimal_symbol_count)
+ memcpy ((char *)msymbols, (char *)objfile->msymbols,
+ objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
+
+ /* Walk through the list of minimal symbol bunches, adding each symbol
+ to the new contiguous array of symbols. Note that we start with the
+ current, possibly partially filled bunch (thus we use the current
+ msym_bunch_index for the first bunch we copy over), and thereafter
+ each bunch is full. */
+
+ mcount = objfile->minimal_symbol_count;
+ leading_char = get_symbol_leading_char (objfile->obfd);
+
+ for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
+ {
+ for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
+ {
+ msymbols[mcount] = bunch -> contents[bindex];
+ SYMBOL_LANGUAGE (&msymbols[mcount]) = language_auto;
+ if (SYMBOL_NAME (&msymbols[mcount])[0] == leading_char)
+ {
+ SYMBOL_NAME(&msymbols[mcount])++;
+ }
+ }
+ msym_bunch_index = BUNCH_SIZE;
+ }
+
+ /* Sort the minimal symbols by address. */
+
+ qsort (msymbols, mcount, sizeof (struct minimal_symbol),
+ compare_minimal_symbols);
+
+ /* Compact out any duplicates, and free up whatever space we are
+ no longer using. */
+
+ mcount = compact_minimal_symbols (msymbols, mcount);
+
+ obstack_blank (&objfile->symbol_obstack,
+ (mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
+ msymbols = (struct minimal_symbol *)
+ obstack_finish (&objfile->symbol_obstack);
+
+ /* We also terminate the minimal symbol table with a "null symbol",
+ which is *not* included in the size of the table. This makes it
+ easier to find the end of the table when we are handed a pointer
+ to some symbol in the middle of it. Zero out the fields in the
+ "null symbol" allocated at the end of the array. Note that the
+ symbol count does *not* include this null symbol, which is why it
+ is indexed by mcount and not mcount-1. */
+
+ SYMBOL_NAME (&msymbols[mcount]) = NULL;
+ SYMBOL_VALUE_ADDRESS (&msymbols[mcount]) = 0;
+ MSYMBOL_INFO (&msymbols[mcount]) = NULL;
+ MSYMBOL_TYPE (&msymbols[mcount]) = mst_unknown;
+ SYMBOL_INIT_LANGUAGE_SPECIFIC (&msymbols[mcount], language_unknown);
+
+ /* Attach the minimal symbol table to the specified objfile.
+ The strings themselves are also located in the symbol_obstack
+ of this objfile. */
+
+ objfile -> minimal_symbol_count = mcount;
+ objfile -> msymbols = msymbols;
+
+ /* Now walk through all the minimal symbols, selecting the newly added
+ ones and attempting to cache their C++ demangled names. */
+
+ for ( ; mcount-- > 0 ; msymbols++)
+ {
+ SYMBOL_INIT_DEMANGLED_NAME (msymbols, &objfile->symbol_obstack);
+ }
+ }
+}
+
+/* Sort all the minimal symbols in OBJFILE. */
+
+void
+msymbols_sort (objfile)
+ struct objfile *objfile;
+{
+ qsort (objfile->msymbols, objfile->minimal_symbol_count,
+ sizeof (struct minimal_symbol), compare_minimal_symbols);
+}
+
+/* Check if PC is in a shared library trampoline code stub.
+ Return minimal symbol for the trampoline entry or NULL if PC is not
+ in a trampoline code stub. */
+
+struct minimal_symbol *
+lookup_solib_trampoline_symbol_by_pc (pc)
+ CORE_ADDR pc;
+{
+ struct minimal_symbol *msymbol = lookup_minimal_symbol_by_pc (pc);
+
+ if (msymbol != NULL && MSYMBOL_TYPE (msymbol) == mst_solib_trampoline)
+ return msymbol;
+ return NULL;
+}
+
+/* If PC is in a shared library trampoline code stub, return the
+ address of the `real' function belonging to the stub.
+ Return 0 if PC is not in a trampoline code stub or if the real
+ function is not found in the minimal symbol table.
+
+ We may fail to find the right function if a function with the
+ same name is defined in more than one shared library, but this
+ is considered bad programming style. We could return 0 if we find
+ a duplicate function in case this matters someday. */
+
+CORE_ADDR
+find_solib_trampoline_target (pc)
+ CORE_ADDR pc;
+{
+ struct objfile *objfile;
+ struct minimal_symbol *msymbol;
+ struct minimal_symbol *tsymbol = lookup_solib_trampoline_symbol_by_pc (pc);
+
+ if (tsymbol != NULL)
+ {
+ ALL_MSYMBOLS (objfile, msymbol)
+ {
+ if (MSYMBOL_TYPE (msymbol) == mst_text
+ && STREQ (SYMBOL_NAME (msymbol), SYMBOL_NAME (tsymbol)))
+ return SYMBOL_VALUE_ADDRESS (msymbol);
+ }
+ }
+ return 0;
+}
+