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Diffstat (limited to 'tcl/generic/tkTrig.c')
-rw-r--r-- | tcl/generic/tkTrig.c | 1475 |
1 files changed, 0 insertions, 1475 deletions
diff --git a/tcl/generic/tkTrig.c b/tcl/generic/tkTrig.c deleted file mode 100644 index 549982130b0..00000000000 --- a/tcl/generic/tkTrig.c +++ /dev/null @@ -1,1475 +0,0 @@ -/* - * tkTrig.c -- - * - * This file contains a collection of trigonometry utility - * routines that are used by Tk and in particular by the - * canvas code. It also has miscellaneous geometry functions - * used by canvases. - * - * Copyright (c) 1992-1994 The Regents of the University of California. - * Copyright (c) 1994-1997 Sun Microsystems, Inc. - * - * See the file "license.terms" for information on usage and redistribution - * of this file, and for a DISCLAIMER OF ALL WARRANTIES. - * - * RCS: @(#) $Id$ - */ - -#include <stdio.h> -#include "tkInt.h" -#include "tkPort.h" -#include "tkCanvas.h" - -#undef MIN -#define MIN(a,b) (((a) < (b)) ? (a) : (b)) -#undef MAX -#define MAX(a,b) (((a) > (b)) ? (a) : (b)) -#ifndef PI -# define PI 3.14159265358979323846 -#endif /* PI */ - -/* - *-------------------------------------------------------------- - * - * TkLineToPoint -- - * - * Compute the distance from a point to a finite line segment. - * - * Results: - * The return value is the distance from the line segment - * whose end-points are *end1Ptr and *end2Ptr to the point - * given by *pointPtr. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - -double -TkLineToPoint(end1Ptr, end2Ptr, pointPtr) - double end1Ptr[2]; /* Coordinates of first end-point of line. */ - double end2Ptr[2]; /* Coordinates of second end-point of line. */ - double pointPtr[2]; /* Points to coords for point. */ -{ - double x, y; - - /* - * Compute the point on the line that is closest to the - * point. This must be done separately for vertical edges, - * horizontal edges, and other edges. - */ - - if (end1Ptr[0] == end2Ptr[0]) { - - /* - * Vertical edge. - */ - - x = end1Ptr[0]; - if (end1Ptr[1] >= end2Ptr[1]) { - y = MIN(end1Ptr[1], pointPtr[1]); - y = MAX(y, end2Ptr[1]); - } else { - y = MIN(end2Ptr[1], pointPtr[1]); - y = MAX(y, end1Ptr[1]); - } - } else if (end1Ptr[1] == end2Ptr[1]) { - - /* - * Horizontal edge. - */ - - y = end1Ptr[1]; - if (end1Ptr[0] >= end2Ptr[0]) { - x = MIN(end1Ptr[0], pointPtr[0]); - x = MAX(x, end2Ptr[0]); - } else { - x = MIN(end2Ptr[0], pointPtr[0]); - x = MAX(x, end1Ptr[0]); - } - } else { - double m1, b1, m2, b2; - - /* - * The edge is neither horizontal nor vertical. Convert the - * edge to a line equation of the form y = m1*x + b1. Then - * compute a line perpendicular to this edge but passing - * through the point, also in the form y = m2*x + b2. - */ - - m1 = (end2Ptr[1] - end1Ptr[1])/(end2Ptr[0] - end1Ptr[0]); - b1 = end1Ptr[1] - m1*end1Ptr[0]; - m2 = -1.0/m1; - b2 = pointPtr[1] - m2*pointPtr[0]; - x = (b2 - b1)/(m1 - m2); - y = m1*x + b1; - if (end1Ptr[0] > end2Ptr[0]) { - if (x > end1Ptr[0]) { - x = end1Ptr[0]; - y = end1Ptr[1]; - } else if (x < end2Ptr[0]) { - x = end2Ptr[0]; - y = end2Ptr[1]; - } - } else { - if (x > end2Ptr[0]) { - x = end2Ptr[0]; - y = end2Ptr[1]; - } else if (x < end1Ptr[0]) { - x = end1Ptr[0]; - y = end1Ptr[1]; - } - } - } - - /* - * Compute the distance to the closest point. - */ - - return hypot(pointPtr[0] - x, pointPtr[1] - y); -} - -/* - *-------------------------------------------------------------- - * - * TkLineToArea -- - * - * Determine whether a line lies entirely inside, entirely - * outside, or overlapping a given rectangular area. - * - * Results: - * -1 is returned if the line given by end1Ptr and end2Ptr - * is entirely outside the rectangle given by rectPtr. 0 is - * returned if the polygon overlaps the rectangle, and 1 is - * returned if the polygon is entirely inside the rectangle. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - -int -TkLineToArea(end1Ptr, end2Ptr, rectPtr) - double end1Ptr[2]; /* X and y coordinates for one endpoint - * of line. */ - double end2Ptr[2]; /* X and y coordinates for other endpoint - * of line. */ - double rectPtr[4]; /* Points to coords for rectangle, in the - * order x1, y1, x2, y2. X1 must be no - * larger than x2, and y1 no larger than y2. */ -{ - int inside1, inside2; - - /* - * First check the two points individually to see whether they - * are inside the rectangle or not. - */ - - inside1 = (end1Ptr[0] >= rectPtr[0]) && (end1Ptr[0] <= rectPtr[2]) - && (end1Ptr[1] >= rectPtr[1]) && (end1Ptr[1] <= rectPtr[3]); - inside2 = (end2Ptr[0] >= rectPtr[0]) && (end2Ptr[0] <= rectPtr[2]) - && (end2Ptr[1] >= rectPtr[1]) && (end2Ptr[1] <= rectPtr[3]); - if (inside1 != inside2) { - return 0; - } - if (inside1 & inside2) { - return 1; - } - - /* - * Both points are outside the rectangle, but still need to check - * for intersections between the line and the rectangle. Horizontal - * and vertical lines are particularly