// OBSOLETE /* Target-dependent code for the Matsushita MN10200 for GDB, the GNU debugger. // OBSOLETE // OBSOLETE Copyright 1997, 1998, 1999, 2000, 2001, 2003 Free Software // OBSOLETE Foundation, Inc. // OBSOLETE // OBSOLETE This file is part of GDB. // OBSOLETE // OBSOLETE This program is free software; you can redistribute it and/or modify // OBSOLETE it under the terms of the GNU General Public License as published by // OBSOLETE the Free Software Foundation; either version 2 of the License, or // OBSOLETE (at your option) any later version. // OBSOLETE // OBSOLETE This program is distributed in the hope that it will be useful, // OBSOLETE but WITHOUT ANY WARRANTY; without even the implied warranty of // OBSOLETE MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // OBSOLETE GNU General Public License for more details. // OBSOLETE // OBSOLETE You should have received a copy of the GNU General Public License // OBSOLETE along with this program; if not, write to the Free Software // OBSOLETE Foundation, Inc., 59 Temple Place - Suite 330, // OBSOLETE Boston, MA 02111-1307, USA. */ // OBSOLETE // OBSOLETE #include "defs.h" // OBSOLETE #include "frame.h" // OBSOLETE #include "inferior.h" // OBSOLETE #include "target.h" // OBSOLETE #include "value.h" // OBSOLETE #include "bfd.h" // OBSOLETE #include "gdb_string.h" // OBSOLETE #include "gdbcore.h" // OBSOLETE #include "symfile.h" // OBSOLETE #include "regcache.h" // OBSOLETE // OBSOLETE // OBSOLETE /* Should call_function allocate stack space for a struct return? */ // OBSOLETE int // OBSOLETE mn10200_use_struct_convention (int gcc_p, struct type *type) // OBSOLETE { // OBSOLETE return (TYPE_NFIELDS (type) > 1 || TYPE_LENGTH (type) > 8); // OBSOLETE } // OBSOLETE /* *INDENT-OFF* */ // OBSOLETE /* The main purpose of this file is dealing with prologues to extract // OBSOLETE information about stack frames and saved registers. // OBSOLETE // OBSOLETE For reference here's how prologues look on the mn10200: // OBSOLETE // OBSOLETE With frame pointer: // OBSOLETE mov fp,a0 // OBSOLETE mov sp,fp // OBSOLETE add ,sp // OBSOLETE Register saves for d2, d3, a1, a2 as needed. Saves start // OBSOLETE at fp - + and work towards higher // OBSOLETE addresses. Note that the saves are actually done off the stack // OBSOLETE pointer in the prologue! This makes for smaller code and easier // OBSOLETE prologue scanning as the displacement fields will unlikely // OBSOLETE be more than 8 bits! // OBSOLETE // OBSOLETE Without frame pointer: // OBSOLETE add ,sp // OBSOLETE Register saves for d2, d3, a1, a2 as needed. Saves start // OBSOLETE at sp + and work towards higher addresses. // OBSOLETE // OBSOLETE Out of line prologue: // OBSOLETE add ,sp -- optional // OBSOLETE jsr __prologue // OBSOLETE add ,sp -- optional // OBSOLETE // OBSOLETE The stack pointer remains constant throughout the life of most // OBSOLETE functions. As a result the compiler will usually omit the // OBSOLETE frame pointer, so we must handle frame pointerless functions. */ // OBSOLETE // OBSOLETE /* Analyze the prologue to determine where registers are saved, // OBSOLETE the end of the prologue, etc etc. Return the end of the prologue // OBSOLETE scanned. // OBSOLETE // OBSOLETE We store into FI (if non-null) several tidbits of information: // OBSOLETE // OBSOLETE * stack_size -- size of this stack frame. Note that if we stop in // OBSOLETE certain parts of the prologue/epilogue we may claim the size of the // OBSOLETE current frame is zero. This happens when the current frame has // OBSOLETE not been allocated yet or has already been deallocated. // OBSOLETE // OBSOLETE * fsr -- Addresses of registers saved in the stack by this frame. // OBSOLETE // OBSOLETE * status -- A (relatively) generic status indicator. It's a bitmask // OBSOLETE with the following bits: // OBSOLETE // OBSOLETE MY_FRAME_IN_SP: The base of the current frame is actually in // OBSOLETE the stack pointer. This can happen for frame pointerless // OBSOLETE functions, or cases where we're stopped in the prologue/epilogue // OBSOLETE itself. For these cases mn10200_analyze_prologue will need up // OBSOLETE update fi->frame before returning or