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authorOwen Taylor <otaylor@redhat.com>2000-05-15 16:09:53 +0000
committerOwen Taylor <otaylor@src.gnome.org>2000-05-15 16:09:53 +0000
commit386ae2097042d60afa3c4d4d4244161d16966b77 (patch)
tree81f5b805d22e1cb86356b4e1c1b7be7ad4aab6b9 /gtk/gtkobject.c
parent014e275b3ab5c4965eab02a19a77ec31b5002895 (diff)
downloadgdk-pixbuf-386ae2097042d60afa3c4d4d4244161d16966b77.tar.gz
A bit of editing.
Fri May 12 18:46:51 2000 Owen Taylor <otaylor@redhat.com> * docs/Changes-1.4.txt: A bit of editing. * gdk/gdkwindow.c (_gdk_window_clear_update_area) * gdk/x11/gdkwindow-x11.c (gdk_window_hide): Add a function to clear the update area for the window, and clear it when hiding a window. * gdk/gdkwindow.c (gdk_window_begin_paint_region): Ignore if window destroyed. * gdk/gdkwindow.c (gdk_window_end_paint): Likewise. * gdk/gdkwindow.c gdk/x11/gdkwindow-x11.c gdk/gdkinternals.h: Move gdk_window_destroy() to the generic code, since there was a lot of window-system-independent logic it in. Add a function: _gdk_window_destroy() to the internal API to destroy a window without unreferencing it. Add a function: _gdk_windowing_window_destroy() That does the windowing-system-dependent part of destroying the window. Fri May 12 11:07:41 2000 Owen Taylor <otaylor@redhat.com> * gtk/testgtk.c: Fix various memory leaks of pixmaps. Fri May 12 11:06:10 2000 Owen Taylor <otaylor@redhat.com> * gtk/gtkwidget.c docs/Changes-1.4.txt (gtk_widget_shape_combine_mask): Make gtk_widget_shape_combine_mask() keep a reference count on the pixmap since it keeps it around. Fri May 12 10:53:29 2000 Owen Taylor <otaylor@redhat.com> * gdk/gdkwindow.c (gdk_window_process_updates_internal): Fix refcount leak. * gdk/x11/gdkevents-x11.c (gdk_event_translate): Fix refcount leak with event filters. Thu May 11 14:29:44 2000 Owen Taylor <otaylor@redhat.com> * gtk/gtkdnd.c (gtk_drag_dest_set_internal): Remove the signal handlers with the right data arguments. (Fixes some warnings when a widget was repeatedly set as a drag destination.) * gdk/x11/gdkdnd-x11.c (gdk_window_register_dnd): Set data on the window so we can avoid avoid setting the DND properties on the toplevel window repeatedly.
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