easy, so handle them - * separately. - */ - - if (end1Ptr[0] == end2Ptr[0]) { - /* - * Vertical line. - */ - - if (((end1Ptr[1] >= rectPtr[1]) ^ (end2Ptr[1] >= rectPtr[1])) - && (end1Ptr[0] >= rectPtr[0]) - && (end1Ptr[0] <= rectPtr[2])) { - return 0; - } - } else if (end1Ptr[1] == end2Ptr[1]) { - /* - * Horizontal line. - */ - - if (((end1Ptr[0] >= rectPtr[0]) ^ (end2Ptr[0] >= rectPtr[0])) - && (end1Ptr[1] >= rectPtr[1]) - && (end1Ptr[1] <= rectPtr[3])) { - return 0; - } - } else { - double m, x, y, low, high; - - /* - * Diagonal line. Compute slope of line and use - * for intersection checks against each of the - * sides of the rectangle: left, right, bottom, top. - */ - - m = (end2Ptr[1] - end1Ptr[1])/(end2Ptr[0] - end1Ptr[0]); - if (end1Ptr[0] < end2Ptr[0]) { - low = end1Ptr[0]; high = end2Ptr[0]; - } else { - low = end2Ptr[0]; high = end1Ptr[0]; - } - - /* - * Left edge. - */ - - y = end1Ptr[1] + (rectPtr[0] - end1Ptr[0])*m; - if ((rectPtr[0] >= low) && (rectPtr[0] <= high) - && (y >= rectPtr[1]) && (y <= rectPtr[3])) { - return 0; - } - - /* - * Right edge. - */ - - y += (rectPtr[2] - rectPtr[0])*m; - if ((y >= rectPtr[1]) && (y <= rectPtr[3]) - && (rectPtr[2] >= low) && (rectPtr[2] <= high)) { - return 0; - } - - /* - * Bottom edge. - */ - - if (end1Ptr[1] < end2Ptr[1]) { - low = end1Ptr[1]; high = end2Ptr[1]; - } else { - low = end2Ptr[1]; high = end1Ptr[1]; - } - x = end1Ptr[0] + (rectPtr[1] - end1Ptr[1])/m; - if ((x >= rectPtr[0]) && (x <= rectPtr[2]) - && (rectPtr[1] >= low) && (rectPtr[1] <= high)) { - return 0; - } - - /* - * Top edge. - */ - - x += (rectPtr[3] - rectPtr[1])/m; - if ((x >= rectPtr[0]) && (x <= rectPtr[2]) - && (rectPtr[3] >= low) && (rectPtr[3] <= high)) { - return 0; - } - } - return -1; -} - -/* - *-------------------------------------------------------------- - * - * TkThickPolyLineToArea -- - * - * This procedure is called to determine whether a connected - * series of line segments lies entirely inside, entirely - * outside, or overlapping a given rectangular area. - * - * Results: - * -1 is returned if the lines are entirely outside the area, - * 0 if they overlap, and 1 if they are entirely inside the - * given area. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - - /* ARGSUSED */ -int -TkThickPolyLineToArea(coordPtr, numPoints, width, capStyle, joinStyle, rectPtr) - double *coordPtr; /* Points to an array of coordinates for - * the polyline: x0, y0, x1, y1, ... */ - int numPoints; /* Total number of points at *coordPtr. */ - double width; /* Width of each line segment. */ - int capStyle; /* How are end-points of polyline drawn? - * CapRound, CapButt, or CapProjecting. */ - int joinStyle; /* How are joints in polyline drawn? - * JoinMiter, JoinRound, or JoinBevel. */ - double *rectPtr; /* Rectangular area to check against. */ -{ - double radius, poly[10]; - int count; - int changedMiterToBevel; /* Non-zero means that a mitered corner - * had to be treated as beveled after all - * because the angle was < 11 degrees. */ - int inside; /* Tentative guess about what to return, - * based on all points seen so far: one - * means everything seen so far was - * inside the area; -1 means everything - * was outside the area. 0 means overlap - * has been found. */ - - radius = width/2.0; - inside = -1; - - if ((coordPtr[0] >= rectPtr[0]) && (coordPtr[0] <= rectPtr[2]) - && (coordPtr[1] >= rectPtr[1]) && (coordPtr[1] <= rectPtr[3])) { - inside = 1; - } - - /* - * Iterate through all of the edges of the line, computing a polygon - * for each edge and testing the area against that polygon. In - * addition, there are additional tests to deal with rounded joints - * and caps. - */ - - changedMiterToBevel = 0; - for (count = numPoints; count >= 2; count--, coordPtr += 2) { - - /* - * If rounding is done around the first point of the edge - * then test a circular region around the point with the - * area. - */ - - if (((capStyle == CapRound) && (count == numPoints)) - || ((joinStyle == JoinRound) && (count != numPoints))) { - poly[0] = coordPtr[0] - radius; - poly[1] = coordPtr[1] - radius; - poly[2] = coordPtr[0] + radius; - poly[3] = coordPtr[1] + radius; - if (TkOvalToArea(poly, rectPtr) != inside) { - return 0; - } - } - - /* - * Compute the polygonal shape corresponding to this edge, - * consisting of two points for the first point of the edge - * and two points for the last point of the edge. - */ - - if (count == numPoints) { - TkGetButtPoints(coordPtr+2, coordPtr, width, - capStyle == CapProjecting, poly, poly+2); - } else if ((joinStyle == JoinMiter) && !changedMiterToBevel) { - poly[0] = poly[6]; - poly[1] = poly[7]; - poly[2] = poly[4]; - poly[3] = poly[5]; - } else { - TkGetButtPoints(coordPtr+2, coordPtr, width, 0, poly, poly+2); - - /* - * If the last joint was beveled, then also check a - * polygon comprising the last two points of the previous - * polygon and the first two from this polygon; this