analyzing the register // OBSOLETE save instructions. // OBSOLETE // OBSOLETE MY_FRAME_IN_FP: The base of the current frame is in the // OBSOLETE frame pointer register ($a2). // OBSOLETE // OBSOLETE CALLER_A2_IN_A0: $a2 from the caller's frame is temporarily // OBSOLETE in $a0. This can happen if we're stopped in the prologue. // OBSOLETE // OBSOLETE NO_MORE_FRAMES: Set this if the current frame is "start" or // OBSOLETE if the first instruction looks like mov ,sp. This tells // OBSOLETE frame chain to not bother trying to unwind past this frame. */ // OBSOLETE /* *INDENT-ON* */ // OBSOLETE // OBSOLETE // OBSOLETE // OBSOLETE // OBSOLETE #define MY_FRAME_IN_SP 0x1 // OBSOLETE #define MY_FRAME_IN_FP 0x2 // OBSOLETE #define CALLER_A2_IN_A0 0x4 // OBSOLETE #define NO_MORE_FRAMES 0x8 // OBSOLETE // OBSOLETE static CORE_ADDR // OBSOLETE mn10200_analyze_prologue (struct frame_info *fi, CORE_ADDR pc) // OBSOLETE { // OBSOLETE CORE_ADDR func_addr, func_end, addr, stop; // OBSOLETE CORE_ADDR stack_size = 0; // OBSOLETE unsigned char buf[4]; // OBSOLETE int status; // OBSOLETE char *name; // OBSOLETE int out_of_line_prologue = 0; // OBSOLETE // OBSOLETE /* Use the PC in the frame if it's provided to look up the // OBSOLETE start of this function. */ // OBSOLETE pc = (fi ? get_frame_pc (fi) : pc); // OBSOLETE // OBSOLETE /* Find the start of this function. */ // OBSOLETE status = find_pc_partial_function (pc, &name, &func_addr, &func_end); // OBSOLETE // OBSOLETE /* Do nothing if we couldn't find the start of this function or if we're // OBSOLETE stopped at the first instruction in the prologue. */ // OBSOLETE if (status == 0) // OBSOLETE return pc; // OBSOLETE // OBSOLETE /* If we're in start, then give up. */ // OBSOLETE if (strcmp (name, "start") == 0) // OBSOLETE { // OBSOLETE if (fi) // OBSOLETE fi->status = NO_MORE_FRAMES; // OBSOLETE return pc; // OBSOLETE } // OBSOLETE // OBSOLETE /* At the start of a function our frame is in the stack pointer. */ // OBSOLETE if (fi) // OBSOLETE fi->status = MY_FRAME_IN_SP; // OBSOLETE // OBSOLETE /* If we're physically on an RTS instruction, then our frame has already // OBSOLETE been deallocated. // OBSOLETE // OBSOLETE fi->frame is bogus, we need to fix it. */ // OBSOLETE if (fi && get_frame_pc (fi) + 1 == func_end) // OBSOLETE { // OBSOLETE status = target_read_memory (get_frame_pc (fi), buf, 1); // OBSOLETE if (status != 0) // OBSOLETE { // OBSOLETE if (get_next_frame (fi) == NULL) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return get_frame_pc (fi); // OBSOLETE } // OBSOLETE // OBSOLETE if (buf[0] == 0xfe) // OBSOLETE { // OBSOLETE if (get_next_frame (fi) == NULL) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return get_frame_pc (fi); // OBSOLETE } // OBSOLETE } // OBSOLETE // OBSOLETE /* Similarly if we're stopped on the first insn of a prologue as our // OBSOLETE frame hasn't been allocated yet. */ // OBSOLETE if (fi && get_frame_pc (fi) == func_addr) // OBSOLETE { // OBSOLETE if (get_next_frame (fi) == NULL) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return get_frame_pc (fi); // OBSOLETE } // OBSOLETE // OBSOLETE /* Figure out where to stop scanning. */ // OBSOLETE stop = fi ? get_frame_pc (fi) : func_end; // OBSOLETE // OBSOLETE /* Don't walk off the end of the function. */ // OBSOLETE stop = stop > func_end ? func_end : stop; // OBSOLETE // OBSOLETE /* Start scanning on the first instruction of this function. */ // OBSOLETE addr = func_addr; // OBSOLETE // OBSOLETE status = target_read_memory (addr, buf, 2); // OBSOLETE if (status != 0) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL && fi->status & MY_FRAME_IN_SP) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE // OBSOLETE /* First see if this insn sets the stack pointer; if so, it's something // OBSOLETE we won't understand, so quit now. */ // OBSOLETE if (buf[0] == 0xdf // OBSOLETE || (buf[0] == 0xf4 && buf[1] == 0x77)) // OBSOLETE { // OBSOLETE if (fi) // OBSOLETE fi->status = NO_MORE_FRAMES; // OBSOLETE return addr; // OBSOLETE } // OBSOLETE // OBSOLETE /* Now see if we have a frame pointer. // OBSOLETE // OBSOLETE Search for mov a2,a0 (0xf278) // OBSOLETE then mov a3,a2 (0xf27e). */ // OBSOLETE // OBSOLETE if (buf[0] == 0xf2 && buf[1] == 0x78) // OBSOLETE { // OBSOLETE /* Our caller's $a2 will be found in $a0 now. Note it for // OBSOLETE our callers. */ // OBSOLETE if (fi) // OBSOLETE fi->status |= CALLER_A2_IN_A0; // OBSOLETE addr += 2; // OBSOLETE if (addr >= stop) // OBSOLETE { // OBSOLETE /* We still haven't allocated our local stack. Handle this // OBSOLETE as if we stopped on the first or last insn of a function. */ // OBSOLETE if (fi && get_next_frame (fi) == NULL) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE // OBSOLETE status = target_read_memory (addr, buf, 2); // OBSOLETE if (status != 0) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE if (buf[0] == 0xf2 && buf[1] == 0x7e) // OBSOLETE { // OBSOLETE addr += 2; // OBSOLETE // OBSOLETE /* Our frame pointer is valid now. */ // OBSOLETE if (fi) // OBSOLETE { // OBSOLETE fi->status |= MY_FRAME_IN_FP; // OBSOLETE fi->status &= ~MY_FRAME_IN_SP; // OBSOLETE } // OBSOLETE if (addr >= stop) // OBSOLETE return addr; // OBSOLETE } // OBSOLETE else // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE } // OBSOLETE // OBSOLETE /* Next we should allocate the local frame. // OBSOLETE // OBSOLETE Search for add imm8,a3 (0xd3XX) // OBSOLETE or add imm16,a3 (0xf70bXXXX) // OBSOLETE or add imm24,a3 (0xf467XXXXXX). // OBSOLETE // OBSOLETE If none of the above was found, then this prologue has // OBSOLETE no stack, and therefore can't have any register saves, // OBSOLETE so quit now. */ // OBSOLETE status = target_read_memory (addr, buf, 2); // OBSOLETE if (status != 0) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL && (fi->status & MY_FRAME_IN_SP)) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE if (buf[0] == 0xd3) // OBSOLETE { // OBSOLETE stack_size = extract_signed_integer (&buf[1], 1); // OBSOLETE if (fi) // OBSOLETE fi->stack_size = stack_size; // OBSOLETE addr += 2; // OBSOLETE if (addr >= stop) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL && (fi->status & MY_FRAME_IN_SP)) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp () - stack_size); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE } // OBSOLETE else if (buf[0] == 0xf7 && buf[1] == 0x0b) // OBSOLETE { // OBSOLETE status = target_read_memory (addr + 2, buf, 2); // OBSOLETE if (status != 0) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL && (fi->status & MY_FRAME_IN_SP)) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE stack_size = extract_signed_integer (buf, 2); // OBSOLETE if (fi) // OBSOLETE fi->stack_size = stack_size; // OBSOLETE addr += 4; // OBSOLETE if (addr >= stop) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL && (fi->status & MY_FRAME_IN_SP)) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp () - stack_size); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE } // OBSOLETE else if (buf[0] == 0xf4 && buf[1] == 0x67) // OBSOLETE { // OBSOLETE status = target_read_memory (addr + 2, buf, 3); // OBSOLETE if (status != 0) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL && (fi->status & MY_FRAME_IN_SP)) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE stack_size = extract_signed_integer (buf, 3); // OBSOLETE if (fi) // OBSOLETE fi->stack_size = stack_size; // OBSOLETE addr += 5; // OBSOLETE if (addr >= stop) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL && (fi->status & MY_FRAME_IN_SP)) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp () - stack_size); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE } // OBSOLETE // OBSOLETE /* Now see if we have a call to __prologue for an out of line // OBSOLETE prologue. */ // OBSOLETE status = target_read_memory (addr, buf, 2); // OBSOLETE if (status != 0) // OBSOLETE return addr; // OBSOLETE // OBSOLETE /* First check for 16bit pc-relative call to __prologue. */ // OBSOLETE if (buf[0] == 0xfd) // OBSOLETE { // OBSOLETE CORE_ADDR temp; // OBSOLETE status = target_read_memory (addr + 1, buf, 2); // OBSOLETE if (status != 0) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL && (fi->status & MY_FRAME_IN_SP)) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE // OBSOLETE /* Get the PC this instruction will branch to. */ // OBSOLETE