checks - * the wedges that fill the beveled joint. - */ - - if ((joinStyle == JoinBevel) || changedMiterToBevel) { - poly[8] = poly[0]; - poly[9] = poly[1]; - if (TkPolygonToArea(poly, 5, rectPtr) != inside) { - return 0; - } - changedMiterToBevel = 0; - } - } - if (count == 2) { - TkGetButtPoints(coordPtr, coordPtr+2, width, - capStyle == CapProjecting, poly+4, poly+6); - } else if (joinStyle == JoinMiter) { - if (TkGetMiterPoints(coordPtr, coordPtr+2, coordPtr+4, - (double) width, poly+4, poly+6) == 0) { - changedMiterToBevel = 1; - TkGetButtPoints(coordPtr, coordPtr+2, width, 0, poly+4, - poly+6); - } - } else { - TkGetButtPoints(coordPtr, coordPtr+2, width, 0, poly+4, poly+6); - } - poly[8] = poly[0]; - poly[9] = poly[1]; - if (TkPolygonToArea(poly, 5, rectPtr) != inside) { - return 0; - } - } - - /* - * If caps are rounded, check the cap around the final point - * of the line. - */ - - if (capStyle == CapRound) { - poly[0] = coordPtr[0] - radius; - poly[1] = coordPtr[1] - radius; - poly[2] = coordPtr[0] + radius; - poly[3] = coordPtr[1] + radius; - if (TkOvalToArea(poly, rectPtr) != inside) { - return 0; - } - } - - return inside; -} - -/* - *-------------------------------------------------------------- - * - * TkPolygonToPoint -- - * - * Compute the distance from a point to a polygon. - * - * Results: - * The return value is 0.0 if the point referred to by - * pointPtr is within the polygon referred to by polyPtr - * and numPoints. Otherwise the return value is the - * distance of the point from the polygon. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - -double -TkPolygonToPoint(polyPtr, numPoints, pointPtr) - double *polyPtr; /* Points to an array coordinates for - * closed polygon: x0, y0, x1, y1, ... - * The polygon may be self-intersecting. */ - int numPoints; /* Total number of points at *polyPtr. */ - double *pointPtr; /* Points to coords for point. */ -{ - double bestDist; /* Closest distance between point and - * any edge in polygon. */ - int intersections; /* Number of edges in the polygon that - * intersect a ray extending vertically - * upwards from the point to infinity. */ - int count; - register double *pPtr; - - /* - * Iterate through all of the edges in the polygon, updating - * bestDist and intersections. - * - * TRICKY POINT: when computing intersections, include left - * x-coordinate of line within its range, but not y-coordinate. - * Otherwise if the point lies exactly below a vertex we'll - * count it as two intersections. - */ - - bestDist = 1.0e36; - intersections = 0; - - for (count = numPoints, pPtr = polyPtr; count > 1; count--, pPtr += 2) { - double x, y, dist; - - /* - * Compute the point on the current edge closest to the point - * and update the intersection count. This must be done - * separately for vertical edges, horizontal edges, and - * other edges. - */ - - if (pPtr[2] == pPtr[0]) { - - /* - * Vertical edge. - */ - - x = pPtr[0]; - if (pPtr[1] >= pPtr[3]) { - y = MIN(pPtr[1], pointPtr[1]); - y = MAX(y, pPtr[3]); - } else { - y = MIN(pPtr[3], pointPtr[1]); - y = MAX(y, pPtr[1]); - } - } else if (pPtr[3] == pPtr[1]) { - - /* - * Horizontal edge. - */ - - y = pPtr[1]; - if (pPtr[0] >= pPtr[2]) { - x = MIN(pPtr[0], pointPtr[0]); - x = MAX(x, pPtr[2]); - if ((pointPtr[1] < y) && (pointPtr[0] < pPtr[0]) - && (pointPtr[0] >= pPtr[2])) { - intersections++; - } - } else { - x = MIN(pPtr[2], pointPtr[0]); - x = MAX(x, pPtr[0]); - if ((pointPtr[1] < y) && (pointPtr[0] < pPtr[2]) - && (pointPtr[0] >= pPtr[0])) { - intersections++; - } - } - } else { - double m1, b1, m2, b2; - int lower; /* Non-zero means point below line. */ - - /* - * The edge is neither horizontal nor vertical. Convert the - * edge to a line equation of the form y = m1*x + b1. Then - * compute a line perpendicular to this edge but passing - * through the point, also in the form y = m2*x + b2. - */ - - m1 = (pPtr[3] - pPtr[1])/(pPtr[2] - pPtr[0]); - b1 = pPtr[1] - m1*pPtr[0]; - m2 = -1.0/m1; - b2 = pointPtr[1] - m2*pointPtr[0]; - x = (b2 - b1)/(m1 - m2); - y = m1*x + b1; - if (pPtr[0] > pPtr[2]) { - if (x > pPtr[0]) { - x = pPtr[0]; - y = pPtr[1]; - } else if (x < pPtr[2]) { - x = pPtr[2]; - y = pPtr[3]; - } - } else { - if (x > pPtr[2]) { - x = pPtr[2]; - y = pPtr[3]; - } else if (x < pPtr[0]) { - x = pPtr[0]; - y = pPtr[1]; - } - } - lower = (m1*pointPtr[0] + b1) > pointPtr[1]; - if (lower && (pointPtr[0] >= MIN(pPtr[0], pPtr[2])) - && (pointPtr[0] < MAX(pPtr[0], pPtr[2]))) { - intersections++; - } - } - - /* - * Compute the distance to the closest point, and see if that - * is the best distance seen so far. - */ - - dist = hypot(pointPtr[0] - x, pointPtr[1] - y); - if (dist < bestDist) { - bestDist = dist; - } - } - - /* - * We've processed all of the points. If the number of intersections - * is odd, the point is inside the polygon. - */ - - if (intersections & 0x1) { - return 0.0; - } - return bestDist; -} - -/* - *-------------------------------------------------------------- - * - * TkPolygonToArea -- - * - * Determine whether a polygon lies entirely inside, entirely - * outside, or overlapping a given rectangular area. - * - * Results: - * -1 is returned if the polygon given by polyPtr and numPoints - * is entirely outside the rectangle given by rectPtr. 0 is - * returned if the polygon overlaps the rectangle, and 1 is - * returned if the polygon is entirely inside the rectangle. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - -int -TkPolygonToArea(polyPtr, numPoints, rectPtr) - double *polyPtr; /* Points to an array coordinates for - * closed polygon: x0, y0, x1, y1, ... - * The polygon may be self-intersecting. */ - int numPoints; /* Total number of points at *polyPtr. */ - register double *rectPtr; /* Points to coords for rectangle, in the - * order x1, y1, x2, y2. X1 and y1 must - * be lower-left corner. */ -{ - int state; /* State of all edges seen so far (-1 means - * outside, 1 means inside, won't ever be - * 0). */ - int count; - register double *pPtr; - - /* - * Iterate over all of the edges of the polygon and test them - * against the rectangle. Can quit as soon as the state becomes - * "intersecting". - */ - - state = TkLineToArea(polyPtr, polyPtr+2, rectPtr); - if (state == 0) { - return 0; - } - for (pPtr = polyPtr+2, count = numPoints-1; count >= 2; - pPtr += 2, count--) { - if (TkLineToArea(pPtr, pPtr+2, rectPtr) != state) { - return 0; - } - } - - /* - * If all of the edges were inside the rectangle we're done. - * If all of the edges were outside, then the rectangle could - * still intersect the polygon (if it's entirely enclosed). - * Call TkPolygonToPoint to figure this out. - */ - - if (state == 1) { - return 1; - } - if (TkPolygonToPoint(polyPtr, numPoints, rectPtr) == 0.0) { - return 0; - } - return -1; -} - -/* - *-------------------------------------------------------------- - * - * TkOvalToPoint -- - * - * Computes the distance from a given point to a given - * oval, in canvas units. - * - * Results: - * The return value is 0 if the point given by *pointPtr is - * inside the oval. If the point isn't inside the - * oval then the return value is approximately the distance - * from the point to the oval. If the oval is filled, then - * anywhere in the interior is considered "inside"; if - * the oval isn't filled, then "inside" means only the area - * occupied by the outline. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - - /* ARGSUSED */ -double -TkOvalToPoint(ovalPtr, width, filled, pointPtr) - double ovalPtr[4]; /* Pointer to array of four coordinates - * (x1, y1, x2, y2) defining oval's bounding - * box. */ - double width; /* Width of outline for oval. */ - int filled; /* Non-zero means oval should be treated as - * filled; zero means only consider outline. */ - double pointPtr[2]; /* Coordinates of point. */ -{ - double xDelta, yDelta, scaledDistance, distToOutline, distToCenter; - double xDiam, yDiam; - - /* - * Compute the distance between the center of the oval and the - * point in question, using a coordinate system where the oval - * has been transformed to a circle with unit radius. - */ - - xDelta = (pointPtr[0] - (ovalPtr[0] + ovalPtr[2])/2.0); - yDelta = (pointPtr[1] - (ovalPtr[1] + ovalPtr[3])/2.0); - distToCenter = hypot(xDelta, yDelta); - scaledDistance = hypot(xDelta / ((ovalPtr[2] + width - ovalPtr[0])/2.0), - yDelta / ((ovalPtr[3] + width - ovalPtr[1])/2.0)); - - - /* - * If the scaled distance is greater than 1 then it means no - * hit. Compute the distance from the point to the edge of - * the circle, then scale this distance back to the original - * coordinate system. - * - * Note: this distance isn't completely accurate. It's only - * an approximation, and it can overestimate the correct - * distance when the oval is eccentric. - */ - - if (scaledDistance > 1.0) { - return (distToCenter/scaledDistance) * (scaledDistance - 1.0); - } - - /* - * Scaled distance less than 1 means the point is inside the - * outer edge of the oval. If this is a filled oval, then we - * have a hit. Otherwise, do the same computation as above - * (scale back to original coordinate system), but also check - * to see if the point is within the width of the outline. - */ - - if (filled) { - return 0.0; - } - if (scaledDistance > 1E-10) { - distToOutline = (distToCenter/scaledDistance) * (1.0 - scaledDistance) - - width; - } else { - /* - * Avoid dividing by a very small number (it could cause an - * arithmetic overflow). This problem occurs if the point is - * very close to the center of the oval. - */ - - xDiam = ovalPtr[2] - ovalPtr[0]; - yDiam = ovalPtr[3] - ovalPtr[1]; - if (xDiam < yDiam) { - distToOutline = (xDiam - width)/2; - } else { - distToOutline = (yDiam - width)/2; - } - } - - if (distToOutline < 0.0) { - return 0.0; - } - return distToOutline; -} - -/* - *-------------------------------------------------------------- - * - * TkOvalToArea -- - * - * Determine whether an oval lies entirely inside, entirely - * outside, or overlapping a given rectangular area. - * - * Results: - * -1 is returned if the oval described by ovalPtr is entirely - * outside the rectangle given by rectPtr. 