temp = (extract_signed_integer (buf, 2) + addr + 3) & 0xffffff; // OBSOLETE // OBSOLETE /* Get the name of the function at the target address. */ // OBSOLETE status = find_pc_partial_function (temp, &name, NULL, NULL); // OBSOLETE if (status == 0) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL && (fi->status & MY_FRAME_IN_SP)) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE // OBSOLETE /* Note if it is an out of line prologue. */ // OBSOLETE out_of_line_prologue = (strcmp (name, "__prologue") == 0); // OBSOLETE // OBSOLETE /* This sucks up 3 bytes of instruction space. */ // OBSOLETE if (out_of_line_prologue) // OBSOLETE addr += 3; // OBSOLETE // OBSOLETE if (addr >= stop) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL) // OBSOLETE { // OBSOLETE fi->stack_size -= 16; // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp () - fi->stack_size); // OBSOLETE } // OBSOLETE return addr; // OBSOLETE } // OBSOLETE } // OBSOLETE /* Now check for the 24bit pc-relative call to __prologue. */ // OBSOLETE else if (buf[0] == 0xf4 && buf[1] == 0xe1) // OBSOLETE { // OBSOLETE CORE_ADDR temp; // OBSOLETE status = target_read_memory (addr + 2, buf, 3); // OBSOLETE if (status != 0) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL && (fi->status & MY_FRAME_IN_SP)) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE // OBSOLETE /* Get the PC this instruction will branch to. */ // OBSOLETE temp = (extract_signed_integer (buf, 3) + addr + 5) & 0xffffff; // OBSOLETE // OBSOLETE /* Get the name of the function at the target address. */ // OBSOLETE status = find_pc_partial_function (temp, &name, NULL, NULL); // OBSOLETE if (status == 0) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL && (fi->status & MY_FRAME_IN_SP)) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp ()); // OBSOLETE return addr; // OBSOLETE } // OBSOLETE // OBSOLETE /* Note if it is an out of line prologue. */ // OBSOLETE out_of_line_prologue = (strcmp (name, "__prologue") == 0); // OBSOLETE // OBSOLETE /* This sucks up 5 bytes of instruction space. */ // OBSOLETE if (out_of_line_prologue) // OBSOLETE addr += 5; // OBSOLETE // OBSOLETE if (addr >= stop) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL && (fi->status & MY_FRAME_IN_SP)) // OBSOLETE { // OBSOLETE fi->stack_size -= 16; // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp () - fi->stack_size); // OBSOLETE } // OBSOLETE return addr; // OBSOLETE } // OBSOLETE } // OBSOLETE // OBSOLETE /* Now actually handle the out of line prologue. */ // OBSOLETE if (out_of_line_prologue) // OBSOLETE { // OBSOLETE int outgoing_args_size = 0; // OBSOLETE // OBSOLETE /* First adjust the stack size for this function. The out of // OBSOLETE line prologue saves 4 registers (16bytes of data). */ // OBSOLETE if (fi) // OBSOLETE fi->stack_size -= 16; // OBSOLETE // OBSOLETE /* Update fi->frame if necessary. */ // OBSOLETE if (fi && get_next_frame (fi) == NULL) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp () - fi->stack_size); // OBSOLETE // OBSOLETE /* After the out of line prologue, there may be another // OBSOLETE stack adjustment for the outgoing arguments. // OBSOLETE // OBSOLETE Search for add imm8,a3 (0xd3XX) // OBSOLETE or add imm16,a3 (0xf70bXXXX) // OBSOLETE or add imm24,a3 (0xf467XXXXXX). */ // OBSOLETE // OBSOLETE status = target_read_memory (addr, buf, 2); // OBSOLETE if (status != 0) // OBSOLETE { // OBSOLETE if (fi) // OBSOLETE { // OBSOLETE fi->fsr.regs[2] = get_frame_base (fi) + fi->stack_size + 4; // OBSOLETE fi->fsr.regs[3] = get_frame_base (fi) + fi->stack_size + 8; // OBSOLETE fi->fsr.regs[5] = get_frame_base (fi) + fi->stack_size + 12; // OBSOLETE fi->fsr.regs[6] = get_frame_base (fi) + fi->stack_size + 16; // OBSOLETE } // OBSOLETE return addr; // OBSOLETE } // OBSOLETE // OBSOLETE if (buf[0] == 0xd3) // OBSOLETE { // OBSOLETE outgoing_args_size = extract_signed_integer (&buf[1], 1); // OBSOLETE addr += 2; // OBSOLETE } // OBSOLETE else if (buf[0] == 0xf7 && buf[1] == 0x0b) // OBSOLETE { // OBSOLETE status = target_read_memory (addr + 2, buf, 2); // OBSOLETE if (status != 0) // OBSOLETE { // OBSOLETE if (fi) // OBSOLETE { // OBSOLETE fi->fsr.regs[2] = get_frame_base (fi) + fi->stack_size + 4; // OBSOLETE fi->fsr.regs[3] = get_frame_base (fi) + fi->stack_size + 8; // OBSOLETE fi->fsr.regs[5] = get_frame_base (fi) + fi->stack_size + 12; // OBSOLETE fi->fsr.regs[6] = get_frame_base (fi) + fi->stack_size + 16; // OBSOLETE } // OBSOLETE return addr; // OBSOLETE } // OBSOLETE outgoing_args_size = extract_signed_integer (buf, 2); // OBSOLETE addr += 4; // OBSOLETE } // OBSOLETE else if (buf[0] == 0xf4 && buf[1] == 0x67) // OBSOLETE { // OBSOLETE status = target_read_memory (addr + 2, buf, 3); // OBSOLETE if (status != 0) // OBSOLETE { // OBSOLETE if (fi && get_next_frame (fi) == NULL) // OBSOLETE { // OBSOLETE fi->fsr.regs[2] = get_frame_base (fi) + fi->stack_size + 4; // OBSOLETE fi->fsr.regs[3] = get_frame_base (fi) + fi->stack_size + 8; // OBSOLETE fi->fsr.regs[5] = get_frame_base (fi) + fi->stack_size + 12; // OBSOLETE fi->fsr.regs[6] = get_frame_base (fi) + fi->stack_size + 16; // OBSOLETE } // OBSOLETE return addr; // OBSOLETE } // OBSOLETE outgoing_args_size = extract_signed_integer (buf, 3); // OBSOLETE addr += 5; // OBSOLETE } // OBSOLETE else // OBSOLETE outgoing_args_size = 0; // OBSOLETE // OBSOLETE /* Now that we know the size of the outgoing arguments, fix // OBSOLETE fi->frame again if this is the innermost frame. */ // OBSOLETE if (fi && get_next_frame (fi) == NULL) // OBSOLETE deprecated_update_frame_base_hack (fi, get_frame_base (fi) - outgoing_args_size); // OBSOLETE // OBSOLETE /* Note the register save information and update the stack // OBSOLETE size for this frame too. */ // OBSOLETE if (fi) // OBSOLETE { // OBSOLETE fi->fsr.regs[2] = get_frame_base (fi) + fi->stack_size + 4; // OBSOLETE fi->fsr.regs[3] = get_frame_base (fi) + fi->stack_size + 8; // OBSOLETE fi->fsr.regs[5] = get_frame_base (fi) + fi->stack_size + 12; // OBSOLETE fi->fsr.regs[6] = get_frame_base (fi) + fi->stack_size + 16; // OBSOLETE fi->stack_size += outgoing_args_size; // OBSOLETE } // OBSOLETE /* There can be no more prologue insns, so return now. */ // OBSOLETE return addr; // OBSOLETE } // OBSOLETE // OBSOLETE /* At this point fi->frame needs to be correct. // OBSOLETE // OBSOLETE If MY_FRAME_IN_SP is set and we're the innermost frame, then we // OBSOLETE need to fix fi->frame so that backtracing, find_frame_saved_regs, // OBSOLETE etc work correctly. */ // OBSOLETE if (fi && get_next_frame (fi) == NULL && (fi->status & MY_FRAME_IN_SP) != 0) // OBSOLETE deprecated_update_frame_base_hack (fi, read_sp () - fi->stack_size); // OBSOLETE // OBSOLETE /* And last we have the register saves. These are relatively // OBSOLETE simple because they're physically done off the stack pointer, // OBSOLETE and thus the number of different instructions we need to // OBSOLETE check is greatly reduced because we know the displacements // OBSOLETE will be small. // OBSOLETE // OBSOLETE Search for movx d2,(X,a3) (0xf55eXX) // OBSOLETE then movx d3,(X,a3) (0xf55fXX) // OBSOLETE then mov a1,(X,a3) (0x5dXX) No frame pointer case // OBSOLETE then mov a2,(X,a3) (0x5eXX) No frame pointer case // OBSOLETE or mov a0,(X,a3) (0x5cXX) Frame pointer case. */ // OBSOLETE // OBSOLETE status = target_read_memory (addr, buf, 2); // OBSOLETE if (status != 0) // OBSOLETE return addr; // OBSOLETE if (buf[0] == 0xf5 && buf[1] == 0x5e) // OBSOLETE { // OBSOLETE if (fi) // OBSOLETE { // OBSOLETE status = target_read_memory (addr + 2, buf, 1); // OBSOLETE if (status != 0) // OBSOLETE return addr; // OBSOLETE fi->fsr.regs[2] = (get_frame_base (fi) + stack_size // OBSOLETE + extract_signed_integer (buf, 1)); // OBSOLETE } // OBSOLETE addr += 3; // OBSOLETE if (addr >= stop) // OBSOLETE return addr; // OBSOLETE status = target_read_memory (addr, buf, 2); // OBSOLETE if (status != 0) // OBSOLETE return addr; // OBSOLETE } // OBSOLETE if (buf[0] == 0xf5 && buf[1] == 0x5f) // OBSOLETE { // OBSOLETE if (fi) // OBSOLETE { // OBSOLETE status = target_read_memory (addr + 2, buf, 1); // OBSOLETE if (status != 0) // OBSOLETE return addr; // OBSOLETE fi->fsr.regs[3] = (get_frame_base (fi) + stack_size // OBSOLETE + extract_signed_integer (buf, 1)); // OBSOLETE } // OBSOLETE addr += 3; // OBSOLETE if (addr >= stop) // OBSOLETE return addr; // OBSOLETE status = target_read_memory (addr, buf, 2); // OBSOLETE if (status != 0) // OBSOLETE return addr; // OBSOLETE } // OBSOLETE if (buf[0] == 0x5d) // OBSOLETE { // OBSOLETE if (fi) // OBSOLETE { // OBSOLETE status = target_read_memory (addr + 1, buf, 1); // OBSOLETE if (status != 0) // OBSOLETE return addr; // OBSOLETE fi->fsr.regs[5] = (get_frame_base (fi) + stack_size // OBSOLETE + extract_signed_integer (buf, 1)); // OBSOLETE } // OBSOLETE addr += 2; // OBSOLETE if (addr >= stop) // OBSOLETE return addr; // OBSOLETE status = target_read_memory (addr, buf, 2); // OBSOLETE if (status != 0) // OBSOLETE return addr; // OBSOLETE } // OBSOLETE if (buf[0] == 0x5e || buf[0] == 0x5c) // OBSOLETE { // OBSOLETE if (fi) // OBSOLETE { // OBSOLETE status = target_read_memory (addr + 1, buf, 1); // OBSOLETE if (status != 0) // OBSOLETE return addr; // OBSOLETE fi->fsr.regs[6] = (get_frame_base (fi) + stack_size // OBSOLETE + extract_signed_integer (buf, 1)); // OBSOLETE fi->status &= ~CALLER_A2_IN_A0; // OBSOLETE } // OBSOLETE addr += 2; // OBSOLETE if (addr >= stop) // OBSOLETE return addr; // OBSOLETE return addr; // OBSOLETE } // OBSOLETE return addr; // OBSOLETE } // OBSOLETE // OBSOLETE /* Function: frame_chain // OBSOLETE Figure out and return the caller's frame pointer given current // OBSOLETE frame_info struct. // OBSOLETE // OBSOLETE We don't handle dummy frames yet but we would probably just return the // OBSOLETE stack pointer that was in use at the time the function call was made? */ // OBSOLETE // OBSOLETE CORE_ADDR // OBSOLETE mn10200_frame_chain (struct frame_info *fi) // OBSOLETE { // OBSOLETE struct frame_info *dummy_frame = deprecated_frame_xmalloc (); // OBSOLETE struct cleanup *old_chain = make_cleanup (xfree, dummy_frame); // OBSOLETE CORE_ADDR ret; // OBSOLETE // OBSOLETE /* Walk through the prologue to determine the stack size, // OBSOLETE location of saved registers, end of the prologue, etc. */ // OBSOLETE if (fi->status == 0) // OBSOLETE mn10200_analyze_prologue (fi, (CORE_ADDR) 0); // OBSOLETE // OBSOLETE /* Quit now if mn10200_analyze_prologue set NO_MORE_FRAMES. */ // OBSOLETE if (fi->status & NO_MORE_FRAMES) // OBSOLETE return 0; // OBSOLETE // OBSOLETE /* Now that we've analyzed our prologue, determine the frame // OBSOLETE pointer for our caller. // OBSOLETE // OBSOLETE If our caller has a frame pointer, then we need to // OBSOLETE find the entry value of $a2 to our function. // OBSOLETE // OBSOLETE If CALLER_A2_IN_A0, then the chain is in $a0. // OBSOLETE // OBSOLETE If fsr.regs[6] is nonzero, then it's at the memory // OBSOLETE location pointed to by fsr.regs[6]. // OBSOLETE // OBSOLETE Else it's still in $a2. // OBSOLETE // OBSOLETE If our caller does not have a frame pointer, then his // OBSOLETE frame base is fi->frame + -caller's stack size + 4. */ // OBSOLETE // OBSOLETE /* The easiest way to get that info is to analyze our caller's frame. // OBSOLETE // OBSOLETE So we set up a dummy frame and call mn10200_analyze_prologue to // OBSOLETE find stuff for us. */ // OBSOLETE deprecated_update_frame_pc_hack (dummy_frame, FRAME_SAVED_PC (fi)); // OBSOLETE deprecated_update_frame_base_hack (dummy_frame, get_frame_base (fi)); // OBSOLETE memset (dummy_frame->fsr.regs, '\000', sizeof dummy_frame->fsr.regs); // OBSOLETE dummy_frame->status = 0; // OBSOLETE dummy_frame->stack_size = 0; // OBSOLETE mn10200_analyze_prologue (dummy_frame, 0); // OBSOLETE // OBSOLETE if (dummy_frame->status & MY_FRAME_IN_FP) // OBSOLETE { // OBSOLETE /* Our caller has a frame pointer. So find the frame in $a2, $a0, // OBSOLETE or in the stack. */ // OBSOLETE if (fi->fsr.regs[6]) // OBSOLETE ret = (read_memory_integer (fi->fsr.regs[FP_REGNUM], REGISTER_SIZE) // OBSOLETE & 0xffffff); // OBSOLETE else if (fi->status & CALLER_A2_IN_A0) // OBSOLETE ret = read_register (4); // OBSOLETE else // OBSOLETE ret = read_register (FP_REGNUM); // OBSOLETE } // OBSOLETE else // OBSOLETE { // OBSOLETE /* Our caller does not have a frame pointer. So his frame starts // OBSOLETE at the base of our frame (fi->frame) + + 4 (saved pc). */ // OBSOLETE ret = get_frame_base (fi) + -dummy_frame->stack_size + 4; // OBSOLETE } // OBSOLETE do_cleanups (old_chain); // OBSOLETE return ret; // OBSOLETE } // OBSOLETE // OBSOLETE /* Function: skip_prologue // OBSOLETE Return the address of the first inst past the prologue of the function. */ // OBSOLETE // OBSOLETE CORE_ADDR // OBSOLETE mn10200_skip_prologue (CORE_ADDR pc) // OBSOLETE { // OBSOLETE /* We used to check the debug symbols, but that can lose if // OBSOLETE we have a null prologue. */ // OBSOLETE return mn10200_analyze_prologue (NULL, pc); // OBSOLETE } // OBSOLETE // OBSOLETE /* Function: pop_frame // OBSOLETE This routine gets called when either the user uses the `return' // OBSOLETE command, or the call dummy breakpoint gets hit. */ // OBSOLETE // OBSOLETE void // OBSOLETE mn10200_pop_frame (struct frame_info *frame) // OBSOLETE { // OBSOLETE int regnum; // OBSOLETE // OBSOLETE if (DEPRECATED_PC_IN_CALL_DUMMY (get_frame_pc (frame), // OBSOLETE get_frame_base (frame), // OBSOLETE get_frame_base (frame))) // OBSOLETE generic_pop_dummy_frame (); // OBSOLETE else // OBSOLETE { // OBSOLETE write_register (PC_REGNUM, FRAME_SAVED_PC (frame)); // OBSOLETE // OBSOLETE /* Restore any saved registers. */ // OBSOLETE for (regnum = 0; regnum < NUM_REGS; regnum++) // OBSOLETE if (frame->fsr.regs[regnum] != 0) // OBSOLETE { // OBSOLETE ULONGEST value; // OBSOLETE // OBSOLETE value = read_memory_unsigned_integer (frame->fsr.regs[regnum], // OBSOLETE REGISTER_RAW_SIZE (regnum)); // OBSOLETE write_register (regnum, value); // OBSOLETE } // OBSOLETE // OBSOLETE /* Actually cut back the stack. */ // OBSOLETE write_register (SP_REGNUM, get_frame_base (frame)); // OBSOLETE // OBSOLETE /* Don't we need to set the PC?!? XXX FIXME. */ // OBSOLETE } // OBSOLETE // OBSOLETE /* Throw away any cached frame information. */ // OBSOLETE flush_cached_frames (); // OBSOLETE } // OBSOLETE // OBSOLETE /* Function: push_arguments // OBSOLETE Setup arguments for a call to the target. Arguments go in // OBSOLETE order on the stack. */ // OBSOLETE // OBSOLETE CORE_ADDR // OBSOLETE mn10200_push_arguments (int nargs, struct value **args, CORE_ADDR sp, // OBSOLETE unsigned char struct_return, CORE_ADDR struct_addr) // OBSOLETE { // OBSOLETE int argnum = 0; // OBSOLETE int len = 0; // OBSOLETE int stack_offset = 0; // OBSOLETE int regsused = struct_return ? 1 : 0; // OBSOLETE // OBSOLETE /* This should be a nop, but align the stack just in case something // OBSOLETE went wrong. Stacks are two byte aligned on the mn10200. */ // OBSOLETE sp &= ~1; // OBSOLETE // OBSOLETE /* Now make space on the stack for the args. // OBSOLETE // OBSOLETE XXX This doesn't appear to handle pass-by-invisible reference // OBSOLETE arguments. */ // OBSOLETE for (argnum = 0; argnum < nargs; argnum++) // OBSOLETE { // OBSOLETE int arg_length = (TYPE_LENGTH (VALUE_TYPE (args[argnum])) + 1) & ~1; // OBSOLETE // OBSOLETE /* If we've used all argument registers, then this argument is // OBSOLETE pushed. */ // OBSOLETE if (regsused >= 2 || arg_length > 4) // OBSOLETE { // OBSOLETE regsused = 2; // OBSOLETE len += arg_length; // OBSOLETE } // OBSOLETE /* We know we've got some arg register space left. If this argument // OBSOLETE will fit entirely in regs, then put it there. */ // OBSOLETE else if (arg_length <= 2 // OBSOLETE || TYPE_CODE (VALUE_TYPE (args[argnum])) == TYPE_CODE_PTR) // OBSOLETE { // OBSOLETE regsused++; // OBSOLETE } // OBSOLETE else if (regsused == 0) // OBSOLETE { // OBSOLETE regsused = 2; // OBSOLETE } // OBSOLETE else // OBSOLETE { // OBSOLETE regsused = 2; // OBSOLETE len += arg_length; // OBSOLETE } // OBSOLETE } // OBSOLETE // OBSOLETE /* Allocate stack space. */ // OBSOLETE sp -= len; // OBSOLETE // OBSOLETE regsused = struct_return ? 