0 is returned if the - * oval overlaps the rectangle, and 1 is returned if the oval - * is entirely inside the rectangle. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - -int -TkOvalToArea(ovalPtr, rectPtr) - register double *ovalPtr; /* Points to coordinates definining the - * bounding rectangle for the oval: x1, y1, - * x2, y2. X1 must be less than x2 and y1 - * less than y2. */ - register double *rectPtr; /* Points to coords for rectangle, in the - * order x1, y1, x2, y2. X1 and y1 must - * be lower-left corner. */ -{ - double centerX, centerY, radX, radY, deltaX, deltaY; - - /* - * First, see if oval is entirely inside rectangle or entirely - * outside rectangle. - */ - - if ((rectPtr[0] <= ovalPtr[0]) && (rectPtr[2] >= ovalPtr[2]) - && (rectPtr[1] <= ovalPtr[1]) && (rectPtr[3] >= ovalPtr[3])) { - return 1; - } - if ((rectPtr[2] < ovalPtr[0]) || (rectPtr[0] > ovalPtr[2]) - || (rectPtr[3] < ovalPtr[1]) || (rectPtr[1] > ovalPtr[3])) { - return -1; - } - - /* - * Next, go through the rectangle side by side. For each side - * of the rectangle, find the point on the side that is closest - * to the oval's center, and see if that point is inside the - * oval. If at least one such point is inside the oval, then - * the rectangle intersects the oval. - */ - - centerX = (ovalPtr[0] + ovalPtr[2])/2; - centerY = (ovalPtr[1] + ovalPtr[3])/2; - radX = (ovalPtr[2] - ovalPtr[0])/2; - radY = (ovalPtr[3] - ovalPtr[1])/2; - - deltaY = rectPtr[1] - centerY; - if (deltaY < 0.0) { - deltaY = centerY - rectPtr[3]; - if (deltaY < 0.0) { - deltaY = 0; - } - } - deltaY /= radY; - deltaY *= deltaY; - - /* - * Left side: - */ - - deltaX = (rectPtr[0] - centerX)/radX; - deltaX *= deltaX; - if ((deltaX + deltaY) <= 1.0) { - return 0; - } - - /* - * Right side: - */ - - deltaX = (rectPtr[2] - centerX)/radX; - deltaX *= deltaX; - if ((deltaX + deltaY) <= 1.0) { - return 0; - } - - deltaX = rectPtr[0] - centerX; - if (deltaX < 0.0) { - deltaX = centerX - rectPtr[2]; - if (deltaX < 0.0) { - deltaX = 0; - } - } - deltaX /= radX; - deltaX *= deltaX; - - /* - * Bottom side: - */ - - deltaY = (rectPtr[1] - centerY)/radY; - deltaY *= deltaY; - if ((deltaX + deltaY) < 1.0) { - return 0; - } - - /* - * Top side: - */ - - deltaY = (rectPtr[3] - centerY)/radY; - deltaY *= deltaY; - if ((deltaX + deltaY) < 1.0) { - return 0; - } - - return -1; -} - -/* - *-------------------------------------------------------------- - * - * TkIncludePoint -- - * - * Given a point and a generic canvas item header, expand - * the item's bounding box if needed to include the point. - * - * Results: - * None. - * - * Side effects: - * The boudn. - * - *-------------------------------------------------------------- - */ - - /* ARGSUSED */ -void -TkIncludePoint(itemPtr, pointPtr) - register Tk_Item *itemPtr; /* Item whose bounding box is - * being calculated. */ - double *pointPtr; /* Address of two doubles giving - * x and y coordinates of point. */ -{ - int tmp; - - tmp = (int) (pointPtr[0] + 0.5); - if (tmp < itemPtr->x1) { - itemPtr->x1 = tmp; - } - if (tmp > itemPtr->x2) { - itemPtr->x2 = tmp; - } - tmp = (int) (pointPtr[1] + 0.5); - if (tmp < itemPtr->y1) { - itemPtr->y1 = tmp; - } - if (tmp > itemPtr->y2) { - itemPtr->y2 = tmp; - } -} - -/* - *-------------------------------------------------------------- - * - * TkBezierScreenPoints -- - * - * Given four control points, create a larger set of XPoints - * for a Bezier spline based on the points. - * - * Results: - * The array at *xPointPtr gets filled in with numSteps XPoints - * corresponding to the Bezier spline defined by the four - * control points. Note: no output point is generated for the - * first input point, but an output point *is* generated for - * the last input point. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - -void -TkBezierScreenPoints(canvas, control, numSteps, xPointPtr) - Tk_Canvas canvas; /* Canvas in which curve is to be - * drawn. */ - double control[]; /* Array of coordinates for four - * control points: x0, y0, x1, y1, - * ... x3 y3. */ - int numSteps; /* Number of curve points to - * generate. */ - register XPoint *xPointPtr; /* Where to put new points. */ -{ - int i; - double u, u2, u3, t, t2, t3; - - for (i = 1; i <= numSteps; i++, xPointPtr++) { - t = ((double) i)/((double) numSteps); - t2 = t*t; - t3 = t2*t; - u = 1.0 - t; - u2 = u*u; - u3 = u2*u; - Tk_CanvasDrawableCoords(canvas, - (control[0]*u3 + 3.0 * (control[2]*t*u2 + control[4]*t2*u) - + control[6]*t3), - (control[1]*u3 + 3.0 * (control[3]*t*u2 + control[5]*t2*u) - + control[7]*t3), - &xPointPtr->x, &xPointPtr->y); - } -} - -/* - *-------------------------------------------------------------- - * - * TkBezierPoints -- - * - * Given four control points, create a larger set of points - * for a Bezier spline based on the points. - * - * Results: - * The array at *coordPtr gets filled in with 2*numSteps - * coordinates, which correspond to the Bezier spline defined - * by the four control points. Note: no output point is - * generated for the first input point, but an output point - * *is* generated for the last input point. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - -void -TkBezierPoints(control, numSteps, coordPtr) - double control[]; /* Array of coordinates for four - * control points: x0, y0, x1, y1, - * ... x3 y3. */ - int numSteps; /* Number of curve points to - * generate. */ - register double *coordPtr; /* Where to put new points. */ -{ - int i; - double u, u2, u3, t, t2, t3; - - for (i = 1; i <= numSteps; i++, coordPtr += 2) { - t = ((double) i)/((double) numSteps); - t2 = t*t; - t3 = t2*t; - u = 1.0 - t; - u2 = u*u; - u3 = u2*u; - coordPtr[0] = control[0]*u3 - + 3.0 * (control[2]*t*u2 + control[4]*t2*u) + control[6]*t3; - coordPtr[1] = control[1]*u3 - + 3.0 * (control[3]*t*u2 + control[5]*t2*u) + control[7]*t3; - } -} - -/* - *-------------------------------------------------------------- - * - * TkMakeBezierCurve -- - * - * Given a set of points, create a new set of points that fit - * parabolic splines to the line segments connecting the original - * points. Produces output points in either of two forms. - * - * Note: in spite of this procedure's name, it does *not* generate - * Bezier curves. Since only three control points are used for - * each curve segment, not four, the curves are actually just - * parabolic. - * - * Results: - * Either or both of the xPoints or dblPoints arrays are filled - * in. The return value is the number of points placed in the - * arrays. Note: if the first and last points are the same, then - * a closed curve is generated. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - -int -TkMakeBezierCurve(canvas, pointPtr, numPoints, numSteps, xPoints, dblPoints) - Tk_Canvas canvas; /* Canvas in which curve is to be - * drawn. */ - double *pointPtr; /* Array of input coordinates: x0, - * y0, x1, y1, etc.. */ - int numPoints; /* Number of points at pointPtr. */ - int numSteps; /* Number of steps to use for each - * spline segments (determines - * smoothness of curve). */ - XPoint xPoints[]; /* Array of XPoints to fill in (e.g. - * for display. NULL means don't - * fill in any XPoints. */ - double dblPoints[]; /* Array of points to fill in as - * doubles, in the form x0, y0, - * x1, y1, .... NULL means don't - * fill in anything in this form. - * Caller must make sure that this - * array has enough space. */ -{ - int closed, outputPoints, i; - int numCoords = numPoints*2; - double control[8]; - - /* - * If the curve is a closed one then generate a special spline - * that spans the last points and the first ones. Otherwise - * just put the first point into the output. - */ - - if (!pointPtr) { - /* Of pointPtr == NULL, this function returns an upper limit. - * of the array size to store the coordinates. This can be - * used to allocate storage, before the actual coordinates - * are calculated. */ - return 1 + numPoints * numSteps; - } - - outputPoints = 0; - if ((pointPtr[0] == pointPtr[numCoords-2]) - && (pointPtr[1] == pointPtr[numCoords-1])) { - closed = 1; - control[0] = 0.5*pointPtr[numCoords-4] + 0.5*pointPtr[0]; - control[1] = 0.5*pointPtr[numCoords-3] + 0.5*pointPtr[1]; - control[2] = 0.167*pointPtr[numCoords-4] + 0.833*pointPtr[0]; - control[3] = 0.167*pointPtr[numCoords-3] + 0.833*pointPtr[1]; - control[4] = 0.833*pointPtr[0] + 0.167*pointPtr[2]; - control[5] = 0.833*pointPtr[1] + 0.167*pointPtr[3]; - control[6] = 0.5*pointPtr[0] + 0.5*pointPtr[2]; - control[7] = 0.5*pointPtr[1] + 0.5*pointPtr[3]; - if (xPoints != NULL) { - Tk_CanvasDrawableCoords(canvas, control[0], control[1], - &xPoints->x, &xPoints->y); - TkBezierScreenPoints(canvas, control, numSteps, xPoints+1); - xPoints += numSteps+1; - } - if (dblPoints != NULL) { - dblPoints[0] = control[0]; - dblPoints[1] = control[1]; - TkBezierPoints(control, numSteps, dblPoints+2); - dblPoints += 2*(numSteps+1); - } - outputPoints += numSteps+1; - } else { - closed = 0; - if (xPoints != NULL) { - Tk_CanvasDrawableCoords(canvas, pointPtr[0], pointPtr[1], - &xPoints->x, &xPoints->y); - xPoints += 1; - } - if (dblPoints != NULL) { - dblPoints[0] = pointPtr[0]; - dblPoints[1] = pointPtr[1]; - dblPoints += 2; - } - outputPoints += 1; - } - - for (i = 2; i < numPoints; i++, pointPtr += 2) { - /* - * Set up the first two control points. This is done - * differently for the first spline of an open curve - * than for other cases. - */ - - if ((i == 2) && !closed) { - control[0] = pointPtr[0]; - control[1] = pointPtr[1]; - control[2] = 0.333*pointPtr[0] + 0.667*pointPtr[2]; - control[3] = 0.333*pointPtr[1] + 0.667*pointPtr[3]; - } else { - control[0] = 