1 : 0; // OBSOLETE /* Push all arguments onto the stack. */ // OBSOLETE for (argnum = 0; argnum < nargs; argnum++) // OBSOLETE { // OBSOLETE int len; // OBSOLETE char *val; // OBSOLETE // OBSOLETE /* XXX Check this. What about UNIONS? */ // OBSOLETE if (TYPE_CODE (VALUE_TYPE (*args)) == TYPE_CODE_STRUCT // OBSOLETE && TYPE_LENGTH (VALUE_TYPE (*args)) > 8) // OBSOLETE { // OBSOLETE /* XXX Wrong, we want a pointer to this argument. */ // OBSOLETE len = TYPE_LENGTH (VALUE_TYPE (*args)); // OBSOLETE val = (char *) VALUE_CONTENTS (*args); // OBSOLETE } // OBSOLETE else // OBSOLETE { // OBSOLETE len = TYPE_LENGTH (VALUE_TYPE (*args)); // OBSOLETE val = (char *) VALUE_CONTENTS (*args); // OBSOLETE } // OBSOLETE // OBSOLETE if (regsused < 2 // OBSOLETE && (len <= 2 // OBSOLETE || TYPE_CODE (VALUE_TYPE (*args)) == TYPE_CODE_PTR)) // OBSOLETE { // OBSOLETE write_register (regsused, extract_unsigned_integer (val, 4)); // OBSOLETE regsused++; // OBSOLETE } // OBSOLETE else if (regsused == 0 && len == 4) // OBSOLETE { // OBSOLETE write_register (regsused, extract_unsigned_integer (val, 2)); // OBSOLETE write_register (regsused + 1, extract_unsigned_integer (val + 2, 2)); // OBSOLETE regsused = 2; // OBSOLETE } // OBSOLETE else // OBSOLETE { // OBSOLETE regsused = 2; // OBSOLETE while (len > 0) // OBSOLETE { // OBSOLETE write_memory (sp + stack_offset, val, 2); // OBSOLETE // OBSOLETE len -= 2; // OBSOLETE val += 2; // OBSOLETE stack_offset += 2; // OBSOLETE } // OBSOLETE } // OBSOLETE args++; // OBSOLETE } // OBSOLETE // OBSOLETE return sp; // OBSOLETE } // OBSOLETE // OBSOLETE /* Function: push_return_address (pc) // OBSOLETE Set up the return address for the inferior function call. // OBSOLETE Needed for targets where we don't actually execute a JSR/BSR instruction */ // OBSOLETE // OBSOLETE CORE_ADDR // OBSOLETE mn10200_push_return_address (CORE_ADDR pc, CORE_ADDR sp) // OBSOLETE { // OBSOLETE unsigned char buf[4]; // OBSOLETE // OBSOLETE store_unsigned_integer (buf, 4, CALL_DUMMY_ADDRESS ()); // OBSOLETE write_memory (sp - 4, buf, 4); // OBSOLETE return sp - 4; // OBSOLETE } // OBSOLETE // OBSOLETE /* Function: store_struct_return (addr,sp) // OBSOLETE Store the structure value return address for an inferior function // OBSOLETE call. */ // OBSOLETE // OBSOLETE CORE_ADDR // OBSOLETE mn10200_store_struct_return (CORE_ADDR addr, CORE_ADDR sp) // OBSOLETE { // OBSOLETE /* The structure return address is passed as the first argument. */ // OBSOLETE write_register (0, addr); // OBSOLETE return sp; // OBSOLETE } // OBSOLETE // OBSOLETE /* Function: frame_saved_pc // OBSOLETE Find the caller of this frame. We do this by seeing if RP_REGNUM // OBSOLETE is saved in the stack anywhere, otherwise we get it from the // OBSOLETE registers. If the inner frame is a dummy frame, return its PC // OBSOLETE instead of RP, because that's where "caller" of the dummy-frame // OBSOLETE will be found. */ // OBSOLETE // OBSOLETE CORE_ADDR // OBSOLETE mn10200_frame_saved_pc (struct frame_info *fi) // OBSOLETE { // OBSOLETE /* The saved PC will always be at the base of the current frame. */ // OBSOLETE return (read_memory_integer (get_frame_base (fi), REGISTER_SIZE) & 0xffffff); // OBSOLETE } // OBSOLETE // OBSOLETE /* Function: init_extra_frame_info // OBSOLETE Setup the frame's frame pointer, pc, and frame addresses for saved // OBSOLETE registers. Most of the work is done in mn10200_analyze_prologue(). // OBSOLETE // OBSOLETE Note that when we are called for the last frame (currently active frame), // OBSOLETE that get_frame_pc (fi) and fi->frame will already be setup. However, fi->frame will // OBSOLETE be valid only if this routine uses FP. For previous frames, fi-frame will // OBSOLETE always be correct. mn10200_analyze_prologue will fix fi->frame if // OBSOLETE it's not valid. // OBSOLETE // OBSOLETE We can be called with the PC in the call dummy under two circumstances. // OBSOLETE First, during normal backtracing, second, while figuring out the frame // OBSOLETE pointer just prior to calling the target function (see run_stack_dummy). */ // OBSOLETE // OBSOLETE void // OBSOLETE mn10200_init_extra_frame_info (struct frame_info *fi) // OBSOLETE { // OBSOLETE if (get_next_frame (fi)) // OBSOLETE deprecated_update_frame_pc_hack (fi, FRAME_SAVED_PC (get_next_frame (fi))); // OBSOLETE // OBSOLETE memset (fi->fsr.regs, '\000', sizeof fi->fsr.regs); // OBSOLETE fi->status = 0; // OBSOLETE fi->stack_size = 0; // OBSOLETE // OBSOLETE mn10200_analyze_prologue (fi, 0); // OBSOLETE } // OBSOLETE // OBSOLETE void // OBSOLETE _initialize_mn10200_tdep (void) // OBSOLETE { // OBSOLETE tm_print_insn = print_insn_mn10200; // OBSOLETE }