0.5*pointPtr[0] + 0.5*pointPtr[2]; - control[1] = 0.5*pointPtr[1] + 0.5*pointPtr[3]; - control[2] = 0.167*pointPtr[0] + 0.833*pointPtr[2]; - control[3] = 0.167*pointPtr[1] + 0.833*pointPtr[3]; - } - - /* - * Set up the last two control points. This is done - * differently for the last spline of an open curve - * than for other cases. - */ - - if ((i == (numPoints-1)) && !closed) { - control[4] = .667*pointPtr[2] + .333*pointPtr[4]; - control[5] = .667*pointPtr[3] + .333*pointPtr[5]; - control[6] = pointPtr[4]; - control[7] = pointPtr[5]; - } else { - control[4] = .833*pointPtr[2] + .167*pointPtr[4]; - control[5] = .833*pointPtr[3] + .167*pointPtr[5]; - control[6] = 0.5*pointPtr[2] + 0.5*pointPtr[4]; - control[7] = 0.5*pointPtr[3] + 0.5*pointPtr[5]; - } - - /* - * If the first two points coincide, or if the last - * two points coincide, then generate a single - * straight-line segment by outputting the last control - * point. - */ - - if (((pointPtr[0] == pointPtr[2]) && (pointPtr[1] == pointPtr[3])) - || ((pointPtr[2] == pointPtr[4]) - && (pointPtr[3] == pointPtr[5]))) { - if (xPoints != NULL) { - Tk_CanvasDrawableCoords(canvas, control[6], control[7], - &xPoints[0].x, &xPoints[0].y); - xPoints++; - } - if (dblPoints != NULL) { - dblPoints[0] = control[6]; - dblPoints[1] = control[7]; - dblPoints += 2; - } - outputPoints += 1; - continue; - } - - /* - * Generate a Bezier spline using the control points. - */ - - - if (xPoints != NULL) { - TkBezierScreenPoints(canvas, control, numSteps, xPoints); - xPoints += numSteps; - } - if (dblPoints != NULL) { - TkBezierPoints(control, numSteps, dblPoints); - dblPoints += 2*numSteps; - } - outputPoints += numSteps; - } - return outputPoints; -} - -/* - *-------------------------------------------------------------- - * - * TkMakeBezierPostscript -- - * - * This procedure generates Postscript commands that create - * a path corresponding to a given Bezier curve. - * - * Results: - * None. Postscript commands to generate the path are appended - * to the interp's result. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - -void -TkMakeBezierPostscript(interp, canvas, pointPtr, numPoints) - Tcl_Interp *interp; /* Interpreter in whose result the - * Postscript is to be stored. */ - Tk_Canvas canvas; /* Canvas widget for which the - * Postscript is being generated. */ - double *pointPtr; /* Array of input coordinates: x0, - * y0, x1, y1, etc.. */ - int numPoints; /* Number of points at pointPtr. */ -{ - int closed, i; - int numCoords = numPoints*2; - double control[8]; - char buffer[200]; - - /* - * If the curve is a closed one then generate a special spline - * that spans the last points and the first ones. Otherwise - * just put the first point into the path. - */ - - if ((pointPtr[0] == pointPtr[numCoords-2]) - && (pointPtr[1] == pointPtr[numCoords-1])) { - closed = 1; - control[0] = 0.5*pointPtr[numCoords-4] + 0.5*pointPtr[0]; - control[1] = 0.5*pointPtr[numCoords-3] + 0.5*pointPtr[1]; - control[2] = 0.167*pointPtr[numCoords-4] + 0.833*pointPtr[0]; - control[3] = 0.167*pointPtr[numCoords-3] + 0.833*pointPtr[1]; - control[4] = 0.833*pointPtr[0] + 0.167*pointPtr[2]; - control[5] = 0.833*pointPtr[1] + 0.167*pointPtr[3]; - control[6] = 0.5*pointPtr[0] + 0.5*pointPtr[2]; - control[7] = 0.5*pointPtr[1] + 0.5*pointPtr[3]; - sprintf(buffer, "%.15g %.15g moveto\n%.15g %.15g %.15g %.15g %.15g %.15g curveto\n", - control[0], Tk_CanvasPsY(canvas, control[1]), - control[2], Tk_CanvasPsY(canvas, control[3]), - control[4], Tk_CanvasPsY(canvas, control[5]), - control[6], Tk_CanvasPsY(canvas, control[7])); - } else { - closed = 0; - control[6] = pointPtr[0]; - control[7] = pointPtr[1]; - sprintf(buffer, "%.15g %.15g moveto\n", - control[6], Tk_CanvasPsY(canvas, control[7])); - } - Tcl_AppendResult(interp, buffer, (char *) NULL); - - /* - * Cycle through all the remaining points in the curve, generating - * a curve section for each vertex in the linear path. - */ - - for (i = numPoints-2, pointPtr += 2; i > 0; i--, pointPtr += 2) { - control[2] = 0.333*control[6] + 0.667*pointPtr[0]; - control[3] = 0.333*control[7] + 0.667*pointPtr[1]; - - /* - * Set up the last two control points. This is done - * differently for the last spline of an open curve - * than for other cases. - */ - - if ((i == 1) && !closed) { - control[6] = pointPtr[2]; - control[7] = pointPtr[3]; - } else { - control[6] = 0.5*pointPtr[0] + 0.5*pointPtr[2]; - control[7] = 0.5*pointPtr[1] + 0.5*pointPtr[3]; - } - control[4] = 0.333*control[6] + 0.667*pointPtr[0]; - control[5] = 0.333*control[7] + 0.667*pointPtr[1]; - - sprintf(buffer, "%.15g %.15g %.15g %.15g %.15g %.15g curveto\n", - control[2], Tk_CanvasPsY(canvas, control[3]), - control[4], Tk_CanvasPsY(canvas, control[5]), - control[6], Tk_CanvasPsY(canvas, control[7])); - Tcl_AppendResult(interp, buffer, (char *) NULL); - } -} - -/* - *-------------------------------------------------------------- - * - * TkGetMiterPoints -- - * - * Given three points forming an angle, compute the - * coordinates of the inside and outside points of - * the mitered corner formed by a line of a given - * width at that angle. - * - * Results: - * If the angle formed by the three points is less than - * 11 degrees then 0 is returned and m1 and m2 aren't - * modified. Otherwise 1 is returned and the points at - * m1 and m2 are filled in with the positions of the points - * of the mitered corner. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - -int -TkGetMiterPoints(p1, p2, p3, width, m1, m2) - double p1[]; /* Points to x- and y-coordinates of point - * before vertex. */ - double p2[]; /* Points to x- and y-coordinates of vertex - * for mitered joint. */ - double p3[]; /* Points to x- and y-coordinates of point - * after vertex. */ - double width; /* Width of line. */ - double m1[]; /* Points to place to put "left" vertex - * point (see as you face from p1 to p2). */ - double m2[]; /* Points to place to put "right" vertex - * point. */ -{ - double theta1; /* Angle of segment p2-p1. */ - double theta2; /* Angle of segment p2-p3. */ - double theta; /* Angle between line segments (angle - * of joint). */ - double theta3; /* Angle that bisects theta1 and - * theta2 and points to m1. */ - double dist; /* Distance of miter points from p2. */ - double deltaX, deltaY; /* X and y offsets cooresponding to - * dist (fudge factors for bounding - * box). */ - double p1x, p1y, p2x, p2y, p3x, p3y; - static double elevenDegrees = (11.0*2.0*PI)/360.0; - - /* - * Round the coordinates to integers to mimic what happens when the - * line segments are displayed; without this code, the bounding box - * of a mitered line can be miscomputed greatly. - */ - - p1x = floor(p1[0]+0.5); - p1y = floor(p1[1]+0.5); - p2x = floor(p2[0]+0.5); - p2y = floor(p2[1]+0.5); - p3x = floor(p3[0]+0.5); - p3y = floor(p3[1]+0.5); - - if (p2y == p1y) { - theta1 = (p2x < p1x) ? 0 : PI; - } else if (p2x == p1x) { - theta1 = (p2y < p1y) ? PI/2.0 : -PI/2.0; - } else { - theta1 = atan2(p1y - p2y, p1x - p2x); - } - if (p3y == p2y) { - theta2 = (p3x > p2x) ? 0 : PI; - } else if (p3x == p2x) { - theta2 = (p3y > p2y) ? PI/2.0 : -PI/2.0; - } else { - theta2 = atan2(p3y - p2y, p3x - p2x); - } - theta = theta1 - theta2; - if (theta > PI) { - theta -= 2*PI; - } else if (theta < -PI) { - theta += 2*PI; - } - if ((theta < elevenDegrees) && (theta > -elevenDegrees)) { - return 0; - } - dist = 0.5*width/sin(0.5*theta); - if (dist < 0.0) { - dist = -dist; - } - - /* - * Compute theta3 (make sure that it points to the left when - * looking from p1 to p2). - */ - - theta3 = (theta1 + theta2)/2.0; - if (sin(theta3 - (theta1 + PI)) < 0.0) { - theta3 += PI; - } - deltaX = dist*cos(theta3); - m1[0] = p2x + deltaX; - m2[0] = p2x - deltaX; - deltaY = dist*sin(theta3); - m1[1] = p2y + deltaY; - m2[1] = p2y - deltaY; - return 1; -} - -/* - *-------------------------------------------------------------- - * - * TkGetButtPoints -- - * - * Given two points forming a line segment, compute the - * coordinates of two endpoints of a rectangle formed by - * bloating the line segment until it is width units wide. - * - * Results: - * There is no return value. M1 and m2 are filled in to - * correspond to m1 and m2 in the diagram below: - * - * ----------------* m1 - * | - * p1 *---------------* p2 - * | - * ----------------* m2 - * - * M1 and m2 will be W units apart, with p2 centered between - * them and m1-m2 perpendicular to p1-p2. However, if - * "project" is true then m1 and m2 will be as follows: - * - * -------------------* m1 - * p2 | - * p1 *---------------* | - * | - * -------------------* m2 - * - * In this case p2 will be width/2 units from the segment m1-m2. - * - * Side effects: - * None. - * - *-------------------------------------------------------------- - */ - -void -TkGetButtPoints(p1, p2, width, project, m1, m2) - double p1[]; /* Points to x- and y-coordinates of point - * before vertex. */ - double p2[]; /* Points to x- and y-coordinates of vertex - * for mitered joint. */ - double width; /* Width of line. */ - int project; /* Non-zero means project p2 by an additional - * width/2 before computing m1 and m2. */ - double m1[]; /* Points to place to put "left" result - * point, as you face from p1 to p2. */ - double m2[]; /* Points to place to put "right" result - * point. */ -{ - double length; /* Length of p1-p2 segment. */ - double deltaX, deltaY; /* Increments in coords. */ - - width *= 0.5; - length = hypot(p2[0] - p1[0], p2[1] - p1[1]); - if (length == 0.0) { - m1[0] = m2[0] = p2[0]; - m1[1] = m2[1] = p2[1]; - } else { - deltaX = -width * (p2[1] - p1[1]) / length; - deltaY = width * (p2[0] - p1[0]) / length; - m1[0] = p2[0] + deltaX; - m2[0] = p2[0] - deltaX; - m1[1] = p2[1] + deltaY; - m2[1] = p2[1] - deltaY; - if (project) { - m1[0] += deltaY; - m2[0] += deltaY; - m1[1] -= deltaX; - m2[1] -= deltaX; - } - } -} |